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Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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Old 06-12-2016, 05:58 PM   #57
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by DeuceDouglas
Hopefully there's still a lot more to come because this was very disappointing for me personally.
I'm happy with additions but outside of full player editing/ practice squads nothing had me go "wow". Maybe we let ourselves get overhyped. During the conference Peter Moore did say it was the greatest upgrade to franchise mode in 4 years.
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Old 06-12-2016, 05:58 PM   #58
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

it is a shame there was nothing new with the NFL draft besides 'more gems and busts'. but at least with player editing we might be able to kind of fix the things that bother us. such as player names, unrealistic equipment, or wonky ratings. might take a while to edit things to be just right but at least we have an option instead of just being out of luck.
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Old 06-12-2016, 05:58 PM   #59
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by XtremeDunkz
For those of us that play in online leagues the play the moment and the score ticker don't add anything. A slight upgrade to the injury system, and practice squads (but still no active/inactive roster) are the main additions in this "overhauled" franchise mode. Meh, disappointed big time.
The possibility of other owners poaching away your practice squad players should add an extra fun, strategical element to practice squad for online leagues.
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Old 06-12-2016, 05:58 PM   #60
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Re: Madden NFL 17: Franchise Mode Adds New Play the Moments, Super-Sim Features

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I'll try to get specifics from the show floor


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Old 06-12-2016, 05:58 PM   #61
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by mrprice33
The game planning telemetry stuff in there is going to be awesome for online leagues


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How does the ticker work? A ticker was impossible in last year's game because you couldnt sim games until the end of the week.

Does the new game allow you to sim other games individually now?
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Old 06-12-2016, 05:59 PM   #62
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by roadman
I think you are missing the big customization editing feature. That was #1 on the hit parade of requests,
Editing players that has been in the game forever before the last couple years? Not very exciting.

Also speaking specifically for online leagues. Editing player ratings would not occur there anyway. Good for offline sure.
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Old 06-12-2016, 06:00 PM   #63
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by aholbert32
How does the ticker work? A ticker was impossible in last year's game because you couldnt sim games until the end of the week.



Does the new game allow you to sim other games individually now?

I'll try to get specifics from the show floor


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Old 06-12-2016, 06:01 PM   #64
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Re: Madden NFL 17 Franchise Mode Details

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Originally Posted by SolidSquid
I'm happy with additions but outside of full player editing/ practice squads nothing had me go "wow". Maybe we let ourselves get overhyped. During the conference Peter Moore did say it was the greatest upgrade to franchise mode in 4 years.
He didnt lie about that though:

New sim engine.
Player editing.
Practice Squad
New Injury system.
Gameplanning

Given what EA's done in the past this is a big leap. It will be even bigger if they give us formation subs through a patch like they hinted at.
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