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NBA 2K17's Run: A Mostly Successful Outing

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Old 01-19-2017, 02:57 PM   #9
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Re: NBA 2K17's Run: A Mostly Successful Outing

It's a decent read but it isn't informative enough to separate what 2K truly got right and what they got wrong. Some things would have been better if explained in some detail. For instance player models and physics. Its a mixed bag when it comes to both. Some people look great and others look terrible. Physics aren't really physics but predetermined destinations within the code with the ball as well as with the players. You'll end up fighting the controller more than often to move to where you want on offense and defense. But overall, the physicality of the player interactions is great this year.

I agree with the depth of each mode. MyTeam and MyCareer could have been stand alone games. MyGM/MyLeague, while not perfect, provides a deep experience no matter what style of player you are.

The AI alone should have been a topic itself as well as the numerous glitches, bugs and features that don't work or aren't explained. Having to wait up to 10 mins to start a game(logo screen glitch) should have been fixed by now. Imagine all the people who are unaware and think its their game or console. Combined they take away from a otherwise deep product filled with all the tools to make the game sim.
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Old 01-19-2017, 04:11 PM   #10
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Re: NBA 2K17's Run: A Mostly Successful Outing

Lol no, it's not "mostly successful" at all. This game is riddled with flaws(some legacy and some new) and broken gameplay mechanics(ACE is the biggest second freelance offense) and the patches have been 1 step forward and 5 steps back. It is almost a completely different feel since launch and not in a good way.

Dead silence from developers, a simple "X isn't working the way we'd hoped because possibly Y and Z but we're working on the problem" would be cool, the posts for almost the last couple of months in bug/glitch thread are all users speculating on what could be wrong, not a single 2K member.

At this point 2k has to stop trying to reinvent the wheel and work on what they already have in place; ACE, freelance offense, the game modes are good ideas, now focus on getting them cleaned up and consistently working the way the were intended. No more park after dark BS or Esports tournaments until you get the park and online functioning the way it's supposed to(no one wants to lag out or not connect when money is on the line), clean up ACE before adding different adjustments, fix the AI before adding new freelance options.

As awesome as it is to see 2K constantly looking to stay on the cutting edge but it's also frustrating seeing new features while old issues still linger and in some cases get worse.
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Old 01-19-2017, 04:21 PM   #11
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Re: NBA 2K17's Run: A Mostly Successful Outing

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Originally Posted by PPerfect_CJ
At this point, I really wonder if more people have DECIDED to like this game or if they GENUINELY like this game.
This is incredibly profound. It's currently my OS post of the new year. It's a perspective that hadn't even crossed my mind.

I started playing MyTeam for the 1st time to mix it up and have said it made the game enjoyable for me. But what you said better articulates how I feel.
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Old 01-19-2017, 05:03 PM   #12
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What they can do is add year to year saves for their my gm/league modes giving people time to actually play all 82 games (plus playoffs). It is hard for me to really get into this mode knowing I would have to start over the next year
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Old 01-19-2017, 05:32 PM   #13
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Originally Posted by PPerfect_CJ
At this point, I really wonder if more people have DECIDED to like this game or if they GENUINELY like this game. I just can't play it. Have no desire to. There are just too many problems with it for me and I feel like I wasted $60 on something that is just taking up space on my PS4. Really disappointing.
2k though they are adding new features to their modes, appears to be streamlining their product.
settings and game-play mechanics that were changed or removed benefited more of the online community.

I officially did not like this years version of NBA2k. But will continue to support their product due to their track record with the NBA title.
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Old 01-19-2017, 06:41 PM   #14
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As someone who could care less about online play i loved this game and it's the best game. Every game feels competitive to me and i'm enjoying continuing deep into my franchise modes.
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Old 01-19-2017, 07:04 PM   #15
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Re: NBA 2K17's Run: A Mostly Successful Outing

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Originally Posted by dpower15
That's my main gripe with the game. It blows my mind that games like COD, Halo, etc. can run so smoothly online yet I can play a game of 3v3 without expecting to experience lag. You jump into online and the players move nothing like they do in any other game mode.
Making an online environment for a FPS is entirely different than a sports game.
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Old 01-19-2017, 08:21 PM   #16
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Re: NBA 2K17's Run: A Mostly Successful Outing

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Originally Posted by BA2929
Making an online environment for a FPS is entirely different than a sports game.
I don't think anyone would argue this however (and admittedly I am only assuming)..... surely getting servers right for a FPS with many players (versus a 3 on 3 park game) with huge maps (vs a small court) with much more happening in the background...explosions, smoke, bullets ricocheting etc (versus an empty rollercoaster going along a track or fish swimming in an aquarium) would be much more difficult....

If they can get it right (most of the time) why can't 2k??

Last edited by sc00by; 01-19-2017 at 08:22 PM. Reason: spelling
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