Home

Fight Night Champion Tuner Set Available Today, For 360 Demo Only

This is a discussion on Fight Night Champion Tuner Set Available Today, For 360 Demo Only within the Boxing forums.

Go Back   Operation Sports Forums > Combat Sports > Boxing
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
The Operation Sports 2024 Game of the Year Is EA Sports College Football 25
Reply
 
Thread Tools
Old 02-09-2011, 09:30 AM   #33
Pro
 
scottyo60's Arena
 
OVR: 9
Join Date: Oct 2008
Location: Columbus
Scoring is what scares me to buy this game... I will say after the tuner update I am more wanting to buy the game. On first impression, I was going to pass till a price drop, but this game became better imo after tuning
scottyo60 is offline  
Reply With Quote
Old 02-09-2011, 11:04 AM   #34
Pro
 
Panicshade's Arena
 
OVR: 9
Join Date: Jul 2009
Location: South Carolina
This may be a stupid question but here goes...

Does the new tuner set work offline against the AI? I haven't played any of the EA Sports games that have had the tuner sets available so I am lost on the whole thing.
Panicshade is offline  
Reply With Quote
Old 02-09-2011, 11:25 AM   #35
Hall Of Fame
 
Phobia's Arena
 
OVR: 63
Join Date: Jan 2008
Location: Louisiana, Lafayette
Posts: 11,635
Blog Entries: 11
Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

After around 15 fights testing online last night. I will say this.

1) Stamina is much better and will really be noticeable come the 10th round. Jaybee, don't be concerned with perm stamina that much. There is 2 reasons I say this. A) People could throw 500 punches in 3 rounds, does not mean they will survive much deeper than 6 rounds when they are exhausted. B) As they tire more in the later rounds, punch accuracy goes down so more stamina loss snow ball effect.

2) Punch Power is raised and I like it. You no longer can run into a exchange of a slug fest and expect to walk out without a KO or getting KO'd. So the fear of getting hit is there like it should be. This issue with it being high right now is that punch accuracy is still to high.

3) Punch accuracy seriously needs to be lowered drastically. This would make the exchanges look more like whats on TV. Would also knock down the amount of big shots being landed. Would also knock down stamina more, so punch exchanges would need to be more thought out. I think the biggest issue at the moment for the game is punch accuracy. It along being adjusted would help many areas of the game from stamina, connect percentages, punches thrown per round, all the way down to Power shots landing and feeling good.
Phobia is offline  
Reply With Quote
Advertisements - Register to remove
Old 02-09-2011, 11:30 AM   #36
Hall Of Fame
 
OVR: 34
Join Date: Aug 2002
Location: Banks of the Red Cedar
Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

Quote:
Originally Posted by JayBee74
The scoring is still sometimes absurd. 2 of the 3 judges gave my opponent (Ali) the second round despite 48-90 (53%) to 35-106 (33%), Powers-2-2, counters 2-0.

I would much rather have variety, even if its wrong sometimes than to have an exact formula for scoring rounds like punches landed.

I am sure what you are describing is probably a programming error by EA, but I would love to see a pool of 20 to 50 judges that scored the fight on different criteria.

Honestly, I could see the judges giving the round to ALI if he seemed more active or closed out the round with a flurry. Sometimes its hard to tell if punches are landing. I am almost always suprised when I see the Compubox numbers.
__________________
Chalepa Ta Kala.....
fistofrage is offline  
Reply With Quote
Old 02-09-2011, 11:31 AM   #37
Banned
 
bill2451's Arena
 
OVR: 16
Join Date: Jan 2009
Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

Quote:
Originally Posted by Phobia
After around 15 fights testing online last night. I will say this.

1) Stamina is much better and will really be noticeable come the 10th round. Jaybee, don't be concerned with perm stamina that much. There is 2 reasons I say this. A) People could throw 500 punches in 3 rounds, does not mean they will survive much deeper than 6 rounds when they are exhausted. B) As they tire more in the later rounds, punch accuracy goes down so more stamina loss snow ball effect.

2) Punch Power is raised and I like it. You no longer can run into a exchange of a slug fest and expect to walk out without a KO or getting KO'd. So the fear of getting hit is there like it should be. This issue with it being high right now is that punch accuracy is still to high.

3) Punch accuracy seriously needs to be lowered drastically. This would make the exchanges look more like whats on TV. Would also knock down the amount of big shots being landed. Would also knock down stamina more, so punch exchanges would need to be more thought out. I think the biggest issue at the moment for the game is punch accuracy. It along being adjusted would help many areas of the game from stamina, connect percentages, punches thrown per round, all the way down to Power shots landing and feeling good.
I agree with all of this. I still think its silly they tuned stamina before accuracy, considering if/when they finally fix the accuracy, they may just have to tune stamina again.

I would love to see punch power turned up even more, accuracy way way down (I think my best % on defense was 42%, and I was playing awesome that game. When IRL that would still be higher than average), and stamina down more too.
bill2451 is offline  
Reply With Quote
Old 02-09-2011, 12:21 PM   #38
Pro
 
OVR: 3
Join Date: Nov 2003
Re: Fight Night Champion Tuner Set Available Today, For 360 Demo Only

I think one problem with punch accuracy which EA encounters is that if you make punch accuracy "random" then you will have consumers bitching that "they aren't even playing the game, it's just decided by EA's dice rolls" because they are pretty much doing that already now with the 1 punch KOs/KDs...
kbmnm247 is offline  
Reply With Quote
Old 02-09-2011, 12:32 PM   #39
Banned
 
JerseySuave4's Arena
 
OVR: 23
Join Date: Mar 2006
Location: Dirty Jerz
Quote:
Originally Posted by grunt
I have played 5 matches and 3 out of 5 was ended by one punch KO. A tad too much power but the stamina issue is vastly improve. Just too many one punch KOs.
One punch KOs are awful in this game. You dont see them that often in real life but in this game you get them too much. How many times is a guy like Cotto or Pacquiao KOd from 1 punch? 1 punch KOs should be rare and shouldnt happen on the first knockdown often.
JerseySuave4 is offline  
Reply With Quote
Old 02-09-2011, 12:40 PM   #40
Banned
 
JerseySuave4's Arena
 
OVR: 23
Join Date: Mar 2006
Location: Dirty Jerz
Quote:
Originally Posted by TheCreep
Noticeable difference I must say. Many of the guys using pac and trying to swing it out with me are completely done in the 3rd. I'm scraping em in the 3rd. Its great. I have a couple of losses myself though. I like.
Here's my problem with the stamina and amount of punches. You can't have a realistic representation of a Pacquiao fight because Manny in real life will throw a lot of combinations where he's throwing 3-4 punches in a flurry but in this game its hard to get an accurate Pacman type 4 punch combo and if you want to go crazy with reducing stamina then doing something like that is going to drain you when a guy like Manny in real life can fight 12 rounds like that.

The problem is that stamina should be something that the fighter's attributes affect more than just a general thing. A guy like Pacquiao that has great cardio and can go a whole fight throwing combos and a lot of punches shouldn't tire out fast in the game just because youre throwing a lot of punches (as long as the amount of punches is in a realistic range because once you get into 100+ per round then yes it should be reduced) while another fighter might not be able to do that so he slows down quicker if you try to throw more. But i dont want it where both guys slow down the same just because they both are throwing a lot of punches.

Boxing, prob more than any other sports game, needs to have attributes that matter more and affect the way the game is played and how the fights turn out. Some guys have better punch fatigue than others. I remember watching Vassily Jirov fight James Toney and Jirov did not stop throwing punches the entire fight. Just non stop throwing punches. He slowed down a little in the later rounds but he still just was constantly throwing punches the whole fight. Each fighter needs to feel unique and they just dont with this game.
JerseySuave4 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > Boxing »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 03:23 AM.
Top -