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Do You Care About Dangerous Hits in Madden?

The question of realism in sports games is always a tricky thing to discuss. Most of us want our sports games to be “realistic” depictions of what we watch on TV or experience in our day-to-day lives.

What that usually means is hoping Madden makes the passing game more diversified, or hoping you can botch your cap situation like a true Jerry Jones disciple. In many respects, what people are talking about wanting here at Operation Sports are “simulation” aspects that help keep a game dynamic and interesting. Repetition is the enemy.

But there’s another layer of “realism” in sports games, as well as another set of creative liberties that go along with it. I would classify this element of realism as visual realism. It’s one part graphics, but it’s also just one part physicality. Hockey games, football games, basketball games, even baseball games all have to deal with collisions and physics. What do these interactions look like? How do they make you feel? (Boxing games and MMA games are built around visual physicality, so I’m ignoring them here because combat sports are a whole other disucssion.)

So when it comes to Madden, something I see every season now is a frustration with a lack of “big hits” now in the game. The “feel” of using the Hit Stick is not as satisfying as it once was, and the act of “decleating” someone is not what it used to be. There is a longing for these massive, and yes, dangerous hits.

However, how acceptable is this desire to see dangerous hits, even if they have a “satisfying” feel? Knowing what we know about concussions and head injuries, is it awkward to want crippling hits in our football video games? Is it weird to see certain hits go unflagged even though they’re blatant head shots or late hits?

These are not simple questions to me, so let’s chat more after the jump.

(Side note: I know the timing is a bit weird here -- what with the NFL Draft coming up this week -- but Madden 17 coverage will begin in earnest soon after the draft, so it feels like one of the final times I can talk about this topic before everyone just wants to talk about the new hotness.)

The Role of Video Games

I want to say first and foremost that the NFL and its owners are the gatekeepers here as it relates to CTE and football. When you have a top NFL official saying football and CTE are connected, that’s a positive step towards admitting there’s a problem.

When Jerry Jones comes out and says there is no correlation between CTE and football a week after the original statement from the NFL, that’s a bad look. It’s an even worse look when another NFL owner, in this case Jim Irsay, comes out and makes an analogy where playing football is compared to taking an aspirin. Not only is it moronic and disingenuous to make such a comparison, it’s selfish and gross to put your personal brand above the well being of those you employ and supposedly care about.

NFL officials and owners still have a lot of work to do to show they truly care, and are trying to be genuine in their pursuit of admitting both the seriousness of head injuries and the magnitude of the problem at hand. Point being, it’s not on video games and the developers to “fix” football and the science behind bashing your head into stuff really hard every day.

But what video games may have some responsibility for is addressing the seriousness of these hits when they occur, as well as trying to avoid glorifying these moments. The “glorification” part is especially tricky when many, as I said, miss the days of the Hit Stick being a form of first-degree assault.

So About Madden...

As it relates to the seriousness of these hits, Madden is in a weird spot. It’s a game trying to be driven more and more by physics rather than canned animations, but what this leads to are hits like these:
 


I have a lot of problems with this hit:

-It’s a defenseless player
-The play is whistled dead
-It’s a helmet-to-helmet hit
-There is no flag on the play and nothing is said about the hit
-It’s also an unintended, but awkward coincidence that a “success” chime goes off for achieving a goal as the Cowboys player is torpedoed.

Nothing about that sequence is user-driven either. That is a CPU defender diving in late to take a shot at a receiver.

But do you care? Does this bother you at all? Should this bother you?

To put it another way, does it bother you that this is a dangerous hit, or does it more bother you that the tackling in this game resembles dudes just throwing their corpses at each other some of the time?

Here’s another example:
 


Does that look like good, safe, smart tackling to you? I have never played real football a day in my life, but that sure looks really dangerous and illegal. I’m not trying to sit here and say video games should teach kids proper tackling technique, but I also don’t know who is being better served by seeing stuff like the above in a video game.

And this isn’t about trying to say GTA turns kids into car-jacking, hooker-beating maniacs. What I’m simply saying is ignoring the issue, or making tackling look insanely unsafe is not a great look for the NFL, and it’s not realistic either.

The measured approach in my mind is embrace the danger of the sport and show off the outcomes. For example, whether it’s because the NFL doesn’t want concussions to exist anymore, or because the Madden developers simply took them out, I don’t think I’ve experienced a virtual concussion in Madden 16. I have not seen anyone go through a concussion protocol. Therefore, I have to make the assumption head injuries do not exist in this fantasy realm.

I don’t agree with that approach. Even if concussions are rare in the game rather than nonexistent, it would still be a phony way to address the problem. After all, saying nothing about concussions and pretending they’re not a big deal is a big part of the problem.

Regardless, from a logical and visual perspective, a lot of hits in Madden just look stupid. Most of the time, these are hits that are entirely driven by physics rather than canned “Hit Stick” animations. Some of the “best” hits in Madden are currently illegal in real life and look dumb.

I think the GIFs I have shown here are examples of what I would consider stupid looking, physics-based hits. In these cases, Madden makes the sport look bad, dangerous and unrealistic. Of course, the sport will always be dangerous, but at least show the danger in such a way that makes sense and is in line with the realism on the field.

There is still a place for “big hits” in Madden, just with caveats. If you want to show off a massive shoulder to chest hit where a player gets wrecked, go for it. After all, players do get hurt after being hit hard in Madden -- it just ends with a broken jaw rather than a concussion.

But the days of glossing over the results of these hits should be gone. The days of watching a defenseless player get launched into by a physics-based meat patty should be over. The days of defenders not even trying to protect themselves when diving should be behind us. And the virtual referees should do their jobs and step in when things go over the line.

As a sim-oriented community, it would be hypocritical to expect anything less.


Member Comments
# 1 4thQtrStre5S @ 04/25/16 01:44 PM
Football is a violent sport, lets stop trying to turn it into touch football.. Big hits happen, and we don't need flags to be thrown in madden; as it is, there are too many flags thrown in the NFL and college...Incidental contact (helmet to helmet) and hard hits will happen; let it go..

All these flags are merely a means to avoid more lawsuit, essentially, not losing money..Nothing more but money.

EDIT: and since no one even gets hurt in Madden, the question of taming down hits is moot, IMO...As for the above hit, that was a personal foul; should have gotten a flag. But on the other hand, the collisions and animations are not exact enough, IMO, to throw flags for hits..We could see a flag every play.
 
# 2 Dazraz @ 04/25/16 02:08 PM
In terms of the real world I'm sure there is a valid argument to reduce the number of 'Dangerous Hits'. As for the Madden series, I think there are many elements that fall well short of accurate simulation of the NFL that would require addressing before worrying what is deemed a legal or dangerous hit.
 
# 3 mrprice33 @ 04/25/16 02:09 PM
The cleanup tackles were wayyyyyy overdone in 16. I hope it's something they tone down in 17.
 
# 4 4thQtrStre5S @ 04/25/16 02:14 PM
I like the clean up hits; hope they remain in M17.
 
# 5 mrprice33 @ 04/25/16 02:21 PM
The internet, in a nutshell
 
# 6 SolidSquid @ 04/25/16 02:24 PM
Keep the clean up hits. Using the one in the video as an example, they wouldn't look as bad if the ball carrier was just stuck in the fetal position, they should be throwing a hand down and scrambling to try to stay up or conceding and making sure they just go down. As it stands they just sit idle and take a huge hit
 
# 7 OhMrHanky @ 04/25/16 02:26 PM
You know what's tough, here? Is that until madden 16, the tackling always looked so unrealistic, that whenever a tackling animation was triggered, the rest of the defense simply quit on the play. This was a MAJOR source of unrealistic 'simulation' for me personally, and truly took the realism out of the game. In the NFL, players play to the whistle (well, the good ones do , and u never know if a player is going to break a tackle or not. So, for me, the addition of the 'dive into' a player who is 'almost down' was a great addition. U see this in the NFL. Players diving in to finish off a ball carrier (and, perhaps hope to 'tire' that player just a little more with one extra hit). The hit in the gif is illegal, I would say, and comes at the expense of this being the first year madden has implemented a 'dive into almost tackled player' animation. So, if they choose to fine tune this to make it 'not so blatant' illegal hits, I would be fine with that. But, I absolutely think they should keep the 'play till the whistle, play/attempt to tackle ball carrier UNTIL he is truly down' mentality/animations.


Sent from my iPhone using Tapatalk
 
# 8 Hooe @ 04/25/16 02:29 PM
I think what could help this is if there were a greater sense of self-preservation for individual players embedded in the physics, they should try to shield themselves better when they get into big pileups and in 100% certain "I am getting tackled" situations.

If the players were more actively defending themselves we might see fewer unrealistically violent situations (relative to the real-life NFL, at least).
 
# 9 ChaseB @ 04/25/16 02:32 PM
Quote:
Originally Posted by mrprice33
The internet, in a nutshell
Did I do something hot take-y to you?
 
# 10 l8knight1 @ 04/25/16 02:38 PM
Bring back the big hits and realism. Something was removed in 16 that totally nerfs my pleasure of making a receiver across the middle pay for his actions. Bring back the helmets being nocked off. They come off in real life for Pete's sake.
 
# 11 4thQtrStre5S @ 04/25/16 02:45 PM
Quote:
Originally Posted by CM Hooe
I think what could help this is if there were a greater sense of self-preservation for individual players embedded in the physics, they should try to shield themselves better when they get into big pileups and in 100% certain "I am getting tackled" situations.

If the players were more actively defending themselves we might see fewer unrealistically violent situations (relevant to the real-life NFL, at least).
Exactly, players need to defend themselves from imminent hits; it gets annoying seeing RB's, for example, running in a straight upright posture, and taking a hit in the same standing position; players need to put shoulders and heads down; WR's, when they jump in the air to catch a pass, may want to make their mid section smaller by crunching a little to protect that open mid section, but only when there is a high probability of getting hit, so if a hit threat is not present they can stretch full out and maybe gain RAC.
 
# 12 mrprice33 @ 04/25/16 02:46 PM
Quote:
Originally Posted by ChaseB
Did I do something hot take-y to you?
No. I thought your piece was great. I was referring to me saying I want it toned down and the next poster saying they love them and want them to stay as-is.
 
# 13 4thQtrStre5S @ 04/25/16 02:51 PM
Quote:
Originally Posted by mrprice33
No. I thought your piece was great. I was referring to me saying I want it toned down and the next poster saying they love them and want them to stay as-is.
You have an opinion and I have one..It is not an internet issue; it is a human issue, and opinions are free to give.
 
# 14 bigd51 @ 04/25/16 03:01 PM
Dangerous hits? What dangerous hits?

These players are so soft when they go to tackle, even if they hit them in the head, it won't be any harder than a Harbaugh helmet tap...



I'm not trying to turn this into a bashing thread or trying to get off topic, but when you see weak tackling like this on a consistent basis when playing the game, you don't put much thought in dangerous hits. In a way, considering it's just a game, it's almost refreshing to see a dangerous hit every now and then.

Look, games are games. I run over pedestrians in GTA on the reg, but it doesn't mean I don't care about human lives outside of that or trying to emulate it. All human life, to me, is important but I try to keep my real-world ideals and morals out of my decision making when playing games. If I didn't, I wouldn't have fun gaming.
 
# 15 mrprice33 @ 04/25/16 03:22 PM
I think it takes away from the simulation to see players unrealistically launching themselves at guys that have been ruled down.

That's just me.
 
# 16 goillini03 @ 04/25/16 03:46 PM
Yes, I care. I want the game to be as sim as possible. If it is illegal, it should draw a flag. If Burfuct wants to lauch himself at a defenseless player in a real game, I want it in Madden.

There should be flags when it does happen, and there should be players have have tendencies to do these dumb things that cost your team in spots. These after the runner is down hits happen more often that most people think. Especially when the QB is out of the pocket.
 
# 17 SageInfinite @ 04/25/16 03:46 PM
Quote:
Originally Posted by mrprice33
I think it takes away from the simulation to see players unrealistically launching themselves at guys that have been ruled down.

That's just me.
Absolutely agree. I think the clean up hits were over done. Glad to see them added, but they need to be tuned more realistically.
 
# 18 4thQtrStre5S @ 04/25/16 04:15 PM
Quote:
Originally Posted by SageInfinite
Absolutely agree. I think the clean up hits were over done. Glad to see them added, but they need to be tuned more realistically.
How would you tone down clean up hits? I think going low is a great animation; why would a CB go high on Gronk or other big receiver like a Megatron?

I believe the clean up hits wouldn't look all that bad, if you think they look bad, if the reciever reacted more realistically to a hit, to begin with..
 
# 19 bigd51 @ 04/25/16 04:20 PM
Quote:
Originally Posted by SageInfinite
Absolutely agree. I think the clean up hits were over done. Glad to see them added, but they need to be tuned more realistically.
It really comes down to the poorly done player interactions and physics at this point.

Players glyde, flicker, and fly around the field all the time in muddled messes that more closely resembles a high res game of Electric Football being played by a bunch of Push Puppets. They'll need to get their physics engine under control before they can control illegal hits.

Besides, my immersion is broken on an every other play basis anyway, and these hits aren't even close to being a reason why.
 
# 20 SageInfinite @ 04/25/16 04:31 PM
Quote:
Originally Posted by 4thQtrStre5S
How would you tone down clean up hits? I think going low is a great animation; why would a CB go high on Gronk or other big receiver like a Megatron?

I believe the clean up hits wouldn't look all that bad, if you think they look bad, if the reciever reacted more realistically to a hit, to begin with..
By overdone I meant they were late and illegal at times. They added them for the sake of having them, but they weren't implemented realistically in alot of circumstances that I've noticed while playing.

The stuff where the players were still up and trying to get free, I agree, looked pretty good.
 

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