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Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Old 12-23-2010, 12:46 AM   #33
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Originally Posted by Phobia
Yea I feel you man. We all have our own expectations of our "sports". I enjoy the fight game from Boxing to MMA. I also want a realistic experience, but I also want to enjoy my self while taking part in that. I think many will see the areas that are lacking in terms of realism. But all sport games on the market, even down to NBA2k11 and The Show franchise all have issues. Looking past the things they could not get done and focusing on the improvements they did make will improve your outlook on the game.

I am just as guilty of it as the other person. I judge a game as if I could do better in the short period of time the last one came out. But the thing that wakes you up when you go to one of these "community" events is that the developers have more heart into their work than most of us.

I know for a fact the love into the game is there by the devs. I think all our inner "developers" come out and believe we could get done everything we imagine. But until you are in that seat making the calls on getting those things done. It is easy to sit back and judge.

This is just my impression after meeting the guys.


We did not get to play very deep into it.
Well for years some of us, actually a large majority of the hardcore boxing fans have just been asking for a career mode like Victorious Boxers. That had hundreds of boxers per weight class and you could actually watch video of your upcoming opponents. On top of this, you could run into a Buzz Saw at any point in your career like a 3-0-0 18 year old Tyson that didn't have many fights under his belt but could tear through you nonetheless.

Thats what I wanted and it could be easily implemented, it was done on the PS2 years ago.

I am not doubting that they will do alot of things right in this game, but I alos know that they did not implement what I wanted most and resources were used developing something I personally have little to no interest in. Probably a good business move though as they know the hard core boxing fans will buy the game and they want to appeal to the RPG crowd with the story.

Like I said, personal preference, but just saying my piece in hopes in 2 years, I'll get the career mode that I want. I don't think I'm alone in those regards.
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Old 12-23-2010, 10:50 AM   #34
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Originally Posted by fistofrage
Well for years some of us, actually a large majority of the hardcore boxing fans have just been asking for a career mode like Victorious Boxers. That had hundreds of boxers per weight class and you could actually watch video of your upcoming opponents. On top of this, you could run into a Buzz Saw at any point in your career like a 3-0-0 18 year old Tyson that didn't have many fights under his belt but could tear through you nonetheless.

Thats what I wanted and it could be easily implemented, it was done on the PS2 years ago.

I am not doubting that they will do alot of things right in this game, but I alos know that they did not implement what I wanted most and resources were used developing something I personally have little to no interest in. Probably a good business move though as they know the hard core boxing fans will buy the game and they want to appeal to the RPG crowd with the story.

Like I said, personal preference, but just saying my piece in hopes in 2 years, I'll get the career mode that I want. I don't think I'm alone in those regards.
I completely agree with you. That is where the "personal opinion" part of development comes in. You could most likely stick 10 different people in the role of developing the game and you would get 10 different directions they would want to take the game.

If you think back 2 years they focused mainly on improving the graphics of the franchise. The game won many awards for featuring some of the most realistic character models and lighting.

Then last year they focused on improving the striking engine.

This year they focused on improving the gameplay. Similar to how NCAA 11 took a year to work mainly on gameplay. Once the gameplay is locked down, think of the improvements they could put towards a "career" mode.

They are stuck going in this route because it does not matter if they have the most robust career mode. If the gameplay sucks then no one would play it.

So they focused on improving the actual part of the game you play. Once they get that part of the game where it needs to be then you can see them focusing on presentation, career mode, sound effects, etc.

I think time is the biggest issue. They could spend 4 or 5 years working on a boxing title that features everything they can dream up. Working years to get it perfect. But the issue is by the time they could get ready for release, hardware could change and they lose millions of developing resources and time. Having to start all over for a different engine to keep up with the tech.

It is a cycle where they have a limited amount of time and way more things they want to get done in that time. Then things are forced to be cut out of production due to other things taking more priority.

We all have different point-of-views of what we deem priority and what should be cut. This is where all of us will differ, even the developers.
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Old 12-23-2010, 11:29 AM   #35
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

Quote:
Originally Posted by fistofrage
Well for years some of us, actually a large majority of the hardcore boxing fans have just been asking for a career mode like Victorious Boxers. That had hundreds of boxers per weight class and you could actually watch video of your upcoming opponents. On top of this, you could run into a Buzz Saw at any point in your career like a 3-0-0 18 year old Tyson that didn't have many fights under his belt but could tear through you nonetheless.

Thats what I wanted and it could be easily implemented, it was done on the PS2 years ago.

I am not doubting that they will do alot of things right in this game, but I alos know that they did not implement what I wanted most and resources were used developing something I personally have little to no interest in. Probably a good business move though as they know the hard core boxing fans will buy the game and they want to appeal to the RPG crowd with the story.

Like I said, personal preference, but just saying my piece in hopes in 2 years, I'll get the career mode that I want. I don't think I'm alone in those regards.
Dude at this point im the ****ing mad gamer when it comes to Boxing games.

Yeah the gameplay is being improved but its absolutely outrageous that a 20 year old game(Real Deal Boxing) still arguably has a better career mode than a next gen game that has yet to be released.

Do you know how crazy that is? Thats like the first Madden Football(1989-90) game having a better Dynasty mode than the Madden thats gonna come out next year(2011-12)!

It's not fair man.
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Old 12-23-2010, 12:25 PM   #36
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Originally Posted by Vast
Dude at this point im the ****ing mad gamer when it comes to Boxing games.

Yeah the gameplay is being improved but its absolutely outrageous that a 20 year old game(Real Deal Boxing) still arguably has a better career mode than a next gen game that has yet to be released.

Do you know how crazy that is? Thats like the first Madden Football(1989-90) game having a better Dynasty mode than the Madden thats gonna come out next year(2011-12)!

It's not fair man.

Makes you wonder... are they really listening or just pretending?
So the demand for a story mode was really tops in the wishlists huh ?
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Old 12-23-2010, 01:04 PM   #37
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Makes you wonder... are they really listening or just pretending?
So the demand for a story mode was really tops in the wishlists huh ?
Considering Prizefighter flopped, it should have given them a decent pulse that boxing story modes aren't in demand.

I have a feeling someone at EA was playing Grand Theft Auto and thought........Hey, what if GTA met boxing.........We'll be Rich!

Good in theory to try to gain a broader audience. Lets face it, Boxing fans will buy the game no matter what, but they want to increase the scope......So then I have to question the decision to make this a Mature game and drop F-Bombs......Don't we want to indroduce 12 year olds to the sport of boxing?

The other thing is Prizefighter basically covered all the Cliche scenarios a boxer will face. The crooked judge, fighting while injured, the blurry vision, the cheap shot artist, avenging the death of a friend, the steroid user, getting tempted by the high life, etc.

I don't know how you could write a boxing story mode that doesn't have some of these elements. So I am sure that in those regards it will feel like a Prizefighter Rip-off.

So to answer your question, yes EA was listening, but like my wife, only hears what they want to hear.
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Old 12-23-2010, 03:02 PM   #38
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

I don't think some of you will ever get it. The game has to find a middle ground between satisfying the core gameplay minded person to the guy who likes to play out a Rocky like story. There's a reason one of the most popular CABs in FN4 is Rocky Balboa. Many gamers like to pound it out in the ring with Rocky like style.

EA set the foundation when they said, "We aren't calling it round 5." They had to come up with something fresh and new to give the FN series a boost. Champion mode is going to have its issues, and I'm sure Legacy mode will leave something to be desired, but in order to sell games, the EA team had to be unique and offer something new.
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Old 12-23-2010, 03:14 PM   #39
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Originally Posted by DaveDQ
I don't think some of you will ever get it. The game has to find a middle ground between satisfying the core gameplay minded person to the guy who likes to play out a Rocky like story. There's a reason one of the most popular CABs in FN4 is Rocky Balboa. Many gamers like to pound it out in the ring with Rocky like style.

EA set the foundation when they said, "We aren't calling it round 5." They had to come up with something fresh and new to give the FN series a boost. Champion mode is going to have its issues, and I'm sure Legacy mode will leave something to be desired, but in order to sell games, the EA team had to be unique and offer something new.
Except its neither but EA has proven that they know what the consumer wants, so i have no doubts.
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Old 12-23-2010, 03:27 PM   #40
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Re: Fight Night Champion: Build a Champion or Create Your Legacy with New Trailer

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Originally Posted by DaveDQ
I don't think some of you will ever get it. The game has to find a middle ground between satisfying the core gameplay minded person to the guy who likes to play out a Rocky like story. There's a reason one of the most popular CABs in FN4 is Rocky Balboa. Many gamers like to pound it out in the ring with Rocky like style.

EA set the foundation when they said, "We aren't calling it round 5." They had to come up with something fresh and new to give the FN series a boost. Champion mode is going to have its issues, and I'm sure Legacy mode will leave something to be desired, but in order to sell games, the EA team had to be unique and offer something new.
I completely get it, EA would have had a much better case though if they didn't make the game Mature. Rocky was rated PG and appealed to the masses, but especially kids.
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