I guess I just do not get it. Where does this incessant obsessive-compulsive need to fiddle with a bunch of sliders come from? Why are sliders mostly only in sports games and not other games? Why are sliders taken as seriously as politics and religion when it comes to some people?
Have you noticed the incessant obsessive-compulsive need sports gamers have when it comes to adjusting everything in their sports games; from the color of the fans’ shirts to the degree of bounce and carry on a fast green? I have, and I just do not get it. Indulge me if you will by reading this hypothetical Family Guy-like moment.
"OK, Mr. Arone, we are going to perform neurosurgery to remove that annoying brain tumor of yours. First, a few questions: To what degree would you like my hands to be shaking while performing this surgery on your delicate pea-sized brain? Zero percent would give me steady hands of steel, cool as a cucumber and 100 percent would make them shake more than Michael J. Fox on a roller-coaster."
Umm, hello McFly? I will just trust in the neurosurgeon’s ability and training that he will do his best, thank you very much. This is exactly my point when it comes to sliders in a sports game. I have not spent 10-plus years developing games, writing code, learning collision impact scenarios, and everything else that goes into a game that I know nothing about. So why on earth would I want to go behind the scenes and change the elements and physics of a game that the development team worked so hard to get just right?
Maybe that is the problem. Maybe sliders are a crutch -- an easy way out for developers. They only have to stack the bricks and it is up to the gamers to supply the mortar to make it solid. Is that what I do not understand? That sliders are a way to fine tune the intricacies of a sports game further than what the developers provide? Again however, I think it is a slippery slope of lackadaisical effort if developers consider sliders and user manipulation to be a part of the foundation of a game. Consider the hypothetical problem in Tiger Woods: While testing the game, it seems that the golf ball rolls too far based on the percentage strength of the putt. Due to sliders, developers choose not to touch the game engine knowing that the end-user will use the sliders to correct the issue. However, without sliders developers have to correct the issue in-house and in-game to make the physics of the golf ball realistic, accurate and reliable instead of depending on players to adjust sliders appropriately. How is the former a benefit to any of us? I do not get it.
Except for fine-tuning graphics and processing requirements (or something like aim assist in a FPS) you do not see too many sliders for other games. Why is that? I mean sure, there may be general difficulty level sliders such as easy, moderate, hard, and ludicrous. You do not, however, see sliders for the amount of damage a monster with an axe can do as opposed to the amount of damage a monster with a spear can do. You can not dial down the speed of monsters in an adventure game or mess with how high you can jump.
Why are we allowed to do this in a sports game? Perhaps because the "other" games are developed on a 2-5 year cycle; therefore, the developers have the time to address every nuance in the game and how it reacts to all other elements in the game. The yearly cycle of sports games must make this improbable if not impossible. So sliders came along to allow users to change the physics of the game and correct issues that were not addressed by the engineers -- while also adapting all of this to your difficulty level. "Other" games require you to adjust TO the difficulty level of the game rather than allowing you to adjust the level of the game via sliders. I do not get it.
Yes, I have opened the gates to hellfire and brimstone by writing an article about beloved sliders -- I realize that. Sliders are like politics and religion to sports gamers. In other words, there's no use debating or analyzing the subject because there is no solid foundation to base an argument. Like the sliders themselves, the topic is a continually fluid and personality-based conundrum of self-evaluations and preferences. There is no right or wrong when it comes to sliders. There is simply my way and your way, and your way is always wrong. Much like politics however, sliders need to be handled with an extreme amount of responsibility and observation. It is the sports gamer's responsibility to not be dependent and blinded by the sliders to the point where he or she only addresses the effects, instead of the causes.
Sliders are a shameful downward spiral of inadequacy. Developers use them to make programming easier, and sports gamers use them because they are there. Too lazy to put in the practice to excel in the game as it was designed, gamers slide the almighty sliders to adjust to their individual whims. They do not realize that if they were proud and held themselves accountable for their gaming that developers would no longer be able to use sliders as a development crutch.
But somewhere, at some time, sliders appeared mysteriously, and now they will remain while each side blames the other for the existence of sliders; neither side taking any steps to address the issue much less resolve it and admit culpability so that they can move past the point of needing the slider pacifier.
Nighty-night slider fanatics, I will leave the night-light on for you and sing you a lullaby while mumbling under my breath, "I do not get it."
Feature Article
Sliders: I Don't Get It
Submitted on: 10/16/2008 by
Joey Arone
Member Comments
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However, your entire tone which you started at the beginning of the article, was to belittle people that adjust sliders. You accused people of adjusting sliders rather than practicing assuming that people that change sliders do so to make the game easier.
Furthermore, you make the assumption that people who use sliders spend hours on them or are constantly changing them. I do like to play with sliders but my "testing" is just by playing my games in the dynasty mode. Over time if I don't like something I tweak it. I don't spend hours testing or get overly frustrated by it. If it weren't for sliders, I would have probably given up on a lot of the football games released in the last couple years. I love sliders and I'm glad I have them. You clearly don't understand why people use them but I hope you are learning.
As far as I'm concerned, you are telling everyone to eat a pizza with no toppings. Sliders are the great ingredients like pepperoni, bacon, mushrooms, peppers, etc. Why would I be satisfied eating a cheese pizza when I could be adding meat to it? Or why would I eat a pineapple and ham pizza when I don't want pineapple on my pizza? Quite frankly, I think anyone who doesn't use sliders is nuts. I'd much rather eat my pepperoni, bacon, ham and mushroom pizza than just simply accept whatever slice someone throws on my plate.
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I don't want cheese pizza either. I want the meat lovers deluxe with everything on it, well not in real life , irl I actually like cheese pizza, but for my sports games I do want the deluxe.
I just don't want to bring home the cheese pizza that the developer's sell me and then have to slice my own pepperoni, cook and crumble my own sausage, slice all the veggies, and so forth and so on and add them to my pizza on my own! I mean what if I put Anchovies on it and then my pizza sucks but I don't know it's the anchovies making my pie suck, so first I take off the sliced tomatoes, which makes the pineapple slices stronger but my pizza still sucks, so I take off the pineapple and yech, it still sucks. AND I paid $65 + for this pizza
I want the professional pizza makers to give me a pizza that has everything it is supposed to have on it so it doesn't taste like crap!
Do I still not get it? Maybe it's not that I don't get sliders, maybe it's just that I wish we lived in a world where we didn't have to have sliders???
flame on...
# 23
SoxFan01605 @ 10/17/08 07:16 PM
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Also, I think you'd get a lot more rational reaction if your article (intentional or otherwise) didn't affect the tone of superiority over and condemnation of those who effectively use sliders. You don't get it or don't want to and that's fine. The reality is that most people who vehemently demand more effective sliders are people who want to make the game more challenging and representative of the given sport...not the other way around as you imply. I don't know your intentions, but tone is a very fine balancing act when writing opinion pieces...just my opinion
I don't have a problem with including sliders, as long as game developers aren't sacrificing the integrity of the game by including them. It seems some (if not most) sports games are released with atrocious AI and other glaring flaws. Developers many not care about "getting it right" because they know users have sliders to help alleviate any shortcomings. While I appreciate having this tool, I'd personally much rather have a game that "just works" out of the box. As it stands now, these games force me to spend far too much time tweaking and obsessing over finding a good set of sliders that will make a game somewhat enjoyable. Many of the best sports games I've ever played were released prior to the introduction of sliders. That says something, I think.
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But you talk about perceived pitch speed and even though I've never played the show, wouldn't you want a "major league" pitch speed that is consistent with the actual professional level? I realize what you are saying that that speed may be too fast for some and too slow for others. My contention is that instead of being able to slow down the pitch speed, those players would just have to practice until they got used to it and those that found it easy would just be better players...just like in real life.
That is what I would like to see in a sports game. I don't want to feel like I'm being patronized. I want to (since I play Head Coach) see if I have what it takes to coach in the NFL. I want it to be a "simulation" of how difficult it truly is to handle a NFL team.
Let me give you an example. In head coach, when it first came out, there was a kicking problem. Most kickers would miss 20-30 yard FG 1/2 the time. That is obviously a development issue. It is not realistic. Some people chose to change the sliders. I didn't. I drafted a kicker with a power rating of 97. He didn't miss the 20-30 yarders in fact he made a 53 yarder. He also missed some 40+ don't get me wrong, but, I adjusted as a coach would in real life, I got a stronger kicker.
There is no equivalent to a "slider" in real life. And again, remember I am a "simmer" not an arcade player, so I want my game to handle like real life and there are no sliders in real life.
flame on...
# 26
SoxFan01605 @ 10/17/08 08:25 PM
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You say you want to open a game and it play correct. What makes you the definitive source of "correct?" I'm not saying that to be contentious, but to illustrate that if the gamers can't agree on the details of "sim," then developers will never get it "right" by everyone's standard. It's an impossible request (unless you really are the ultimate "sim" authority...in which case I bow before you...lol). You also claim you want to see if you have what it takes, for example, to be an NFL Head Coach. I can answer that for you. You don't. None of us do (I'll allow for the chance a prodigy or actual head coach is lurking among us). It's a videogame. The idea is to realistically represent a medium so we can get a "virtual" experience of what it's like. Some are obviously more succesful at it than others, but sliders are an effective tool to compensate. If you don't agree with that, fine. I'm not trying to sell you on using them, but to make you understand why many disagree with your gripes with them. There is no hinderance whatsoever to your game by having the sliders in there. It does allow for amateur programmers (j/k...sort of) and people seeking a better or more personably enjoyable experience to try and accomplish that. In the end these are entertainment sources we are talking about. I see no argument you can make for them being stripped of options that make them more accessable to users (particularly when their presence in no way impacts your experience if you choose to ignore them).
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I definately agree that sliders are not without issues. Often times they aren't explained well, sometimes they have unintendend side-effects and other times they effect the wrong thing or have no effect at all. And yeah, maybe developers do use them as a crutch.
But there are 2 big reasons I like sliders. The first is the ability to customize. Most people here on OS talk about playing sim style. But if you play in an online league with a group here, you will find that everyone has a different definition of "Sim". Infact I am definately not sim. For example I don't play 15 minute quarters and run the play clock down like they do in the NFL and the pure sim guys do. But I also don't want NFL Blitz with guys catching on fire. I want something about 80% up the arcade-sim spectrum, and good sliders allow me to do that.
The other reason for me is being able to adjust the difficulty, and here is where we disagree. If I am in skill level purgatory, you are telling me to practice, and strive to get up to that next level. As much as I enjoy video games, I am not going to "practice". I am 38, none of my friends play video games, and I could care less how good I am. I just want a competitive, fairly realistic escape from the real world for an hour or so a night. I would rather bump a slider or two than invest hours upon hours to find that balance.
But there are 2 big reasons I like sliders. The first is the ability to customize. Most people here on OS talk about playing sim style. But if you play in an online league with a group here, you will find that everyone has a different definition of "Sim". Infact I am definately not sim. For example I don't play 15 minute quarters and run the play clock down like they do in the NFL and the pure sim guys do. But I also don't want NFL Blitz with guys catching on fire. I want something about 80% up the arcade-sim spectrum, and good sliders allow me to do that.
The other reason for me is being able to adjust the difficulty, and here is where we disagree. If I am in skill level purgatory, you are telling me to practice, and strive to get up to that next level. As much as I enjoy video games, I am not going to "practice". I am 38, none of my friends play video games, and I could care less how good I am. I just want a competitive, fairly realistic escape from the real world for an hour or so a night. I would rather bump a slider or two than invest hours upon hours to find that balance.
# 29
catcatch22 @ 10/17/08 11:16 PM
The article writer keeps stressing that if there is no sliders then the developers will give us realistic game play. HA! fat chance. They didn't do it in the past and they won't do it now.
Case in point, I watched a tv show on the developement of Forza Motorsport 2 (a game with no sliders I believe). The developers actually said that "first we made the game with real world physics but then tuned them down so people can actually enjoy the game with the controls they have as options".
This is how they all think, they don't go all the way because they think we don't want a full out simulation, also you have to take into account what controls we have to play the games. Idealy you probably should use a special controller for each and every game to truly get the most realism out of it (like a wheel for racing games). Plus they are right in someways, if you look at the sales of those games most are not complaining that my Ferrari F1 is not as loose as it should be or a 99 mph fastball is not getting to the plate in less than .75 seconds. Actually All Star Baseball 2005 had a realistic pitch speed and it was so fast it was literally unhittable. You barely had any time to react. I am 30 and if I was 12-14 again I would have definitely tried to master it, however this is no way I would do it now.
Case in point, I watched a tv show on the developement of Forza Motorsport 2 (a game with no sliders I believe). The developers actually said that "first we made the game with real world physics but then tuned them down so people can actually enjoy the game with the controls they have as options".
This is how they all think, they don't go all the way because they think we don't want a full out simulation, also you have to take into account what controls we have to play the games. Idealy you probably should use a special controller for each and every game to truly get the most realism out of it (like a wheel for racing games). Plus they are right in someways, if you look at the sales of those games most are not complaining that my Ferrari F1 is not as loose as it should be or a 99 mph fastball is not getting to the plate in less than .75 seconds. Actually All Star Baseball 2005 had a realistic pitch speed and it was so fast it was literally unhittable. You barely had any time to react. I am 30 and if I was 12-14 again I would have definitely tried to master it, however this is no way I would do it now.
Other than the reason us 'Sim' players like sliders, they also have another role.
Take Madden player 'A', he is just a dude who isn't very good at the game but likes football.
Take Madden player 'B', he is the guy that lives Madden , goes to all of the tourneys and has sick stick skills.
Sliders allow for player 'A' to get similar results and stats as player 'B' without being as good.
Take Madden player 'A', he is just a dude who isn't very good at the game but likes football.
Take Madden player 'B', he is the guy that lives Madden , goes to all of the tourneys and has sick stick skills.
Sliders allow for player 'A' to get similar results and stats as player 'B' without being as good.
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Now back to sliders. Now that I understand what you are doing with the sliders, I am still not a slider person. We can't really argue this point any more than I can argue you not using sliders. Heck, I may be trying sliders after a year in HC to see if I can make it more of a challenge.
Here is what I would like to propose however. Would it be better for the devs to go ahead and make the games "physics-real" to make the games as realistic as possible? Make that 98 mph fastball really seem like a 98 mph fastball? And THEN let us use the sliders to make the game easier/slower?
I guess what I'm saying is, now that I understand that sliders are used to customize a game to one's personal taste, which for the majority of people here on OS and I'll assume for the majority of hardcore gamers (of which we are the minority it seems as far as sales go) that means to crank up the challenge or to tone down certain "random" events so they match real life statistics. What I'm asking is why can't we have the realism FIRST...and let the "casual" gamer use the sliders to dumb down the game for them?
Is that an option?
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NHL 2K5 (or maybe 2K6) had a pretty good idea...how well it was implemented is debatable, but the idea was good. But they had some preset settings for Sim Game, Arcade game and I think there were a few others too. Beyond these presets, sliders were available for further customization.
# 33
countryboy @ 10/18/08 10:08 PM
for me, I rarely, rarely, and I mean rarely use sliders. To me, adjusting sliders means that you are trying to get a "predetermined" outcome thus eliminating the unpredictability of the game. Also, in my opinion, slider adjustments become a never ending, vicious cycle. You are playing the game to see if it "plays correctly" instead of playing the game to, well, play the game.
Now having said that, do I think that sliders should be removed? Absolutely not. They have become a mainstream in sports games and in all honesty, the more options given to the user, the better. We all have different opinions of what a "sim" game is and sliders gives the users the ability to adjust the game to their "sim level".
Now having said that, do I think that sliders should be removed? Absolutely not. They have become a mainstream in sports games and in all honesty, the more options given to the user, the better. We all have different opinions of what a "sim" game is and sliders gives the users the ability to adjust the game to their "sim level".
# 34
countryboy @ 10/18/08 10:11 PM
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Oh, how I love irony.
# 36
Bornindamecca @ 10/19/08 05:27 AM
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NBA 2k developers: "We have the foul slider set low out of the box because a realistic foul setting would alienate many casual gamers."
You don't have to agree with that thinking, but if you don't understand it you probably shouldn't be writing op-eds for a sports gaming site the caliber of OS.
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# 38
DaNextPhenom25 @ 10/19/08 11:44 AM
The problem with sliders is that people are trying to make a VIDEO GAME play as realistic as real life football, which while it is possible, it's very tedious, and in the end you've wasted the last 5 months trying to find the right slider set when you could have been in year 5 of your dynasty. Just pick a good difficulty where you get a good challenge and stick with it.
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"sports gamers use them because they are there. Too lazy to put in the practice to excel in the game as it was designed, gamers slide the almighty sliders to adjust to their individual whims." - this assumes people who adjust sliders are doing it to cheat and calls them lazy. Did you read this part?
Sure, everyone can agree that sliders have let developers get a little lazy at times but there is no way that is the reason sliders are in the game. The reason sliders are in the game is that it is IMPOSSIBLE to please everyone when releasing a game. Everyone has different skill sets, expectations of games, etc. Sliders give gamers the freedom to create a game that they want - whether that's more arcade, more sim, easier, harder, whatever. Sliders have always been about choice and customization. That is the biggest reason BY FAR they were every put into a video game.
everybody has their own opinion that's why there are sliders in sports game......
Realistic is not fun for everybody
Fun =$
Sliders are options
Every game these days are somewhat customizable
My opinion of realism may not be his/her opinion
Hardest level may be too easy
Replay value
And IMO any sports game that comes out the box with penalties/fouls dumbed down or default quarter is not 20/15/45/12 the game is not meant to be sim out if the box....my .02
Realistic is not fun for everybody
Fun =$
Sliders are options
Every game these days are somewhat customizable
My opinion of realism may not be his/her opinion
Hardest level may be too easy
Replay value
And IMO any sports game that comes out the box with penalties/fouls dumbed down or default quarter is not 20/15/45/12 the game is not meant to be sim out if the box....my .02
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