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Madden 25 CFM Realistic Sliders

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Old 11-11-2013, 07:01 PM   #449
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jpower
Oh, OK. Awesome! Thank you, again!

One small note, I had to tweak the fatigue a little bit (bumping it up) because I was barely getting any carries for my #2 HB.

Just out of pure curiosity, how long does it take you to develop your first set of sliders after you first get the game? It seems like it would be a lot of work which is why I have never had the patience for it.
Average of 10 games to develop your initial set. Then 3-4 games every minor tweak after that. Those are minimums and I recommend a lot more testing.
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Old 11-11-2013, 07:04 PM   #450
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jackw
When does it look like you'll be working on 3.0? I will FINALLY start my CFM with that version!
I've just played one game after the new patch. I lost 30-20. It will be very minor tweaks but with injuries at 50 and using gameplan on defense instead of conservative if you are using game flow.

I bet you could use 2.3 and do some minor tweaks yourself to find the best set that fits you.

Version 3.0 will be out this week though.
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Old 11-11-2013, 08:30 PM   #451
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jaymee13
I've just played one game after the new patch. I lost 30-20. It will be very minor tweaks but with injuries at 50 and using gameplan on defense instead of conservative if you are using game flow.

I bet you could use 2.3 and do some minor tweaks yourself to find the best set that fits you.

Version 3.0 will be out this week though.
LOL, I've been using gameplan for both defense and offense the whole time.

I don't see much change with this new patch, the main issue were the injuries. It seems like they got it right with the patch.

Version 3.0 looks like it might be your final one!
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Old 11-11-2013, 08:46 PM   #452
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jackw
LOL, I've been using gameplan for both defense and offense the whole time.

I don't see much change with this new patch, the main issue were the injuries. It seems like they got it right with the patch.

Version 3.0 looks like it might be your final one!
3.0 should be final because I doubt we will get a third patch.
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Old 11-12-2013, 10:07 PM   #453
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Re: Madden 25 CFM Realistic Sliders

Any suggestions for making user rushing a bit harder... I have 2 users that are putting up insane #s. One has averaged 400 yards rushing 4 of last 5 weeks and the other is averaging about 275 during same time. Already lowered run blocking from 34 to 32, but didn't seem to do much. Would lowering into 20s somewhere adversely affect anything else?
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Old 11-13-2013, 07:25 PM   #454
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by HandyRefuse
Any suggestions for making user rushing a bit harder... I have 2 users that are putting up insane #s. One has averaged 400 yards rushing 4 of last 5 weeks and the other is averaging about 275 during same time. Already lowered run blocking from 34 to 32, but didn't seem to do much. Would lowering into 20s somewhere adversely affect anything else?
Most likely they are abusing the runs in the playbook. It sounds like you are using these running an online league, am I right? I don't expect these sliders to work against human opponents if that's the case.

In regards to lowering the blocking slider, I think increasing the holding penalty slider will be better. The lower the holding, the longer the longer the line will hold their blocks. The higher the holding, the OL will release their blocks quicker and should stop the run game exploits.
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Old 11-13-2013, 10:43 PM   #455
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jaymee13
Most likely they are abusing the runs in the playbook. It sounds like you are using these running an online league, am I right? I don't expect these sliders to work against human opponents if that's the case.

In regards to lowering the blocking slider, I think increasing the holding penalty slider will be better. The lower the holding, the longer the longer the line will hold their blocks. The higher the holding, the OL will release their blocks quicker and should stop the run game exploits.
Ya this is a 4 man online CFM ... not worried about user games, just with games against cpu for majority of the season. Wouldn't raising the holding slider to lets say 80 have the run blocking be better? Have the OL hold their blocks longer thus raising the chance of a holding penalty. Basing this off the threads about what penalty sliders actually do.
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Old 11-13-2013, 10:50 PM   #456
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Re: Madden 25 CFM Realistic Sliders

Quote:
Originally Posted by HandyRefuse
Ya this is a 4 man online CFM ... not worried about user games, just with games against cpu for majority of the season. Wouldn't raising the holding slider to lets say 80 have the run blocking be better? Have the OL hold their blocks longer thus raising the chance of a holding penalty. Basing this off the threads about what penalty sliders actually do.
With the fear of causing a penalty if the block too long, they will release their blocks quicker. That's how I interpreted the way penalties effect gameplay. I could be wrong. Try both.
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