Twenty Ways to Improve NBA 2K on the Court
Submitted on: 09/24/2009 by
Kushmir Hassan
When most people look at the future of one of their favorite sports titles, they obviously want it to improve on a yearly basis so they don’t feel like they're playing the same game with updated rosters. One way we can help developers avoid this issue is by outlining the flaws that need fixing.
I previously talked about some necessary improvements that need to be made to the NBA 2K series to take it to the next level. But that was just a taste of what was to come. So without further delay, here are the top 20 ways NBA 2K can improve its game on the court.
20. More Rebounds by Big Men – There’s just something inherently wrong with a starting power forward consistently scoring 27 points and grabbing 3 rebounds. It also seems like there is more than one issue that causes this problem. It seems the lack of rebounds is caused by a combination of a lack of aggression when it comes to rebounding, failing to block out/too many offensive rebounds and not enough missed shots. Let’s hope that these issues can be resolved so that we can see more realistic rebounding numbers.
19. Loose-Ball Fouls – This is the one foul call we don’t see nearly enough of, which is baffling because it’s the NBA’s second-most popular foul in reality. It’s also part of the reason why there is such a disproportionate amount of offensive rebounds. It’s confusing how players can be super aggressive while going for the ball, yet we never see one over-the-back call. Also left out is the semi-frequent loose-ball foul called on screeners. Could there be a better way to finally balance out the pick and roll? If there were more loose-ball fouls, we might also see more foul trouble, which would be a good thing.
18. CPU Hustle Logic – Is it just me or does it seem like the CPU teams always come up with the loose balls and recover the ball in a man-on-man situation? The truth is that we’re not always playing "scrappy" teams, and the CPU shouldn’t be able to use its all-knowing ability to get to every loose ball, rebound, batted pass, failed lob and otherwise. This omniscient logic can be intensely frustrating, and we’re hoping that this issue is resolved in future versions of NBA 2K.
17. See the Entire Court – There are simply too many instances where we cannot see the entire court. Maybe the issue is the players are too big -- maybe the courts are too small. Either way, we must see the entire court (in every camera angle) at all times. All too frequently users who like to defend perimeter players will watch helplessly as their assignments go off the screen, only to appear a second later streaking to the basket for easy scores.
16. Post Mismatches – In the same sense that we want perimeter mismatches displayed when a player like Shaq is unlucky enough to find himself outside the paint with a guard (any guard -- people don’t understand the level of quickness at the guard position), we would like to see the reverse be true. We would like to see post players back mismatched players down quickly (the current system might be a bit too slow). Mismatches like these would also be great opportunities for forwards or centers to go straight up for dunk attempts. For game balance, we’d also like to see the defenders be able to draw charges in situations like these if the timing/situation was right.
15. Double Teaming – One has to wonder why there isn’t a one-button command to double-team the ball with the closest defender during gameplay? It’s virtually a necessity. With expected changes coming that will not allow people who double team all game to dominate gameplay, this is simply a must-have feature. We’re frequently controlling a defender on the perimeter weak side and need a strong-side double team to neutralize a dominating post player, or maybe we just want to force a perimeter player to give up the ball. The ability to initiate a double team (albeit a balanced one with consequences) without using the player we’re controlling would be clutch.
14. Physical Defense Option - I like it when post defenders body up offensive players and reroute a would-be drive to the basket, possibly forcing a player to pick up his dribble in the process. It's also great when you can stop a post player from backing you down (something that became too easy post-patch last year). But while it was easier to prevent post players from backing you down post-patch, we were still essentially reduced to try-and-block-the-shot defense. Both of these elements could use some work in the future.
13. Perimeter Mismatches – While we have read interviews that talked at length about no longer allowing Shaq to stay with Tony Parker on the perimeter, we would also like to see this aspect of gameplay expanded. Where are the reaching fouls that are called almost religiously when one of these post players (user-controlled or not) finds himself on the perimeter with one of these good ball handlers and instinctively reaches out and grabs, holds or tries to poke the ball away? I also think perimeter defenders fall for pump fakes too often, but shouldn’t those pump fakes work most often when a power forward or center is caught outside the paint with a decent perimeter player? Giving users the ability to draw fouls in mismatches like these would provide more game depth and display more accurately what we see in the NBA.
12. Auto Defense – Think Madden NFL on this one. One aspect of that game that I love is the CPU's ability to play independent of user-control. On defense, no active manipulation from the controller will allow our spotlighted defenders to simply follow their assignments. There are simply too many instances in NBA 2K where ball movement causes defenders to lose their minds. Just as important as this issue is the fact that our options on defense are limited.
11. Hesitation/Crossover Dribble – Every once in a while, even good games like NBA 2K have game-killing maneuvers. This was one of them for me. This maneuver prevented any defender from staying in front of the offensive player, and it essentially made it possible to penetrate at will. Its use became so widespread that it virtually rendered online games unplayable. I don’t have to stress how important it is for the game to be balanced.
I previously talked about some necessary improvements that need to be made to the NBA 2K series to take it to the next level. But that was just a taste of what was to come. So without further delay, here are the top 20 ways NBA 2K can improve its game on the court.
20. More Rebounds by Big Men – There’s just something inherently wrong with a starting power forward consistently scoring 27 points and grabbing 3 rebounds. It also seems like there is more than one issue that causes this problem. It seems the lack of rebounds is caused by a combination of a lack of aggression when it comes to rebounding, failing to block out/too many offensive rebounds and not enough missed shots. Let’s hope that these issues can be resolved so that we can see more realistic rebounding numbers.
19. Loose-Ball Fouls – This is the one foul call we don’t see nearly enough of, which is baffling because it’s the NBA’s second-most popular foul in reality. It’s also part of the reason why there is such a disproportionate amount of offensive rebounds. It’s confusing how players can be super aggressive while going for the ball, yet we never see one over-the-back call. Also left out is the semi-frequent loose-ball foul called on screeners. Could there be a better way to finally balance out the pick and roll? If there were more loose-ball fouls, we might also see more foul trouble, which would be a good thing.
18. CPU Hustle Logic – Is it just me or does it seem like the CPU teams always come up with the loose balls and recover the ball in a man-on-man situation? The truth is that we’re not always playing "scrappy" teams, and the CPU shouldn’t be able to use its all-knowing ability to get to every loose ball, rebound, batted pass, failed lob and otherwise. This omniscient logic can be intensely frustrating, and we’re hoping that this issue is resolved in future versions of NBA 2K.
17. See the Entire Court – There are simply too many instances where we cannot see the entire court. Maybe the issue is the players are too big -- maybe the courts are too small. Either way, we must see the entire court (in every camera angle) at all times. All too frequently users who like to defend perimeter players will watch helplessly as their assignments go off the screen, only to appear a second later streaking to the basket for easy scores.
16. Post Mismatches – In the same sense that we want perimeter mismatches displayed when a player like Shaq is unlucky enough to find himself outside the paint with a guard (any guard -- people don’t understand the level of quickness at the guard position), we would like to see the reverse be true. We would like to see post players back mismatched players down quickly (the current system might be a bit too slow). Mismatches like these would also be great opportunities for forwards or centers to go straight up for dunk attempts. For game balance, we’d also like to see the defenders be able to draw charges in situations like these if the timing/situation was right.
15. Double Teaming – One has to wonder why there isn’t a one-button command to double-team the ball with the closest defender during gameplay? It’s virtually a necessity. With expected changes coming that will not allow people who double team all game to dominate gameplay, this is simply a must-have feature. We’re frequently controlling a defender on the perimeter weak side and need a strong-side double team to neutralize a dominating post player, or maybe we just want to force a perimeter player to give up the ball. The ability to initiate a double team (albeit a balanced one with consequences) without using the player we’re controlling would be clutch.
14. Physical Defense Option - I like it when post defenders body up offensive players and reroute a would-be drive to the basket, possibly forcing a player to pick up his dribble in the process. It's also great when you can stop a post player from backing you down (something that became too easy post-patch last year). But while it was easier to prevent post players from backing you down post-patch, we were still essentially reduced to try-and-block-the-shot defense. Both of these elements could use some work in the future.
13. Perimeter Mismatches – While we have read interviews that talked at length about no longer allowing Shaq to stay with Tony Parker on the perimeter, we would also like to see this aspect of gameplay expanded. Where are the reaching fouls that are called almost religiously when one of these post players (user-controlled or not) finds himself on the perimeter with one of these good ball handlers and instinctively reaches out and grabs, holds or tries to poke the ball away? I also think perimeter defenders fall for pump fakes too often, but shouldn’t those pump fakes work most often when a power forward or center is caught outside the paint with a decent perimeter player? Giving users the ability to draw fouls in mismatches like these would provide more game depth and display more accurately what we see in the NBA.
12. Auto Defense – Think Madden NFL on this one. One aspect of that game that I love is the CPU's ability to play independent of user-control. On defense, no active manipulation from the controller will allow our spotlighted defenders to simply follow their assignments. There are simply too many instances in NBA 2K where ball movement causes defenders to lose their minds. Just as important as this issue is the fact that our options on defense are limited.
11. Hesitation/Crossover Dribble – Every once in a while, even good games like NBA 2K have game-killing maneuvers. This was one of them for me. This maneuver prevented any defender from staying in front of the offensive player, and it essentially made it possible to penetrate at will. Its use became so widespread that it virtually rendered online games unplayable. I don’t have to stress how important it is for the game to be balanced.