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Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Old 02-01-2011, 11:01 AM   #201
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by Jarodd21
I'm not sure..Never really tested it like that but I believe having the USERs Breaktackles at 25 and CPUs tackling at 25 would be the same as having both at 50 In my opinion.. Try it out and see what happens. I believe you have to match certain ares of the USER to certain areas of the CPU. For example. USER breaktackles should be matched up with CPUs tackling. CPUs breaktackles should be even or no more then 25pts higher then the USER tackling. USER rushreaction and blockshedding definitely doesn't hurt the USER at 0. U still get alot of penetration with the both at 0. The tackling meter means more to the USER on stopping the run. Those are the few things I thoroughly tested. I can't really tell you the difference with the CPUs accuracy and catching since I've always had them on 100. Steel and fist are more experienced on the lower numbers of those categories.. I just know I'm still able to shut down the garbage QBs with both high like that and I'm seeing a few more people having success with it like that too.. I guess your gonna have to test those areas for a few games and see how they go..
One thing i noticed with user reactoin at 0 is alot of times my guys would get good penetration but not run to the ballcarrier at all, or my MLB on spy would shoot the gap that the RB runs through but then just blast straight pass him
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Old 02-01-2011, 12:24 PM   #202
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by yster
One thing i noticed with user reactoin at 0 is alot of times my guys would get good penetration but not run to the ballcarrier at all, or my MLB on spy would shoot the gap that the RB runs through but then just blast straight pass him
Haha! Yea that happens sometimes but they still react most of the time when they get back there.. Too me it just balances it out because if I bump the reaction up anywhere its no run game for the CPU. They already have a hard time running on me as it is. Im actually testing the CPUs runblocking at 100 right now as we speak. I did pretty good the 1st game so far against the Panthers. Still was getting good penetration and stops in the backfield but Deanglo Williams did hit me for one big run.

But overrall how has your run defense been against CPU. Me and my friends been doing pretty good against it with the Breaktackles and runblocking at 85. Thats why I'm testing bumping the runblocking up to 100..
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Old 02-01-2011, 01:29 PM   #203
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by mjhyankees
Jarrod...any thoughts on lowering sliders? Here's what I mean. Raising sliders to 100 flattens out differences in players ability. IE. you have human break tackles at 50, say and cpu tackling at 50. Would would happen if both were at 25? Would that not cause a greater (and more realistic) difference in the backs? If finding that having pass rush at 1 for human and break tackles very low etc is giving me really nice looking animations and I notice a big difference in the powerbacks vs the shifty speed guys? What do you think? Have you tried it? I realize lowering some things (like QB acc) to 0 would make the game less realistic but I don't remember if it's SteelJames, or Fist or someone else who found that many of the sliders at 0 don't seem to hurt game play but only further accentuate the differing abilities between players.
i have user run block & user brk tkl both at 25. i have the cpu block shed also at 25. animation is very good like it this. i have cpu tackling bumped up a tad to 30. might be easier for some people, but i don't overdo it with the truck stick. i focus more on protecting the ball in traffic instead of trying to escape traffic. Anyway, i would use 25 as a starting point on every slider u want to test.
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Old 02-01-2011, 02:15 PM   #204
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by steelcityjames
i have user run block & user brk tkl both at 25. i have the cpu block shed also at 25. animation is very good like it this. i have cpu tackling bumped up a tad to 30. might be easier for some people, but i don't overdo it with the truck stick. i focus more on protecting the ball in traffic instead of trying to escape traffic. Anyway, i would use 25 as a starting point on every slider u want to test.
I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.
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Old 02-01-2011, 02:19 PM   #205
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by fistofrage
I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.
What move is this? care to share your secret?
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Old 02-01-2011, 02:22 PM   #206
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by fistofrage
I have found that lowering the AI tackling below 50 really kills pursuit angles. I am playing with User Run all at 25. When I lowered the AI tackling down to 25 I noticed that my RB's would typically be gone if they hit the second level. Also there is a move that I discovered on accident that totally confounds the AI if tackling is lowered.

I believe if you had of raised the rush reaction up to about 100 in would have countered that. from How you have it 25, 25, 25 for USER runinng I think 100 reaction, 25 blockshedding, and 25 Tackling from the CPU might be a good balance.

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Old 02-01-2011, 02:42 PM   #207
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by Jarodd21
I believe if you had of raised the rush reaction up to about 100 in would have countered that. from How you have it 25, 25, 25 for USER runinng I think 100 reaction, 25 blockshedding, and 25 Tackling from the CPU might be a good balance.
No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.

I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.
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Old 02-01-2011, 02:52 PM   #208
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Re: Jarodd21 Madden 11 Custom sliders.. Good competition from CPU..

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Originally Posted by fistofrage
No, they will blow up the inside running game with reaction that high. And their downfield pursuit will be busted if you get into the second levell. The human Break tackle slider is more than just the ability to stiff arm or break a tackle, it effects alot of things.

I believe you can get a good running game with alot of ratios, but 100 AI reaction will absolutely blow up the human with all 25's.

I don't know.. I haven't tried it like that but it looks like it would be something similiar to mine just in another ratio and my run game is pumping fine..
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