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Madden 25 CFM Realistic Sliders

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Old 11-09-2013, 08:17 PM   #441
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by forme95
Thanks for the slider set, I have been having a blast with them. Just kind of a silly question. I'm noticing that games im playing using the Browns (I use coach mode), it seems every team I play, Weeden throws like Brady and the opposing qb throws like Weeden lol. I have tried making minor adjustments with no luck. Even reversing the cpu/player sliders. No luck.
So my question, when do you pick your plays on O and D? Ex: I'll pick my Off play when I see the last player get to the huddle, and when on D, I'll pick it within 3-5 sec.
Just wondering if it may be something as dumb as that... Wouldn't put it past EA lol.
Thanks again. All the sliders I've tried I've had the best results with yours. Much appreciated.
If you can't get the QB more or less accurate then play with catch settings
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Old 11-09-2013, 08:19 PM   #442
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jackw
Jaymee,

I've played a handful of games and noticed with the injuries at 50, the gameplay seems legit with the new update. Injuries are frequent but they aren't as severe as before. You'll have most players miss a series or two instead of the entire game. I find it more realistic now. So moving the injuries to 50 seems like the thing to do.

I'm having a blast with these sliders, thanks Jaymee!
Thanks for doing the work. I'll confirm this and update with 3.0.
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Old 11-10-2013, 02:26 AM   #443
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Re: Madden 25 CFM Realistic Sliders

Hi I was just wondering if the house rules you made are necessary for challenging gameplay? does it break the sliders if you use conventional playcalling, make audibles, and switch players during plays on defense, etc.. or are the house rules just there for more realism?

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Old 11-10-2013, 10:02 AM   #444
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jaymee13
If you can't get the QB more or less accurate then play with catch settings
Thanks Jaymee. A little tweaking, and actually changed when I call a play and so far AWESOME results. Couldnt be any more pleased. Thanks for the work on the sliders.
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Old 11-10-2013, 10:28 AM   #445
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by JackSwagger
Hi I was just wondering if the house rules you made are necessary for challenging gameplay? does it break the sliders if you use conventional playcalling, make audibles, and switch players during plays on defense, etc.. or are the house rules just there for more realism?

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If using conventional playcalling, don't call money plays and run on third down sometimes. If doing audibles, keep to a minimum because you will take advantage of the defensive AI lack of adjustment. No switch rule is very important. I would not switch. I even recommend not playing DB at all too.
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Old 11-10-2013, 10:30 AM   #446
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Re: Madden 25 CFM Realistic Sliders

Quote:
Originally Posted by forme95
Thanks Jaymee. A little tweaking, and actually changed when I call a play and so far AWESOME results. Couldnt be any more pleased. Thanks for the work on the sliders.
Awesome. Glad you are enjoying my base set. Enjoy!
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Old 11-11-2013, 02:46 PM   #447
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jaymee13
Actually that is correct. Auto sub will revert to 50 but keep your settings you did outside CFM.
Oh, OK. Awesome! Thank you, again!

One small note, I had to tweak the fatigue a little bit (bumping it up) because I was barely getting any carries for my #2 HB.

Just out of pure curiosity, how long does it take you to develop your first set of sliders after you first get the game? It seems like it would be a lot of work which is why I have never had the patience for it.
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Old 11-11-2013, 03:03 PM   #448
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Re: Madden 25 CFM Realistic Sliders

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Originally Posted by jaymee13
Thanks for doing the work. I'll confirm this and update with 3.0.
When does it look like you'll be working on 3.0? I will FINALLY start my CFM with that version!
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