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Is Madden's Gameflow a Revolution or a Gimmick?

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Old 08-10-2010, 09:38 PM   #65
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I think it's a good feature, I think in time most will too if they actually put some effort into using it. People are so afraid of change, but yet cry when not enough has changed. It is everything Ask Madden never was because you can taylor it to the plays YOU want. I'll be looking forward to seeing what Pokerplaya comes up with.
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Old 08-10-2010, 09:40 PM   #66
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

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Originally Posted by kazjason
I think it's a good feature, I think in time most will too if they actually put some effort into using it. People are so afraid of change, but yet cry when not enough has changed. It is everything Ask Madden never was because you can taylor it to the plays YOU want. I'll be looking forward to seeing what Pokerplaya comes up with.
I just PM'ed the moderator to find out where I should post the thread. I assume he will have replied by the time I get done setting up my gameplan, franchise, and giving it an initial go. I will be at play for at least the next 12-13 hours, but will break in after every game to post impressions, stats, and gameplan/gameflow information in that thread, wherever it may be.

Thanks for the props, I'm really looking forward to helping make this game great!
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Old 08-10-2010, 09:58 PM   #67
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

I have a question for those using the gameplanning and gameflow. Can you set the CPU's gameplan in franchise mode if you control all 32 teams? If so, it would be huge for franchise realism. If not, it's pretty useless for me.
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Old 08-11-2010, 12:21 AM   #68
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I like it. I like the idea of feeling like each team's coordinator is calling the plays. Especially since I like to play neutral. I play with everybody at different times in my season mode so its great for me.
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Old 08-11-2010, 12:39 AM   #69
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Quote:
Originally Posted by JohnDoe8865
I have a question for those using the gameplanning and gameflow. Can you set the CPU's gameplan in franchise mode if you control all 32 teams? If so, it would be huge for franchise realism. If not, it's pretty useless for me.

I don't see why you shouldnt be able to. When you are at the pick team screen, just go over and set the gameplan/playbook up and proceed.
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Old 08-11-2010, 01:05 AM   #70
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

Gameflow is a gimmick, i have the same thought as Bill Abner. Why on earth would I want the cpu calling plays for me. Now gameplanning is a welcome addition
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Old 08-11-2010, 01:35 AM   #71
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Re: Is Madden's Gameflow a Revolution or a Gimmick?

The "my gameplan" option is nice.

Gameflow is seriously a joke. I'll bet it joins the passing cone in the "one and done" bin. People are playing with it to try it out, but it gets old VERY fast.

It just does not feel right when you are not calling the plays.

One neat Gameflow touch would be if they added actual coach's voices. Or even 20 different voices to read those lines (for some variety). It's not that many lines to record. It would be cosmetic though, and I would just scrap it altogether.
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Old 08-11-2010, 02:51 AM   #72
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Gameplan could be **** if they flesh this feature out to what FPS Football had in the 90's. I wish we could have some control over the situations. The game gets way to aggresive before the end of the first half. I wish we had the option to go conservative or aggresive play calling at the end of a half. I also would like to see play success tracking like head coach and have the computer adapt their gameplans based off continueous data and tendencies.
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