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NBA 2K16 Gameplay Blog With Scott O'Gallagher

SimNation! Scott O’Gallagher here, or as you know, “OG”.  I have been waiting a LONG, LONG time to write this. Now, the time is here. You’ve read Erick & Mike’s outstanding blogs, you’ve seen the commercials, screenshots, etc. Now it’s time to dive deep into the nitty gritty of NBA 2K16.

The beginning - NBA 2K15

Last year we introduced the groundbreaking, freelance offenses. Those combined with the depth in the already stellar playbooks only put the defense that much further behind than it already was. NBA 2K15 was evaluated heavily and I was constantly watching Twitch streams and YouTube videos all year from some of our finest MyCareer and online head to head players. It drove me crazy to see these guys scoring 60+ regularly on Hall of Fame difficulty by putting forth the same effort with the same move. I could tell that the experience was becoming stale, something had to change…

LET’S GET STARTED…

The feature depth on the defensive side is quite big, so I’m going to break this down into player and team levels.

PLAYER LEVEL -

Improved on-ball defensive behavior – The first thing that we wanted to change from 2K15 was that our on-ball defenders were ALWAYS guarding you “head up” so it was too easy to break down the defense by getting to the middle of the floor. Our CPU defenders now have a much better understanding of where they are on the court and conceptualizing “NO MIDDLE!”

ANTICIPATION REACTIONS – Whether it's a signature size up or a simple hesitation, the CPU defenders will react and drop correctly to put themselves in the best defensive position.

In the example below, Wall is going to one of his “Signature Size Ups” and Curry recognizes this immediately on the hesitation and retreats back.

WINGSPANS – Length is everything in the NBA, so we’re taking full advantage of our “true-to-life wingspans” in NBA 2K16. Players such as Kawhi Leonard and The Greek Freak will defend at the appropriate distances and take the proper containment angles knowing where THEY need to be to contest the shot.

NEW - Off-ball defensive directives and behaviors- If you were a heavy play caller last year, you could have tons of success with simple floppy and off-screen concepts. That is no longer the case because the AI will now get on the hip and chase out shooters such as Redick and Korver. The defense has a complete understanding of pin downs, back screens, cross screens etc.  

NEW - Improved hedge defenders – You should no longer feel like you have to control both the on-ball defender and hedge defender. Depending on the hedge defender's defensive IQ and ratings, he will now drop and take the appropriate containment angles. Turning the corner on a hard hedge or blowing past the post in ICE should be much more challenging this year.

NEW – Player-specific defensive behaviors & Crowd System – Like Mike mentioned to you earlier, we really wanted to make elite defenders feel special. When you play against a Kawhi Leonard or a Tony Allen, they feel like they’re constantly “bodying” you all night. They wear you down in real life, and they’re going to wear you down in NBA 2K16. We didn’t stop there, different defenders will react differently to particular moves. Be prepared to take what the defense gives you.

NEW - On the fly defensive adjustments – No longer do you have to call a timeout to make a simple coverage adjustment to a hot player. While on defense, you can now change the ball pressure on the fly. Be careful of how many adjustments you do, the more adjustments the more potential for confusion amongst the rest of the defenders.

Controls: Tap L1/LB > select the defender > choose defensive pressure adjustment.

NEW – Defensive on ball & shot indicator – You will receive feedback this year on how well you’re positioned and how you contested/affected the opposition's shot. Similar to the shot meter, green means you did an outstanding job, red means “hand down, man down!” haha

NEW - Help side player indicator – When on defense, your indicator will light up red letting you know at that position or point on the floor you are responsible for helping or rotating.

NEW – Off-ball player perceptions - Defensive IQ means more to the game than ever before. The defensive players on the floor now have their own “perceptions” of what they can or cannot see. Expect players with lower IQs to be late, or at times, completely miss their rotation assignments.

NEW – Off-ball chucks and body ups - We added a ton of content to this system this year. No longer do you have to worry about the offensive players cutting across your face all night. You can now affect cutters by being in the appropriate defensive position.

NEW – Championship DNA Badge - When we met with Doc Rivers, he noted the basketball brilliance of players with championship experience like Kobe Bryant and LeBron James. He noted on how they knew they could see double teams before they were going to happen. Get ready to feel that same experience because if you control someone with that badge, you will see red circles around the defenders who are coming to double team.

BTW… Your MyPlayer can attain this badge being the highest-rated player or Finals MVP on a championship team. :)

Now let’s get to the good stuff!

TEAM LEVEL

If there was one benefit to having a successful professional basketball career, it’s the relationships that were built with NBA teams and players over the years. This year I was fortunate enough to speak with nearly every team in the league about their coaching schemes and philosophies. 

THE ADAPTIVE COACHING ENGINE

This engine allows the AI to dynamically and progressively adapt to you, the gamer, as you play in your Exhibition, Season, and Playoff games. For the first time ever, each player is treated differently depending on the team, score and situation. 

Here is what lives within:

NEW - TEAM-SPECIFIC DEFENSES – All 30 NBA Coaches will have their own adaptability and defensive coaching philosophies in NBA 2K16.

  • Like mentioned above, these coaches will now adapt to players differently depending on
    • Exhibition
    • Season
    • Playoffs
    • Player type
    • Behavior
    • Efficiency
    • And more
  • NEW – Legendary team adjustments (Some highlights).
    • Jordan RULES – Yes, the infamous “Jordan Rules” are in the game. The entire progression on how they disrupted Jordan’s rhythm in the late '80s is here. From where they forced him when he had the ball, to the change from Dumars to Rodman depending on success.
    • Scottie Pippen matching up with Magic Johnson - As you know this was the adjustment that changed the entire '91 series.
    • Gary Payton on MJ in '96 Finals.
    • Celtics adjustments to the Showtime Lakers.

“How many adjustments are in this Adaptive Coaching Engine?” – To be honest, I’m not sure. I stopped counting at five thousand.

Let’s continue…

  • NEW - Player efficiency evaluation – In basketball games prior to NBA 2K16, the only defensive adjustment you would see take place is a double team once a player has scored a particular number.  NOW scoring 30 with KD on 26 shots is not the same as KD scoring 28 on 15 shots. Each team will react differently depending on score, the player and efficiency that he’s producing at.
  • NEW - Specific Player archetype adjustments – Scoring 20 with Andre Miller and Steph Curry will mean totally different things to the 30 different teams in the league. Coaches like George Karl may look to stop the bleeding immediately with an aggressive adjustment while Steve Kerr is fine with keeping everyone else on the floor in check.
  • NEW – Stretch 4s and pop recognition – Again, in games prior to NBA 2K16, players like Kevin Durant can come over and set 1-3 ball screens and destroy you! Now teams understand who the screener is and how he’s playing.

One Example:

Problem: Durant is going to set a ball screen on the point guard, he’s on fire and on track to score 40+

Answer: Hedge defender now decides to “hug up” on Durant, eliminating the pop threat.

  • NEW - All playoff adjustments against particular players in last season’s playoffs are in NBA 2K16
    • Here’s a few examples:
      • Matt Dellavedova pressuring Curry at 94 ft.
      • Cleveland doubling Curry on every pick and roll.
      • Bogut matching up with Tony Allen. – Don’t be surprised if you see this adjustment if Golden State is down in the series again. :)
      • Etc.

I know what you’re thinking, “Is this just based on historical data?”

Nope! Let me give you an example of how this works:  

This past season I noticed an adjustment on Chris Paul in screen and roll from a particular team. I called over there and asked them, “Hey, I noticed you guys were showing hard on CP3 last night, is this a new change to the scheme? I haven’t seen you guys do that all year.”

“Nope, that was just for him.”

“Do you guys plan on continuing to guard him like that in the pick and roll?”

“Yup, it worked well for us.”

I show you this to tell you that these are the regular conversations we had throughout the year and we’ll continue to have this season.

So with that said….

NEW - Every pick and roll defense in the NBA is in NBA 2K16!

Our Adaptive coaching engine has allowed us the ability to incorporate positional hedging combinations. A team like the Raptors who can now hard hedge with their power forward and drop their center in the pick and roll.

Another thing to note: Like Mike mentioned in his blog, a lot of work was put into our body ups this year. Getting to the hip with the right player is as essential as ever when working in the pick and roll.

Just like in real life, teams will go outside their pick and roll scheme for particular players. Below is an example of how the Clippers played Livingston and Curry

In this example, you can actually hear Davis yelling, “ICE! ICE!”

Clippers in the regular season versus Harden:

Let’s keep going…

  • NEWPre rotations - You can now pre-rotate in pick and roll situations. This is great to use against strong dive guys such as Dwight Howard and DeAndre Jordan.
  • NEW - Team-specific help rotations - Some teams like to pre-rotate on side pick and rolls, and others like the Sacramento Kings may help one pass away but only from the corner.
  • Make the extra pass - Look to see more two and three man back side rotations. Along with that, look to see specific rotations around particular pick and roll scenarios.

Yes... I do have one offensive feature for you :)

NEW - Pick and roll mechanic – SimNation, you now have the ability to choose the screen side of the screener and decide when he will slip, roll or fade. This becomes essential to use in side screen and roll against heavy ICE teams. Controls: Hold LB/L1 to call for screen > Tap RT/R2 to flip side of screen, Tap RB/R1 for roll/fade, Tap LB/L1 again to slip or pop early.

Now let’s get back to defense.

  • NEW - CPU “Junk” defenses – a team like the Mavericks will show you a man look until the first or second pass, then they will transition into a 2-3 zone. This is all dependent on the team or player they are facing.
  • NEWMultiple defensive player assignments - Just like the finals, a player like LeBron could see up to four different Warriors match up with him throughout a game. This can change due to quarter, score and how he’s having success.
  • NEW - Elite defender responsibility – In any other basketball game prior to NBA 2K16, a Cavs vs. Bulls match up would have Dunleavy guarding LeBron the entire game. Now certain teams will put their best defenders on you depending on the situation. Expect players like Klay Thompson, Jimmy Butler, or Kawhi Leonard to switch on to elite perimeter players.   

  • UNDERSTANDING YOUR WEAKNESS – Stephen Curry was the MVP of last season, but he wasn’t the best post defender. Teams will now double team immediately if they recognize that a guard has a significant size advantage or he’s a particular problem on the block.  
  • NEW - On-ball and off-ball screen switching logic. You and the CPU have the ability to switch guard to guard, big to big, or everything. Look for teams like the Bucks with their long and agile lineups to switch everything on occasion.

  • OFF BALL DENIALS:
    • Improved positioning – Defenders are much more sound on staying “up the line” and on top of offensive players. You will also see passing and catching pay more respect to the off ball denial positioning.
    • Late game content – Off-ball defenders understand the situation so don’t be surprised to see them play more urgent and active denial animations.
  • Other Improvements
    • Improved pass deflections
    • Improved off ball steals

  • NEW - Team recognition of mismatches on the block. No longer will you see teams not double when Shaq is posting up Steve Kerr! :)
  • NEWLate game pick and roll switching. Don’t expect to cheese the CPU late in the shot clock, they now have the ability to switch late pick and rolls.

  • Improved help rotations

  • Improved transition defense - Last year you could have success by weaving up and down the sidelines in semi transition. Thank you Twitch and YouTube streamers! This has all been accounted for.
  • Improved double team rotations - Teams will now prefer to leave weaker shooters in double team situations. 
  • NEWQuarter by quarter defensive adjustments - A team like the Clippers may show you a different look to start the third quarter of games. This will vary depending on the opposition. 
  • NEW - Extending pressure – Don’t be surprised to see players such as Patrick Beverley and Matthew Dellevadova (in particular situations) pressure you 94 feet. This will impact stamina on both the ball carrier and on-ball defender.

That’s nice, right? :)

What’s the best part of it all? It can be updated throughout the season! Yup, it’s no different than a roster update. Don’t expect them to happen as often, but if we notice trends throughout the league or specific team, expect a change. This is also something I would love to hear from you about, what defensive trends are YOU seeing from your favorite team?

OTHERS:

  • NEW“Dig” ability in the low post - You no longer have to fully commit to a double team when a player has the ball in the post. The dig setting will have the nearest perimeter defender attempting a quick swipe and retreating back to their man.
  • NEWTeam comparison chart now in coaches’ clipboard - No more having to press start to attain this info.
  • Improved double team pursuit angles – Double teams as a whole are much stronger this year. Look to get rid of the ball against agile bigs coming to double.
  • Changed POE logic -Teams will stay more in their base defense with their team-specific pressures. Look to POEs as more of an extreme this year. More of a statistical impact will be required for these changes to take place.

Last but not least, don’t be surprised to see your favorite coach pacing the sideline with our new signature coach walks.

IN CLOSING - YOU, THE GAMER!

I’m very happy about what we were able to achieve in a year. This is the great thing about working here at Visual Concepts. No vision is compromised, all in to win while having a great time in the process. I hope you guys enjoyed the read, and I would love to see our game be another vehicle to educate our gamers about the beautiful game of basketball.

I’ll leave you with this…

You’ve read through the blog of defensive goodness and you have seen the first clips of gameplay. Now my question to you, do you have what it takes to lead the league in scoring? Can you bring the Larry O’Brien back to your city?

I guess we’ll see on September 25th!

Czar… the floor is yours!


NBA 2K16 Videos
Member Comments
# 321 Ntsoula @ 09/05/15 12:12 PM
Can we talk about LastGen (PS3/X360) NBA 2K16 version please ?
 
# 322 blingballa333 @ 09/05/15 12:49 PM
Quote:
Originally Posted by MoultonHawk
I wonder how this will effect the game. Very few of you can play effective on ball defense. 90 percent of you play off ball defense. So cup D will now help you more than ever. I like having that advantage on my opponent. I hope it mAkes the 10 presenters more formidable.

 
# 323 Bexthelegend @ 09/05/15 12:57 PM
Quote:
Originally Posted by LBJay89
In that Clippers Vids from Scott where Deandre comes First and then Blake is coming for that Pick i dont like how they Roll Up to the Basket.

I know this is an Offensive theme but i saw that here in Scotts Blog.
Everytime when a Big Men comes to set a Screen they run headless to the Basket, like they are on a 100m Sprint.

For example my Opponent hedges high on screens like Miami Heat does in big3era You have in real life no Chance and Give the Ball away like Curry does often in the Finals to Green (he Should create) but when my Player Runs to the Basket, without to wait 10 feet of the Basket...... its annoying

In this 2k15 everytime i get steal from the Help Defender 90% of the Time, because the Help Defender gets a Speed Burst on that Animation such is BS.

I Hope that the Rolling Big Men had IQ

SimNation from Germany
This was explained in the podcast. Bigs now understand where they need to go off the pick, and they read the defense and react to it.
 
# 324 jmaj315 @ 09/05/15 01:47 PM
I guess the only concern I have is " Double teams as a whole are much stronger this year."

I agree that double teams should be tough to do certain things against, but last year passing to the wide open man from a double team that wasn't quite there was way too erratic. If you are late on the pass it should be less accurate, but if you pass at what would be the right time in real life, you shouldn't throw it in the first row... (from point to wing)

Wing to wing is completely understandable!

Can't wait to play, So many great improvements this year!
 
# 325 RocketTMac1 @ 09/05/15 01:47 PM
Oh my goodness. The defense is what has me the most excited. Haven't been this hype since 2K11 I think when MJ was on the cover for the first time. I played the heck out of that game because the D was so freaking good.
 
# 326 RocketTMac1 @ 09/05/15 02:05 PM
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
 
# 327 23 @ 09/05/15 02:07 PM
Quote:
Originally Posted by RocketTMac1
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
 
# 328 Boilerbuzz @ 09/05/15 02:07 PM
Quote:
Originally Posted by RocketTMac1
Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
I'd like this answered as well...

My guess is that since this is the first year of the new ACE system, new and unknown coaches will be pretty vanilla or some default philosophy. That's my guess.
 
# 329 WTF @ 09/05/15 02:13 PM
Quote:
Originally Posted by 23
For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
Exactly what Dre said. Great read.
 
# 330 LorenzoDC @ 09/05/15 02:14 PM
Quote:
Originally Posted by 23
I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

Czar did say defense is deeper with its AI systems than offense, so there is that.

At the least, it's a good question and maybe could be clarified.
 
# 331 LorenzoDC @ 09/05/15 02:22 PM
Quote:
Originally Posted by 23
For one those REAL defensive schemes that you have video to show side by side!!

The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


Its just that the AI was too good and never messed up really but the challenge was a pleasure.

I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
What's huge for MyGM/MyLeague players is the modes won't get stale. Each team will present its own challenges in ways the game has never been able to do before.

I did a lot to edit player level tendencies in my MyLeague last year, and edit global CPU tendencies, and that helped create some variation, but even then, I play a LOT of games, and the teams blurred in their feel and styles.

This year it could be much more textured and organic to play games against teams. Even playing a team a second time could come across as a very different challenge based on coach adjustments and the ability for role players to get hot - Beluba's "storylines - etc.

For the first time I think I may feel bad about simming some games just because I'm curious about the unique challenge a team may present.
 
# 332 Sundown @ 09/05/15 02:38 PM
Quote:
Originally Posted by Boilerbuzz
So what button would be used to make the dribble compress and squeeze his body on demand? None you say? Well, I doubt ANY game will have that right for a while. And 40% is a WAY too high of a number dude. There's a reason why doing it is considered "impressive". If it happened 2 of every 5 chances, we wouldn't be impressed by it when it happens.

Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.
 
# 333 d23x @ 09/05/15 02:41 PM
Don't know what I'm more excited for, the real NBA season soon starting or 2k16.. Gonna be a good year of hoops all around!
 
# 334 23 @ 09/05/15 02:50 PM
Quote:
Originally Posted by LorenzoDC
I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

Czar did say defense is deeper with its AI systems than offense, so there is that.

At the least, it's a good question and maybe could be clarified.

Re-listen. Someone asked and Czar said its only for defense right now
 
# 335 Scvllp @ 09/05/15 03:01 PM
Yeah he said they are working on the offense being tied to the coach but doesn't think they'll get it in this year.
 
# 336 Boilerbuzz @ 09/05/15 04:01 PM
Quote:
Originally Posted by Sundown
Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.

I don't think it should tie to turbo. I say the opposite. Turbo gets abused and this is a precision action in RL. Turbo is more "reckless" per se. I agree with the rest.
 
# 337 LorenzoDC @ 09/05/15 04:44 PM
Quote:
Originally Posted by 23
Re-listen. Someone asked and Czar said its only for defense right now
Yep, you're right. 1:19 in the stream.

So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?
 
# 338 23 @ 09/05/15 04:54 PM
Quote:
Originally Posted by LorenzoDC
Yep, you're right. 1:19 in the stream.

So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?
Unless they can get it in but I'm sure they'd never promise that then couldn't because yall would be livid lol

Anyway man I'm happy with this as a first implementation and it will only get better. This is akin to when tendencies were first added to 2K. Us Inside drive fans were screaming for it because we knew the impact it could make and Mike Wang came over from the ID team and we started seeing the impact immediately but it continued to evolve over time.

I like that 2k is taking risks too by not going all in for cheesers just for youtube hits and popularity because this is the kind of thing here that started it all anyway.

I think the core base fans and even the angry ones from long ago have wanted to see the foundation fortified like this for some time.

Just so happens its more than we expected at one time so far.
 
# 339 jfsolo @ 09/05/15 04:54 PM
The fact that they can tune online and offline separate is vitally important. Online, the onslaught of complaining may eventually get them to cave, but offline should be good to go.
 
# 340 Boilerbuzz @ 09/05/15 04:55 PM
There are still things about the game that even if the game makes the right decisions defensively, the game still allows success. The defense is at the mercy of these mechanics. But this feature is a HUGE hurdle that seems to be close to being jumped.
 


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