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Madden NFL 25: Hands-On Impressions from Polygon

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Old 11-13-2013, 05:17 AM   #73
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Re: Madden NFL 25: Hands-On Impressions from Polygon

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Originally Posted by CT Pittbull
the two things im MOST excited to see is the improved pass rush as well as the "track" system for the DB's on defense. If the ball gotta come out quick and the coverage is legit we are gonna have a pretty NEW feeling experience this year. No more will some cheesers get away with the 20 yard drop back and wing it across the field to an open receiver. COULD be a gamechanger especially in online play.


Lets hope it is legit
Let's hope for M15 they add independent WR/DB interactions + make the ball/throw not be tethered to the WR but rather a point on the field.

Oh! and work on those effin throwing animations EA, will ya?
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Old 11-13-2013, 08:17 AM   #74
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It's in my PS4 bundle but this news is old news. Vita...who cares...Fan animations been played out to death. We'll see soon enough.
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Old 11-13-2013, 11:15 AM   #75
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Re: Madden NFL 25: Hands-On Impressions from Polygon

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Originally Posted by SoAwesome
That's strange. Because most people I've heard said Madden 2001 on PS2 was huge upgrade of Madden 2001 on PS1.

Graphics wise it was. But gameplay was not a huge leap IMO.
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Old 11-13-2013, 11:20 AM   #76
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Re: Madden NFL 25: Hands-On Impressions from Polygon

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Originally Posted by msdm27
Just remember:
While it seems that all other games removed or don't have multi-player career mode.... Madden is the only one that has it.

It was a rocky start with CCM, but CFM seemed like a solid step forward (even if its incrdedibly disappointing that it is not improved upon this year)

I, personally, am really looking forward to play the game... especially if those "under the hood" fixes for CFM mean FIXED SIM STATS!

...and if the power of the consoles means better loading times when advancing weeks
I've exclusively used online CFMs even for single player just because of the load time benefits since it's introduction.

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Old 11-13-2013, 11:34 AM   #77
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Re: Madden NFL 25: Hands-On Impressions from Polygon

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Originally Posted by mestevo
I've exclusively used online CFMs even for single player just because of the load time benefits since it's introduction.

Sent from my SM-N900V using Tapatalk
I believe you about the load times, but it just seems counter-intuitive to me. Why would going over the internet be faster than straight off the HD? Just makes absolutely no sense. Again, I believe you since you must have done it both ways. Just saying I'm baffled over it.
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Old 11-13-2013, 11:41 AM   #78
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Re: Madden NFL 25: Hands-On Impressions from Polygon

Concerning line in Kotaku's PS4 review:

"We've checked out some multiplatform games like Assassin's Creed IV and Skylanders: Swap Force and marveled at their graphics. We've popped Madden in and wondered if we were looking at a PS3 game."
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Old 11-13-2013, 11:43 AM   #79
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Re: Madden NFL 25: Hands-On Impressions from Polygon

I guess that explains the lack of gameplay vids. Just like the ESPN MNF game previews. Can't really tell the difference just by looking at it.
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Old 11-13-2013, 12:06 PM   #80
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Re: Madden NFL 25: Hands-On Impressions from Polygon

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Originally Posted by bucky60
I believe you about the load times, but it just seems counter-intuitive to me. Why would going over the internet be faster than straight off the HD? Just makes absolutely no sense. Again, I believe you since you must have done it both ways. Just saying I'm baffled over it.
Clicking advance is instant rather than my console simming every game and whatever other housekeeping it does before having to upload it to the server and/or then autosaving. Really one of my favorite parts of CFM, of all the big name features this small thing is so impactful. You don't even download a franchise file or anything, it's nice.
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