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APF 2K9: What Could Have Been

Back in May, I wrote an article detailing what developers could do to improve a non-licensed football game. My "five keys" were context, presentation, personality, longevity and customization. It will be interesting to see how upcoming games, namely Backbreaker, Blitz: The League II, and Tecmo Bowl: Kickoff, address what I see as important issues.

One game that we won't see is All-Pro Football 2K9. After being announced, this game was quickly shelved by 2K Sports. But, with my five keys in mind -- and a healthy dose of imagination -- let's look at what "could have been" for APF 2K9.

Context

Simply put, there was absolutely no context for the league that existed in APF 2K8. Sure, there were lots of believable team names and uniforms, but the stadiums themselves had better back-stories. And, while legends were interesting, they seemed to be randomly assigned to teams, presumably for the sake of balance.

This probably seems too over the top, especially for the usually grounded 2K Sports label...

So what background can be given for an imaginary league full of retired (or deceased) players? 2K could have been extra creative, and come up with a pretense that, while fun, still makes some sense. Perhaps the legendary -- and now anthropomorphic -- "football gods" are holding a contest to see which team is the best all time? Each god creates a team for its city, and reflecting the "theme leagues" of whatifsports.com, is limited to the historical players from that city. You yourself become a god, chose a city, and draft a team to defend its name. Nice tongue-in-cheek cinematics set all of this up before you even reach the opening menu.

This probably seems too over the top, especially for the usually grounded 2K Sports label, but risks like this could have set 2K9 apart from its competition.

Presentation

Nearly everyone agrees that ESPN NFL 2K5 is the pinnacle of sports gaming presentation. APF 2K8 tried, but didn't quite live up to its predecessor -- although it did outshine contemporary Maddens. Surely the loss of the ESPN license hurt, but (again with creativity) APF 2K9 could have come back stronger than ever.

APFTV could have set the standard for video game broadcasting while fully supporting the backstory of the league.

In my fantasy/comic background above, the gods would certainly need a broadcast partner for their APF contest. They could have turned to FOX, NBC, TNT, or better yet, created APFTV: "the exclusive home for legendary football action." Using Dan and Keith (the old 2K5 announcers), a fully realized presentation palette, and weekly recap shows, APFTV could have set the standard for video game broadcasting while fully supporting the backstory of the league. Also, borrowing from racing games, APFTV could have been integrated into the online league experience, letting you scout games as they are played live.

Personality

Outside of the colorful commentators, APF 2K8 lacked any kind of real personality. While the O.J. "throat slashing" celebration garnered lots of negative press, it was about the most interesting off-the-field aspect in the game. If you were like me, you mentally created personalities for your generic players. I had a tough ball-hawk safety once named Bacon. In my head, newspapers read "Bacon Slices" after this guy sealed a win with a hard hit and interception return. He became a character, someone I liked seeing do well. Unfortunately, this was relegated to the confines of my imagination.
During the year I've owned 2K8, I've put more time into creating teams than I have actually playing the game.


2K9 could have added real personalities to the generic players -- and the legends -- which would have made it interesting to follow the players throughout the course of a season. Utilizing the advanced broadcasting 2K knows how to pull off, each recap show could feature a "rising star" or a "slumping legend." They could of had those legends known for fiery temperaments get suspended for a few games; or perhaps ramped up the celebrations, albeit tastefully, to show off the more charismatic players. Anything to make these players, including the legends, seem less generic.

Longevity

During the year I've owned 2K8, I've put more time into creating teams than I have actually playing the game. This aspect of the game was that much fun for me -- kind of like drafting a fantasy team -- that it sometimes overshadowed the fine but bland gameplay. What could 2K9 have done to increase my time on the field?

In my madcap tournament of the gods scenario, I suggested that you start by creating an all-city squad to begin your season. The star system, uniform creation tool, and crazy stadiums remain, as they fit the theme. Following that line of thinking, I would begin my franchise as the beleaguered Philadelphia football deity, creating the perfect all-time Philly team. With Reggie White and Randall Cunningham as the cornerstones of the defense and offense, I guide the team through a grueling 16-game season and into the playoffs. Let's say I win the championship; what's next? Why do I keep playing?

As it turns out in my imagined 2K9, the football gods are just getting started -- they are omnipotent beings with lots of time on their hands. After one year of defending their cities, it's on to defending their favorite eras. So now I must take my all-Philly team and turn it into a team from a certain era. Maybe there is a keeper rule: you keep all of your generic players (who have individually become better or worse based on their performance) and two of your stars. Everyone else is released to the draft pool. Naturally, I keep White and Cunningham -- now as the backbone of my all-'80s team.

Depending on what legends 2K could have secured, there could have been 20 or more different scenarios that are randomly chosen at the start of each season.


The following year, the argument is defense vs. offense. So I dump Cunningham, keep White, and form the best defensive team I can -- no stars on offense. It creates some interesting matchups. After that it's letters that start with the last name, T-Z, etc. Then players who've won a championship vs. those who haven't. You see how many various scenarios there could be?

Depending on what legends 2K could have secured, there could have been 20 or more different scenarios that are randomly chosen at the start of each season. And, in most cases, you'd be able to keep one star around for multiple years -- allowing team, career, and league records to be kept. For example, maybe some of your generic players would develop into stars over the years. With a context as "out of the box" as the "god tournament," age isn't an issue, so no forced retirement. Certainly, these ideas make for a game that I would keep coming back to.

Customization

This is easy. Many fans had this idea on their wish-lists the day 2K8 was announced: full customization. So you aren't into the whole football gods thing? No problem. 2K9 could have shipped with an additional "vanilla" franchise mode with fully customizable teams, where you can mix-and-match legends how you see fit, or replace them entirely with fully editable generic players.

This is just one way 2K could have revamped the APF title for its second go-around, without ditching its core idea of legendary players. I know it's a little out there, but I still contend that the best way to make a non-licensed football game is to be super-creative, think outside the box, and do something different. We probably will never see 2K's second attempt at a legends-based football game, so in the words of writer John Greenleaf Whittier: "For all sad words of tongue and pen, The saddest are these, 'It might have been.'"


Member Comments
# 1 rudeworld @ 07/28/08 01:17 PM
I thought it was going to be customizable, but even though it wasnt it was still fun for that one season....then it got boring....should of had a "franchise mode"
 
# 2 yamabushi @ 07/28/08 01:51 PM
Still playing it. Still Loving it. Gameplay this superior easily trumps the lack of features.
 
# 3 asu666 @ 07/28/08 01:55 PM
APF 2K10 needs to drop the Legends and all ties to the NFL. 2K should release the best playing football game on the market and turn the presentation up to a ten like they did on 2K5. Without the Legends or an official TV partner, the game with be a lot cheaper to make and they can focus on a stadium creator, franchise mode option (league options), player editor/ creator, and file sharing. 2K only needs to build the best playing game and let the community edit it and share the files. Cheap to make and easy to love.
 
# 4 asu666 @ 07/28/08 01:58 PM
I think ESPN 2K5 is still the best football game ever made. 2K8 was close, but even big fans of 2K5 like me didn't buy it day one because we were afraid the lack of a Franchise mode would kill the fun right when it was really getting started. I thought 2K9 would have one and probably let users edit and share files so I waited. Now it appears the best football franchise ever is wasting away.
 
# 5 Radja @ 07/28/08 03:14 PM
online, there is no better football game available. i play online 4 or 5 times a week against a quality opponent. each team i have is different and each player is different. there are plenty of combinations still to try. i will playing this a long time.
 
# 6 StormJH1 @ 07/28/08 03:27 PM
They made so many wrong turns with 2k8...a lot of people focus on the "Generation 6.5" graphics, or the fact that the commentary and other elements of 2k5 didn't evolve at all. But to me, all of that would've been fine if they could've released a true next-gen port of NFL 2k5, and stripped it down to allow for generic players, customizations, file sharing, etc. All of those things have been done well in other 2k games, so why not APF? But in my opinion, the biggest screw up of all was getting arid of the ratings system. I understand not wanting to anger the "Legends" by comparing them, but even the generic players in that game have no perceived abilities. Even if the players you're using are "fake", you could still enjoy using them if you had some idea what they were good at, or had some franchise mode to develop their attributes. Not possible in 2k8, which is why it sits in my drawer right now, mainly b/c I'm too nostalgic to trade it in for $4.
 
# 7 yamabushi @ 07/28/08 03:39 PM
The lack of '# ratings' never bothered me, in fact, I would prefer 'ratings' removed from all sports games.
What coach knows that 1 player has 2/100ths more agression then the next guy?
 
# 8 nickaepi @ 07/28/08 04:27 PM
I agree with the above poster. I would love a next-gen port of ESPN 2k5.
 
# 9 DJ @ 07/28/08 05:56 PM
Quote:
Originally Posted by yamabushi
The lack of '# ratings' never bothered me, in fact, I would prefer 'ratings' removed from all sports games.
What coach knows that 1 player has 2/100ths more agression then the next guy?
Yep. The # ratings system is broken, IMO. I really liked the attributes system 2k used in APF. Gave you a better idea of what each player was really good at, and helped you better select your teams.
 
# 10 asu666 @ 07/28/08 06:05 PM
If I was really wealthy I would donate money to Visual Conceots to pay for continuing the 2K Football Series. The NFL license doesn't mean much when everything can be edited and shared by a devoted community online.
 
# 11 capp34 @ 07/28/08 06:10 PM
If they allowed full customization the game would sell more and create competition for madden.
 
# 12 asu666 @ 07/28/08 07:14 PM
Quote:
Originally Posted by Djwlfpack
Yep. The # ratings system is broken, IMO. I really liked the attributes system 2k used in APF. Gave you a better idea of what each player was really good at, and helped you better select your teams.
I would like an option like in another dearly departed series, NCAA 2K8, to turn the ability icons or stat numbers on or off depending on my peference. NCAA 2K8 did it with letter grades instead of ability icons, but it's basically the same thing imo.

Geezzzz, what is with all of the best sports games losing some crap license and disappearing. Keep producing games with great gameplay and let us fill in the blanks and share what we build.
 
# 13 spit_bubble @ 07/28/08 07:41 PM
APF 2K9: What Could Have Been?

More like: APF 2K8: What Could Have Been.

Quote from the back of the APF 2K8 box:

"Over 240 Legends. Full Customization..."





Strange I thought the word "full" meant something else.
 
# 14 jct32 @ 07/28/08 08:09 PM
I have a question but it was probably answered during the first set of questions before APF2k8 was released.

Why couldn't VC just take ESPN 2k5 and update the graphics and just say they ported the Xbox Version to the 360. No roster update, same roster they had back in 2k5, or does the license protect against that?
 
# 15 asu666 @ 07/28/08 08:09 PM
I played four full 15 minute quarter games of NFL 2K5 this past weekend and had a blast. There is something about the 2K5 engine and presentation that just nailed the sport. At the rate EA is going, I'll still be playing 2K5 come 2K15. So far the only game that has come close to be as much fun is 2K8.
 
# 16 texbuk84 @ 07/28/08 10:04 PM
could have been but not. maybe next year. i was looking forward to this title.
 
# 17 kbshowtime @ 07/29/08 08:27 AM
Quote:
Originally Posted by rudeworld
I thought it was going to be customizable, but even though it wasnt it was still fun for that one season....then it got boring....should of had a "franchise mode"
Would of been great if it had a franchise mode but it didnt and got real stale real fast. But even though I wasn't impressed with 2k8 hopefully there will be a 2k10. I believe 2k can make a great game if they get off their lazy *** and not sit out another year.
 
# 18 spankdatazz22 @ 07/29/08 10:11 AM
Quote:
Originally Posted by Malachi
Great article. It almost pains me to see the lack of creativity, and innovation that All Pro 2K8 had. As I've said before it was so many ways that you can see this game failing. Yeah, not having the NFL License hurt, but you're not limited to what you can do and you don't have to stay within any sort of parameters that you would have with the NFL license. This wasn't an NFL product, but yet it was presented like an NFL product by keeping all of the NFL rules and regulations. I hated All Pro 2K8 for its lack of replay value, and honestly, I could care less if 2K doesn't make another football game this gen. What makes it so bad, they scrapped another all pro game just to make another bad game in PrizeFighter. Seriously, what are these people thinking? The only thing they can seemingly get right nowadays is the NBA 2K series.
Great article? When the author is talking about the game context could've had something to do with the "football gods" ruling over every city and... I had to stop reading that junk. Like so many other throwaway OS articles of late. Pretty much nothing useful in it but the title. 2K made lots of mistakes with some of the choices they made with APF, but gamers need to acknowledge the difficulty of what they were attempting. So many of us wanted the game to be what we (individually) wanted the game to be. This author's laughably talking about some "football gods" game, the IGN review slammed the game for not being more bold choices like rethinking overtime rules or something, etc. Everybody wanted the game to be what they wanted it to be and faulted it when it wasn't.

2K definitely tripped over themselves by making some frustratingly head-scratching choices. The game gives you no control over the cpu teams, and the generics. Perhaps if they approached the game with the idea of giving people that near-full customization many wanted (over everything except the legends), it would've extended the game's replay value somewhat on it's own. Personally I feel that was 2K's single biggest mistake. No franchise was a biggie also, but I think a bare-boned franchise mode would've been tagged useless and gotten almost as much flak as the hardcore gave it for not being there in the first place. In the end I think 2K was trying too hard to seperate themselves from the NFL. I can understand the approach, but in the end it's obvious that was pretty much unavoidable. I endorsed the approach myself and was wrong.

Still there's a lot 2K did right with the game, particularly on the field. And that's the frustrating thing - it's easy to see the game's immense potential that will likely never be realized. From what I've read APF didn't have a full compliment of people working on the game; it wasn't approached like an NFL2K or an NBA2K would be. Which makes sense, because it was a risky undertaking in the first place. But I think given that it's still pretty remarkable what they accomplished on their first attempt. Sadly gamers weren't going to show the game the patience they've shown Madden and NCAA, and in return we're going to miss out on something that could've been special in year 2/3, not year 5/6
 
# 19 Behindshadows @ 07/29/08 11:04 AM
I agree with everyone else, I love APF 2k8, but the limitations and the options not to edit cpu teams and things like that! Killed my urges to continue to play. Plus the season mode was too dry, especially after having a great franchise mode in 2k5.

But to cancel 2k9 when all they had to do was grow from this one, and then advertise it better, instead using old rappers and crap like that. It would have been nice to see this series with some growth. But to pull the plug after one release is just terrible.

Prizefighter 2k10 canceled thats great news.

But not APF, just make it fully-customizable and let the mods run away with it, like they do winning Eleven. This would give the game long term Next-Generation growth!
 
# 20 tabulaRasa @ 07/29/08 11:08 AM
It a shame those stubborn Madden fans never bought into NFL2k. Brand loyalty seems to be more important than quality. NFL2k5 was so much better than madden...
 

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