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FIFA 09 Producer Interview: Dave Rutter

A few weeks back we asked OS Forum members to submit their questions for the FIFA 09 Production team. Below you will find the answers to the first batch of questions from FIFA 09 Line Producer for PS3 and Xbox 360, Dave Rutter.

OS: What is being done to make FIFA feel more organic on the pitch? In other words how are you guys trying to make games more random and allow more creativity? It seems like FIFA sometimes falls into the trap of being too much about doing one or two certain tactics to get chances/score goals so that's where the question stems from.

Dave Rutter: Funny you should say that…one of the major focuses this year has been precisely that. If you think about how football ‘works’ there’s an ebb and flow. One team has the upper hand, then the other. One team is pushing hard, say for an equalizer in the last few minutes, or defending deep in the last 5 minutes against that team. We’ve consciously acknowledged this in FIFA 09 with our new Custom Team Tactics system. As part of Team Management you’ll be able to edit 11 tactical sliders to change attacking and defending parameters of your team. Think of it as being the first team coach and being able to dictate how your team plays on the pitch. There is roughly 140 attacking and 40 defensive options. One example is to adjust the Defensive Mentality – in a high setting you’ll have nine players pushing into your opposition half trying to cut-out play in much the same way as in the team pushing for a win, desperate to get the ball no matter how vulnerable that leaves you defensively. To counter this, the opposition could play a long, lofted ball over your last man and your striker will probably have 30 yards of space to run into between the last defender and the goalkeeper. The opposite example is low Defensive Mentality. Choose this option means your defensive line is deep leaving very little space for the attacking team to play in your half of the pitch. An attacking team is going to be met with a 10 man defense – so they’re going to need to use some pretty inspired quick passing and movement to get near goal.

Custom Team Tactics completely changes the dynamic of all of the players on the pitch for the team that has the tactic applied. Just like real life it isn’t just about short passing or long passing. The important thing is the support play and how your team operates as a unit to be successful.

Hopefully that helps you get the idea. The even more impressive part is our superb global data collection team is seeding the top leagues with accurate tactics to ensure you’ll be able to recognize the dynamic, fast paced counter attacking style of Man Utd. with the pretty passing game of Arsenal. Literally. Oh – and you can edit these yourself, assign them to your own team, or opponents, and even play them online. And using the Quick Tactics section of team management you can assign 4 of these Team Tactics to the D-Pad to trigger manually during the game. FIFA will never be the same again.


OS: Will there be more varied ways to attack the pitch? In other words it seems like sometimes FIFA is too much about pinpoint passing all the way down the pitch (until a final cross or lead pass to a striker), whereas in real-life there's a lot more playing balls to spaces on the pitch.

Dave Rutter: So it’ll be much more varied. Imagine a team with Long Passing set in custom team tactics. They’re not going to be successful if they’re hoofing the ball up the pitch to tiny Michael Owens. You need a Peter Crouch or somebody like that as a target man in the middle. Not only that, but the personality of the rest of the team needs to be changed entirely to support that style of play. You need your midfielders following through their runs in the middle to support any knock on from your equivalent of Peter Crouch. Conversely you don’t want your players disappearing off on long runs if you’ve got your team playing a short passing game. The sliders don’t just do what they say on the slider. They entirely change the way your team supports, positions and makes runs, how fast and slow they do it, and with how much aggression. We’ve been amazed at how powerful a tool it is.

OS: Tell us more about Custom Team Tactics?

Dave Rutter: So you can see the depth and breadth of the 11 tactical sliders they’re  broken down into 3 buckets below…the 2 extremes of each slider are described.

Defensive Tactics: When you don’t have the ball
  • Mentality – Press Entire Pitch v Press own Half
  • Aggression – Close Down & Contain vs. Double Player Press & Slide Tackles.
  • Width – Narrow & Compact  vs. Wide & Man Marking
  • Positioning – Covering Line vs. Straight Offside Trap.

Attacking Tactics: Build Up Styles – When you have the ball in the first 2 thirds.
  • Passing – Short vs. Long.
  • Speed – Cautious vs. Fast.
  • Positioning – Organised vs. Freeform.

Attacking Tactics: Chance Creation – When you have the ball in the attacking 3rd.
  • Passing – Safe vs. Risky.
  • Shooting – Little vs. Lots.
  • Crossing – Little vs. Lots.
  • Positioning – Organised vs. Freeform.

 OS: Will Be A Pro mode turn into a career or season mode?

Dave Rutter: Absolutely – we’re giving you the ability to be able to chose or create a pro player, and play as that player for four seasons. During those four seasons you’ll get to grow your chosen player with experience points gained from completing games and challenges. Your reputation will increase until hopefully you’ll get spotted by your international manager and get called up to play. Once you’re in the international squad your ultimate aim is to become captain and an International Legend. If you get a bit tired of this, though, you’ll be able to play the mode unlocked – taking control of anyone else in the team, or even get a mate to play with or against you.

OS: What improvements are being made to Be A Pro mode online? For example can hosts kick a player in Be a Pro games; is there a party system so a group can stick together; is the mode bigger than 5 versus 5?

 Dave Rutter: Yes, yes and yes. We’ve introduced a heap of changes to the system as requested by fans, and we’re rolling out a massive new online game mode that I can not talk about – yet!


OS:
Has the Be a Pro camera been improved, especially for corners?

Dave Rutter: It has changed in lots of ways. We’ve improved it on corners, and you can also edit the camera distances to you hearts content. We’ve also got a quick zoom out function to let you see the state of play from higher up. We’re also allowing users to play Be A Pro with standard game cameras too.


OS: Will there be more tweaking of the ball physics?

Dave Rutter: We’ve done quite a bit. We’re really happy with the way the ball zips around realistically – and we all loved the first ball bouncing in-off-the-bar-and-out-again-goal, as well as post-to-post rebounds. You can use spin on the ball really beautifully in free kicks…


OS: Tell us how you have improved physical play?

Dave Rutter: It’s amazing. Jostles are now free – so you can press a man, pull out of it, drop back into it once you’ve got an extra yard, etc. In FIFA 08 it felt a bit on rails – now it’s totally free. And with the work we’ve done on player attributes you can really feel the difference between players who are strong versus weak, big versus small, and fast versus slow. You need to appreciate the players for what they’re strengths and weaknesses are and play to your advantage…

 

OS: Will there be collisions and or injuries when challenging for headers?

Dave Rutter: Yep – they’re magnificent as well. Everything from little imbalance stumbles through to brutal crumpled heaps.


OS: How has the game speed changed?

Dave Rutter: At the moment we’re sticking with a speed between FIFA 08 and UEFA Euro 2008. We’re tweaking and tuning all the time, and we’re toying with the idea of speed setting in options at the moment.


OS: Will there be referees on the pitch?

Dave Rutter: Yes – and assistants.


OS: Will there be quick restarts?

Dave Rutter: We’ve got quick rematch in online if that’s what you mean?

 
OS: Can we add players to the wall and have them charge forward?

Dave Rutter: We’ve not added player adding to the wall – but you can jump and rush on command

 
OS: Can we bring up the keeper towards the end of the game on corners?

Dave Rutter: If you’ve got the right mentality set (HIGH) in Custom Team Tactics then it’ll happen if appropriate, yes.


OS:Has player switching been improved (more accurate and faster)?

Dave Rutter: Yes, we have done a lot of work on auto-switching and switching players when you want to choose them. At the moment we believe it is significantly improved over last year and I would also encourage people to go into the game options controller set-up to adjust the switching mechanics to very manual or very automatic. Manual works better for most people in most circumstances so I would suggest giving this a try as well.


OS:
Is there a way to kick with the outside of a player's foot?

Dave Rutter: HAH! Yes – we’ve added Finesse shots which allow for some of the most sublime moments in the game. By holding R1/RB your player will take a moment to place with finesse the shot…We’ve made some beautiful videos of some amazing finishing.


OS: Can we use/save edited formations/lineups online?

Dave Rutter: Yes, and Custom Team Tactics, too. And your totally customizable controller set up too! You can completely customize your controller, creating your own controller configuration, assigning actions to the buttons exactly how you like them for complete control.  This was a huge request from gamers last year.

 

OS: What has been done to address back line/defender A.I.? For example it seems they pinch in too far sometimes which allows for wing play to be overly dominant

Dave Rutter: Yep – it was pretty bad. A lot of goals were being scored from crosses. We’ve done a lot of work on that, and also on Goalkeeping AI. You’ll see the goalkeeper make better decisions about positioning, come away from the goal line at the right moments, getting down on shots a lot more intelligently and a lot more authentically. We have also introduced a new system this year which enables the goalkeeper to react to what is occurring on the field in real-time. So if the goalkeeper makes a dive and realizes he’s not going to save the ball he can half change his mind to try to get an arm or a leg out to try to at least deflect the ball to make the save.

 

OS: Does the CPU make more errant passes?

Dave Rutter: Sometimes

Check back here often and I’ll answer more of the questions that have been posted in recent weeks.

 


FIFA Soccer 09 Videos
Member Comments
# 1 Acid @ 07/01/08 12:23 AM
I need to change my pants right now.

Quote:
OS: Will there be quick restarts?

Dave Rutter: We’ve got quick rematch in online if that’s what you mean?
For future reference (if there is another interview), a better way to word that would be a quick free kick in the middle of the field or on your side of the field.
 
# 2 ezekiel55 @ 07/01/08 12:37 AM
What about the lack of fouls?
 
# 3 poster @ 07/01/08 12:52 AM
Sounds awesome so far, but am also wondering about fouls!
 
# 4 therizing02 @ 07/01/08 01:10 AM
Thanks Steve. Hopefully in day two he'll start to answer the tough questions.

For example, I asked about the quick restarts and my question had nothing to do with online play. It's the quick free kick that players take after a foul or infraction had been committed. This is in PES and has always been there.
 
# 5 EXboxur @ 07/01/08 01:19 AM
I am glad to see that you are asking many of the questions we posted. Great job!


I agree about the fouls....er lack thereof. And yes, perhaps the question should have been worded quick free kicks instead of restarts. Sucks about the wall for free kicks, but what can ya do?


"toying with the idea of speed setting in options"

Don't "toy" with the idea....do it. And keep the normal speed setting the speed of 08. The more user options the better I say.
 
# 6 Bahnzo @ 07/01/08 01:21 AM
Yeah, I noticed he flubbed the quick restart question. Any soccer fan should get that.

That aside, and the fact we have nothing about the lack of fouls, I'm pretty pleased and even amazed by some of the things he talked about. Where to begin?

I like he said the speed would be between 08 and Euro. I'd be totally fine with that.

Tactics are cool, especially that we can now use custom tactics online. I hated not being able to use my own formations online.

Camera are now editable....very nice. Plus there's a "zoom out" for Be A Pro.

And, while I'm not sure about the defensive AI, he does seem to say they knew it was bad and have improved it. Whether this will help cut down on the "nose picking" by the defense while they watch balls skip by them in the box I guess we'll see. I'm taking his reply on that as a good thing.

Can I pre-order yet?
 
# 7 Blaxican8504 @ 07/01/08 01:49 AM
Well, I'm excited. I do wonder if the stats you accumulate online for Be a Pro will affect your ranking in some way though.
 
# 8 BrianFifaFan @ 07/01/08 02:30 AM
Loving most of it. Where are the Manager Mode questions? And I'm hoping that the CPU defense really is better, not just they now have "super goalies"
to cover for bad D AI. But I'm lovin' the injuries on headers. Cool. Refs on pitch, confirmed. What about celebrations,though? Kinda wanting that. Must have this game. Now..........
 
# 9 Bahnzo @ 07/01/08 02:42 AM
Quote:
Originally Posted by Briankingsfan
What about celebrations
Oooh yeah. Celebrating on someone when you score a goal is great fun in Euro this summer....hope that makes it into FIFA.
 
# 10 thataussieguy @ 07/01/08 02:59 AM
I wonder how much of these "tactics" will actually come off in the game.... i got a couple of questions/ideas:

can we have the option to drive the ball in off the corner on the PS3 version like you could on Fifa 08 on PS2....using circle?

Instead of making it a "tactic" to send the keeper up in the last minutes of the game why just have the option to press L1 like Fifa 08 on PS2?

Not having the players so slow to react to everything from defence to attack like always getting in the way of each other ....and in attack when im pushing through with a midfielder why does my striker keep running offside even when im not pressing the button for him to make a run happens alot when im either just outside or on the 18 yard line or just infront of halfway?

make the refs consistant like the computer seems to get away with the majority of what i would call "soft" free kicks where as when i commit the same thing i get pulled up for it 9 times outta 10

Individualise free kicks to the player that takes them and to their style as in run up and technique i.e. C. Ronaldos dipping power drives....Beckhams placed curlers?

What about Nicolas Anelka's Hand celebration will be seeing this in 09?

Apart from those few .... i still have alot of questions but will just keep it to that at the moment.
 
# 11 BrianFifaFan @ 07/01/08 03:06 AM
Man, you just brought up something we have yet to see answered and is concerning that it isn't a "bullet point" selling pitch: handballs. Must not have made the cut. If so, bummer........
 
# 12 EXboxur @ 07/01/08 07:46 AM
Quote:
Originally Posted by Briankingsfan
Man, you just brought up something we have yet to see answered and is concerning that it isn't a "bullet point" selling pitch: handballs. Must not have made the cut. If so, bummer........
Yeah, I don't think handballs will be put back in FIFA. People probably complained too much about it costing them games and not being able to control a players hand blah blah blah. I'd love to see'em back, but I doubt it will happen.

I'd also like to be able to take the ball to the corner flag to kill off games, but I doubt we can do that. The players are too twitchy to navigate them to the corner flag and protect the ball there.
 
# 13 therizing02 @ 07/01/08 08:13 AM
Quote:
Originally Posted by Bahnzo
Oooh yeah. Celebrating on someone when you score a goal is great fun in Euro this summer....hope that makes it into FIFA.
I read that this will be in there I just can't seem to find it now.
 
# 14 bdubya @ 07/01/08 10:43 AM
Seriously? He didn't know what you meant by quick restart?
 
# 15 bdubya @ 07/01/08 10:44 AM
And I've been playing Euro for about a week now, and I still haven't had one penalty called on the computer (except offsides)
 
# 16 hullisgod @ 07/01/08 11:07 AM
Ok, I live for these fifa games, and only ever really play manager mode. I have been waiting for something where manager mode is focused around a single created player, which it sounds like they have done with be a pro.

However, why can you only do 4 seasons?!?! Thats the worst news I have heard yet, 4 seasons, wtf?
 
# 17 JimmyDeicide @ 07/01/08 02:25 PM
Yeh , seems odd they would limit it to 4 yrs but thats still a lot of games if you play them all, throw in some internationals hopefully on top.
It may just make you play again with a different position, a defender perhaps? lets see you get a call up as a Centre half
 
# 18 ginola @ 07/01/08 03:46 PM
Can we get all the English Premier League stadiums, or all the stadiums for the greatest leagues in 360 and PS3 version?
White Hart Lane must be there please ;-)
 
# 19 ddtrane @ 07/01/08 04:04 PM
Can't wait for this puppy to be released.
 
# 20 lfcfan123 @ 07/01/08 04:56 PM
are they still selling their soul to the s*n? if thats what I have to have my name sprawled over in manager mode, then I'll still be going for PES. If not, then it may be the first time since 2002 that I have chosen FIFA first, looks like it could be a pretty good game
 

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