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Throwback Thursday: MVP 2005

In celebration of the captivating MLB postseason, this week’s Throwback Thursday focuses on a particular baseball game many consider not only as the best baseball game of all-time, but one of the greatest games ever made.

Background

Though unfathomable in today’s post-monopoly sports gaming world, there was once upon a time where as many as five(!) Major League Baseball video games were available for a given season. The 2005 season saw All-Star Baseball 2005, MLB 2K5, MLB 2005, MLB SlugFest: Loaded and MVP Baseball 2005. Some of them even came at bargain prices to hopefully sway hopeful customers. With so many options, how on earth could one possibly settle in on a season-long partner? The cutthroat competition drove annual innovation.

For those unfamiliar, the MVP series began with a 2003 version that rose from the ashes of EA’s Triple Play series. The 2004 iteration was met with overwhelming critical acclaim. After 2K signed a deal with the MLB that somewhat mirrored EA’s NFL/Madden exclusivity license, EA’s final entry in the MVP series with the MLB licenses in tow left the gaming world with something to talk about.

What Made It Great

MVP 2005’s gameplay is almost flawless and could be described as the perfect mix of sim and arcade. Controls were incredibly responsive. Animations were varied and rarely (if ever) looked awkward. Hitting experienced a new world of immersion and control with a new hitter’s eye system and the ability to influence your swing with the left joystick. Lead offs and stolen bases (“AND HE’S GOING!”) were easy to control and unpredictable.

Pitches moved and pitchers were different. Go ahead and try to hit Tim Wakefield’s knucklers after seven innings of Pedro Martinez. Inside Edge hot and cold zones created an additional layer of pitching strategy, fielding was fluid and diving catches were exhilarating. Throws could sacrifice accuracy for additional power. Players could have their manager argue any call and control the intensity of their argument. Players could also charge the mound after being hit with any pitch, a much-desired feature absent from the MLB: The Show series at MLB's request.

MVP 2005 rewarded everything you did with MVP Points, a precursor to MLB: The Show’s Stubs. A dearth of unlockable legendary stadiums, players and jerseys were at your disposal if you could afford them. Or, you could simply name a created player “KATIE ROY” and subsequently unlock everything in the game. Imagine how much that would cost in today’s inflation-adjusted DLC prices. Just don’t think about the hours of your youth spent trying to unlock Cy Young and the Montreal Expos jerseys.

Team allegiances aside, Duane Kuiper and Mike Krukow became nostalgic for many baseball fans as they logged hours and hours of seemingly endless summer nights with MVP 2005. Even when Krukow’s voice cracks at the end of “Big Boy.”

What Today's Games Could Learn From It

Considering the era, it is crazy that MVP Baseball 2005 included two different franchise modes. Dynasty Mode, the game’s traditional franchise mode, was robust as any of its digital competitors. It included optional team chemistry and rainouts on top of the plethora of managerial duties that customarily accompany the mode.

But it was Owner Mode that stole the show. Players could create their own ballparks (a hair more advanced than previous-gen Tony Hawk’s Pro Skater 2’s Create-a-Park), arbitrarily change food vendor prices and set up promotional days in addition to all Dynasty Mode features. And people could do it for decades. Aspects of Owner Mode have already permeated MLB: The Show’s most recent iteration, and improving franchise mode is a perennial priority for Sony San Diego.



If the hitting mini-game was released as-is for iOS and Android, it would fetch a pretty penny. As fun as it was watching the ball fly up ramps, smash into cars, and, of course, hit the coveted tractor, the mini-game actually did a remarkable job of actually teaching players how to hit. Sony San Diego flexed their experimental muscles when they included the Risk-like Conquest Mode and Battle Royale in MLB 16: The Show. Future iterations of The Show would benefit from a similar hitting mode replacing traditional training modes, especially given The Show’s propensity for quick, incentive-driven challenges.

How Does It Hold Up Today

Like last week’s WWF No Mercy, MVP 2005 has an incredible modding community that keeps the game fresh via the PC version. If you own a copy, download the latest update from MVPmods.com and locate your USB controller of choice. The fine folks at MVPMods.com have gone to tremendous lengths to preserve and modernize the experience.

Veterans will find it is easy to get re-acclimated, and newcomers will not get overwhelmed with complexities. Hitting a home run in MVP 2005 is surprisingly easy. Fans of the MLB: The Show series will need some extra practice to transition back to MVP 2005’s meter pitching.

Rosters were a perfect blend of aging 1990s heroes and early 2000s studs, which make present-day MVP 2005 fantasy drafts thrilling and loaded with nostalgia. This postseason, round up some pals, draft your childhood heroes in Owner Mode, select Randy Auschrat in the 12th round and lead your mishmash of MLB legends on a buttery smooth escapade to the Commissioner’s Trophy. Oh, and GRAB SOME PINE, MEAT!


Member Comments
# 21 bmf395 @ 10/14/16 05:14 PM
This game had actual contracts as well. Something next gen games cannot figure out for some reason.
 
# 22 Fiddy @ 10/14/16 06:06 PM
Being able to use custom rosters online against friends. The leagues i was in with this game were awesome!
 
# 23 santa7999 @ 10/14/16 09:33 PM
Funny story, when MVP 2004 came out I used to love the music, one song in particular "Take Me As I Am" by Seven Wiser. A few years after playing the game my buddy who is a drummer calls me up, "hey man, I got a proposition for you, do you want to play guitar in this band I just joined." I asked him, "what band?". "Seven Wiser" he said....at the time it didn't click because I hadn't played the game in a couple years. Then I was going through the songs learning them to prepare for my first practice/audition and there it was...."Take Me As I Am". I was like, "No Way!!!" I love this song. What are the odds of that. I ended up playing for them for a few years, even co wrote and released an album with them until we split in 2011. Sorry, I know its off topic but this totally reminded me of that! I miss the MVP series! Love it!
 
# 24 BrianFifaFan @ 10/14/16 11:29 PM
Greatest baseball game ever. Would play every game on AA and AAA, as well as Major League games for the Reds. And MVP Mods made the PC game an even better experience. Greatest baseball game, ever.....
 
# 25 BrianFifaFan @ 10/14/16 11:37 PM
Quote:
Originally Posted by boomhauertjs
I always thought the hitting was little too hard (too many soft groundout), but the PC mods fixed that. I was still playing it as recent as a year or two ago.

I remember when 2004 came out and they messed up the left handed hitters power. Everyone was tweaking the ini. files to try and get lefties to hit homeruns. I still played it about 500-600 games worth. 05. even more......
 
# 26 binga30 @ 10/16/16 12:49 AM
Why is it that the peak of Sports games was around 2003-2006, ie- before xbox 360 and ps3? Ncaa Football 05 and 06, Tiger Woods 05 and 06, NBA Live 05 and 06. With each new console it feels like sports games are slowly dying.
 
# 27 sheredia @ 10/16/16 05:47 AM
just imagine if EA still had baseball to this day? how good it could have been.....
 
# 28 drugsbunny @ 10/17/16 05:38 AM
I still play this game at least twice a week... I am on year 18 of my owner mode. I have it on PC and xbox original, I thought life was going to be even better as I loaded the gamecube emulator on to my Macbook and loaded mvp 05 .iso but it does not really play well. close but no cigar. This will always be the best baseball video game. I don't see todays standard of video games every taking these kinds of chances. The fact that you can take time after a play and throw the ball around so you can get the timing down and just have fun doing it has still yet to be challanged.
 
# 29 topotamolderps @ 10/17/16 05:43 PM
How do you get this baby working under windows 7 ? I get a message which says "this game requires a directx 9 videocard" or something like that.

Pretty sure my laptop card is directx11 and my desktop has directx12 (windows 10). Is there no way to run the game on newer systems?

I've been searching the official forums and the mvp mods forums and there are quite a few threads about the same issue , but no one has posted a working answer or at least I haven't found it.

One guy posted something about downgrading your directx version , but I googled how to do it and most people says it's impossible on windows 7
 

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