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Madden NFL 16: More Hands-On Impressions

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Old 07-02-2015, 03:32 AM   #57
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I'm still trying to figure out will there be a equipment update?
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Old 07-02-2015, 03:35 AM   #58
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Originally Posted by crowshow
I'm still trying to figure out will there be a equipment update?
it's actually getting frustrating with seeing player models with the same old equipment from Madden 2008, they could at least update the gloves. Come on EA, every other sports title you all make has updated equipment every year. What's the problem?
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Old 07-02-2015, 03:35 AM   #59
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Re: Madden NFL 16: More Hands-On Impressions

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Originally Posted by BleedGreen710
Im confused because in all the gameplay videos I've seen so far, QBs are missing throws pretty frequently. I thought that was one of the best things about Madden 16 is that QBs would actually miss throws for once. But then you had this to say:

|QB's regularly rifle throws right where they need to be, which the only exception being passes upwards of 30 yards. The only time incompletions happen are on knock-downs and interceptions.

How can it be so different compared to the gameplay videos I've seen?
There could be a zillion reasons for this, but I'll assume it's the most likely one: there's been an extremely small sample size of available video, and I was only able to play a limited amount of games.

Keep in mind, these impressions are entirely based on reactionary opinions I had after playing the game for a few hours. I could be off on some things and right about others.

Edit: In regards to a coach mode, there was no indication that they'd removed it from the game.
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Old 07-02-2015, 05:10 AM   #60
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Re: Madden NFL 16: More Hands-On Impressions

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Originally Posted by BenGerman
You would think. But that was also my concern with the new catch animations... I just didn't see as many on the CPU end as I did the user. Which is fine, I guess? It's just too bad that both sides weren't given equal attention.
This doesn't surprise me, any new feature they add to the game does not apply to cpu controlled players. For example, true step, after three years into the new gen still only the user controlled players can activate it, same goes for defensive line moves too, only users are able to get pressure on the Qb accept for an occasional pre-determined situation where the cpu defensive tackle just bulls over the OL for a sack. I really don't get why they choose to do this, seems lazy to me.

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Old 07-02-2015, 07:31 AM   #61
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Re: Madden NFL 16: More Hands-On Impressions

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Originally Posted by Mr.Smif
This doesn't surprise me, any new feature they add to the game does not apply to cpu controlled players. For example, true step, after three years into the new gen still only the user controlled players can activate it, same goes for defensive line moves too, only users are able to get pressure on the Qb accept for an occasional pre-determined situation where the cpu defensive tackle just bulls over the OL for a sack. I really don't get why they choose to do this, seems lazy to me.
The CPU does both the catch and pass break up animations. It's not just for the user. The new QB movement applies to both the user and CPU as well. I'm not sure why true step doesn't apply to everyone either, maybe they're still trying to get it to where it works for all 22? Just a thought.
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Old 07-02-2015, 11:51 PM   #62
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Quick question. Does anyone know if madden 16 will allow import of madden 15 custom playbook? I spend a lot of time each each build an offensive and defensive playbook and would like to start with last year's playbook as a base to start adding some of the 600 new plays.
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Old 07-03-2015, 02:42 PM   #63
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Re: Madden NFL 16: More Hands-On Impressions

I'm Willing to bet drag and crossing routes are a 100% completion against any D with ANY wr/te on any setting.

Just a thought. That aspect kills the entire passing game for me.

I mean they are always WIIIIDE open
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Old 07-04-2015, 07:11 AM   #64
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Re: Madden NFL 16: More Hands-On Impressions

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Originally Posted by aholbert32
Sliders can fix that though. I'm just hoping I dont have to go to extremes with the sliders to get that to happen this year.
I would have loved to hear if EA actually worked on the sliders this year. They have been really bad the last few years where they had minimal effect. We should never see slider sets with 0 or 100 in them since that means they are far too weak. And we shouldn't have debates if a slider is reversed or not since it works so poorly that we can't tell.

I'd like to see new sliders for kick returns as well. The CPU has always been terrible returning kicks with 99% of kickoff returns never making it past the 30.
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