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NBA 2K16's Latest Shooting Update Has Made 3-Pointers Too Easy in Pro-Am

While most of its consumers were asleep, Visual Concepts quietly installed a server-side update on Saturday morning that changed the success rate of 3-pointers in NBA 2K16's 2K Pro-Am mode. These adjustments have allowed users to achieve a perfect "green" release from various spots along the 3-point line.

Earlier this month, Gameplay Director Mike Wang revealed that a "green" release in NBA 2K16 multiplies your shot's success rate by two. So if you take a jumper that's graded with a 40 percent probability of going in, and your timing is perfect, that chance of scoring increases to 80 percent.

Prior to Saturday, only close-range and mid-range shots were consistently capable of achieving a "green" release in Pro-Am, unless your player was "hot" and he had red rings of rhythm pulsing inside his white icon. Even then, one red ring (+5 to all shooting attributes) was usually only good enough to get a "green" release on a corner three, and two red rings (+10 to all shooting attributes) were barely enough to earn a "green" release on a wing or top of the key three. Before the update, I had hit only three or four "green" releases from the wing or top of the key in 100-plus Pro-Am games.

Now that "green" release 3-pointers can occur without heating up, and they can happen anywhere along the 3-point arc, there's already been a lot of talk in the Pro-Am community about whether or not outside shooting has become too easy. Based on the nine games I played during this weekend's Road to the Finals qualification tournament, I would say 3-pointers are definitely not as difficult to make as they should be:


In the game shown above, my team was able to make 19 of 26 shots from deep, tallying an insanely high 73 percent accuracy. Even if most of these shots were wide open looks, that's still a shockingly high percentage for an NBA team, especially when taking such a high volume of threes. The San Antonio Spurs and Golden State Warriors boast the best 3-point shooting lineups in the league, but they've only made 45 percent of their wide-open threes this season.


While my teammates were getting lots of "green" releases in that game, I managed to go six of eight from deep with the benefit of only one "green" release from the 3-point arc. That is because Visual Concepts has also increased the shot grade on open "yellow" threes, where your timing is considered good or great, but not perfect. Those "yellow" shots used to be graded as a B+ or an A-, but now they're showing up as an A or an A+. So even if your timing is off (like mine was in that 73 percent game), you can still sink most of your open threes in Pro-Am thanks to the more lenient grading system.

To me, the most unfortunate part of this update is that NBA 2K16 was producing some of the most realistic shooting percentages in the series' history prior to Saturday. Coming into the weekend, my team (whose mean 3-point rating is an 85) was averaging 42 percent from three over a span of 100 or so games. That's the same 3-point percentage as the league-leading Golden State Warriors, and only one percent lower than their second-best sharpshooter, Klay Thompson.

But if you read NBA 2K's Twitter mentions and Twitch chats, having realistic 3-point shooting percentages in the 40s has not been sitting well with many consumers. This is probably why Visual Concepts felt the need to make shooting more "fun" and "satisfying" instead of keeping it "sim."





Let us know what you think of this change. Maybe it doesn't feel like quite the disaster that "Green Release Patch Four" was in NBA 2K15, but it's certainly a rather large tweak.

 


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Member Comments
# 21 jyoung @ 03/03/16 03:48 PM
Quote:
Originally Posted by riichiieriich
They tweaked the shooting again. It's no longer easy to get greens from 3-point range. It's much more rare but it can be done. Almost in between how it was a week ago and how it was over the weekend.
I haven't seen any developers saying that the shooting's changed any since Saturday morning.

All of the Pro Am games I've played since Saturday have felt the same. I've completed about 15 games since then and open threes are going in for my team at about a 75% rate.

You can still get a green release from anywhere around the three-point arc, as long as you're within two to three steps of the line, just like you could on Saturday.
 
# 22 JayBillups36 @ 03/03/16 03:51 PM
No I don't play park pro am only
 
# 23 hanzsomehanz @ 03/03/16 04:23 PM
JROCC, that's a balanced OF in your clips? Lol I was fooled. My balanced SG is also having games where he hits 3 consecutive 3s albeit I have his shooting boosted to 83 on 3s.

I have the meter off but the success rate has me shooting like I'm an Outside stud. I was definitely more gun shy with him prior to this tweak.

*I have yet to use an Outside Scorer during this new green light district period.

Sent from my SGH-I337M using Tapatalk
 
# 24 Jrocc23 @ 03/03/16 04:25 PM
Quote:
Originally Posted by hanzsomehanz
JROCC, that's a balanced OF in your clips? Lol I was fooled albeit my balanced SG us also having games where he hits

Sent from my SGH-I337M using Tapatalk

Yes he's a balanced PG that you see hitting back to back to back 3s. 81 3pt lol.

I've never really had issues before the update but now, since I am not worried about missing 3s if I get a decent shot off. I am expecting green now lol.
 
# 25 Jrocc23 @ 03/03/16 04:52 PM
Quote:
Originally Posted by A6_Foul_Out
welcome to the outlook for all top players in all of 15 and 16.



If it's not green, reset and get a green or dunk.

That's 2K fault. The shooting if you get a open look is the easiest it's ever been in any 2K that I can remember. So since this update, I expect straight green because that's what I've been seeing. Even when it's not green, I still expect it to be good. I am now at the point I am shocked if I miss even a decent look.

Once every starts catching on. All you'll see is people taking 3s. Most of the top/good players already know about this and it's all that's going on.
 
# 26 hanzsomehanz @ 03/03/16 05:24 PM
I wonder what the response to this tweak would be if the meter and grade mechanic didn't exist? I have meter and feedback off so it would be strange to hear me say open shots are going in that should not. I feel how smooth each open shot is and for the most part: I do agree with the consistency.

Is the meter too user friendly right now, like Rookie or Pro feel?


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# 27 TheDuggler @ 03/03/16 05:29 PM
Quote:
Originally Posted by hanzsomehanz
I wonder what the response to this tweak would be if the meter and grade mechanic didn't exist? I have meter and feedback off so it would be strange to hear me say open shots are going in that should not. I feel how smooth each open shot is and for the most part: I do agree with the consistency.

Is the meter too user friendly right now, like Rookie or Pro feel?


Sent from my SGH-I337M using Tapatalk
I think the problem is that the "perfect" release window is way too big on open shots. The whole idea of getting a perfect release seems to mean that you release at exactly the right moment, not within a generous window
 
# 28 jeebs9 @ 03/03/16 05:43 PM
Quote:
Originally Posted by hanzsomehanz
I wonder what the response to this tweak would be if the meter and grade mechanic didn't exist? I have meter and feedback off so it would be strange to hear me say open shots are going in that should not. I feel how smooth each open shot is and for the most part: I do agree with the consistency.

Is the meter too user friendly right now, like Rookie or Pro feel?


Sent from my SGH-I337M using Tapatalk
I'm on the same boat with you. I don't know what that meter is doing. But because I've notice it more green then normal.
 
# 29 hanzsomehanz @ 03/03/16 05:43 PM
Quote:
Originally Posted by TheDuggler
I think the problem is that the "perfect" release window is way too big on open shots. The whole idea of getting a perfect release seems to mean that you release at exactly the right moment, not within a generous window
That's the impression I'm getting: the window for perfect too wide and too generous.

I'm glad though that we don't get airballs on open looks because this is something that happens professionally and on rec ball.

I would appreciate if the meter was universally turned off for online Play and or turned off once you start playing on All Star difficulty. At some point: you need to learn your physical shot and not a gimmicky meter that translates early, later, or perfect.

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# 30 hanzsomehanz @ 03/03/16 06:00 PM
BTW, the meter as a teaching tool is expected to receive a visual change in 17. It's said to no longer have a white line in the middle but the line will now be at the end - the meter may also be vertical opposed to horizontal.

If this is true, we should logically start seeing more early releases as I don't see why you get late when there is no longer a middle point (only a start and end). This will be a better teaching tool (for release points) as I also don't see how late releases on open looks would ever be prevalent.

As it is now though, I just do not appreciate the meter tool because I feel it eliminates the actually quality of physical shooting form. It should be difficult to master difficult shots simply based on form alone - at the free throw line and during the live shot clock.

If the meter is here to stay indefinitely: at least have the meter simulate different pressure sensitivities based on the shooters rhythm and defensive presence as well as the type of shot the player is attempting.

There needs to be more genuine competitive strategy involved in timing the meter because right now under these current conditions: timing simply becomes way to convenient and it's a cheap escape from actually simulating your character's shooting form and release.



Sent from my SGH-I337M using Tapatalk
 
# 31 riichiieriich @ 03/03/16 06:19 PM
Quote:
Originally Posted by jyoung
I haven't seen any developers saying that the shooting's changed any since Saturday morning.

All of the Pro Am games I've played since Saturday have felt the same. I've completed about 15 games since then and open threes are going in for my team at about a 75% rate.

You can still get a green release from anywhere around the three-point arc, as long as you're within two to three steps of the line, just like you could on Saturday.
The developers don't have to come out and say anything. I know they tweaked the shooting from 3 point land again because I'm not getting multiple greens from 3 with ease and the people I play with have noticed the same thing. Yes, you can still get a green if you're wide open, but it's not a sure thing like it was over the weekend. Over the weekend it was ridiculous, I was making three's from anywhere inside half court in MyPark. Now it's been toned down some so I've had to drive to the basket more. You said you've played about 15 games since Saturday. That's not nearly as large as the sample size I have. I played 15 games of MyPark just this morning.
 
# 32 TheDuggler @ 03/03/16 06:20 PM
Quote:
Originally Posted by hanzsomehanz
BTW, the meter as a teaching tool is expected to receive a visual change in 17. It's said to no longer have a white line in the middle but the line will now be at the end - the meter may also be vertical opposed to horizontal.
Do you have any actual source for this?
 
# 33 Jrocc23 @ 03/03/16 06:27 PM
Quote:
Originally Posted by riichiieriich
The developers don't have to come out and say anything. I know they tweaked the shooting from 3 point land again because I'm not getting multiple greens from 3 with ease and the people I play with have noticed the same thing. Yes, you can still get a green if you're wide open, but it's not a sure thing like it was over the weekend. Over the weekend it was ridiculous, I was making three's from anywhere inside half court in MyPark. Now it's been toned down some so I've had to drive to the basket more. You said you've played about 15 games since Saturday. That's not nearly as large as the sample size I have. I played 15 games of MyPark just this morning.

I played yesterday and was hitting almost everything. A update was available when I got off around 4-5 am though. Also played today and was still draining 3s but didn't have a big enough sample size to tell for sure if that update lowered it a little but I can say it's still pretty easy.
 
# 34 Rockie_Fresh88 @ 03/03/16 07:03 PM
Teamup is even more of a blast now though .
 
# 35 EveretteWarren @ 03/03/16 07:16 PM
I'm not seeing green at all. My 3s aren't going in as much as it was yesterday and the days before also. In MyPark/Pro-AM/PNO
 
# 36 hanzsomehanz @ 03/03/16 07:23 PM
Quote:
Originally Posted by TheDuggler
Do you have any actual source for this?
It was mentioned in an article that wss shared within OS about a month ago maybe mor3. Mike Wang was interviewed regarding how to get the perfect release in NBA2K16.



Sent from my SGH-I337M using Tapatalk
 
# 37 jfsolo @ 03/03/16 07:49 PM
Quote:
Originally Posted by TheDuggler
Do you have any actual source for this?
This is probably the source.

http://www.complex.com/sports/2016/0...ct-2k16-jumper
 
# 38 Caelumfang @ 03/03/16 11:31 PM
The 'excellent release' should have kept the same percentage from 2k14, but people like CashNasty and others (from what I had seen) cried and whined so badly on streams and YouTube, that the mechanic was changed to the junk we have now.

The ONLY thing I didn't like about 2k14's shot mechanics was the absolute 'random' airballs that came out of nowhere at times. I mean, Diamond Jordan airballing an Excellent A+ from the elbow with nobody within 10 feet of him type of 'random.' Keeping the defense from 2k16 with 2k14 shot mechanics would've been just fine.
 
# 39 riichiieriich @ 03/04/16 02:06 PM
Holy crap they changed the shooting again! 3 times in a week? Come on 2k!
 
# 40 Kurupt_XxX @ 03/04/16 02:20 PM
Quote:
Originally Posted by riichiieriich
Holy crap they changed the shooting again! 3 times in a week? Come on 2k!
shooting is wayy to damn easy. Our outside center on our pro am team went 6-7 on threes.Ridiculous.
 


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