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NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360)

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Old 11-17-2010, 04:30 AM   #65
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

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Originally Posted by DevilsEve666
Does the patch allow for ANY of the cross crease one-timers that they decided to take out of the game completely this year? or is it still impossible?
Yeah it is pretty difficult to successfully pull off centering the puck close to the crease this year, without it getting intercepted.

It seems to be about the same after the patch, imo.
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Old 11-17-2010, 02:12 PM   #66
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

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Originally Posted by Vikes1
Yeah it is pretty difficult to successfully pull off centering the puck close to the crease this year, without it getting intercepted.

It seems to be about the same after the patch, imo.
Yep, it's still near-impossible to pull that play off. I'd still like to see this loosened up a bit but I'm glad that it's not like NHL 10 where you could pull that pass off pretty much at will and score 2-3 goals a game that way.
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Old 11-17-2010, 07:28 PM   #67
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

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Originally Posted by Djwlfpack
Yep, it's still near-impossible to pull that play off. I'd still like to see this loosened up a bit but I'm glad that it's not like NHL 10 where you could pull that pass off pretty much at will and score 2-3 goals a game that way.
If you`re trying to get it across from that deep by just using a normal pass,when there is a defender there,...nope,it`s tough to make the play,you have to thread the pass between legs or between stick and body,......but it`s the low percentage pass option.
The saucer pass is the pass option to use for these situations.

Of course,you skaters have to realize that you can`t be successful on this play every time you try it......the pass isn`t going to get there every time,.....when it does get there,it isn`t sweet butter every time either.....at least not in the real world it isn`t.

Then there is the goalie to factor in,.....if he reads the play right,then even if you skaters have everything go right for you,.......he has the ability to react and make a big save.

Online...Well,I`m not even going to go there,....because the way some people play online is wretched.
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Old 11-17-2010, 10:36 PM   #68
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

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If you`re trying to get it across from that deep by just using a normal pass,when there is a defender there,...nope,it`s tough to make the play,you have to thread the pass between legs or between stick and body,......but it`s the low percentage pass option.
The saucer pass is the pass option to use for these situations.


yes, but i have seen CPU defender sticks act as if it were a frog's tongue to the puck, when a real player would have had no time to react to a cross-crease pass that quickly, so i think it's definitely something they did with the programming, although it does still work on breakaways thankfully
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Old 11-18-2010, 04:45 AM   #69
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

Quote:
Originally Posted by Rogie Vachon
If you`re trying to get it across from that deep by just using a normal pass,when there is a defender there,...nope,it`s tough to make the play,you have to thread the pass between legs or between stick and body,......but it`s the low percentage pass option.
The saucer pass is the pass option to use for these situations.
Yeah I've really learned this year, that I am (just like in real hockey) trying to get passes close to the opponents skates, as it's easier to get a pass through close to the body.
The one timers from the slot and crease are harder because the CPU's D are near perfect in blocking the passing lanes tape-to-tape, however passes through their legs or close to the skates are often available, but then again the puck do not end up on your team mates blade.

But on my offline slider I have the pass intercetions lowered, so to avoid those amazing "bend and stretch the stick around your body and intercept behind your back interceptions".
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Old 11-18-2010, 05:02 AM   #70
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

Quote:
Originally Posted by Djwlfpack
Yep, it's still near-impossible to pull that play off. I'd still like to see this loosened up a bit but I'm glad that it's not like NHL 10 where you could pull that pass off pretty much at will and score 2-3 goals a game that way.
I feel the same way DJ about the ease of this pass in NHL '10'.

Yep...it was too easy last year. So overall, I'm cool with the way things have been adjusted for '11'. Like you DJ...I'd rather have the devs be on the side of caution with something like this.

One of the things I like most about the NHL game is...for me, and my low skill level, I have no "go to plays". That have a high percentage of success. It's great for me not to have to deal with any "House rules". That kinda thing really hampers the fun of a sports game.
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Old 11-18-2010, 06:24 AM   #71
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

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Originally Posted by JezFranco
But on my offline slider I have the pass intercetions lowered, so to avoid those amazing "bend and stretch the stick around your body and intercept behind your back interceptions".
My pass interceptions slider is at 0 and those plays still happen.
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Old 11-23-2010, 11:42 AM   #72
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Re: NHL 11 Title Update and Tuner v2.0 Available Now, Post Impressions Here (PS3, 360

I like all the falling down and arrant passes....reminds me of my beer league
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