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Who Is To Blame for Sports Gamers Being so Picky?

Sports gamers are a difficult bunch to get along with -- I would know since I'm part of that bunch. We used to be happy with decent on-field action and a patched-together season mode.

Oh how things have changed.

Now it's almost fitting to compare modern sports gamers to fans of role-playing games. Ardent RPG fans demand nothing less than perfection. Woe is the developer that does not live up to the latest Final Fantasy. Woe is the developer who does not understand the subtle differences between a wood elf and a high elf. You get the idea.

Scoff if you will, but the fact of the matter is that aficionados of sports games are not much better. In fact, I would argue that we have become worse. We demand that our games be authentic, replayable, and somewhere further down this list, enjoyable. Sports games have turned us into monsters, highly educated and discerning monsters.

Sp let us take a look at what the modern sports game must include, as well as some of the culprits that have raised our expectations to these heights.

 


We can blame NHLPA '93 for our addiction to good gameplay.

Gameplay

Our insistence that sports games be smooth and highly enjoyable experiences quite possibly originated with NHLPA Hockey '93 for the Sega Genesis. Those of you who are old enough to remember when this game came out are probably smiling from ear to ear right now as you recall the many hours you spent playing this game. It is almost difficult to believe that Electronic Arts released this title 17 years ago.


NHLPA Hockey sent a shockwave through the sports-gaming world. It included monstrous body checks, slick stick handling and pinpoint passing. The game also moved at a frenetic pace. Quite simply, there had never been a sports game like it. Hell, there had never been a game like it, period.

NHLPA Hockey achieved the impossible. It converted nearly everybody who played it into a hockey fan. (I had been a hockey fan my entire life, but I found myself turning off the actual games to play virtual hockey on my Sega Genesis -- then again, I am a Toronto Maple Leafs fan so turning their games off is normally preferable to watching them.)

NHLPA Hockey became a cultural phenomenon. It even made a memorable appearance in the movie Swingers -- Vince Vaughn makes reference to Jeremy Roenick’s otherworldly overall game while chiding Wayne Gretzky.

There are few contemporary games that can match the impact of NHLPA Hockey.

Other notables: MVP Baseball, the Madden series, the 2K Basketball series

 


As far as authenticity goes, does anything beat MLB: The Show?

Authenticity

EA’s NHLPA Hockey could provide a number of thrills, but it was by no means authentic. But moving beyond NHLPA Hockey, it is hard to give the authenticity category to one single game. There have been so many great videogames that have bridged the gap between fun and authenticity. Still, I keep coming back to Sony's MLB: The Show as the winner. More than any other game, it has raised the bar in this category.

The Road to the Show (RttS) feature is what puts this title over the top. Let’s face it, in baseball videogames of yore we would simply hammer balls into the cheap seats during every at-bat with our sluggers. Games would be double-digit affairs that would be quickly erased from our memories after they were completed.

In The Show, double-digit runs occur, well, about as often as the do in real life. I don’t know about you, but I struggle to hit .300 during my RttS. I live and die with every at-bat, knowing that as long as I can scratch out a one for four at the plate, my average will not dip too far. The biggest compliment I can give this game is that as soon as I begin to feel that I have everything figured out, I take a drubbing at the hands of the savvy artificial intelligence (AI). Losing has never felt so good.

Other notables: MVP Baseball, NHL '09, text-based games in general

Dynasty Mode

Dynasty mode? Are you kidding me? Back in the day if we got a season mode it was like Christmas came early. There are some incredible experiences to be had if one has the time to commit to a dynasty mode. And every sports game that takes itself seriously must include a meaty dynasty feature.

Still, there is one game that does this mode better than any other. Let’s go across the pond and discuss the Football Manager series (known as Worldwide Soccer Manager in North America). I would hate to know how much time I put into this game. Well, in actuality I do know as the '09 version displays the number on the main page of the game. Embarrassment prohibits me from giving you the exact number, but the accompanying line of text reads: "remember, eating gives you strength to keep on playing."

Yeah.

Quite simply, this is the most addictive dynasty mode out there. Soccer is probably my fifth favorite sport, but it does not matter. You will buy and sell players, develop your youth club, tinker with formations and personnel, develop rivalries with other managers and so much more. The game does a remarkable job of throwing you curveballs to keep you on your toes. It is a cerebral experience that elevates gaming to an art form. It is responsible for raising my dynasty standards more than any other game.

Other notables: Out of the Park Baseball, Front Office Football, MLB: The Show

Statistics

Out of the Park Baseball (OOTP) is the clear winner in this category. Frankly no other game is even close. One can get completely lost in the myriad numbers that this game compiles. I have been playing OOTP since the very first incarnation, and I am still utterly captivated by it.

Baseball is a sport that lends itself to statistics. OOTP gives us all the numbers we can handle and more. It is a remarkable achievement on every level.

Other notables: Every other title is still "in the park."

 


Gamers love a good challenge, and UEFA Euro 2008 offered that in spades.

Challenge

Challenge is a difficult feature to get just right. Too much challenge leads to frustration and too little leads to apathy. Few games seem to be able to find that perfect balance. For my money EA's FIFA series best accomplishes this middle ground. In fact I would argue that EA’s UEFA Euro 2008 is the pinnacle of challenge. This was a title that bridged FIFA '08 and FIFA '09 by virtually representing the European Cup of Soccer.

In UEFA Euro 2008 it is possible to beat a soccer power with a lesser nation, but you had best be on your game to do so. Furthermore, you will have to wisely employ the many formations and mentalities at your disposal. Employ an "all out attack" mentality against Spain if you wish, but don’t expect to gain any Trophies or Achievements because you are going to lose.

Even playing with a powerhouse team is not always easy, as opposing teams will often flood their own end with players as they strive for a 0-0 draw. It can be maddening but in the best possible way. When you finally do score, it is cause for celebration -- one begins to understand why real-life soccer players celebrate their goals so flamboyantly.

Other notables: Pro Evolution Soccer, College Hoops 2K8, Madden

 


As far as fun, Fight Night is the epitome of a game which is just that.

Fun

An unfortunate byproduct of our demands for authenticity is that fun sometimes takes a backseat to realism. This is a shame as videogames should be, first and foremost, fun. EA's NHL series would be a definite contender here, but let us try to avoid repeat winners.

I am going to go with a dark horse in this category. For me the most fun to be had in a videogame can be found in the Fight Night series. The career mode is not great, the boxing can be a little bit artificial, but man, no game has kept me up until the wee hours of the morning like this title. And this has been true since the moment I fired up the first incarnation of the game on my Xbox.

And with each new release I fall in love with the series all over again. There is something extremely enjoyable about beating your opponent to a pulp while wondering how he keeps getting up off the mat. I think part of the appeal is that the matches are relatively short -- this is in stark contrast to the football, basketball and baseball games that are available. The bouts end quickly, and then you want to jump right into the next one. It is the ideal formula. The fact that you can try different styles in different weight classes is also simply awesome.

Fight Night has found the perfect formula for fun.

Other notables: Tiger Woods Golf, EA’s NHL series, Wii Sports

Conclusion

These are but some of the titles that have raised the bar in sports gaming, and compelled us to become more and more picky with our games. I am certain that people reading this article have their own list of games that have caused them to look down their nose at other, lesser games. That's why our new-found discerning nature is good for the sports-gaming consumer. It sets standards for developers to meet. A game that does not meet these standards is simply not going to be a success.

Let us all take a moment, however, to remember that gaming is still supposed to be enjoyable. That should be the ultimate goal for all developers.

...But they should also remember to include a meaty dynasty mode.


Member Comments
# 1 ChicagoSparty @ 07/23/09 01:09 PM
I'd add "Father Time" to your list. Video games had just come around when I was a kid. 30-some years later and you expect something more. And, I should add, we are getting much, much more.
 
# 2 elgreazy1 @ 07/23/09 01:58 PM
I think the consumer has EVERY RIGHT to demand excellence out of sports games, especially since unlike any other genre of gaming, we are subjected to yearly releases of said games. NFL, NCAA's, NHL's, NBA's, etc are merely nothing more than roster updates from year to year with a few new bits of programming, maybe a half-hearted new game mode, and bits of polish added with each installment. That's it. Yet the consumer is expected to shell out $60 each year for a game and if they don't, they end up with no one to play with on online servers (many dev's do discountinue server services for older sports games).

You don't see this with any other line of gaming, in fact, look at the backlash Left 4 Dead 2 is getting. That spectrum of gamers is downright irrate at the fact that they're being force-fed a new installment of a game within a year when normally they expect 2-4 year life cycles of games mainly because: A) the content is not worthy of a new game, B) little to no additions to the gameplay & C) litte to no additions to game modes. Doesn't that sound familiar? Sports gamers, unfortunately, pay 3 to 4 times the amount than any other genre of games and so we should demand the best bang for our buck.
 
# 3 TreyIM2 @ 07/23/09 02:38 PM
Don't have the time to read through your blog but 2 quick things - WOOOOOWWWWWWW, at the NHL screenshot from the Genesis. That did something to me, deep down. My friends and I used to play that game RELIGIOUSLY and to see that shot sent shivers down my spine. I don't play the NHL series like I used to and haven't bought one in a very long time but I plan to get NHL 10. Looks GREAT!

And, 2, I just think real life makes people demand more of their vid games. Art imitates life, right? There ya have it. I remember ALWAYS wanting the MOST out of sports games and even wrote EA when I was in middle school with suggestions and constructive criticisms of Madden, back then. They actually responded to me but with some generic letter but whatever.

I will read this when I get more time then give feedback. Peas.
 
# 4 Phoenix29 @ 07/23/09 02:39 PM
I find its not just sport gamers, but think about it, if someone was playing WOW, and all of a sudden there was a glitch in the game that stopped them from enjoying a part of the game they would complain to Blizzard, and then Blizzard would make a patch. A game that was supposed to be game of the year, Two Worlds, got killed in the market because the game turned out to be horrible because of many different glitches. It is just that sport games involve almost everyone because most people at least have one sport they are interested in, sometimes more than one.
 
# 5 GreenGlen @ 07/23/09 02:53 PM
Who Is To Blame for Sports Gamers Being so Picky?

The marketing department. If you market a game as a simulation or realistic representation of the sport, then you have set high expectations. Maybe they should market a game as an arcade or hybrid sim/arcade if they can’t tolerate the critical reviews.
 
# 6 Naednek @ 07/23/09 03:13 PM
I blame operation sports. There, I said it.
 
# 7 Steadtler @ 07/23/09 03:28 PM
Whats to blame are gamers who critizize developpers without realizing the kind of constraints they work under. Let me explain...

Simulating a complex team sport on what amounts to a fancy toaster will always leave obvious differences between reality and simulation. The flaws in the now-modern simulation being obvious to them, gamers assume that either -the developpers didnt notice the flaw *or* that they didnt care to fix it. Gamers couldnt know that fixing the flaw would taken too much memory, or that it would cause another problem, or that maybe the licencee doesnt *want* the flaw fixed, or maybe fixing the flaw would make the game frustating, or maybe there just wasnt enough time to address the issue.

While gamers are busy telling the developpers that their new game ISNT a perfect simulation of the sports (which the developpers know, duh), sports gamers are missing the fact that sport simulations are among the most sophisticated games out there.

On previous generations the game and reality were so far appart that no one really expected a simulation, it was only a "game based on hockey", etc. Its kinda like the uncanny valley... on the snes no one gave a damn about madden not having helmet straps.

I guess my point... stop worrying and start loving the game?
 
# 8 jdareal21 @ 07/23/09 03:35 PM
It's funny, I just posted something quite similar in my blog from yesterday, but it needs repeating. I come from the days of Turbo Grafx-16, Atari, & Vectrex, and I'm always blown away at the sheer amount of criticism sports games come under nowadays.

Now granted, if the game stinks it deserves to be known and ridiculed for it, but I can't understand the outright hatred for some games, Madden in particular. Just from the Demo I can tell things are certainly headed in the right direction. I think alot of gamers in general need to get a grip
 
# 9 TreyIM2 @ 07/23/09 03:35 PM
Ok, read the blog but my thought still stands that life, itself, causes this, and in this case, the life of sports whether u watch and/or play sports. People just wanna see what they see in the actual games IN the game. That is the root of it, point blank. All the other things that have been said are just branches spawned from that initial rooting.

I have to agree about the NHL series actually drawing me into hockey, a bit. While I don't watch it on a regular bases, time to time, I may watch "my" Devils play or even the Rangers (I'm from NY but now live in Jerz) if a game is on. I, too, started off on the very first NHLPA game on the Genesis and I don't remember how. I am a gamer who was born before the first popular gaming console, Atari, and I grew up with NFL football as my first love but could play ANY sport very well, even from the get go (just gifted, that's all - lol), and got into basketball as my second love. Every other sport is way behind those...wait, I just remembered how I started playing NHLPA - My boy's roomate in college had a Genesis and when I would visit, they would be playing NHLPA so I got into it, too, and became addicted.
 
# 10 Steadtler @ 07/23/09 03:45 PM
If I may add something... the author mentions NHLPA Hockey as an ideal example of gameplay. Lets face it, you cannot have the same *kind* of fluidity in gameplay when controlling complex 3d, fully animated players that must look like real-life at the user`s whim as when those players where 2-frame sprites colliding as circles on a flat world. As the representation becomes more realistic, gameplay will authomatically become more constrained. If you want to go back to a gameplay similar as NHLPA Hockey, you would need to accept players clipping together and animating unrealistically.
 
# 11 pfunk880 @ 07/23/09 03:57 PM
Quote:
Originally Posted by elgreazy1
I think the consumer has EVERY RIGHT to demand excellence out of sports games, especially since unlike any other genre of gaming, we are subjected to yearly releases of said games. NFL, NCAA's, NHL's, NBA's, etc are merely nothing more than roster updates from year to year with a few new bits of programming, maybe a half-hearted new game mode, and bits of polish added with each installment. That's it. Yet the consumer is expected to shell out $60 each year for a game and if they don't, they end up with no one to play with on online servers (many dev's do discountinue server services for older sports games).

You don't see this with any other line of gaming, in fact, look at the backlash Left 4 Dead 2 is getting. That spectrum of gamers is downright irrate at the fact that they're being force-fed a new installment of a game within a year when normally they expect 2-4 year life cycles of games mainly because: A) the content is not worthy of a new game, B) little to no additions to the gameplay & C) litte to no additions to game modes. Doesn't that sound familiar? Sports gamers, unfortunately, pay 3 to 4 times the amount than any other genre of games and so we should demand the best bang for our buck.
I think this is very true. Although there are a few genres/franchises that also run on yearly release cycles (Call of Duty and Guitar Hero come to mind), sports games are by far the biggest when it comes to pumping out a new game at the same time every year.

I think the other problem is simply the fact that sports are something that we see every day in real life. Other genres are usually either based on things that can't actually happen for real (sci-fi games, etc.) or things that most of us don't do in real life (FPS games). We watch or play sports all the time, though, and now that the graphics have gotten to the point they are now, they look much closer to what we see on TV than they did in the 16-bit era. I think this has altered perceptions and expectations quite a bit.
 
# 12 savoie2006 @ 07/23/09 04:20 PM
Quote:
Scoff if you will, but the fact of the matter is that aficionados of sports games are not much better. In fact, I would argue that we have become worse. We demand that our games be authentic, replayable, and somewhere further down this list, enjoyable. Sports games have turned us into monsters, highly educated and discerning monsters.
Ain't this the truth!! The days of Techmo Bowl and Double Dribble are so far gone. I didn't give a rats those days about attributes, roster accuracy, and such. It was all about putting in the game and getting busy. Now days though people spend the first hours of having a game checking the rosters, player attributes, tweaking settings, and more. Then once they start playing the game they start over analyzing the gameplay. Well passing is too fast, the animations don't look right for this and that. Heck even before we get the games people are nitpickin gameplay pics to shreds. Who's to blame, technology.
 
# 13 Shadymamba @ 07/23/09 04:36 PM
you know we are not picky...well not all of us lol..but all i want is for companies not to rush the release date w/o making sure everything is cool...nobody test anything anymore or if they do not fully and then consumers have to wait for patch after patch...I would rather wait until october or november for madden to come out instead of august if it played like it would after the patches and that goes for all games no reason to rush we will buy it regardless lol
 
# 14 Crimsontide27 @ 07/23/09 04:59 PM
Other games is my answer. After playing same amazing games across many platforms, the garbage treatment that is shoved down sports gamers throat is pathetic.

Exclusive rights is the other one. If I want to play a FPS game, I have many to choose from. Some love Half Life, I hate it...so I can go play CoD 4. Problem solved.

When it comes to sports games, if I want to play College Football I am stuck with only 1 choice period. Sports gamers are pretty much limited to only 1-2 choices when it comes to authentic sports titles, so the sports game genre doesnt move at the pace every other genre is.

FPS have evolved into same incredibly complex and graphic intense adventures, RPGs have evolved. Action games have come a very long way ....sports games just continue to be the same thing with a diff year added to the title.

Realistic sports games in general never change and the devs know this. This is why sports games never change. Its much easier to just release the game the next year with 1 feature added or so and call it a day. Many companies would love to be able to have a million + seller each year.
 
# 15 Jistic @ 07/23/09 05:35 PM
The internet.
 
# 16 Trevytrev11 @ 07/23/09 05:38 PM
I think it's a cop out to blame the consumer...we're always going to want the best and most for our money whether it's a new house, a new car, a movie, a video game, etc.

I think the reason our expectations are so high is because we know that it can be done. I own a 360 and play MLB 2K9, yet I see The Show and see all of these things that are done better, so it becomes a bit frustrating to think that I'm basically paying the same price for a whole lot less. But every year, I expect and hope that 2K will shine and step it up to that next level. I expect it because I know it can be done and I'm paying the same price as others who are gettting the game that is getting it done.

Also, I go back 20 years to Baseball Btars, which had create a team, etc...and wonder why 20 years later, my game doesn't have that.

As others have said as well, the companies market the games as if they are perfect replica's of the sport when they miss major aspects of the sport.

Finally, there is no law that says a game has to come out every year, forcing them to rush through a development cycle, which means a released game filled with bugs. That is there choice. Most would b pleased with a quality title every other year and roster update in between.
 
# 17 Jwharris10 @ 07/23/09 06:45 PM
When we are spending 60 bucks for a game why not expect a good product.
 
# 18 LingeringRegime @ 07/23/09 08:26 PM
Basically the game companies are to blame. Why? Because the Sports Titles for the last generation of consoles are better that the current generation of sports games. Totally Unacceptable. With the exception of the Show I have been let down by Sports Titles on the current generation of consoles.

By the way heater41, I know exactly what you are saying. I used to run my own seasons for MicroLeague Baseball, and keep stats and everything. The 1980 KC Royals were my team I used to run with.
 
# 19 strickzilla @ 07/23/09 09:15 PM
i think the "blame" falls squarely on the game houses. i play The show and madden on PS3 and the 2 games are light years apart. the only 2 reasons i find for this

#1 the The show has competition (the mbl series) so they are pushed to strive for excellence, where as madden has no real competition so they just put a game out every year and so be it. there is no "keeping up with the Jones" in football land cause the Jones were bought out.

#2 the Show was made for the PS3 exclusively using all the full power of the PS3. exclusive games (PS3 or XBOX) play better so if madden can have a team for the Wii they can have a PS3 team ( as eh game is currently made on the XBOX and then ported over)

i also think that there hasnt been that big leap forward when the new consoles came out . i mean from the NES to the Snes you could see the consoles power and on the line from the PS1 to he PS2.

but it seems the PS3/Xbox360 has kind of stalled out, at least for sports games. madden is still using Mo-cap a technology thats at LEAST 10 years old.

i think its the Jetson syndrome we expected to be further along than we are now.
 
# 20 SidVish @ 07/23/09 09:16 PM
I blame SCEA!
 

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