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Madden NFL 16: More Hands-On Impressions

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Old 07-01-2015, 04:04 PM   #49
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Working penalties alone puts this game on my radar. I hope they fixed the profile glitch from 15 where profiles were randomly deleted.
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Old 07-01-2015, 04:09 PM   #50
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Re: Madden NFL 16: More Hands-On Impressions

Im confused because in all the gameplay videos I've seen so far, QBs are missing throws pretty frequently. I thought that was one of the best things about Madden 16 is that QBs would actually miss throws for once. But then you had this to say:

|QB's regularly rifle throws right where they need to be, which the only exception being passes upwards of 30 yards. The only time incompletions happen are on knock-downs and interceptions.

How can it be so different compared to the gameplay videos I've seen?
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Old 07-01-2015, 05:03 PM   #51
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This write up encourages me , I'm all about gameplay being as realistic and functioning as possible and balancing the money plays sound good well. Seems like this team at Tiburon is invested in improving gameplay but I'll wait and see a few months after it comes out. Every year we have something "encouraging" to say about each rendition and stuff never pans out.The tell of the tape will be in August
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Old 07-01-2015, 05:12 PM   #52
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Re: Madden NFL 16: More Hands-On Impressions

Anything on injuries? Can we manually injure players like on The Show?
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Old 07-01-2015, 05:56 PM   #53
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Re: Madden NFL 16: More Hands-On Impressions

I love this bullet point, "Paying close attention to the offensive line and player ratings, there's a noticeable difference in who you're running or passing behind."


What concerns me, as I read the posts in this thread, is that many of the slider making people are figuring that things like QB accuracy can be adjusted with sliders, as before, but now I am thinking, if penalties are actually working in game, adjusting those certain sliders to get a realistic passing game could add a whole new world of frustrations in other areas when trying to balance out teh game and maintain a proper penalty level in game..

Last edited by 4thQtrStre5S; 07-01-2015 at 06:00 PM.
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Old 07-01-2015, 09:00 PM   #54
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This was a good write up on Madden 16. Although it's unfortunate that there are still things that are needing to be fixed, at least we know what to expect now with Madden. The hope is that one year there'll be a Madden that'll blow us out of our seats like it used to when we were growing up. I guess our generation was spoiled with innovation. Maybe someday that can happen again where we have that true NFL sim experience. With that being said I'm still looking forward to playing this, we don't have any other options.
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Old 07-01-2015, 10:09 PM   #55
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Re: Madden NFL 16: More Hands-On Impressions

I cant wait for the game. I hope that the qb accuracy is curtailed to reflect their real life counter parts.
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Old 07-01-2015, 10:16 PM   #56
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Re: Madden NFL 16: More Hands-On Impressions

Quote:
Originally Posted by 4thQtrStre5S
I love this bullet point, "Paying close attention to the offensive line and player ratings, there's a noticeable difference in who you're running or passing behind."


What concerns me, as I read the posts in this thread, is that many of the slider making people are figuring that things like QB accuracy can be adjusted with sliders, as before, but now I am thinking, if penalties are actually working in game, adjusting those certain sliders to get a realistic passing game could add a whole new world of frustrations in other areas when trying to balance out teh game and maintain a proper penalty level in game..
Yeah, I almost guarantee finding a balanced set will be tougher this year but this site has the best in the business so we should,be good
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