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Madden NFL 15: Hands-On Impressions

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Old 06-11-2014, 01:42 PM   #41
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Re: Madden NFL 15: Hands-On Impressions

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Originally Posted by DubTrey1
Any PI calls, Penalties in general? Would love to actually have flags this year - and not just for holding/clipping for a change.
It was mentioned in one of the threads/videos (there are so many now hard to keep track) that PI calls will be worked on next year as they try to improve/add WR/DB interaction.
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Old 06-11-2014, 01:46 PM   #42
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Originally Posted by Smoke6
Fully agree, training wheels need to be removed and the QB stuff is well needed, oh how im so tired of seeing people just take off and make there own plays with the QB and be successful at cross shoulder throws.
Well, this is where sliders should come into play! If you like realistic play then pump the int slider up a bit or whatever to make it play realistic to the user setting. Too bad sliders are iffy.
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Old 06-11-2014, 01:52 PM   #43
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Re: Madden NFL 15: Hands-On Impressions

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Originally Posted by allstardad
No..defensive matchups are not in the game this year

I hate that, I hate when the CPU puts their best WR in the slot against my nickelback because I can't assign my #1 corner to him


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Old 06-11-2014, 02:12 PM   #44
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Originally Posted by Big FN Deal
This write up expresses the impression I got from reading about Madden 15 so far, nicely improved but still lacking in some key areas.

I was really glad to read about the inaccurate QBs because I have always felt that the passing game should have proper risk/reward, linked to ratings and situation. I should be nervous dropping back to pass with all but the most elite of NFL QBs and/or offensive schemes, not just flinging it all over the field, all game, regardless of the QB or team. I despised QB Vision and never want to see it again but it did add a much needed element of risk/reward for the passing game. Hopefully Tiburon can build on these pass inaccuracies, with independent physics for the football and true weather effects to make passing risk/reward even more evident.

I remember back on the older consoles when playing older NFL games, I had to focus on playing good defense and time of possession through the running game when playing with my Redskins because we didn't have a solid dependable QB. I look forward to those days again, when you actually have to adapt the way you play based on your team's and opponent's personnel.

Also about interceptions, I agree with the writer, don't nerf them down, if the situation makes sense that it be an INT, let it be an INT, regardless of how many occur. Again, if there is not proper risk to doing x, then there is no need for anyone to stop trying to do it, lol. An incomplete pass is not a big enough deterrent for some gamers, so take the training wheels off and let them set NFL records for INTs until they learn to not force passes, take what's there, setup plays, run the ball more, etc.
Interceptions are nerfed down in real life. Just take a look at this Football Outsiders article:

http://www.footballoutsiders.com/stat-analysis/2013/adjusted-interceptions-2012

Andrew Luck had 18 interceptions in 2012. He should have had 14 more, but they were dropped.
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Old 06-11-2014, 02:20 PM   #45
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Originally Posted by MossMan84
Well, this is where sliders should come into play! If you like realistic play then pump the int slider up a bit or whatever to make it play realistic to the user setting. Too bad sliders are iffy.
The other thing about sliders is that EA does a horrendous job of explaining what they do. I dont understand why they like to keep it such a big secret
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Old 06-11-2014, 02:24 PM   #46
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I like hearing about the QB's errant throws. No more throwing on the run and being spot on with the throw.
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Old 06-11-2014, 02:28 PM   #47
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To me this hands on impressions sounds like the game wasnt like whoa? I was wondering if the game still had the precision modifier for running the ball? Im not really a fan of it so if anyone knows?
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Old 06-11-2014, 02:37 PM   #48
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Originally Posted by CM Hooe
I take it you missed the several blog posts calling out the brand-new defensive gameplay mechanics of defensive line play and tackling, complete rewrite of man and zone coverage AI, changes to the passing game to better differentiate quarterbacks, introduction of passing concepts to CPU QB AI and user play calling, changes to pre-plays audibles to slow down audible-abusing offenses, pre game and halftime show, broadcast presentation enhancements, graphics upgrades, and so on.

But yeah, the biggest thing Tiburon added this year was celebrations, sure.
And you, apparently, are one of those that is a sucker every year for EA's mega-hype machine! Send me a PM in August and let me know how all this turns out. I'm sure 95% of what they're bragging about will be nothing more than words that fall flat once the game is shipped.
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