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Fight Night Champion Tuner Set Available Today, For 360 Demo Only

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Old 02-09-2011, 02:33 PM   #41
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Whatever happened to Being able to "train" your guy before multiplayer matches. Locally I believe on FN2(?) you could "train/focus" on a certain area and your guy would get boosts/subtractions to certain attributes based on what you chose. Why hasn't this remained in fight night I thought it was pretty cool and realistic?
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Old 02-09-2011, 02:47 PM   #42
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Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

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Originally Posted by JerseySuave4
Here's my problem with the stamina and amount of punches. You can't have a realistic representation of a Pacquiao fight because Manny in real life will throw a lot of combinations where he's throwing 3-4 punches in a flurry but in this game its hard to get an accurate Pacman type 4 punch combo and if you want to go crazy with reducing stamina then doing something like that is going to drain you when a guy like Manny in real life can fight 12 rounds like that.

The problem is that stamina should be something that the fighter's attributes affect more than just a general thing. A guy like Pacquiao that has great cardio and can go a whole fight throwing combos and a lot of punches shouldn't tire out fast in the game just because youre throwing a lot of punches (as long as the amount of punches is in a realistic range because once you get into 100+ per round then yes it should be reduced) while another fighter might not be able to do that so he slows down quicker if you try to throw more. But i dont want it where both guys slow down the same just because they both are throwing a lot of punches.

Boxing, prob more than any other sports game, needs to have attributes that matter more and affect the way the game is played and how the fights turn out. Some guys have better punch fatigue than others. I remember watching Vassily Jirov fight James Toney and Jirov did not stop throwing punches the entire fight. Just non stop throwing punches. He slowed down a little in the later rounds but he still just was constantly throwing punches the whole fight. Each fighter needs to feel unique and they just dont with this game.
I think what you are saying is there. The problem is in the counter punch. If you miss and they hit you in return, it's automatically a stunner. It's very hard to set up a jab or get a 3 punch combo because of the counter.
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Old 02-09-2011, 04:22 PM   #43
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Well done to EA to addressing issues to a demo. I haven't tried it out yet but the stamina was completely wrong in the original demo so I will be interested to see how it works with the tuner set.
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Old 02-09-2011, 05:54 PM   #44
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Re: Tuner Set for Demo to Hit Today (360 Only)

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Originally Posted by The Visualizer
You will be able to box and drag fights out if you pace yourself and fight a smart fight. Making each punch more powerful is a step in the right direction of forcing everyone to think about defending yourself as much as throwing punches rather than 10 round of non-stop mindless beating on each other with lesser consequences .
You can still brawl and throw 100+ punches per round (with anyone it seems like), so it doesn't solve the core issue. The only difference is the brawls will be over quicker now. When playing online the punch damage won't do anything to change peoples play style, what will however is stamina. If stamina is adjusted even more then you'll force everyone to fight within the realm of reality.

There's not many fighters who let loose 100+ punches in a round, even in the opening stages so that still needs to be addressed.

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Old 02-09-2011, 06:04 PM   #45
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Re: Tuner Set for Demo to Hit Today (360 Only)

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Originally Posted by Lakers 24/7
You can still brawl and throw 100+ punches per round, so it doesn't solve the core issue. The only difference is the brawls will be over quicker now. When playing online the punch damage won't do anything to change peoples play style, what will however is stamina. If stamina is adjusted even more then you'll force everyone to fight within the realm of reality.

There's not many fighters who let loose 100+ punches in a round, even in the opening stages so that still needs to be addressed.
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
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Old 02-09-2011, 06:17 PM   #46
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Re: Tuner Set for Demo to Hit Today (360 Only)

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Originally Posted by Phobia
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
That seems to be what is happening now. I do have some fights where I walk away wishing we could go more because we are both conserving and using various strategies, but when I face a guy who is throwing one punch after another, I'm going to sway, move out of the way and then counter.

I even circle the ring a lot, both on and off line. I fought a guy today who beat me in the first fight and we happened to meet up again. I was able to make adjustments to his style and I beat him the second fight. He sent me a message that I was the most boring fighter ever. I know the game isn't perfect, but what makes it more flawed is the style these guys choose to fight. What this demo does right is make users pay for fighting like it's not a sport.
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Old 02-09-2011, 06:44 PM   #47
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Re: Tuner Set for Demo to Hit Today (360 Only)

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Originally Posted by Phobia
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
Neither am I, after all brawling is a realistic strategy anyway and there are certain boxers who love to up the tempo and let it wing. I just want to see it done in a realistic manner, ie not every fighter should be capable of fighting at a relentless pace. Otherwise you have a situation like most other sports games where you're going against cheesers all the time and that's not fun whether we're capable of beating them or not. Also, it remains to be seen how things will play out in the full version. If you don't score a KO against these guys then the adv could be in their favor. Once these guys get good at the game they'll figure out how to let loose while not getting KO'd. With that said I'm also keeping in mind that the demo is likely on some sort of arcade setting.
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Old 02-09-2011, 08:04 PM   #48
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Quote:
Originally Posted by Phobia
I am not against letting users fight how ever they want. Because I like the repercussions that the high power brings. If they want to run in throwing wild. I will counter them to a easy KO. If they don't learn to play then it will be easy wins for me till I face someone who plays more conservative
thats fine and all but my problem is that the AI doesn't fight like the guys do in real life. I never play online so i can care less about online. So if guys wanna slug it out online good for them i dont care because i'm 100% offline in all of my games except Call of Duty and the occasional NCAA 11 game. I want the guys to fight like their real life counterparts offline. So if i'm fighting Pacquiao i want him to be aggressive and throw a lot of combos and leave himself open to being hit. I know Mayweather isn't in the game but for arguements sake if i fight Mayweather i want him to be a counter puncher who uses his speed and defense to hit without being hit. If i fight Tyson i want him to throw a lot of power shots, work the body, fight inside and look to overpower you. I want Ali to use his jab, move around the ring, sit on the ropes at times. If i'm fighting a heavyweight i want them to throw a big punch or 2 and look to do a lot of holding because thats how a lot of heavyweights fight.

The game doesnt do a good enough job of replicating what these boxers do in real life. So when you play offline this game gets old way too fast.
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