It's a triple. Watch the playside tackle (the RT) and see who he blocks. If you youtube that clip they'll show that play 3 times: once live, once from a LB's viewpoint, and once from the overhead cam. The overhead cam shows the best view of the veer blocking scheme. The plays at 1:10 and 1:25 are the same, but 1:10 is run from Trips Left Rip while 1:25 is Spread Rip.
So here's the dealy-o regarding the "flexbone":
- nothing about the "flexbone" has been fixed, other than adding new animations and creating new plays. This means you will have the exact same broken logic (both offensively and defensively) as the last few years, only with new plays to get frustrated with.
- you still cannot "option" off an unblocked defender. The game AI cannot support an unblocked lineman, as an unblocked 5 tech will destroy the mesh every time. An unblocked 2 will destroy the midline mesh.
- blocking schemes still not fixed.
- the B-back is highlighted if he doesn't have the ball. So, let's say you mesh and pull the ball, then option down the line. The B-back will have the ballcarrier highlight on him for a second or two, even though he doesn't have the ball, just like on playaction passes. That's how you can fool your human opponent into believing that the B-back has the ball.
- In another thread someone suggested that this would become the new cheese offense. Well, apparently testers are using Florida, subbing Jeffrey Demps for Tebow, and using GT's playbook to destroy everyone.