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Originally Posted by SloeyEZ |
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Well maybe I struck a match on purpose don't blame me though, I'm a product of sensationalized local newscasts
But you talk about perceived pitch speed and even though I've never played the show, wouldn't you want a "major league" pitch speed that is consistent with the actual professional level? I realize what you are saying that that speed may be too fast for some and too slow for others. My contention is that instead of being able to slow down the pitch speed, those players would just have to practice until they got used to it and those that found it easy would just be better players...just like in real life.
That is what I would like to see in a sports game. I don't want to feel like I'm being patronized. I want to (since I play Head Coach) see if I have what it takes to coach in the NFL. I want it to be a "simulation" of how difficult it truly is to handle a NFL team.
Let me give you an example. In head coach, when it first came out, there was a kicking problem. Most kickers would miss 20-30 yard FG 1/2 the time. That is obviously a development issue. It is not realistic. Some people chose to change the sliders. I didn't. I drafted a kicker with a power rating of 97. He didn't miss the 20-30 yarders in fact he made a 53 yarder. He also missed some 40+ don't get me wrong, but, I adjusted as a coach would in real life, I got a stronger kicker.
There is no equivalent to a "slider" in real life. And again, remember I am a "simmer" not an arcade player, so I want my game to handle like real life and there are no sliders in real life.
flame on...
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lol...again though, you are missing the point of sliders (although maybe just ignoring it
) On a personal level, I agree with the want for the most sim experience. The reality of it though, is this is not the majority of gamers. There are a wide variety of gamers and I can assure you that no sports game that wants to last will ever be completely sim with no options for more casual gamers (who generally make up the bulk of the market). This is where sliders come in
. In actuality, sliders benefit sim gamers the most. It allows us to tweak a game to more "realistic" levels. I mentioned The Show. There were (In the opinion of many) not enough walks. Adjustments to the variety of sliders allowed us to tweak this to more appropriate levels. As for the pitch speed...the reality is that there are actually some oder gamers out there (especially in regards to the Show). Maybe they aren't "old" but they would be late 30's to even early 50's. Just like in real sports, they slow down. Should they not be allowed to enjoy a game because of this? This is a more extreme example, to be sure, but it helps illustrate the point. We are all different and "sim" is subjective. To use HC, a game designed for the more "sim" minded, there are many things about that game it's players can't agree upon. The sliders allow for these subjective aspects.
You say you want to open a game and it play correct. What makes you the definitive source of "correct?" I'm not saying that to be contentious, but to illustrate that if the gamers can't agree on the details of "sim," then developers will never get it "right" by everyone's standard. It's an impossible request (unless you really are the ultimate "sim" authority...in which case I bow before you
...lol). You also claim you want to see if you have what it takes, for example, to be an NFL Head Coach. I can answer that for you. You don't. None of us do (I'll allow for the chance a prodigy or actual head coach is lurking among us). It's a videogame. The idea is to realistically represent a medium so we can get a "virtual" experience of what it's like. Some are obviously more succesful at it than others, but sliders are an effective tool to compensate. If you don't agree with that, fine. I'm not trying to sell you on using them, but to make you understand why many disagree with your gripes with them. There is no hinderance whatsoever to your game by having the sliders in there. It does allow for amateur programmers (j/k...sort of
) and people seeking a better or more personably enjoyable experience to try and accomplish that. In the end these are entertainment sources we are talking about. I see no argument you can make for them being stripped of options that make them more accessable to users (particularly when their presence in no way impacts your experience if you choose to ignore them).