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Old 07-26-2012, 04:53 PM   #17
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Quote:
Originally Posted by StrawHat Patriot
A lot of people on YOUTUBE were saying that NFL Gameday 2004 had Voice Recognition type stuff.
..... And?

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Old 07-26-2012, 04:55 PM   #18
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Re: Madden NFL 13 Video - Kinect Integration Walkthrough

I wrote that guy telling him I thought he was wrong and he cited a Kotaku article quoting a VG producer explaining why ME3 only had it on the 360.

Not sure where to go with such hard evidence contrary to my point
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Old 07-26-2012, 05:03 PM   #19
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Re: Madden NFL 13 Video - Kinect Integration Walkthrough

The people in the video were saying it's never been done before, and people were saying NFL Gameday 2004 had it which is why I mentioned it.
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Old 07-26-2012, 05:06 PM   #20
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Re: Madden NFL 13 Video - Kinect Integration Walkthrough

Quote:
Originally Posted by Danimal
That's interesting if true. Most speech recognition technology is software driven, maybe this explains why Kinects is so poor compared to something like Dragon Naturally Speaking.

In fact a quick google search suggest that it is software driven so not sure if the source giving you that answer Steve is accurate.

EDIT: Just digging a little deeper because this stuff interest me. The Kinect has a a 4 microphone array with processor for noise suppression and acoustic source localization. However the speech recognition is most definitively software driven according to about 3 article I just glanced at.
sorry I'm at work so this post might seemed rushed... but

something seems fishy here.... I thought Microsoft dropped the processor for the final design.

http://www.computerandvideogames.com...o-need-for-it/

and the PSEYE also has a 4 microphone array if you check the specs.

but I thought the voice recognition was all software.....Sony also has voice recognition built into their SDKs I believe...but it might not be as easy to work with as Microsoft's software.

This is from 3 years ago..
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Old 07-26-2012, 05:14 PM   #21
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Re: Madden NFL 13 Video - Kinect Integration Walkthrough

Quote:
Originally Posted by Afrikan
something seems fishy here.... I thought Microsoft dropped the processor for the final design.
I don't know about that, nor do I know what the MP really does..I doubt anyone does. I just know you can find a dozen tutorials on implementing voice recognition for the Kinect and they all reference several MS SDK's for creating grammar libraries.

It's entirely possible that they way the Xbox / 360 is set up the microprocessor assist in the voice recognition but that is an entirely different statement than.

" Kinect has a microprocessor inside that processes speech"

That's the part I don't buy, sorry.
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Old 07-26-2012, 05:21 PM   #22
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Re: Madden NFL 13 Video - Kinect Integration Walkthrough

It is better implemented than I thought it would be.

I can see having fun utilizing this feature more so on the defensive side of it.

I will definitely give it a try. May give me a reason to finally use my kinect.
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Old 07-26-2012, 05:34 PM   #23
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I like the idea. Not a fan of it being exclusive to XBox 360. But still a great idea.
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Old 07-26-2012, 05:49 PM   #24
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Re: Madden NFL 13 Video - Kinect Integration Walkthrough

With 2 different 'system on a chip' solutions in the Kinect, I wouldn't be surprised if one of the Marvell assisted with the audio processing. Either way, the SDK is most certainly the key to putting it all together.

http://www.ifixit.com/Teardown/Micro...eardown/4066/2

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