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FIFA 16 Demo Impressions
 
Kevin Groves: The first thing that comes to mind when playing FIFA 16 is how it seems like a much more polished version of FIFA 14. While FIFA 15 struggled to achieve a proper balance, especially in defending, FIFA 16 has restored my faith in the ability to defend as a unit. While tactical defending could use a "teammate pressure" button, your CPU teammates for the most part do a great job at cutting off angles, blocking passes/shots, and in general being a nuisance. If the CPU does manage to break through your ranks, your goalkeeper is much better equipped to come up with a huge save as EA Canada has added many new keeper animations. Keepers in general also do a much better job stopping shots at their near post (a major flaw in FIFA 15).

Defense wasn't the only aspect that saw an upgrade. Attacking AI has also been improved as AI players make intelligent runs, show in space, and provide an outlet when the opposing team starts closing down. On the ball, "No touch dribbling" is a feature that will take a little time to master, but in tinkering with it in the demo it feels like it will bring another dynamic to 1-vs-1 challenges. The new "ping driven passes" is a feature that has divided the community opinion so far. With its ability to move the action further up the pitch much faster, bypassing the importance of build-up play, this new feature could easily be abused online. Thankfully, it appears that EA has attempted to balance this with heavier first touches by the recipient, but the final verdict is still out and won't be determined until the masses head online after the game's release. Crosses during open play are also much more dynamic as you can whip them in with real pace and bend. Strangely enough, getting this type of bend is hard to duplicate on corner kicks and set pieces.

Under the hood, all of the same sliders I have to come to love/loathe appear to be in the game with a few added Team/Player Instructions also at our disposal. No doubt the OS Slider/Custom Team Tactic fanatics will start their tinkering early this year with the hopes of giving us a great offline sim come September 22.

Lastly, I have had nothing but positive and enjoyable moments when playing with the Women's teams. The action, flow and overall feel of the women just seems spot on. Much like real life, the star players stand out and the animations seem to correspond well to what we saw on TV earlier this summer. Hopefully EA will continue to expand upon the teams and modes included in the game. A tournament mode would be a welcome inclusion!

The demo is not without its flaws, but so far the positives far outweigh the negatives.
 
 
Chase Becotte: Feel is always a tough thing to talk about with a game, but I played FIFA 15 right before playing the FIFA 16 demo just to go right from the old to new, and the "feel" is really whats stands out. And the change in feel exists on a couple levels.

First, players have more weight. The bigger players are a little less mobile but more physical. The little guys can pull off some quick turning more easily -- I still think that overall quick turning on the ball is still a little too easy -- but feel weaker on the ball. And overall, the physicality feels more controlled yet weighted. Players are not flopping around in ridiculous ways when they collide with others, and there's more fighting for loose balls without feeling like it's a no-holds barred, no-calls needed affair out on the pitch.

The feel continues on with the overall way players move away from the ball. It seems like there are acceleration animations in the game now, so players hustling after boomed through balls really look like they're hustling to run them down.

Beyond the players themselves, the ball really feels like it's finally an object in this world. FIFA in the past has actually made great strides in making the ball feel like it's independent from any one player, but now the ball feels and acts more like it has weight; it acts like it has actual physical properties. This may have something to do with changes to shooting and heading the ball as well, but just the way the ball is reacting off heads and feet is so much different (in a good way) than in the past. For example, I had a beautiful cross at one point that my striker got to and headed into the ground. The ball connected with his head and bounced hard off the ground and then back up into the air before beating the keeper -- something I don't really remember ever seeing in FIFA 15.

Moving beyond the feel of the game, KG mentioned "tactical defending" and is spot on with the mention of a lack of "teammate pressure" button, which I will upgrade to "teammate take the friggin' ball so I don't have to control every player on defense" button. Switching to "legacy" defending helps this, and I assume "tactical" defending acts this way so it's not abused online as people swarm every player with the ball, but it seems like maybe it's time to go back to the drawing board and define a new user-controlled way to defend the pitch. That being said, defending has certainly been upgraded. Fullbacks and outside midfielders/wings still don't pinch in enough -- and the center defensive midfielder still comes too far up the pitch even when you change his tactic to "stay back on attack" in the menu -- but the back line holds together and works together. It also feels much better linking up the defense to the midfield as they seem more in sync with each other when moving back up the pitch.

Speaking of moving up the pitch, passing percentages still seem high when moving up the pitch. When you play the AI on higher difficulty levels, all the teams still seem to hover around 90 percent passing (whether it's the Sounders or Barcelona), but user vs. user games should be more in the muck as lanes are covered better, and I feel like I have more weapons at my disposal to stop attacking runs. The last point on passing is I'm slightly concerned about driven passes. I love the creativity they bring to the game now, but I feel like players of all types are a little too good at corralling these lasers. I don't have a problem with the longer-distance passes being handled, but the handling of driven "ping-pong" passes when players are closer together seems a bit out of whack.

I also echo what KG said about playing with the Women's teams; it's a blast. Whether it's a placebo effect or something else I'm not sure, but the USA vs. Germany games I've played have been my favorite in the demo. The game feels a little more open, and just does a good job of mimicking both the style of play and individual stars on these Women's teams. I try not to gush much in previews because the play sessions are limited, but it really has been a joy playing with the Women's teams.

All that being said, a big thing with FIFA this year and beyond is how do individual teams feel? It's fair to say FIFA has made progress making star players stand out as authentic individuals, but the same can't be said about individual teams. While we can only play eight-minute games in the demo, I have doubts that teams will feel really different from one another. Obviously there will be team tactics and such to tweak the way each team plays, but I feel like this is the next great gameplay undertaking the FIFA developers have to look into solving in the future.

FIFA 16 Videos
Member Comments
# 1 BryanAllen42 @ 09/11/15 01:26 PM
My biggest impression with the demo is all the work that seems to have been poured into making the gameplay as solid as possible. It's still not perfect and is not quite the "sim" level that PES manages to achieve, but I honestly am not sure that is what FIFA is aiming to be and it is nonetheless a marked improvement over FIFA 15. Presentation upgraded a bit, but nothing I would consider a grand slam in that aspect.

My biggest gripe is they seem to have ignored graphical upgrades all-together. The fans and players all look them same as last year and in 14. It's time for FIFA to LOOk next gen, as well as feel it.

Also, minor gripe/wish, but I would give anything for FIFA to introduce Broadcast Packages. Basically, for each major league, introduce a Broadcast Package that includes unique commentary, boradcast overlays, and maybe even a few added stadiums/player faces.

It wouldn't even bother me if EA included EPL with the game and then charged for Bundesliga, Serie A, Ligue One, La Liga, MLS, etc. I would easily pay 5-10 a piece for Ligue One and MLS packages and added stadiums. Maybe that's just me though, but Tyler and smith are beginning to be a bore for me.
 
# 2 SpritePuck @ 09/11/15 02:04 PM
To not be too repetitive as I have said this elsewhere this will be short.

Love the demo have over 100 matches in it and can not wait for the game. The women's side is right on and the best life like and fun representation of football a video game has ever had.

EA did us girls proud and just WOW thanks!
 
# 3 Sparkles @ 09/11/15 02:05 PM
Quote:
Originally Posted by BryanAllen42
My biggest impression with the demo is all the work that seems to have been poured into making the gameplay as solid as possible. It's still not perfect and is not quite the "sim" level that PES manages to achieve, but I honestly am not sure that is what FIFA is aiming to be and it is nonetheless a marked improvement over FIFA 15. Presentation upgraded a bit, but nothing I would consider a grand slam in that aspect.

My biggest gripe is they seem to have ignored graphical upgrades all-together. The fans and players all look them same as last year and in 14. It's time for FIFA to LOOk next gen, as well as feel it.

Also, minor gripe/wish, but I would give anything for FIFA to introduce Broadcast Packages. Basically, for each major league, introduce a Broadcast Package that includes unique commentary, boradcast overlays, and maybe even a few added stadiums/player faces.

It wouldn't even bother me if EA included EPL with the game and then charged for Bundesliga, Serie A, Ligue One, La Liga, MLS, etc. I would easily pay 5-10 a piece for Ligue One and MLS packages and added stadiums. Maybe that's just me though, but Tyler and smith are beginning to be a bore for me.
I kinda disagree with your statement about the graphical aspect. All of the player models and headscans look sooooooo much better than last year. I think the perfect example of that is looking at Messi from both versions. Every time i played the demo i was fooled by how much he looked real. Lighting and layer tones are greatly improved. Wish i could say the same about the graphic packages
 
# 4 ChaseB @ 09/11/15 02:13 PM
Quote:
Originally Posted by Sparkles
I kinda disagree with your statement about the graphical aspect. All of the player models and headscans look sooooooo much better than last year. I think the perfect example of that is looking at Messi from both versions. Every time i played the demo i was fooled by how much he looked real. Lighting and layer tones are greatly improved. Wish i could say the same about the graphic packages
Yeah I tend to agree more with this. The graphics and face scans have been improved up close for sure. It's that when you pull the camera out the game just looks kind of boring -- on some level there's not much you can do there because the camera needs to be pulled out.

NHL has sort of gotten over this hurdle by making the arenas seem more alive, and it seems like maybe that's what FIFA has to do. Just have lots of stuff going on in the crowd and make it feel more like you're playing in a very active arena as at least that makes things busier. A lot of these sports games (football, hockey, soccer) have to play from further away -- and in the case of hockey and football deal with equipment covering unique faces -- so next-gen can only happen in up-close shots a lot of the time, but there are still ways forward.
 
# 5 HenryClay1844 @ 09/11/15 02:49 PM
There is a lot of noise on the FIFA forums, and I have watched Twitch streams that seems to indicate this, that the final version is much faster and more arcade than the demo. This is terrible news for me and will keep me from getting FIFA this year if confirmed by the EA Access.
 
# 6 BryanAllen42 @ 09/11/15 04:00 PM
Quote:
Originally Posted by ChaseB
Yeah I tend to agree more with this. The graphics and face scans have been improved up close for sure. It's that when you pull the camera out the game just looks kind of boring -- on some level there's not much you can do there because the camera needs to be pulled out.

NHL has sort of gotten over this hurdle by making the arenas seem more alive, and it seems like maybe that's what FIFA has to do. Just have lots of stuff going on in the crowd and make it feel more like you're playing in a very active arena as at least that makes things busier. A lot of these sports games (football, hockey, soccer) have to play from further away -- and in the case of hockey and football deal with equipment covering unique faces -- so next-gen can only happen in up-close shots a lot of the time, but there are still ways forward.
I will agree it is more difficult and I think that's what I meant as far as graphically. The player faces are MUCH improved (though still severely lacking for some of the B listers. It seems EA goes for whole teams rather than cherry picking some well known but not household names) and the player models are..okay. But the crowd, the stadiums all look fairly outdated. If any crowd needs to be alive it is that of a Soccer game. I just look at Madden 16 and, even though this game has to be pulled back, it manages to have a graphical edge to it I was hoping to see FIFA have.
 
# 7 ChaseB @ 09/11/15 05:08 PM
Quote:
Originally Posted by BryanAllen42
I will agree it is more difficult and I think that's what I meant as far as graphically. The player faces are MUCH improved (though still severely lacking for some of the B listers. It seems EA goes for whole teams rather than cherry picking some well known but not household names) and the player models are..okay. But the crowd, the stadiums all look fairly outdated. If any crowd needs to be alive it is that of a Soccer game. I just look at Madden 16 and, even though this game has to be pulled back, it manages to have a graphical edge to it I was hoping to see FIFA have.
Yeah I agree for the most part. I don't think Madden is doing anything that interesting either though -- I just think their graphics overall are better (helmets, faces, jerseys etc. just look really nice even from afar). They have some cameramen and some stuff on the sidelines going on, but there's lots of unique stuff they could add in those areas. That being said, and NFL game is only going to be so interesting because it is sort of a sterile environment once you look beyond the sidelines -- at least on a visual level. Soccer has much more room to grow.
 
# 8 stevostl @ 09/11/15 05:18 PM
Quote:
Originally Posted by HenryClay1844
There is a lot of noise on the FIFA forums, and I have watched Twitch streams that seems to indicate this, that the final version is much faster and more arcade than the demo. This is terrible news for me and will keep me from getting FIFA this year if confirmed by the EA Access.
why would this keep you from buying the game? I notice people saying this about PES and FIFA retail code games... what's the big deal if you can drop the gamespeed and make it as slow as you were playing in the demo?

I expected this with FIFA. No way EA would released that default gamespeed in the demo as the default retail code. To many people would complain who play this online..

The only way I would be upset about this is if you wanted that as your default speed for online play in FIFA.. but if you only play these games offline this type of complaint is invalid as you can drop the game speed in both games easy and in FIFA especially you can pretty much edit everything in this regard.
 
# 9 DBMcGee3 @ 09/11/15 05:30 PM
Correct me if I'm wrong, but R1/RB calls for teammate pressure in tactical defending, no?
 
# 10 ChaseB @ 09/11/15 05:34 PM
Quote:
Originally Posted by DBMcGee3
Correct me if I'm wrong, but R1/RB calls for teammate pressure in tactical defending, no?
It calls for the double, but they sort of just hover most of the time.
 
# 11 stevostl @ 09/11/15 05:41 PM
Quote:
Originally Posted by DBMcGee3
Correct me if I'm wrong, but R1/RB calls for teammate pressure in tactical defending, no?

yes the default controls do with tactical defending but you can pretty much map that to what you want though. for example.. I'm using alt controls and map speed burst to R1.. pace control to R2 and Finesse shot to L2 and call for teammate pressure is also L2 for me. Using R1 to call a second player is bad for me and I can't play that way.

and if you turn legacy defending on you can easily map it to be just like PES to where u can call for second defender using square or circle as well except you can't use legacy defending online.
 
# 12 PPerfect_CJ @ 09/11/15 05:45 PM
Quote:
Originally Posted by stevostl
yes the default controls do with tactical defending but you can pretty much map that to what you want though. for example.. I'm using alt controls and map speed burst to R1.. pace control to R2 and Finesse shot to L2 and call for teammate pressure is also L2 for me. Using R1 to call a second player is bad for me and I can't play that way.

and if you turn legacy defending on you can easily map it to be just like PES to where u can call for second defender using square or circle as well except you can't use legacy defending online.
On the subject of controls, the L1 (I think) was used to stop the ball and face the goal in 15, but doesn't seem to work the same in 16. Has the button been changed or has the EFFECT changed?
 
# 13 hedache @ 09/11/15 05:59 PM
Quote:
Originally Posted by PPerfect_CJ
On the subject of controls, the L1 (I think) was used to stop the ball and face the goal in 15, but doesn't seem to work the same in 16. Has the button been changed or has the EFFECT changed?
That's something I noticed immediately. And I also noticed how much I've been using it in FIFA15 because I keep trying to do it. Obviously L1 is now off the ball controls. And I haven't really found any trigger combinations to step on the ball and make a quick turn yet.

In other news, I do agree that we may see the classic change in release version. This wouldn't be the first time to have an impressive demo and then a patch would alter the release version to make it more arcade. And yes, you can modify sliders to tune it but not for online games, which is something I like a lot.

But I really like the new physics, and I agree about the Womens game being fun. I think more than 90% of my games have been USA vs GER. And I have yet to win in regulation.
 
# 14 gabs485 @ 09/11/15 06:14 PM
The slow down actually hurts the game because now it's even harder for players to differentiate themselves.

Every player feels the same and every team plays the same. CPU rarely uses skills moves or uses creative ways to attack.

I can't seem to understand no touch dribbling and the fact that they mo capped Messi and he moves nothing like himself is embarrassing. In PES Neymar moves and shoots like he does in RL.

With that being said, I think the greatest addition to the game was improved defense. Interceptions are great, passing is rewarding as you can not longer just pass it forwArd

I've seen AI playing the ball back which is good but for some weird reason they refuse to pass it back to the keeper. In many instances I had the CBs surrounded but they either clear the ball away or lost possession rather than passing to the keep. It's not a big problem but it's annoying that you know they'll never pass it to the keeper.




Sent from my iPhone using Tapatalk
 
# 15 lnin0 @ 09/11/15 06:19 PM
Quote:
Originally Posted by stevostl
why would this keep you from buying the game? I notice people saying this about PES and FIFA retail code games... what's the big deal if you can drop the gamespeed and make it as slow as you were playing in the demo?

I expected this with FIFA. No way EA would released that default gamespeed in the demo as the default retail code. To many people would complain who play this online..

The only way I would be upset about this is if you wanted that as your default speed for online play in FIFA.. but if you only play these games offline this type of complaint is invalid as you can drop the game speed in both games easy and in FIFA especially you can pretty much edit everything in this regard.
This isn't the first time EA has demo'ed the game at a speed slower than the retail. I hate the typical ping-pong, run and gun game that you get in FIFA with guys running sub 7 second 100m while dribbling. I WANT to play online and am not an AI/season player so it does prevent me from buying the game because I know what the online games will devolve into at this speed and with the typical passing accuracy. Is it wrong that someone should want to play a more realistically passed soccer game online where players actually have to develop plays instead of just sprinting up the sides?

How does your argument not work the other way. Let people play a more realistically paced game and if THEY don't like it let them crank up the speed to 80's coke-head levels.
 
# 16 stevostl @ 09/11/15 06:31 PM
well for you that would that suck... and I understand it as I want to play online as well like that but I'm use to EA and FIFA over the years online and I don't expect anything less.. it's the same with PES as their online is not even that good to begin with because the servers and game modes are not there... look I have no idea if the game is faster pace than the demo. I'm hoping not but least if it is we can at least adjust the settings for offline play but not online. any ways I agree with you as it still sux... hopefully they don't touch the gameplay to much from the demo.

I'm just saying I think we are in the minority though.. the majority of people who buy FIFA and play their games online seem to favor the faster pace.
 
# 17 SpritePuck @ 09/11/15 08:38 PM
You can chat or call EA. They claim to not be going to make the relaese pace faster or more arcade like. The rep I spoke to said they are aware some want it to be more fluid (arcade like) but the game will be released much like the demo with only some graphics enhancements.

Maybe the customer support people are wrong or do not know but they seemed to answer fast and fielded my question like they had recieved it. They apologised both on the phone and in chat if I was seeking it to be more fast paced like 15 but that was not in the plans. This tells me two things, one they have recieved a lot of people wanting it arcade like and two they are sticking with what they improved regardless.

My opnion is instead of bashing EA stating they will ruin the game, we all need to be putting it out there how much we like the new pace and player controls. They went more authentic and the arcade fans are complaining while the sim fans are acting like EA said they were going to make it more arcade.

Also, the game demo is getting huge love for the most part. In my opinion just like the two EA reps I spoke with said they are not going to mess with the gameplay that most are saying is improved. Of course anything could happen but I for one think the "EA is going to just speed it up for the release" is just hype and possibly a ploy to get people interested in PES.

I will get both PES and FIFA but do not see any reason to jump on the EA is going to speed up the play bandwagon. If they do they do, but they are saying they won't.
 
# 18 mfp @ 09/11/15 09:57 PM
Great impressions. I especially agree with pretty much everything Chase wrote. I'm enjoying the demo for the most part, especially the women's game for some reason (maybe it's all the extra space on the pitch? I dunno).

My biggest complaint with the demo gameplay is that the defensive system (tactical defending) sucks and it's WAY too difficult to apply pressure to the CPU on higher difficulty settings.

Beyond that, I really - really - am not a fan of the player models. I agree that more attention to graphics - color, lighting, kit detail especially - would be welcome next year.

Individuality is better than past FIFAs but I agree it's still a weakness for the franchise. Same with tactics.

Beyond gameplay, I just wish CM had some real depth to it.
 
# 19 PAPERNUT @ 09/12/15 01:38 AM
Quote:
Originally Posted by SpritePuck

My opnion is instead of bashing EA stating they will ruin the game, we all need to be putting it out there how much we like the new pace and player controls. They went more authentic and the arcade fans are complaining while the sim fans are acting like EA said they were going to make it more arcade.
Agree 100%. First thing I did was tweet the main EA FIFA handle and all the devs I follow to let them know how much I appreciated the more sim route they took with the demo. I think they will respond much better to kindness than the constant bashing. Not saying to hold back any negative feedback if warranted, but let's wait till the retail version is released before we have this witch hunt.
 
# 20 TX117 @ 09/12/15 02:23 AM
The lackluster shooting is a deal breaker for me honestly. I can deal with everything else but the shooting needs to be different in the final game for me to get it.
 

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