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NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Old 05-17-2016, 07:06 PM   #33
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NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

Honestly most of the changes was done lazy IMO. The way they went about taking out a whole animation to stop speed boosting and to combat break starter. A lot of passes I could even make go way out of bounds.


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Old 05-19-2016, 03:17 PM   #34
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by jarredmiles0320
Heres my gripe with pro-am/RTTF:

1.Un-realistic player sizes and rating caps
Ex. 1 The max height restrictions need to be reduced. Centers need to cap at 7'0". That alone eliminates a lot of the paint cheese. Also the rebound cap should vary based on height. 7 footers should not have 94 rebound rating. There should be a penalty for being taller just like the guards and small forwards.
Ex 2 Outside players should not be able to dunk unless they are 6'5" and above. And even then it should be in the low 60s.
Ex 3 The draw foul rating should be reduced for outside players. Inside players should have the highest. Free throw rating cap should be reduced for inside big men as well. (deandre Jordan effect). That will cut down of just forcing standing dunks all game. Makes bigs think twice about going to the free throw line.

Road to the finals should have been about winning games instead of about stats. A ranking points system should have been inputted. Playing against an evenly matched team in was basically a waste of a game.

Also it should have been mandatory 5v5. And if the other team lost more than 2 players they should be auto disqualified. Disqualification should resulted in a 1 event suspension as well to prevent people from quitting.
I just watched a dunk competition after the game last night filled with grocery baggers and warehouse workers and the TALLEST guy was 6'6 and u want everyone under 6'5 to suck at dunking? U want Centers to suck at rebounding? Makes zero sense.

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Old 05-19-2016, 03:54 PM   #35
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by A6_Foul_Out
"I have no doubt 90 percent of the clubs who qualified for NBA 2K16's Road to the Finals tournament got their spot by abusing the gold Breakstarter badge"

No. 100% LMAO.

Ew. The article ends in a list?

I've played against quite a few of the teams who have qualified for RTTF on the xbox side and can vouch for them that they don't need Breakstarter to win Pro-Am games. Yeah the badge made it much easier to run up the score and put up the points needed in RTTF to qualify but some of those teams are just as good without it. It's sad that people complained about the badge but wouldn't make the necessary adjustments to counter it.


If 2k wants a more balanced E-Sports game next year then they need to create a playlist for it when the time come. Call of Duty is a prime example of that and all they would have to do is mimic their system. I don't see this years RTTF system being a problem though. I had a 88 Center still putting up 20/20 on several 99 overalls and I play guard about 90% of the time smh. Sometimes it just comes down to skill and not the persons actual MyPlayer. You guys wanting certain caps and rules etc. is getting ridiculous.

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Old 05-20-2016, 12:24 PM   #36
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

You can say what you want about the "early/pre patch 6 cheese" but the highest qualifying scores were the last weekend.

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Old 05-20-2016, 08:25 PM   #37
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by downsouth
You can say what you want about the "early/pre patch 6 cheese" but the highest qualifying scores were the last weekend.

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yup. It's called cheating.

you do not score 1400 points in one game without blatant cheating, or the other team simply allowing them to score.
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Old 05-20-2016, 08:29 PM   #38
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

Guys, off-ball charges are not cheese. Look! The badge pops up when i do it

Spoiler


Edit: words

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Old 05-21-2016, 04:01 AM   #39
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

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Originally Posted by Caelumfang
And my question to you is: Who the hell do you think wants to buy a $60 game where your character can only become above average, or 'good' at best? That would be stupid. If they want to make superstars play like their real life counterparts, or make the game more difficult, fine. But just because you and a handful of others want to max out at 'above average' doesn't mean the majority does. Like I told someone else, if you want your player to be 'above average', then don't bother to raise your stats anymore once you hit a certain plateau. Simple.
Well, we're talking about once everything comes together online and teams are full of these GOAT players. We're also talking about the fact that there is a huge gap between 'above average'... and the type of myplayers we get. 7 foot dudes who can grab a board, take it coast to coast, crossing over, and dunk on a whole team haha. Repeatedly.

I like to be good, too, but when your player is something the NBA has never seen, doing all-time highlights every game... it's not immersive. Gimme an 85 rated guy and I could still get 40 20 10, but hopefully I'd have to actually play bball to do it.

If I'm digging 2k my player, I wanna feel like it's really me out there. I want to have to think before making a move, not just bounce my way to the basket or back down/fade away over someone every time I get the ball.

So, while I get a good laugh blocking dudes over and over with my 7'3 C, or getting offensive rebound after offensive rebound, or taking dudes into the post with my 6'7 SF and just housing them... it doesn't engage me as it would if I had to actually think.

I'll get my numbers, but it's the skill sets that bother me. Maybe I'm too old for games, but... it seems childish to wanna be a 99 overall, do it all dude and just clown your way to a championship every year.

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Old 05-22-2016, 12:04 AM   #40
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Re: NBA 2K16's Sixth Patch Finally Balances MyPark and Pro-Am

After playing the patch for a few days it's pretty obvious that while the rules around MyPark are a lot better nothing has been done to stop 6'7" PGs except by making your own 6'7" PGs.

Any suggestion that making a different to counter it is hindered by the fact that building new characters is a lot and tedious grind.

Although ultimately there's no way to really avoid having this kind of "build" meta, I decided to make a PF, without understanding that the game hates PFs in MyPark and that's on me. But being able to create multiplayer characters for MyPark that require no grinding would be a big step in the right direction.

edit: well let's be honest most people on PC aren't grinding out new characters, they're setting them

Last edited by derlaid; 05-22-2016 at 12:54 AM.
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