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NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Old 08-14-2010, 04:49 PM   #433
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Originally Posted by Pedro45
In year 3 of my dynasty my players didn't progress at all....this is with all tuner updates and the patch. Anyone else seeing this?
me too man, not 1 point.
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Old 08-14-2010, 04:51 PM   #434
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I haven't played a lot since the recent updates, but what I have played I'm pleased with. The recruits are a different story. The AWR ratings on incoming freshmen are still the equivalent of a basketball player swithching to football; basically football ********. Having nearly all incoming FR have a 40 AWR rating wouldn't be so bad if progression was better. AWR should increase 4-10 points a year if the FR come in so mentally challenged.
100 percent agree, its getting really annoying.
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Old 08-14-2010, 07:17 PM   #435
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by King88
Just played a game at miami in medium rain and no dirty unis what gives (ps3)
i'm playing the GMAC bowl in the rain of my offline dynasty on the 360...pristine jerseys. what is the deal? are there certain times jerseys and helmets won't get dirty?
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Old 08-14-2010, 07:41 PM   #436
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Wrong topic

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Old 08-14-2010, 07:42 PM   #437
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

I am not very happy with this patch. It did fix the technical flaws (camera not in correct position for FG's, and a few others) but I am not liking how it changed the gameplay. It seems like the linebackers and defensive linemen are super human now. Before this patch both I and the cpu RB's were averaging 4.5ypc which is realistic. After the patch, with the same sliders both I and the cpu RB's were averaging LESS than one yard per carry!

I have had to set my sliders for both human and cpu to the following just to get a 4.5ypc average again:

Run Blocking: 100
RB Ability: 55
Run Defense: 10

Furthermore, most of the yards come after broken tackles. The pass defense seems close to what it was before the patch, although overall both human and cpu qb's have a little higher pass completion percentage now at the same settings than before. Sadly, I think the gameplay was better before the patch.
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Old 08-14-2010, 07:48 PM   #438
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

petey, is that an offline dynasty game on the 360? what quarter length are you playing? i'm going with 7 min. quarters, offline dynasty. someone mentioned that it could be the quarter length. do you have to be playing on a grass field?

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Old 08-14-2010, 08:22 PM   #439
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

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Originally Posted by BroMontana82
petey, is that an offline dynasty game on the 360? what quarter length are you playing? i'm going with 7 min. quarters, offline dynasty. someone mentioned that it could be the quarter length. do you have to be playing on a grass field?

I'm pretty sure it has to be a grass field, that was at Houston. Every game I played at Rutgers the players got no mud or dirt on their field since it's FieldTurf, but you don't even get the marks on the helmet or jerseys from hard contact.

I play 7 minute quarters as well.
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Old 08-14-2010, 08:30 PM   #440
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Re: NCAA Football 11 Patch #2 Available with Details, Post Your Impressions Here

Quote:
Originally Posted by peteykirch
I'm pretty sure it has to be a grass field, that was at Houston. Every game I played at Rutgers the players got no mud or dirt on their field since it's FieldTurf, but you don't even get the marks on the helmet or jerseys from hard contact.

I play 7 minute quarters as well.
well that has to be it. a little disappointing but better than nothing. thanks for confirming.
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