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Throwback Thursday: MVP 2005

In celebration of the captivating MLB postseason, this week’s Throwback Thursday focuses on a particular baseball game many consider not only as the best baseball game of all-time, but one of the greatest games ever made.

Background

Though unfathomable in today’s post-monopoly sports gaming world, there was once upon a time where as many as five(!) Major League Baseball video games were available for a given season. The 2005 season saw All-Star Baseball 2005, MLB 2K5, MLB 2005, MLB SlugFest: Loaded and MVP Baseball 2005. Some of them even came at bargain prices to hopefully sway hopeful customers. With so many options, how on earth could one possibly settle in on a season-long partner? The cutthroat competition drove annual innovation.

For those unfamiliar, the MVP series began with a 2003 version that rose from the ashes of EA’s Triple Play series. The 2004 iteration was met with overwhelming critical acclaim. After 2K signed a deal with the MLB that somewhat mirrored EA’s NFL/Madden exclusivity license, EA’s final entry in the MVP series with the MLB licenses in tow left the gaming world with something to talk about.

What Made It Great

MVP 2005’s gameplay is almost flawless and could be described as the perfect mix of sim and arcade. Controls were incredibly responsive. Animations were varied and rarely (if ever) looked awkward. Hitting experienced a new world of immersion and control with a new hitter’s eye system and the ability to influence your swing with the left joystick. Lead offs and stolen bases (“AND HE’S GOING!”) were easy to control and unpredictable.

Pitches moved and pitchers were different. Go ahead and try to hit Tim Wakefield’s knucklers after seven innings of Pedro Martinez. Inside Edge hot and cold zones created an additional layer of pitching strategy, fielding was fluid and diving catches were exhilarating. Throws could sacrifice accuracy for additional power. Players could have their manager argue any call and control the intensity of their argument. Players could also charge the mound after being hit with any pitch, a much-desired feature absent from the MLB: The Show series at MLB's request.

MVP 2005 rewarded everything you did with MVP Points, a precursor to MLB: The Show’s Stubs. A dearth of unlockable legendary stadiums, players and jerseys were at your disposal if you could afford them. Or, you could simply name a created player “KATIE ROY” and subsequently unlock everything in the game. Imagine how much that would cost in today’s inflation-adjusted DLC prices. Just don’t think about the hours of your youth spent trying to unlock Cy Young and the Montreal Expos jerseys.

Team allegiances aside, Duane Kuiper and Mike Krukow became nostalgic for many baseball fans as they logged hours and hours of seemingly endless summer nights with MVP 2005. Even when Krukow’s voice cracks at the end of “Big Boy.”

What Today's Games Could Learn From It

Considering the era, it is crazy that MVP Baseball 2005 included two different franchise modes. Dynasty Mode, the game’s traditional franchise mode, was robust as any of its digital competitors. It included optional team chemistry and rainouts on top of the plethora of managerial duties that customarily accompany the mode.

But it was Owner Mode that stole the show. Players could create their own ballparks (a hair more advanced than previous-gen Tony Hawk’s Pro Skater 2’s Create-a-Park), arbitrarily change food vendor prices and set up promotional days in addition to all Dynasty Mode features. And people could do it for decades. Aspects of Owner Mode have already permeated MLB: The Show’s most recent iteration, and improving franchise mode is a perennial priority for Sony San Diego.



If the hitting mini-game was released as-is for iOS and Android, it would fetch a pretty penny. As fun as it was watching the ball fly up ramps, smash into cars, and, of course, hit the coveted tractor, the mini-game actually did a remarkable job of actually teaching players how to hit. Sony San Diego flexed their experimental muscles when they included the Risk-like Conquest Mode and Battle Royale in MLB 16: The Show. Future iterations of The Show would benefit from a similar hitting mode replacing traditional training modes, especially given The Show’s propensity for quick, incentive-driven challenges.

How Does It Hold Up Today

Like last week’s WWF No Mercy, MVP 2005 has an incredible modding community that keeps the game fresh via the PC version. If you own a copy, download the latest update from MVPmods.com and locate your USB controller of choice. The fine folks at MVPMods.com have gone to tremendous lengths to preserve and modernize the experience.

Veterans will find it is easy to get re-acclimated, and newcomers will not get overwhelmed with complexities. Hitting a home run in MVP 2005 is surprisingly easy. Fans of the MLB: The Show series will need some extra practice to transition back to MVP 2005’s meter pitching.

Rosters were a perfect blend of aging 1990s heroes and early 2000s studs, which make present-day MVP 2005 fantasy drafts thrilling and loaded with nostalgia. This postseason, round up some pals, draft your childhood heroes in Owner Mode, select Randy Auschrat in the 12th round and lead your mishmash of MLB legends on a buttery smooth escapade to the Commissioner’s Trophy. Oh, and GRAB SOME PINE, MEAT!


Member Comments
# 1 Majingir @ 10/13/16 02:57 PM
Even all these years later, still consider it one of best games ever. Sure, by todays standards it's unfair at times to compare certain aspects since todays systems have so much more memory, and can do so much more things, but for MVP Baseball 2005, there's still so much from it that games today don't have.

The soundtrack alone I think is one of(if not the) best soundtracks ever on a sports game. And who can forget about the minigames. Batting practice while having to hit the ball towards a certain direction, avoiding obstacles, lining it up a ramp, over a car, bouncing off a trailer over the fence lol. A minigame mode that was so fun, at times I only even played MVP Baseball that day for the minigames.

All these "throwback thursday" articles is making me miss video games lol. I'm "retired" from console games for the most part, but always fun to look back on games like this and remember just how much I loved playing it. I spent so much time during summer vacation doing nothing but playing MVP Baseball 2005 lol. I was already a big baseball fan by then, but this game singlehandedly made my interest in baseball grow so much more.

As you can tell from my join date, this game is really the big reason why I even joined OS in the first place. Needing a good place for "CAPs",equipment edits, among other things, came here to find it. FFG shut down so this was all I had left to use.
 
# 2 DBMcGee3 @ 10/13/16 03:09 PM
Man, I'll never forget this game. I would spend hours just playing the mini games. The hitting was SO hard, but when you read a breaking pitch right and made perfect contact, it was the best feeling I've possibly ever had in a sports game.
 
# 3 mdecicco17 @ 10/13/16 04:48 PM
Still the best baseball game ever made. I have tried for years to get into The Show because I think their hearts are in the right place as far as including the fine details and nuances of the game, but the true issue lies in the gameplay.

I think you put it perfectly in that MVP was the perfect mix of "sim and arcade". Hitter's eye made the game incredibly fun, it always felt like you had control over where you wanted to hit the ball to, the defensive controls were fantastic and responsive, and the games were quick and exciting. Add in the fantastic commentary team, an amazing soundtrack, addicting mini-games, a points system that actually works, and an incredible Owner Mode, and you have yourself an all-time classic.

I still find it almost comical that EA hasn't brought a baseball game back yet. I honestly bought a PS4 this console generation just to have a baseball game again. You would think EA would recognize that there still is a market for baseball games, especially on Microsoft.

EA, bring baseball back. We know you love basketball, but come on. You already have the formula. Update the graphics, add in some new physics, and you have yourself a franchise again.
 
# 4 mb625 @ 10/13/16 05:41 PM
My takeaway from watching the video within the article: "Man... I forgot how big Sidney Ponson was."
 
# 5 jmik58 @ 10/13/16 05:56 PM
Still the best hitting controls in a baseball game. Left stick directs the hit, time it with the button press.
 
# 6 Retropyro @ 10/13/16 06:11 PM
The Golden Years of Sports Gaming - 98/99 through 07/08
 
# 7 Sportsforever @ 10/13/16 06:34 PM
I still have my MVP2005 PC game in the box/with instructions. The PC mods were awesome...I agree this along with High Heat were the two best games of that era (with a nod to ASB).
 
# 8 scottborasjr @ 10/13/16 07:47 PM
This was the baseball game that came out a few months before my first child was born. I played sooooooo much of that game. I was still working different schedules all the time and didn't matter what time of day, before work, after work, morning noon and night. I'd be playing this game.
 
# 9 Culture Rot @ 10/13/16 09:28 PM
Very overrated game. Completely rushed presentation, like playing fast forward baseball.
 
# 10 DeuceDouglas @ 10/13/16 09:30 PM
Still playing this MVP to this day. Absolutley amazing game. Hitting controls were great, pitching controls could have been better but were still solid. Absolute shame that exclusivity killed it because it could have became something truly special.
 
# 11 underdog13 @ 10/13/16 10:36 PM
Quote:
Originally Posted by Sportsforever
I still have my MVP2005 PC game in the box/with instructions. The PC mods were awesome...I agree this along with High Heat were the two best games of that era (with a nod to ASB).
That would sell for a pretty penny FYI
 
# 12 underdog13 @ 10/13/16 10:38 PM
Oh and that sound track is right up there with Madden 2004 and MVP 2003 imo.

https://www.youtube.com/watch?v=Ji4m9__Ukb8&index=1&list=PLrWQhLXDoSxlm4AeCwKS6RTAZAq_W0pl3
 
# 13 Sportsforever @ 10/13/16 10:39 PM
Quote:
Originally Posted by underdog13
That would sell for a pretty penny FYI
I've heard that...never looked into it, however, and don't know how much it would go for.
 
# 14 CujoMatty @ 10/13/16 11:08 PM
Made a few mods on MVP. Mods. Still play to this day and I have half the songs on spotify. Great game.
 
# 15 underdog13 @ 10/13/16 11:41 PM
Quote:
Originally Posted by Sportsforever
I've heard that...never looked into it, however, and don't know how much it would go for.
Everytime I've tried to buy the pc version it has always been selling for $100
 
# 16 boomhauertjs @ 10/14/16 07:31 AM
I always thought the hitting was little too hard (too many soft groundout), but the PC mods fixed that. I was still playing it as recent as a year or two ago.
 
# 17 Geolink @ 10/14/16 12:25 PM
Amazing article. Can't believe it's been so long since MVP 05. Still have my old PS2 copy and my PC copy which the disc cracked somewhere. I spent so many hours playing MVP 05 that this article brought back so many good memories. I wish EA would make a new one.
 
# 18 Shadymamba @ 10/14/16 02:08 PM
IMO - still the best Pre-Gen baseball game!!
 
# 19 Thrash13 @ 10/14/16 03:00 PM
I definitely logged MANY hours into this game, and until the most recent versions of The Show, probably more hours than any baseball game since. There was definitely a period of 8-10 years after MVP 05 that I didn't play much video game baseball.

As a fan of the college game, I really enjoyed MVP NCAA Baseball 06 and 07 as well and still play both of those to this day. I just really enjoyed that game engine, and while The Show is amazing these days, it's a real shame EA has never gotten back into the MLB side of things. Crazy really..
 
# 20 DrJones @ 10/14/16 04:42 PM
Quote:
Originally Posted by MMChrisS
In celebration of the captivating MLB postseason, this week’s Throwback Thursday focuses on a particular baseball game many consider not only as the best baseball game of all-time, but one of the greatest games ever made.

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