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What Head Coach Could Mean to Console Gaming

The first iteration of NFL Head Coach failed to make an impact on console gaming. First, it was released at the end of a generation, a time of transition for gamers who had either moved on to new consoles or were saving up for them. Secondly, it wasn't a well-received game by critics or consumers.

A quick check of Head Coach's meta-score shows ratings in the 60 percent range. In general, the game stripped away the joy of playing console football and instead gave gamers a series of confusing menus and repetitive drills. Fast forward to 2008 and EA gets to use one of its "rewinds" to attempt to sell a pseudo-PC text sim on consoles once again.

It's also the best reason to buy the Madden 09 20th Anniversary Edition, assuming you want Madden 09 anyway.

Thus far, the buzz around Operation Sports seems to be mostly positive. It garnered a hard-earned "9" in our review, and word of a patch fixing nagging issues has fans optimistic. It's also the best reason to buy the Madden 09 20th Anniversary Edition, assuming you want Madden 09 anyway. These are all reasons to believe Head Coach 09 might do better than its predecessor.

So, if this version of Head Coach sells or is received well enough to spawn a third edition, does that spell lasting changes for the sports gaming landscape? After all, "sim" games are a rarity on consoles, especially sport sims with no direct control of the players on the field. If so, we can also begin to speculate and focus on areas that may change in future editions of Head Coach.

First, it may be interesting to pay attention to the Head Coach/ Madden relationship. I think it was a good move on EA's part to offer Head Coach as an extra in a premium Madden edition; hopefully, it brings the game to a new crowd of people who might ordinarily overlook this game. An even better move was to release this game separately and not alienate those not interested in Madden.

 

I wouldn't mind seeing more integration between the two games -- or at least make it so the created plays work completely right when imported

The games may be sold together, but there isn't much integration otherwise. While importing created plays is nice, I wouldn't mind seeing more integration between the two games -- or at least make it so the created plays work completely right when imported. The idea has been presented multiple times in the forums: Head Coach should somehow replace or function as Madden's Franchise Mode. In this way, Head Coach could be integrated into the Madden disc; games could be either played or coached. That said, if you are following the trend of "less is less" when it comes to next-gen football, you might predict that this integration will pass the cost on to the consumer. Instead of buying one game with the best elements of both, you might have to buy a franchise-less Madden and a coach-only version of Head Coach and learn to disc-swap if you want the full franchise experience.

Beyond football, maybe a successful Head Coach in terms of sales would pave the way for more console "text-sim" games in the future. While the name may not apply (less text, more graphics), perhaps the local market is ready for these traditional PC titles. In Europe, the Football Manager series is huge, but we've yet to see a North American console counterpart reach the same popularity. Meanwhile, other PC-centric games have made the jump to consoles, including the real-time strategy genre (Command and Conquer, Supreme Commander), massively multiplayer online games (Phantasy Star Online, the upcoming DC Universe Online), and "4x" turn-based strategy games (Civilization Revolution). If Head Coach succeeds, is it too much to someday expect that similar games, like Out of the Park Baseball, will make a console showing?

I think for a game like OOTP to be successful on a console, it needs to have Head Coach's level of accessibility. Sure, there is a lot to grasp in Head Coach, but the "clipboard" interface helps to highlight what important tasks need to be done immediately. The player ratings give enough information without resorting to spreadsheets full of numbers. I especially like the "NFL Counterpart" comparisons, although I hear that there may be some technical issues to iron out. All told, I didn't ever feel intimidated or overwhelmed by Head Coach, and the pop-up tips were a nice thing the first time through.

 

EA seems to be spearheading the end of traditional sports on the PC; perhaps this movement will spill over to sim games.

The pessimist in me views this accessibility as a danger when it comes to the PC side. Will we see console versions of text sims become ports and perhaps "watered-down" console sims? Or, just as important, will any success on the console market spell the end of PC titles? Head Coach is already a console-exclusive title, despite seeing a PC version the first time around. EA seems to be spearheading the end of traditional sports on the PC; perhaps this movement will spill over to sim games. I doubt that the smaller companies behind the critically successful games like OOTP or Baseball Mogul will ever move away from their core audience; however, if console sport sims become more popular, that core audience might shrink. And regardless of what critics or fans think, companies still need to stay profitable.

With all of this in mind, here's what I'd like to see from Head Coach in the future: I'd like Head Coach to become a fully integrated part of Madden, yet retain its integrity as a coaching game. In other words, Madden's Franchise should be Head Coach: the weeks between games and the offseason should remain relatively untouched (or improved). When it's game time, there should be the choice to play or coach; either way, the decisions during the week should impact how the players perform. Ideally, all of this should be done on one disc. EA should drop Superstar Mode if they have to to fit Head Coach in. And to further improve the fun factor, it should have an online component, with real leagues and multi-year franchises. Again, the choice to coach or play should be an option. If everything is correctly balanced, then ideally you could coach against someone who is playing, with no advantage to either side.

Regardless of what happens with this title in the future, I for one welcome the addition of a coaching sim to the next-generation lineup. Hopefully, Head Coach sells well enough to bring about more console text sims that we can write about and play next year.


NFL Head Coach 09 Videos
Member Comments
# 1 asu666 @ 09/10/08 12:06 PM
It could mean that features are being held out of Madden so EA can double dip.
 
# 2 rudeworld @ 09/10/08 02:44 PM
I love playing the franchise parts of sports games....... and simming most of the playing part and handling the front office matters most and having a blast doing so....... during the quiet time of the sports video games this year i purchased to text based games 1. football mogul and 2. OOTPBB while one was very weak (football mogul) and the other being very fun as I progressed way into 2050 and the introduction of female ball players and seeing old ones enter the hall of fame and such......
my only wish was that it had actual gameplay to go along with the terrific front office aspect to the game.... hopefully 2Ks next footballer or NBA game will have these featured built in or 2K can release a text based sports game for the 360/PS3
 
# 3 asu666 @ 09/10/08 04:34 PM
I feel like EA should add an Owner Mode to Madden simular to MLB: The Show's. They had something simular last generation, but it has yet to appear four games into this generation.

By calling plays and signing players you are already essentially doing the activities in Head Coach. EA should just add the depth into Madden and give users the ability to disable it if they want or sim past it. Madden should be an all inclusive NFL experience, not one that requires mulitple products and disc swapping.

They could sell a version like the one that is out now that is the core gameplay experience and Franchise Mode for $60 and sell the pimped out version for $70 or $80. I'll gladly pay the extra money to get a fully feature game on one disc. I think a lot of us would.
 
# 4 TCF @ 09/10/08 05:43 PM
Quote:
Originally Posted by Captain Mallow
You could never have an online coach vs play mode without ruining the experience for one of the two players. Button mashing and quick reflexes vs scheming and gameplanning can't co-exist in the football videogame world (not in person v person match ups at least). Madden players would feel inhibited and head coach players would see huge drop in realism.
i will disagree. it could be done hc vs hc but not player vs hc. that wouldn't make no sense. but i would love to go up against another person who is a head coach and see how well i match up in strategy vs strategy.

Quote:
# 4 asu666 @ 09/10/08 11:34 AM
I feel like EA should add an Owner Mode to Madden simular to MLB: The Show's. They had something simular last generation, but it has yet to appear four games into this generation.

By calling plays and signing players you are already essentially doing the activities in Head Coach. EA should just add the depth into Madden and give users the ability to disable it if they want or sim past it. Madden should be an all inclusive NFL experience, not one that requires mulitple products and disc swapping
owner mode ruined madden in the last generation. it was completely stupid because you had ot set prices for everything especially when the owner really isn't part of that he just collects the revenues and signs the paychecks for the players. i dont' mind designing plays and helping the gm negotiate a deal with a player. but no way do i want to be part of having to sit figure out the price of hotdogs or whatever.

madden should stick with what it does best be a arcade style game. if they want to incorporate the 2 games then leave HC in its own way if people want to play the franchise otherwise let madden be the arcade and the franchise players have HC.
 
# 5 asu666 @ 09/10/08 06:41 PM
Quote:
Originally Posted by TCF
i will disagree. it could be done hc vs hc but not player vs hc. that wouldn't make no sense. but i would love to go up against another person who is a head coach and see how well i match up in strategy vs strategy.



owner mode ruined madden in the last generation. it was completely stupid because you had ot set prices for everything especially when the owner really isn't part of that he just collects the revenues and signs the paychecks for the players. i dont' mind designing plays and helping the gm negotiate a deal with a player. but no way do i want to be part of having to sit figure out the price of hotdogs or whatever.

madden should stick with what it does best be a arcade style game. if they want to incorporate the 2 games then leave HC in its own way if people want to play the franchise otherwise let madden be the arcade and the franchise players have HC.
The problem here is that there is no game that is a simulation with your approach. HC is not a football game. There is no controlling the players.

EA should put the features in Madden and let cheezers that play 5 minute quarters and turn off the cap so they can sign every superstar to their team do season mode, turn the options off, or sim past them. Without NFL 2K the only option is Madden and EA owes us a complete experience on one disc.
 
# 6 TCF @ 09/11/08 01:29 AM
Quote:
Originally Posted by asu666
The problem here is that there is no game that is a simulation with your approach. HC is not a football game. There is no controlling the players.

EA should put the features in Madden and let cheezers that play 5 minute quarters and turn off the cap so they can sign every superstar to their team do season mode, turn the options off, or sim past them. Without NFL 2K the only option is Madden and EA owes us a complete experience on one disc.
i don't expect to control the players if i am a head coach. nobody should. a coach calls the plays. madden is too much of an arcade game now.

Captain. my bad i misunderstood.
 
# 7 mercalnd @ 09/11/08 10:40 AM
Quote:
Originally Posted by asu666
The problem here is that there is no game that is a simulation with your approach. HC is not a football game. There is no controlling the players.

EA should put the features in Madden and let cheezers that play 5 minute quarters and turn off the cap so they can sign every superstar to their team do season mode, turn the options off, or sim past them. Without NFL 2K the only option is Madden and EA owes us a complete experience on one disc.
Have you actually played head coach? There are a lot of things in it that would not translate well into a game like Madden. Important decisions that you have to make in Head Coach would become meaningless in a game where you are controlling the players.

I'm all for Madden getting a better franchise mode but not at the expense of this great game.
 
# 8 asu666 @ 09/11/08 11:54 AM
Quote:
Originally Posted by TCF
i don't expect to control the players if i am a head coach. nobody should. a coach calls the plays. madden is too much of an arcade game now.

Captain. my bad i misunderstood.
I don't expect to control the players in HC. I was trying to convey that Madden is still missing features and now we have two incomplete experiences instead of one that is pretty much fully featured. There is still no current gen game that blends gameplay with crazy depth for sim fans.
 
# 9 asu666 @ 09/11/08 11:57 AM
Quote:
Originally Posted by mercalnd
Have you actually played head coach? There are a lot of things in it that would not translate well into a game like Madden. Important decisions that you have to make in Head Coach would become meaningless in a game where you are controlling the players.

I'm all for Madden getting a better franchise mode but not at the expense of this great game.
Yes, I've had it since launch. Most of the features in HC would fit right into an Owner Mode in Madden. I'm not saying it would be a 1 to 1 port, but it would be close. I'm glad you are enjoying HC. I've put some hours into it and Madden. Both of them feel incomplete to me, so I just think it was a shame that we have two incomplete experiences when the effort could have been put into adding more depth to Madden.
 
# 10 CPRoark @ 09/11/08 01:17 PM
Quote:
Originally Posted by asu666
Yes, I've had it since launch. Most of the features in HC would fit right into an Owner Mode in Madden. I'm not saying it would be a 1 to 1 port, but it would be close. I'm glad you are enjoying HC. I've put some hours into it and Madden. Both of them feel incomplete to me, so I just think it was a shame that we have two incomplete experiences when the effort could have been put into adding more depth to Madden.
I agree...you couldn't wholesale drop HC into Madden, but features like the real time trades, draft, and free agency could work. Plus, I think it would be innovative to somehow depict gameplan preparation in Madden. I'm not sure how that would work exactly. Also, I like that players' ratings are fluid, based on what kind of team you are running--that could work.
 
# 11 SloeyEZ @ 09/11/08 03:11 PM
Quote:
Originally Posted by asu666
I don't expect to control the players in HC. I was trying to convey that Madden is still missing features and now we have two incomplete experiences instead of one that is pretty much fully featured. There is still no current gen game that blends gameplay with crazy depth for sim fans.

Please explain how HC is an incomplete experience? HC players do not want to control players if that is to what you are referring. HC isn't perfect by all means, but trying to incorporate "features" of HC into Madden and drop HC is not an option us "sim" football coaches want to accept.

So, do whatever you need to do to keep Madden going, but continue to expand on the HC franchise also for us simulators.
 
# 12 asu666 @ 09/12/08 03:41 PM
Quote:
Originally Posted by SloeyEZ
Please explain how HC is an incomplete experience? HC players do not want to control players if that is to what you are referring. HC isn't perfect by all means, but trying to incorporate "features" of HC into Madden and drop HC is not an option us "sim" football coaches want to accept.

So, do whatever you need to do to keep Madden going, but continue to expand on the HC franchise also for us simulators.
It would be a lot closer to a complete experience if EA used the Madden graphics engine and let users have the ability to play the games. I would love to have that much depth and not have things like the CPU snapping the ball with 25 or 30 seconds still left on the play clock on every down.
 
# 13 SloeyEZ @ 09/12/08 05:50 PM
Quote:
Originally Posted by asu666
It would be a lot closer to a complete experience if EA used the Madden graphics engine and let users have the ability to play the games. I would love to have that much depth and not have things like the CPU snapping the ball with 25 or 30 seconds still left on the play clock on every down.

1) the graphics could be better but that is complete eye candy and has absolutely no affect on the game

2) users do not WANT the ability to play the games...that is the ENTIRE point of HC, NOT to play the games!!

3) In HC the QB is aware of the game situation. If it is the 4th Qtr and less than 3 mins left and his team is ahead he will wait until around 2 seconds are left on the playclock before snapping.

So...I think your point is that it would not be a complete experience for you because you want to play Madden, not HC. HC is a complete experience for us coaching simulators.
 
# 14 shadowpuppet @ 09/17/08 02:01 PM
i just dont see the appeal of this game. Im gonna stick to madden.
 

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