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NBA 2K17's Run: A Mostly Successful Outing

Another iteration of NBA 2K has been played nonstop by many, and the masses have both expressed their joy and disappointment. Now that the year-end rewards have wrapped up and we're in a new year, let's recap and see where we're at to date.

What Did The Game Do Right?

NBA 2K17 takes several large strides in the right direction to ensure that the series will stay and remain as the top basketball sim for the foreseeable future. The game looks fantastic. Player models are pretty close to their real-life counterparts, and this year that actually matters in terms of physicality and contact.

All game modes were upgraded to some extent. MyCareer's storyline is well done on a basic level, and the additions to the mode have left many still playing it to date. The sheer depth alone of MyGM/MyLeague is ridiculous. Expansion teams on its own makes these modes more fun and intriguing. All in all, the game has improved in these areas year over year.

What Did The Game Do To Change The Genre This Year?

NBA 2K17 is the sole provider of sim basketball this year, but we still received a fully loaded product. In terms of changing the genre, the game made some large strides in terms of physics, and improving animations and ball mechanics. The 2K team also made sure to bring the realism of the real NBA into the game in regards to salaries, trades, potential rule changes and draft picks to name a few things. This is definitely a change that was welcomed by all NBA 2K fans, and NBA gaming fans alike.

What Did The Game Really Mess Up?

One of the biggest complaints we've seen to date is in regards to the newly implemented "archetype" system for your MyCareer player. Some archetypes were seen as "too powerful" and so they were nerfed (a term in the gaming community used to describe reducing the effectiveness of the given item/stat/type etc). This in turn caused frustration among many players that had already invested time (or money) into their MyCareer player, as the strength of their respective archetype was tuned down. Players also voiced frustration with the shooting mechanics, which caused a tuning in the shot meter. After this, fewer perfect releases were seen, to the point where complaints were made that the shot meter was broken.

One other area that is almost infuriatingly messed up in NBA 2K17 is the VC system, the in-game currency system. Games over the last few years have made in-game currency a larger component involved in being successful in the respective game. This almost always involves using real life money -- paying to keep up pretty much. It's almost certain that most players that were playing NBA 2K16 accumulated 50K or more of VC before NBA 2K17 came out. Frustratingly enough, all this currency does NOT transfer over to the next year's title; you start all over again.

VC is most important when it comes to MyTeam or MyCareer; it's one of the ways you can buy card packs, and the only way to improve your player's attributes in your career. Loyalists to the series should be rewarded for coming back to the game after grinding so hard the year before. Even implementing some sort of system where a player would get 20 percent of their previous year's VC total would be fair.

What Did This Game Do Differently?

The development team over at 2K Sports made sure to stick to the tried and true formula of ridiculously detailed sim basketball. Although many gameplay changes were harder to define to those who had not constantly played the game last year, the changes made were fresh and well received on the whole. Fine-tuned controls, an expansive dynasty mode and a fresh career story weren't wholly different from last year either, but it's hard to deny they didn't get better as well.

NBA 2K17 has its issues like any other game in the sports gaming genre, but its completeness and value arguably make it the best sports game released in 2016.


Member Comments
# 1 Impetuous65 @ 01/19/17 12:21 PM
Quote:
Originally Posted by MMChrisS
Another iteration of NBA 2K has been played nonstop by many, and the masses have both expressed their joy and disappointment. Now that the year-end rewards have wrapped up and we're in a new year, let's recap and see where we're at to date.

Read More - NBA 2K17's Run: A Mostly Successful Outing
Man how could you make this post and not even mention the biggest game play mechanic is broken and you don't even gloss over it at all. The ACE MENU is BROKEN doesn't work period. You can not call a defense and expect it to work. Imagine if you couldn't call a defensive play in Madden. A big game play mechanic gets no mention at all.

How about that is what is they got wrong, and just like the author, Visual Concepts paid it no attention.
 
# 2 Queannn @ 01/19/17 12:33 PM
I'm sorry but this read is inaccurate. Main thing that stuck out to me is your belief that their game modes added depth. They added more features but those features lack depth and immersion. My Career is backwards, instead of working toward being a great NBA prospect it seems the goal they want you to accomplish is becoming good enough to play in park and pro am, all that depth you speak of and I still haven't played those modes without game breaking internet lag. You claim player models are spot on.... have you looked at the calves of some of these players.. I mean Lebron looks like his calves are going to explode. And KD looks like all he eats is water. I didn't see any mention of AI intelligence which is still terrible, everytime I play the Warriors Steph takes at least 20 3s. I had multiple games where he shoots 7/24 from 3. In my GM the sim stats/results make no sense. Lastly you said the physics are good, physics include footwork, accounting for weight and size of a player and ball-hand interactions. Footwork isn't good, weight logic doesn't really exist (300 lb 6'6 won't look or move like they are overweight. Ball handling is pathetic, Isomotion needs to redone.
 
# 3 Retropyro @ 01/19/17 12:41 PM
Everything the guys above me posted is spot on.

How MyCareer can said to be anything other than an outright fail is beyond me. It means nothing, it's all about building a player for the Park and Pro-Am. It's not about what MyCareer was created for.

They need to separate it. Have MyCareer as a completely self contained single player experience with sliders. Then have a "MyPlayer" that is used for online and developed only through online play (and of course, VC because poor 2K needs to pay them bills).
 
# 4 drugsbunny @ 01/19/17 12:49 PM
I feel like the top point of the jump shot is in correctly aligned with the meter. I also would have liked to be able to construct my own jump shot animations like you can when you create a player. I don't like my career caps. I should be able to make a 6'10 pg if I want to. I should also be able to make all 99's if thats my desire. If someone is willing to grind out the game to get that point or pay money to do so, I would like the option presented to me. I see missed opportunity with the my career mode. Whether its being able to play pool on your pool table of pinball, I would like to be able to do something with the money I've earned as a player. Buying some cars and houses or having something to show for signing a big deal would be a welcomed addition. Giving a list or column of pronounceable names when creating a new team would also be good.. Just a few things I would love to see fixed or added for the next year..
 
# 5 PPerfect_CJ @ 01/19/17 12:56 PM
At this point, I really wonder if more people have DECIDED to like this game or if they GENUINELY like this game. I just can't play it. Have no desire to. There are just too many problems with it for me and I feel like I wasted $60 on something that is just taking up space on my PS4. Really disappointing.
 
# 6 GuwopGeezus @ 01/19/17 02:43 PM
This game will never reach it's potential if they don't fix the damn servers. They have had server issues for several years now. This year the servers have had issues since the release date and have only gotten worse since Christmas when more people got the game. Can't even play a pro-am game without one of your teammates getting lagged out. Park is always laggy. MyLeague online the servers are awful too. I just want a game that can work reliably.
 
# 7 dpower15 @ 01/19/17 02:51 PM
Quote:
Originally Posted by GuwopGeezus
This game will never reach it's potential if they don't fix the damn servers. They have had server issues for several years now. This year the servers have had issues since the release date and have only gotten worse since Christmas when more people got the game. Can't even play a pro-am game without one of your teammates getting lagged out. Park is always laggy. MyLeague online the servers are awful too. I just want a game that can work reliably.


That's my main gripe with the game. It blows my mind that games like COD, Halo, etc. can run so smoothly online yet I can play a game of 3v3 without expecting to experience lag. You jump into online and the players move nothing like they do in any other game mode.




Sent from my iPhone using Tapatalk
 
# 8 Graphik @ 01/19/17 02:57 PM
It's a decent read but it isn't informative enough to separate what 2K truly got right and what they got wrong. Some things would have been better if explained in some detail. For instance player models and physics. Its a mixed bag when it comes to both. Some people look great and others look terrible. Physics aren't really physics but predetermined destinations within the code with the ball as well as with the players. You'll end up fighting the controller more than often to move to where you want on offense and defense. But overall, the physicality of the player interactions is great this year.

I agree with the depth of each mode. MyTeam and MyCareer could have been stand alone games. MyGM/MyLeague, while not perfect, provides a deep experience no matter what style of player you are.

The AI alone should have been a topic itself as well as the numerous glitches, bugs and features that don't work or aren't explained. Having to wait up to 10 mins to start a game(logo screen glitch) should have been fixed by now. Imagine all the people who are unaware and think its their game or console. Combined they take away from a otherwise deep product filled with all the tools to make the game sim.
 
# 9 nova91 @ 01/19/17 04:11 PM
Lol no, it's not "mostly successful" at all. This game is riddled with flaws(some legacy and some new) and broken gameplay mechanics(ACE is the biggest second freelance offense) and the patches have been 1 step forward and 5 steps back. It is almost a completely different feel since launch and not in a good way.

Dead silence from developers, a simple "X isn't working the way we'd hoped because possibly Y and Z but we're working on the problem" would be cool, the posts for almost the last couple of months in bug/glitch thread are all users speculating on what could be wrong, not a single 2K member.

At this point 2k has to stop trying to reinvent the wheel and work on what they already have in place; ACE, freelance offense, the game modes are good ideas, now focus on getting them cleaned up and consistently working the way the were intended. No more park after dark BS or Esports tournaments until you get the park and online functioning the way it's supposed to(no one wants to lag out or not connect when money is on the line), clean up ACE before adding different adjustments, fix the AI before adding new freelance options.

As awesome as it is to see 2K constantly looking to stay on the cutting edge but it's also frustrating seeing new features while old issues still linger and in some cases get worse.
 
# 10 BellSKA @ 01/19/17 04:21 PM
Quote:
Originally Posted by PPerfect_CJ
At this point, I really wonder if more people have DECIDED to like this game or if they GENUINELY like this game.
This is incredibly profound. It's currently my OS post of the new year. It's a perspective that hadn't even crossed my mind.

I started playing MyTeam for the 1st time to mix it up and have said it made the game enjoyable for me. But what you said better articulates how I feel.
 
# 11 rkocjay @ 01/19/17 05:03 PM
What they can do is add year to year saves for their my gm/league modes giving people time to actually play all 82 games (plus playoffs). It is hard for me to really get into this mode knowing I would have to start over the next year
 
# 12 tril @ 01/19/17 05:32 PM
Quote:
Originally Posted by PPerfect_CJ
At this point, I really wonder if more people have DECIDED to like this game or if they GENUINELY like this game. I just can't play it. Have no desire to. There are just too many problems with it for me and I feel like I wasted $60 on something that is just taking up space on my PS4. Really disappointing.
2k though they are adding new features to their modes, appears to be streamlining their product.
settings and game-play mechanics that were changed or removed benefited more of the online community.

I officially did not like this years version of NBA2k. But will continue to support their product due to their track record with the NBA title.
 
# 13 SportsGameGod @ 01/19/17 06:41 PM
As someone who could care less about online play i loved this game and it's the best game. Every game feels competitive to me and i'm enjoying continuing deep into my franchise modes.
 
# 14 BA2929 @ 01/19/17 07:04 PM
Quote:
Originally Posted by dpower15
That's my main gripe with the game. It blows my mind that games like COD, Halo, etc. can run so smoothly online yet I can play a game of 3v3 without expecting to experience lag. You jump into online and the players move nothing like they do in any other game mode.
Making an online environment for a FPS is entirely different than a sports game.
 
# 15 sc00by @ 01/19/17 08:21 PM
Quote:
Originally Posted by BA2929
Making an online environment for a FPS is entirely different than a sports game.
I don't think anyone would argue this however (and admittedly I am only assuming)..... surely getting servers right for a FPS with many players (versus a 3 on 3 park game) with huge maps (vs a small court) with much more happening in the background...explosions, smoke, bullets ricocheting etc (versus an empty rollercoaster going along a track or fish swimming in an aquarium) would be much more difficult....

If they can get it right (most of the time) why can't 2k??
 
# 16 wisdom less13 @ 01/19/17 08:39 PM
Just separate online pros from offline ones for people like me who can't stand career modes. FIFA has a decent unlock system. Well, two years ago when I last played...
 
# 17 jrose57 @ 01/19/17 09:18 PM
Quote:
Originally Posted by wisdom less13
Just separate online pros from offline ones for people like me who can't stand career modes. FIFA has a decent unlock system. Well, two years ago when I last played...
yeah i am an offline player and i abolutely loves this game, period!
 
# 18 NINJAK2 @ 01/19/17 09:44 PM
I do feel that this game took a slight step back graphically from 2k16 imo-Especially with body types. I do like the title but I was annoyed by the early release issues (dream team not unlocked for weeks), in game mechanics such as player movement on defense and offense, and now freezes and dashboard crashes on X1. I do think this is an ambitious title that can't reach it's full potential until the game engine catches up with all the info O'Gallager, Czar and Wang are throwing at it. Part of me wishes they could take a year off to just iron things out rather than be forced to meet this yearly release window.
 
# 19 ILLSmak @ 01/19/17 10:00 PM
I feel like a better title would be "A mediocre outing." Or a polarizing offering. Etc. I feel the title doesn't speak for what is seen on these forums, which makes it seem out of place.

The article is pretty short considering how much there is to discuss about 2k17.


-Smak
 
# 20 fileman3 @ 01/19/17 11:29 PM
Comepletly Disagree, Game's so terrible I had to bring it back and stick to 2k16
 

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