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Old 06-11-2014, 04:07 PM   #41
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Re: NHL 15: Hands-On Impressions

Awesome write up Glenn. This is the kind of stuff we want to hear.

Could you clarify the part about the arena flyovers? "as they are in FIFA" means the exterior shots of each arena are rendered by EA, as opposed to having it all be real footage (like NBA 2K), right?
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Old 06-11-2014, 04:20 PM   #42
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Re: NHL 15: Hands-On Impressions

Quote:
Originally Posted by ManiacMatt1782
I never noticed a phantom call in NHL, ever. I agree that there is a sever lack of calls, Charging you get away with 7 times out of 10. You can bury anyone you want in the back, as long as it isn't up against the boards. Someone needs to let the dev team know that hitting from behind, is a penalty in the open ice as well. I am actually okay with tripping calls, and some of the missed tripping calls, because tripping actually gets called pretty consitently, and missed calls should happen from time to time. But penalties are a problem.
I'm going to kick this dead horse one more time.
The problem is that there aren't enough personalities on the ice.
Guys like Carcillo, Torres and Marchand should be taking penalties all the time for hitting from behind or trips.
Guys like St.Louis and Datsyuk should never be in the box.

In NHL14, the CPU is an angel regardless of who's on the ice.

So once again, when EA finally addresses the issue of having a clear distinction between player types and attribute levels, this, and many other issues, should go away.
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Old 06-11-2014, 04:27 PM   #43
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How much of the new additions will be on the PS3/360 versions?
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Old 06-11-2014, 04:32 PM   #44
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Re: NHL 15: Hands-On Impressions

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Originally Posted by Money99
I'm going to kick this dead horse one more time.
The problem is that there aren't enough personalities on the ice.
Guys like Carcillo, Torres and Marchand should be taking penalties all the time for hitting from behind or trips.
Guys like St.Louis and Datsyuk should never be in the box.

In NHL14, the CPU is an angel regardless of who's on the ice.

So once again, when EA finally addresses the issue of having a clear distinction between player types and attribute levels, this, and many other issues, should go away.
I must be the only person who never had the "not enough calls" issue with 14. On average 3-6 calls a game for both Human and CPU. But I cycle alot and don't shoot on the rush much unless it's a clear break or Odd man.
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Old 06-11-2014, 04:38 PM   #45
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Re: NHL 15: Hands-On Impressions

I just want the game to be locked in at 60fps, thats all I'm worried about with the console transition. Hopefully they don't have any issues getting there.
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Old 06-11-2014, 05:16 PM   #46
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EA don't remove offline Season and Playoffs Mode with Multiple Users to make it returned for NHL 16 !!! We all know your old-gen/current-gen transition method...
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Old 06-11-2014, 05:37 PM   #47
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Re: NHL 15: Hands-On Impressions

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Originally Posted by Gilley
Hopefully they are rendered. The real footage in 2K looks out of place to me.
Agreed. Meanwhile FIFA, Madden, and NBA Live all incorporate animated arena exteriors and it is a thing of beauty.
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Old 06-11-2014, 05:43 PM   #48
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Any launch parties in the states in hockey hot beds like Detroit, Philadelphia, New York and Chicago? All the ones last year were in Canadians cites like Toronto, Montreal, Ottawa , Edmonton , Calgary. Hopefully they will have some in the USA. If not it's off to Toronto I go. I have been meaning to take my boys to the Hockey Hall of Fame anyways.
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