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FIFA 16 Demo Impressions
 
Kevin Groves: The first thing that comes to mind when playing FIFA 16 is how it seems like a much more polished version of FIFA 14. While FIFA 15 struggled to achieve a proper balance, especially in defending, FIFA 16 has restored my faith in the ability to defend as a unit. While tactical defending could use a "teammate pressure" button, your CPU teammates for the most part do a great job at cutting off angles, blocking passes/shots, and in general being a nuisance. If the CPU does manage to break through your ranks, your goalkeeper is much better equipped to come up with a huge save as EA Canada has added many new keeper animations. Keepers in general also do a much better job stopping shots at their near post (a major flaw in FIFA 15).

Defense wasn't the only aspect that saw an upgrade. Attacking AI has also been improved as AI players make intelligent runs, show in space, and provide an outlet when the opposing team starts closing down. On the ball, "No touch dribbling" is a feature that will take a little time to master, but in tinkering with it in the demo it feels like it will bring another dynamic to 1-vs-1 challenges. The new "ping driven passes" is a feature that has divided the community opinion so far. With its ability to move the action further up the pitch much faster, bypassing the importance of build-up play, this new feature could easily be abused online. Thankfully, it appears that EA has attempted to balance this with heavier first touches by the recipient, but the final verdict is still out and won't be determined until the masses head online after the game's release. Crosses during open play are also much more dynamic as you can whip them in with real pace and bend. Strangely enough, getting this type of bend is hard to duplicate on corner kicks and set pieces.

Under the hood, all of the same sliders I have to come to love/loathe appear to be in the game with a few added Team/Player Instructions also at our disposal. No doubt the OS Slider/Custom Team Tactic fanatics will start their tinkering early this year with the hopes of giving us a great offline sim come September 22.

Lastly, I have had nothing but positive and enjoyable moments when playing with the Women's teams. The action, flow and overall feel of the women just seems spot on. Much like real life, the star players stand out and the animations seem to correspond well to what we saw on TV earlier this summer. Hopefully EA will continue to expand upon the teams and modes included in the game. A tournament mode would be a welcome inclusion!

The demo is not without its flaws, but so far the positives far outweigh the negatives.
 
 
Chase Becotte: Feel is always a tough thing to talk about with a game, but I played FIFA 15 right before playing the FIFA 16 demo just to go right from the old to new, and the "feel" is really whats stands out. And the change in feel exists on a couple levels.

First, players have more weight. The bigger players are a little less mobile but more physical. The little guys can pull off some quick turning more easily -- I still think that overall quick turning on the ball is still a little too easy -- but feel weaker on the ball. And overall, the physicality feels more controlled yet weighted. Players are not flopping around in ridiculous ways when they collide with others, and there's more fighting for loose balls without feeling like it's a no-holds barred, no-calls needed affair out on the pitch.

The feel continues on with the overall way players move away from the ball. It seems like there are acceleration animations in the game now, so players hustling after boomed through balls really look like they're hustling to run them down.

Beyond the players themselves, the ball really feels like it's finally an object in this world. FIFA in the past has actually made great strides in making the ball feel like it's independent from any one player, but now the ball feels and acts more like it has weight; it acts like it has actual physical properties. This may have something to do with changes to shooting and heading the ball as well, but just the way the ball is reacting off heads and feet is so much different (in a good way) than in the past. For example, I had a beautiful cross at one point that my striker got to and headed into the ground. The ball connected with his head and bounced hard off the ground and then back up into the air before beating the keeper -- something I don't really remember ever seeing in FIFA 15.

Moving beyond the feel of the game, KG mentioned "tactical defending" and is spot on with the mention of a lack of "teammate pressure" button, which I will upgrade to "teammate take the friggin' ball so I don't have to control every player on defense" button. Switching to "legacy" defending helps this, and I assume "tactical" defending acts this way so it's not abused online as people swarm every player with the ball, but it seems like maybe it's time to go back to the drawing board and define a new user-controlled way to defend the pitch. That being said, defending has certainly been upgraded. Fullbacks and outside midfielders/wings still don't pinch in enough -- and the center defensive midfielder still comes too far up the pitch even when you change his tactic to "stay back on attack" in the menu -- but the back line holds together and works together. It also feels much better linking up the defense to the midfield as they seem more in sync with each other when moving back up the pitch.

Speaking of moving up the pitch, passing percentages still seem high when moving up the pitch. When you play the AI on higher difficulty levels, all the teams still seem to hover around 90 percent passing (whether it's the Sounders or Barcelona), but user vs. user games should be more in the muck as lanes are covered better, and I feel like I have more weapons at my disposal to stop attacking runs. The last point on passing is I'm slightly concerned about driven passes. I love the creativity they bring to the game now, but I feel like players of all types are a little too good at corralling these lasers. I don't have a problem with the longer-distance passes being handled, but the handling of driven "ping-pong" passes when players are closer together seems a bit out of whack.

I also echo what KG said about playing with the Women's teams; it's a blast. Whether it's a placebo effect or something else I'm not sure, but the USA vs. Germany games I've played have been my favorite in the demo. The game feels a little more open, and just does a good job of mimicking both the style of play and individual stars on these Women's teams. I try not to gush much in previews because the play sessions are limited, but it really has been a joy playing with the Women's teams.

All that being said, a big thing with FIFA this year and beyond is how do individual teams feel? It's fair to say FIFA has made progress making star players stand out as authentic individuals, but the same can't be said about individual teams. While we can only play eight-minute games in the demo, I have doubts that teams will feel really different from one another. Obviously there will be team tactics and such to tweak the way each team plays, but I feel like this is the next great gameplay undertaking the FIFA developers have to look into solving in the future.

FIFA 16 Videos
Member Comments
# 41 Resurrection403 @ 09/13/15 05:51 PM
ya spoke to soon. world class is just insanely too hard right now compared to pro. tiki taka nonsense.
 
# 42 dmendenhall_9 @ 09/13/15 06:07 PM
Quote:
Originally Posted by Resurrection403
ya spoke to soon. world class is just insanely too hard right now compared to pro. tiki taka nonsense.
Like I said, definitely not a day one purchase. Game is going to take some slider work but should be able to get it to a good place eventually. Passing is a definite issue. Also my big issue is the lack of players making runs on offense. Watch Tottenham goal from today, I don't think that could be done in FIFA right now but I love that kind of stuff. Anyway not trying to be totally negative, the ball physics and shooting and little presentation touches are amazing!

 
# 43 SpritePuck @ 09/13/15 07:22 PM
Just a thought (mostly because my teammates make a lot of forward runs). In player instructions you have in most positions two rows of instructions. You need to tell your lads or lasses to get forward, into the box, make runs and the like. I was messed up at first because there are way more options of instructions this year. So, for example if you tell a wing player to make runs past the defense but do not tell him or her to get into the box on crosses they behave funny. You basically have given them almost conflicting instructions.

I am shocked at how much tactics and instructions change things on the pitch this year. In the past it never made this kind of difference. But it really impacts things now. Once the game is here and I do not have to set it each match, I imagine this will be a game changer for me and make the game the most enjoyable yet.
 
# 44 Matt10 @ 09/13/15 07:22 PM
Bout to stream some demo with the sliders from here:

http://www.operationsports.com/forum...postcount=3644

 
# 45 RoyceDa59 @ 09/13/15 09:19 PM
Quote:
Originally Posted by dmendenhall_9
Like I said, definitely not a day one purchase. Game is going to take some slider work but should be able to get it to a good place eventually. Passing is a definite issue. Also my big issue is the lack of players making runs on offense. Watch Tottenham goal from today, I don't think that could be done in FIFA right now but I love that kind of stuff. Anyway not trying to be totally negative, the ball physics and shooting and little presentation touches are amazing!

I get what you are saying but I don't think that goal is the best example as Tottenham are pretty much in All Out attack there pushing for a goal in the 80th minute; in FIFA the CPU will attempt to do something similar as well. But I have been trying to test it specifically with Man City to have Yaya make runs in the box and it does work when setting him to Get Forward, even when he is set as a DMF. The issue is trying to get them to make runs by the defence more often, I am seeing them but not as much as I would like even with instructions set. But at this point we just have to wait 9 days to release and we can really test everything properly.
 
# 46 dmendenhall_9 @ 09/13/15 09:57 PM
Quote:
Originally Posted by RoyceDa59
I get what you are saying but I don't think that goal is the best example as Tottenham are pretty much in All Out attack there pushing for a goal in the 80th minute; in FIFA the CPU will attempt to do something similar as well. But I have been trying to test it specifically with Man City to have Yaya make runs in the box and it does work when setting him to Get Forward, even when he is set as a DMF. The issue is trying to get them to make runs by the defence more often, I am seeing them but not as much as I would like even with instructions set. But at this point we just have to wait 9 days to release and we can really test everything properly.
Yeah that might help, but I have never got that kind of crisp passing out of fifa. I might just suck though, haha.

p.s. I know they wanted the goal but that was just beautiful passing not necessarily all out attack. Looks like they had 3 guys in the final 3rd, maybe 4.
 
# 47 NightRaven3 @ 09/14/15 03:00 AM
The big question is about the handballs, are they actually going to keep them in the game this year or are we going to have to deal with the whole lobbed through ball being knocked down by the defenders arm again.
 
# 48 cutelucy @ 09/14/15 03:27 AM
I agree with you. it should be different.
 
# 49 nikolapfc89 @ 09/14/15 07:30 AM
Great game. Really enjoyable. Look really same as 15, but in good way. Fixed all bad things. Playing on xbox one.
Game is slower even on normal (what i really like cause its more realistic). Played just first game (when entering game) against CPU, and i must say that Ai is not bad. All other games played player vs player.
Gameplay is really good, and what me and my brother like you must be patient and making chances. Defense is nice, also i didnt play more than 15 games, but seems that finally there is midfield. Game is realistic, we played Gladbach vs Dortmund, had chances, midfield clashes, and whole game 0-0 till 86' when he made mistake on left wing, my player run into center and score with longshot, which look very realistic same as watching tight game. Ball physic is fantastic for now same as pass and crossing. Shooting is random, scored many random goals (not too many same goals). Goalkeepers had some really woried mistakes, but overall they are good also. Didnt notice too many 90' goals. In about 15 matches 1 goal. For me that is great.
Graphics looks fantastic. Last year day was great, and now with that, night is really FANTASTIC, and finally looks like night. Lighting is superb, there are some player model improvements, but still that is really bad thing in game. Goalnet is little different and look much better that 15, and i thinh even phyisc is improved a little.
Really cant wait for full, hope that they wont touch too much in full game.


Bundesliga logo and music/sound give really great atmosphere, very very like watching bundesliga on eurosport
I just cant imagine how it could like with all bundesliga stadiums.
 
# 50 SpritePuck @ 09/14/15 10:53 AM
Quote:
Originally Posted by dmendenhall_9
Yeah that might help, but I have never got that kind of crisp passing out of fifa. I might just suck though, haha.

p.s. I know they wanted the goal but that was just beautiful passing not necessarily all out attack. Looks like they had 3 guys in the final 3rd, maybe 4.
I do not think you suck. It seems one really has to find the right tactic, instruction, formation combo to get results like that goal. My hope and maybe I am wrong is that it is partially related to 4 min halves. Because at times I get wonderful goals like that. But not every game. With the four minutes sometimes I go a hlaf without a shot on goal.

We will see in a week... Overall though I am really impressed with the game.
 
# 51 DBMcGee3 @ 09/14/15 11:35 AM
Quote:
Originally Posted by PPerfect_CJ
On the subject of controls, the L1 (I think) was used to stop the ball and face the goal in 15, but doesn't seem to work the same in 16. Has the button been changed or has the EFFECT changed?
Seems like they nerfed the ball stop a bit, which was probably a good thing since I found it a bit OP'd last year. I have found that the skilled players are able to stop more quickly, which is appropriate in my opinion.
 
# 52 PPerfect_CJ @ 09/14/15 12:02 PM
Quote:
Originally Posted by DBMcGee3
Seems like they nerfed the ball stop a bit, which was probably a good thing since I found it a bit OP'd last year. I have found that the skilled players are able to stop more quickly, which is appropriate in my opinion.
I used it a lot, so it is a HUGE change for me. I really feel it when I get in the box. Gonna be a big adjustment.
 
# 53 Nieb498 @ 09/15/15 11:58 AM
I've played about a dozen games and the real stand out to me is the improved attacking intellegence by the ai teammates. Playing this morning with BVB, cut into the box from the left with Reus, threw a cross from the edge of the box right in front of the touch line with the hope of Ramos heading home from the far post, and much to my surprise Gundögan on the near post, controlled by ai, turns the damn ball in with his head! I've played FIFA since 10 and I've never had an ai teammate even show the slightest intrest in scoring or making good runs. Looked at the replay and saw Gundögan on the near post, Ramos in the far post, and Kagawa at the top of the box with Miki standing just out a far of the box. Outstanding


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