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Madden NFL 13 Gameplay Impressions

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Old 04-25-2012, 10:58 PM   #41
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Re: Madden 13 Gameplay Impressions

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PRE-ALPHA.......ANIMATIONS WILL NOT BE PERFECT.
What's the bet that sliding will still be in the game then? I'd risk my left nut on sliding still occurring and the players running on a turntable.
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Old 04-25-2012, 10:59 PM   #42
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Re: Madden 13 Gameplay Impressions

Looks like we got a new tackling/interaction system though.
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Old 04-26-2012, 12:01 AM   #43
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Still no double-team pass blocking or reference too wr/cb interactions. I imagine pass interference for offense and defense is still like last year as well...shame shame shame
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Old 04-26-2012, 12:08 AM   #44
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I saw some double team pass blocking on the nose tackle in the videos

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Old 04-26-2012, 12:14 AM   #45
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Re: Madden 13 Gameplay Impressions

I have to admit that EA/Tiburon will have exceeded my expectations if they just fix the passing game.
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Old 04-26-2012, 12:16 AM   #46
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Re: Madden 13 Gameplay Impressions

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Originally Posted by CRMosier_LM
I saw some double team pass blocking on the nose tackle in the videos

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Definitely saw no double team blocking engagements on passing plays. Looks like what they have currently isn't capable.
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Old 04-26-2012, 12:30 AM   #47
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Re: Madden 13 Gameplay Impressions

Didn't see it mentioned, but since they do talk about better AI in terms of running the 2-minute drill, will we still see a form of Accelerated Clock when we get under 2 minutes in the 2nd/4th quarters? I can't stand that you get down to that part of the game and don't really have to call no-huddle b/c you can just go to the Playcall Screen, select a play and run it within 10 seconds.

There needs to be more risk/reward with huddling in that scenario.
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Old 04-26-2012, 12:47 AM   #48
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Quote:
Originally Posted by SageInfinite
Definitely saw no double team blocking engagements on passing plays. Looks like what they have currently isn't capable.
I swear I saw it on the live feed, I will double check.

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