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NBA 2K16's Latest Shooting Update Has Made 3-Pointers Too Easy in Pro-Am

While most of its consumers were asleep, Visual Concepts quietly installed a server-side update on Saturday morning that changed the success rate of 3-pointers in NBA 2K16's 2K Pro-Am mode. These adjustments have allowed users to achieve a perfect "green" release from various spots along the 3-point line.

Earlier this month, Gameplay Director Mike Wang revealed that a "green" release in NBA 2K16 multiplies your shot's success rate by two. So if you take a jumper that's graded with a 40 percent probability of going in, and your timing is perfect, that chance of scoring increases to 80 percent.

Prior to Saturday, only close-range and mid-range shots were consistently capable of achieving a "green" release in Pro-Am, unless your player was "hot" and he had red rings of rhythm pulsing inside his white icon. Even then, one red ring (+5 to all shooting attributes) was usually only good enough to get a "green" release on a corner three, and two red rings (+10 to all shooting attributes) were barely enough to earn a "green" release on a wing or top of the key three. Before the update, I had hit only three or four "green" releases from the wing or top of the key in 100-plus Pro-Am games.

Now that "green" release 3-pointers can occur without heating up, and they can happen anywhere along the 3-point arc, there's already been a lot of talk in the Pro-Am community about whether or not outside shooting has become too easy. Based on the nine games I played during this weekend's Road to the Finals qualification tournament, I would say 3-pointers are definitely not as difficult to make as they should be:


In the game shown above, my team was able to make 19 of 26 shots from deep, tallying an insanely high 73 percent accuracy. Even if most of these shots were wide open looks, that's still a shockingly high percentage for an NBA team, especially when taking such a high volume of threes. The San Antonio Spurs and Golden State Warriors boast the best 3-point shooting lineups in the league, but they've only made 45 percent of their wide-open threes this season.


While my teammates were getting lots of "green" releases in that game, I managed to go six of eight from deep with the benefit of only one "green" release from the 3-point arc. That is because Visual Concepts has also increased the shot grade on open "yellow" threes, where your timing is considered good or great, but not perfect. Those "yellow" shots used to be graded as a B+ or an A-, but now they're showing up as an A or an A+. So even if your timing is off (like mine was in that 73 percent game), you can still sink most of your open threes in Pro-Am thanks to the more lenient grading system.

To me, the most unfortunate part of this update is that NBA 2K16 was producing some of the most realistic shooting percentages in the series' history prior to Saturday. Coming into the weekend, my team (whose mean 3-point rating is an 85) was averaging 42 percent from three over a span of 100 or so games. That's the same 3-point percentage as the league-leading Golden State Warriors, and only one percent lower than their second-best sharpshooter, Klay Thompson.

But if you read NBA 2K's Twitter mentions and Twitch chats, having realistic 3-point shooting percentages in the 40s has not been sitting well with many consumers. This is probably why Visual Concepts felt the need to make shooting more "fun" and "satisfying" instead of keeping it "sim."





Let us know what you think of this change. Maybe it doesn't feel like quite the disaster that "Green Release Patch Four" was in NBA 2K15, but it's certainly a rather large tweak.

 


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Member Comments
# 41 Jrocc23 @ 03/05/16 04:45 AM
They definitely changed the shooting. Messed the midrange up again smh.
 
# 42 Rockie_Fresh88 @ 03/05/16 10:31 AM
I know in the past that the trade for shooting a midrange shot isn't worth it
 
# 43 Kurupt_XxX @ 03/05/16 12:51 PM
Quote:
Originally Posted by Rockie_Fresh88
I know in the past that the trade for shooting a midrange shot isn't worth it
thankfully they changed it back. Happy with how it is now. No more contested threes going in. No more 7 foot centers shooting like steph
 
# 44 Luke Skywalker @ 03/05/16 12:54 PM
What did they put the 3PT slider on 70 or something? its easier to shoot a 3 than a Layup
 
# 45 EveretteWarren @ 03/05/16 12:55 PM
Quote:
Originally Posted by Kurupt_XxX
thankfully they changed it back. Happy with how it is now. No more contested threes going in. No more 7 foot centers shooting like steph
Centers shooting like Steph? Lmao, I haven't seen this at all
 
# 46 Caelumfang @ 03/05/16 02:32 PM
Quote:
Originally Posted by Jrocc23
They definitely changed the shooting. Messed the midrange up again smh.
And y'all didn't see that coming? That's the main reason I didn't want them to bother it again. It's why I kneel telling you all 'be very careful what you ask for, because 2k is going to overcompensate as usual.'
 
# 47 EveretteWarren @ 03/05/16 04:54 PM
Midrange is always messed up. Why can't they just raise that up? :| smh
 
# 48 Jrocc23 @ 03/05/16 05:17 PM
Quote:
Originally Posted by Caelumfang
And y'all didn't see that coming? That's the main reason I didn't want them to bother it again. It's why I kneel telling you all 'be very careful what you ask for, because 2k is going to overcompensate as usual.'

No. The 3 was my issue was all. I didn't think he'd lower 3 and hurt midrange like that.

He's really becoming annoying though. One day you get used to the shooting, the next day it's changed. I just wish he'd go back to the one before this update and the last one. This one is terrible. Barely can get a wide open midrange to go in.
 
# 49 Caelumfang @ 03/05/16 06:25 PM
Quote:
Originally Posted by Jrocc23
No. The 3 was my issue was all. I didn't think he'd lower 3 and hurt midrange like that.

He's really becoming annoying though. One day you get used to the shooting, the next day it's changed. I just wish he'd go back to the one before this update and the last one. This one is terrible. Barely can get a wide open midrange to go in.
I saw it coming a mile away because almost 90% of the people here were screaming "CHANGE IT BACK!!!" And so Mike did.

Besides, ever since the first major shooting 'fix', midrange has been screwed up and never recovered. Why? Again, because people here were screaming 'MIDRANGE CHEESE! MIDRANGE CHEESE!'

Like, seriously, every single method of scoring in this game has been called cheese, and it's sad. It's really at this point where the community as a whole is getting so toxic to the development of this series that, for the first time in my life, I'm almost willing to just give up on it and not look back.
 
# 50 Rockie_Fresh88 @ 03/05/16 07:15 PM
Quote:
Originally Posted by Caelumfang
I saw it coming a mile away because almost 90% of the people here were screaming "CHANGE IT BACK!!!" And so Mike did.

Besides, ever since the first major shooting 'fix', midrange has been screwed up and never recovered. Why? Again, because people here were screaming 'MIDRANGE CHEESE! MIDRANGE CHEESE!'

Like, seriously, every single method of scoring in this game has been called cheese, and it's sad. It's really at this point where the community as a whole is getting so toxic to the development of this series that, for the first time in my life, I'm almost willing to just give up on it and not look back.
Based on playing teamup leagues and pro am /park with this update I can definitely say it's the myplayers and caps/badges to blame . Before the update no one was taking jumpers in teamup because they wouldn't fall. Now it's balanced and fun.
 
# 51 jyoung @ 03/06/16 01:14 AM
Quote:
They definitely changed the shooting
I like the "rollback" that they did for threes from what I played today in Pro Am. Three point shot grades are back to being B+ and A- with no red rings of rhythm. Most of my team was shooting around 40% to 50% today with no rings of rhythm.

But you can still have games in the 60% to 70% range if you're able to get and maintain red rings of rhythm. With red rings I was able to get A and A+ shot grades.

The current shooting system makes it very important to manage your timeouts to stop runs on defense and keep feeding the hot hand on offense.
 
# 52 ILLSmak @ 03/06/16 08:05 PM
Wide open feet set... D playing stupid or D sitting on a zone 3s need to be more accurate than they were IMO, due to the game mechanics, in order to punish people for doing such things. However, having people who get those jumpers off the dribble or by getting free in one way or another, even on a great shot, should not be connecting at as high of a percentage as it is shown.

My idea from before was that you should be able to set your player and have them get 'better' ratings if they have been open, and of course have this be rhythm related so that you can also lose rhythm by just sitting open for too long. Create a window for when a good pass equals a good three, and make them high enough percentage that you can't play stupid defensive schemes.

Then, have the shooting be almost like it was before. There were way too many wide open misses which, sure it's 'realistic' but the way the game is balanced there is already too much 'unrealistic' stuff (like the fast break game) and that plays into leaving dudes wide open and taking the lay up off their miss. Teams come out broke, sure, but with the level of shooters these players are supposed to be, how they can just get so wet in so many ways off the dribble, I believe they should be all time wet when open with their feet set, but not otherwise.

The lack of consistency on shots is why everyone feels the need to roll with 90 rated 3 point shooters (along with the imbalanced speed curve, of course.)

Edit: Also, sorry to say but there was such thing as midrange cheese. haha. When a midrange hits like 80% of the time, it's cheesy. It might not be the player's fault, but it's not the community's fault for recognizing it (it doesn't make them toxic, it's just game imbalance.) Off the dribble mid range is one of the worst shots in bball, remember? Just cuz you have to release the button instead of just pressing it down (for a dunk) doesn't mean it's not easy.

-Smak
 
# 53 Rsnake21 @ 03/06/16 10:25 PM
Did they break it again or something? The last three days felt like it was before the jump shooting patch.
 
# 54 hanzsomehanz @ 03/06/16 10:56 PM
If Wang juices the jump shooting 3s one more time 😠

Sent from my SM-T330NU using Tapatalk
 
# 55 jyoung @ 03/07/16 10:00 PM
Quote:
Originally Posted by hanzsomehanz
If Wang juices the jump shooting 3s one more time ��
Open shots are getting a boost again in tonight's update. They usually go live around 3 AM EST.

https://twitter.com/Beluba/status/707020327599996928
 
# 56 Jrocc23 @ 03/07/16 10:55 PM
Smh. This guy man.
 
# 57 Caelumfang @ 03/08/16 12:50 AM
I'll just be here waiting to hear the whiners come out of the woodwork saying people are hitting wide open shots again. This should be funny.
 
# 58 Jrocc23 @ 03/08/16 01:37 AM
Quote:
Originally Posted by Caelumfang
I'll just be here waiting to hear the whiners come out of the woodwork saying people are hitting wide open shots again. This should be funny.

The last time was just ridiculous. Even Mike admitted people were making 3s like layups even though it was a slight exaggeration but it was bad.
 
# 59 hanzsomehanz @ 03/08/16 08:17 AM
Another update to coddle casuals.

I won 12 🔥 with a 6'1" Inside PG and 6'5" Inside SG - I was using my 6'6" Balanced SG (before the live update / update required patch hit the streets).

Not only were the two inside dudes hitting consecutive 3s in multiple games: they were hitting the middy reliably as well.

How people can claim shooting needs boosts: I don't even know. If Inside Gs are cashing out: this tells me shooting is already friendly!

But ok, let's run this lap again, Mike. There was still a group who cannot make a shot outside of it being green. Let's include them in the fun. I got you. And those who are already shooting lights out? Ya, let's turn those Inside and Balanced players who already shoot well: let's turn them into pure scorers who can green from 3 and dominate in the paint lol.

Now teams with bigs will be at an even more detriment in Park. It's back to bearing these teams off majority 3s fromm the gate. Get in a game of 2's and just sweep thru on 3s.

In Park, a slight increase in greens can literally be the difference that allows you to more consistently go 3/4 and 4/4 from 3. I m3an, what sample size are we working with here.. the game only goes to 21 lol but Ya up those numbers.

It's casual season. Spring is approaching and NBA regular season has under 20 games remaining. It's water in the bucket at this point.

Think I'm concerned for my match ups scoring on me? I'm disappointed because my balanced player and inside players basically will become spot up 3pt specialists again who have little need to take a middy or challenge the paint and if we do challenge the paint: we have a reliable kick back for a green 3: bang bang, easy peasy, goodnight sweetheart.

Sincerely,

Greenhouse 3s

Sent from my SM-T330NU using Tapatalk
 
# 60 Jax08 @ 03/09/16 05:22 AM
Shouldn't it be contextual when saying if a shooting % is "sim" or not? IF the Warriors were unguarded all game, of course their 3pt % would go up a lot. So you gotta consider that this is a video game, and a lot of the % of something matters on who's playing the defense.

Conversely to this article, do we really want to see WIDE open shots miss just to fit into some "sim" shooting % ? That takes the skill out of the user's hands. Shot success rate should be totally contextual to what's happening on the court. That's "sim". Sim is realistic outcomes to realistic actions. The NBA % are that way because NBA teams plays defense. Pro-am teams don't always play defense. Pro-am teams leave players WIIIDE open many times a game. And that's where Mike Wang should focus is on having "realistic situations" instead of some pre-determined "realistic outcome". Also quality of shot should trump timing of shot. We should be rewarded for wide open shots.

But yeah, this requires tweaking and trial and error more than any other gameplay mechanic. But at the end of the day, we want to be rewarded for good shots with a decent shooter and punished for bad shots more often than not. Get that right, and that's as sim as you can get because you are giving realistic results to realistic actions. That's where numbers and stats can lie or not tell the full story - we don't know how wide open those shots were. Gameplay video would be better to demonstrate if contested shots are going in too much or if bad shooters are making too many outside shots, etc.
 


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