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NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

NBA 2K16 released its sixth title update last week on PlayStation 4 and Xbox One (PC users are still waiting to receive the patch), fixing some of the most popular gameplay exploits in the Pro-Am and MyPark modes.

Ninety-foot outlet passes finally fly off-target at an acceptable rate (though I'd like to see the error percentages increased even higher), paint campers can't reset their three-in-the-key count by stepping out of bounds, and the dance between dribblers and defenders has become more believable with the elimination of unnatural speed boosts. Certain hop steps (Stephen Curry) and hesitation moves (#3) still animate much faster than the highest-rated defenders in the game are able to react. But this is probably as balanced as NBA 2K16 can be without significantly reducing the speed of those lateral dribble moves, or adding some new defensive slide step animations that can keep pace.

The purpose of this article, though, isn't providing gameplay impressions (there's already a 400-post thread discussing that), it's figuring out why it has taken until May (seven months after the game's September 25 launch) for Visual Concepts to finally achieve reasonably balanced gameplay in their online MyPlayer modes.




One large contributor to these long stretches of unbalanced gameplay NBA 2K fans suffer through every season is the developers' insistence on using the same grind-intensive MyPlayer system in their online and offline game modes. Each year, it takes a few months before the general population of online MyPlayers becomes 99-rated, 60-badge superstars. After users have finally maximized their first MyPlayer's abilities, they are still limited to providing accurate feedback for only one player build, since several dozen hours of earning badges and unlocking attributes are required to make a firsthand comparison between, say, the outside skills of a five-foot point guard versus a six-foot point guard, or the inside capabilities of a six-foot center against a seven-foot center.

Because of this grind-heavy player-building model -- something that no other major eSport uses -- it's difficult for NBA 2K fans to provide quality gameplay feedback during the weeks when the developers are most capable of making changes (immediately after launch). The community cannot know right away whether something is fundamentally wrong with the gameplay, whether their individual character simply needs improving, or whether an on-court problem can be solved by switching to a different player build. Gameplay exploits also take longer to emerge because cheesers can't sit in their labs repeating experiments and fully dissecting the game until they have access to its full toolset.
 


Take for instance, the absurd passing boost that was being generated by the gold Breakstarter badge, which was allowing centers with a 60 pass accuracy rating to complete 90-foot outlet passes at a 90 percent success rate. Because it took so long for centers to unlock this badge, Breakstarter is something people didn't start abusing heavily until January. But once the community discovered this exploit, it plagued Pro-Am's gameplay for the four following months. That's far too long for an exploit of this magnitude to exist, especially when it's a key contributor to the success of teams that are competing in a $250,000 tournament. Having played against many of the teams at the top of the weekly leaderboards, I have no doubt 90 percent of the clubs who qualified for NBA 2K16's Road to the Finals tournament got their spot by abusing the gold Breakstarter badge. For Visual Concepts to finally patch this problem on the last qualifying weekend, even though it was killing Pro-Am's gameplay for several weeks before the tournament started, shows that the company's current method of discovering and addressing gameplay flaws (at least, the ones that aren't related to shooting percentages) isn't working very well.

Next season, Visual Concepts needs to decide whether it wants the online MyPlayer modes to only be a cash cow or only be a competitive playground, because the past two years of balancing failures have shown that these modes cannot successfully mix both elements. NBA 2K15 is still remembered for the seven-foot demigod glitch that never got fixed and permanently ruined its Parks and Rec Center. And regardless of last week's changes, NBA 2K16 will be remembered as a year where the game was dominated by five-foot speed boosters and seven-foot quarterbacks.

If NBA 2K17 wants its online MyPlayer modes to become a serious eSport, then the developers must eliminate all of this badge earning, attribute grinding, animation unlocking, boost buying, park-card purchasing nonsense. Everyone who picks up a controller should instantly have access to the same characters with the same ratings and the same movesets, just like they do in Street Fighter tournaments. If microtransactions and account leveling have to stick around, then their benefits must be limited to cosmetic items only, like the extra flags and wheels in Rocket League. People should get to equip only a few badges from carefully segregated categories, similar to how Call of Duty's perks work. And players should be forced to select one of several prebuilt characters, like in NHL 16's EA Sports Hockey League. This way, all of the different player builds can be easily tested by the community and easily tuned by the developers:
 

Quote:
Originally Posted by Pick Your Player Type

Point Guards

Wall –- Elite athlete, good defender, good passer, mediocre shooter

Curry –- Elite shooter, good passer, good dribbler, mediocre defender, mediocre athlete

Kyrie -- Elite dribbler, good shooter, good athlete, mediocre defender, mediocre passer

Rondo -- Elite passer, huge wingspan, good defender, mediocre shooter

Lowry –- All-around skillset but physically undersized

Wings

Korver –- Elite shooter, good size, mediocre defender, mediocre athlete

Tony Allen –- Elite defender, good athlete, good wingspan, mediocre offensive skills

"Old" Odom –- All-around skillset with good size and good wingspan but physically underweight and mediocre athlete

"Old" Wade –- Elite slasher, good mid-range shot, good defender, mediocre three-point shot, mediocre athlete

"Old" Kobe -- Elite mid-range shot, good post-up offense, good slasher, mediocre three-point shot, mediocre defender, mediocre athlete

"Young" Carter -- Elite athlete, good slasher, mediocre shooter, mediocre defender

Bigs

Dirk –- Elite shooter, good size, mediocre defender, mediocre rebounder, mediocre strength, poor athlete

Bosh -- All-around skillset with long wingspan but physically underweight and undersized

Bol –- Extremely tall, but also extremely frail, slow, and offensively unskilled

Jefferson – Elite post-up offense, good defender, good rebounder, good strength, mediocre athlete, physically undersized

DeAndre –- Elite athlete, good defender, good rebounder, good wingspan, good strength, physically undersized, no offensive skills

Duncan –- Elite offensive skills, good defender, good rebounding, poor three-point shot, poor athlete, mediocre strength
Quote:
Originally Posted by Choose Your Badges

Pick One: Dimer, Deadeye, Posterizer, Limitless Range, Shot Creator, Microwave, Unfazed, Perimeter Lockdown Defender, Post Lockdown Defender

Pick Two: Lob City Passer, Lob City Finisher, Fade Ace, Bank is Open, Tear Dropper, Flashy Passer

Pick Two (Point Guards & Wings only): Killer Crossover, Pet Size Up, Spin Kingpin, Stepback Freeze, In & Out, Hesitation Stunner, Behind the Back, Euro Step, Hop Step

Pick Two (Bigs only): Eraser, Bruiser, Offensive Crasher, Defensive Crasher, Brick Wall, Post Stepback, Post Hop, Post Spin, Up & Under, Drop Step, Post Hook

Pick One: Transition Finisher, One Man Fast Break, Break Starter, Relentless Finisher, Acrobat, Pick and Roll Maestro, Corner Specialist, Screen Outlet

Pick One: Closer, Swagger, Mind Games, Enforcer, Alpha Dog, Beta Dog, Spark Plug, Floor General, Defensive Anchor, Hardened, Volume Shooter, Road Dog, Cool and Collected, Prime Time, Wildcard

Pick One: Scrapper, Charge Card, Pick Dodger, Hustle Points, Interceptor, Pick Pocket, Chase Down Artist

 


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Member Comments
# 21 10 @ 05/14/16 11:11 AM
Quote:
Originally Posted by Caelumfang
No, it's not bad at all. To be honest, the people that disagree tend to have no wife, kids, and/or job. Otherwise they'd realize that some people simply want to play online with the precious hour or two that they can get during the day/week, and don't have time trying to grind all year for VC.


It would be different if it was at least fun. The options shouldn't be spend money or grind through a separate mode. My opinion is nobody should be able to pay or grind through mycareer if it's going to be used for an e-sport type competition. Every badge/upgrade should be attainable in park and pro am.

Players who are actually good at passing/rebounding (not those who put the game on rookie and average 40/20/20 every game) would have higher ratings in those areas. This would lead to more variety in the types of players people use.
 
# 22 Caelumfang @ 05/14/16 12:11 PM
Quote:
Originally Posted by 10
It would be different if it was at least fun. The options shouldn't be spend money or grind through a separate mode. My opinion is nobody should be able to pay or grind through mycareer if it's going to be used for an e-sport type competition. Every badge/upgrade should be attainable in park and pro am.

Players who are actually good at passing/rebounding (not those who put the game on rookie and average 40/20/20 every game) would have higher ratings in those areas. This would lead to more variety in the types of players people use.
So people who want to play online with a couple friends, but don't have anywhere near the amount of free time as some of these other people who literally LIVE the game should be otherwise doomed to have a crap-tier player for most of the year? Yeah, no. This isn't an MMO.
 
# 23 10 @ 05/14/16 12:54 PM
Quote:
Originally Posted by Caelumfang
So people who want to play online with a couple friends, but don't have anywhere near the amount of free time as some of these other people who literally LIVE the game should be otherwise doomed to have a crap-tier player for most of the year? Yeah, no. This isn't an MMO.


I mean you should be rewarded for playing more but you should also be rewarded for being better. There's probably a better balance but the way it is right now isn't the answer going forward.

If you want to play casually then yes your rating would reflect that. You should have to play the game a lot to be a 99. If you start out at say a 78 it's reasonable that if you're decent at the game and can average around 3/2/1 (depending on position it would be switched if you're a big) that after 250 games you'd be at least an 85. This would be a better way of separating the best players. You'd have to have a combination of actually being good at everything to be a 99 as well as put in more time.

If you don't want to play mycareer or spend money you're basically screwed trying to upgrade from park or other offline modes. It has to cost ~75-100k vc to get to an 88. How many games is that in park if you're getting 150-200 each game?
 
# 24 ruxpinke @ 05/14/16 07:25 PM
I don't mind being capped at 88 since I bought my way there. Would like the ability to earn badges as I play park and pro am though. Someone who doesn't have the time or want to play my career shouldn't be locked out of earning badges. I've invested 800 games in park this year with Zero badges to show for it


Sent from my iPhone using Tapatalk
 
# 25 ILLSmak @ 05/17/16 03:59 PM
Quote:
Originally Posted by Yesh2k
I really disagree; taking gameplay options away from me in mycareer to balance out park is a horrible idea.

Unless you want to give me team mates that play to their attribute ratings, and an opposition that is governed by the same game rules as I am, then instead of improving park, you're just watering down mycareer even further than it has been.

I think if the modes were separated, so you could have a create a park player instead of linking him to mc, then I'd be happy to see it, but you're robbing Peter to pay Paul if you want to balance out park by further weakening career mode. 82 games is a long season to play, if we have to be pigeon-holed like this system.

I wouldn't even bother with career if this system was in place, I'd just player lock myleague instead.
I pose the same question I have in many threads:

why do you think that your player should be the GOAT? Every my player is the best player in NBA history getting 1960s wilt stats, on whatever difficulty. You can stick it to anyone in the nba once you are about a 80, if you know how to play. Once you get over 90-95 you are only limited by how seriously you want to play. Then add badges on that...

You should have to play a great game when you face off against one of the superstars in the nba, it shouldn't be like o now time to embarrass another superstar. They come out in the beginning on the cutscenes like "I'm gonna get u Freq" and you're just thinking nah I'm gonna get an effortless 40-20-10 on you like I do on everyone else. And if I'm feeling like you talked too much trash, I'm gonna drop 60 just for luls.

-Smak
 
# 26 Caelumfang @ 05/17/16 05:14 PM
Quote:
Originally Posted by ILLSmak
I pose the same question I have in many threads:

why do you think that your player should be the GOAT? Every my player is the best player in NBA history getting 1960s wilt stats, on whatever difficulty. You can stick it to anyone in the nba once you are about a 80, if you know how to play. Once you get over 90-95 you are only limited by how seriously you want to play. Then add badges on that...

You should have to play a great game when you face off against one of the superstars in the nba, it shouldn't be like o now time to embarrass another superstar. They come out in the beginning on the cutscenes like "I'm gonna get u Freq" and you're just thinking nah I'm gonna get an effortless 40-20-10 on you like I do on everyone else. And if I'm feeling like you talked too much trash, I'm gonna drop 60 just for luls.

-Smak
And my question to you is: Who the hell do you think wants to buy a $60 game where your character can only become above average, or 'good' at best? That would be stupid. If they want to make superstars play like their real life counterparts, or make the game more difficult, fine. But just because you and a handful of others want to max out at 'above average' doesn't mean the majority does. Like I told someone else, if you want your player to be 'above average', then don't bother to raise your stats anymore once you hit a certain plateau. Simple.
 
# 27 Jrocc23 @ 05/17/16 07:06 PM
Honestly most of the changes was done lazy IMO. The way they went about taking out a whole animation to stop speed boosting and to combat break starter. A lot of passes I could even make go way out of bounds.


Sent from my iPhone using Tapatalk
 
# 28 Korrupted @ 05/19/16 03:54 PM
Quote:
Originally Posted by A6_Foul_Out
"I have no doubt 90 percent of the clubs who qualified for NBA 2K16's Road to the Finals tournament got their spot by abusing the gold Breakstarter badge"

No. 100% LMAO.

Ew. The article ends in a list?

I've played against quite a few of the teams who have qualified for RTTF on the xbox side and can vouch for them that they don't need Breakstarter to win Pro-Am games. Yeah the badge made it much easier to run up the score and put up the points needed in RTTF to qualify but some of those teams are just as good without it. It's sad that people complained about the badge but wouldn't make the necessary adjustments to counter it.


If 2k wants a more balanced E-Sports game next year then they need to create a playlist for it when the time come. Call of Duty is a prime example of that and all they would have to do is mimic their system. I don't see this years RTTF system being a problem though. I had a 88 Center still putting up 20/20 on several 99 overalls and I play guard about 90% of the time smh. Sometimes it just comes down to skill and not the persons actual MyPlayer. You guys wanting certain caps and rules etc. is getting ridiculous.
 
# 29 ILLSmak @ 05/21/16 04:01 AM
Quote:
Originally Posted by Caelumfang
And my question to you is: Who the hell do you think wants to buy a $60 game where your character can only become above average, or 'good' at best? That would be stupid. If they want to make superstars play like their real life counterparts, or make the game more difficult, fine. But just because you and a handful of others want to max out at 'above average' doesn't mean the majority does. Like I told someone else, if you want your player to be 'above average', then don't bother to raise your stats anymore once you hit a certain plateau. Simple.
Well, we're talking about once everything comes together online and teams are full of these GOAT players. We're also talking about the fact that there is a huge gap between 'above average'... and the type of myplayers we get. 7 foot dudes who can grab a board, take it coast to coast, crossing over, and dunk on a whole team haha. Repeatedly.

I like to be good, too, but when your player is something the NBA has never seen, doing all-time highlights every game... it's not immersive. Gimme an 85 rated guy and I could still get 40 20 10, but hopefully I'd have to actually play bball to do it.

If I'm digging 2k my player, I wanna feel like it's really me out there. I want to have to think before making a move, not just bounce my way to the basket or back down/fade away over someone every time I get the ball.

So, while I get a good laugh blocking dudes over and over with my 7'3 C, or getting offensive rebound after offensive rebound, or taking dudes into the post with my 6'7 SF and just housing them... it doesn't engage me as it would if I had to actually think.

I'll get my numbers, but it's the skill sets that bother me. Maybe I'm too old for games, but... it seems childish to wanna be a 99 overall, do it all dude and just clown your way to a championship every year.

-Smak
 
# 30 derlaid @ 05/22/16 12:04 AM
After playing the patch for a few days it's pretty obvious that while the rules around MyPark are a lot better nothing has been done to stop 6'7" PGs except by making your own 6'7" PGs.

Any suggestion that making a different to counter it is hindered by the fact that building new characters is a lot and tedious grind.

Although ultimately there's no way to really avoid having this kind of "build" meta, I decided to make a PF, without understanding that the game hates PFs in MyPark and that's on me. But being able to create multiplayer characters for MyPark that require no grinding would be a big step in the right direction.

edit: well let's be honest most people on PC aren't grinding out new characters, they're setting them
 

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