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NBA 2K16 Gameplay Blog With Scott O'Gallagher

SimNation! Scott O’Gallagher here, or as you know, “OG”.  I have been waiting a LONG, LONG time to write this. Now, the time is here. You’ve read Erick & Mike’s outstanding blogs, you’ve seen the commercials, screenshots, etc. Now it’s time to dive deep into the nitty gritty of NBA 2K16.

The beginning - NBA 2K15

Last year we introduced the groundbreaking, freelance offenses. Those combined with the depth in the already stellar playbooks only put the defense that much further behind than it already was. NBA 2K15 was evaluated heavily and I was constantly watching Twitch streams and YouTube videos all year from some of our finest MyCareer and online head to head players. It drove me crazy to see these guys scoring 60+ regularly on Hall of Fame difficulty by putting forth the same effort with the same move. I could tell that the experience was becoming stale, something had to change…

LET’S GET STARTED…

The feature depth on the defensive side is quite big, so I’m going to break this down into player and team levels.

PLAYER LEVEL -

Improved on-ball defensive behavior – The first thing that we wanted to change from 2K15 was that our on-ball defenders were ALWAYS guarding you “head up” so it was too easy to break down the defense by getting to the middle of the floor. Our CPU defenders now have a much better understanding of where they are on the court and conceptualizing “NO MIDDLE!”

ANTICIPATION REACTIONS – Whether it's a signature size up or a simple hesitation, the CPU defenders will react and drop correctly to put themselves in the best defensive position.

In the example below, Wall is going to one of his “Signature Size Ups” and Curry recognizes this immediately on the hesitation and retreats back.

WINGSPANS – Length is everything in the NBA, so we’re taking full advantage of our “true-to-life wingspans” in NBA 2K16. Players such as Kawhi Leonard and The Greek Freak will defend at the appropriate distances and take the proper containment angles knowing where THEY need to be to contest the shot.

NEW - Off-ball defensive directives and behaviors- If you were a heavy play caller last year, you could have tons of success with simple floppy and off-screen concepts. That is no longer the case because the AI will now get on the hip and chase out shooters such as Redick and Korver. The defense has a complete understanding of pin downs, back screens, cross screens etc.  

NEW - Improved hedge defenders – You should no longer feel like you have to control both the on-ball defender and hedge defender. Depending on the hedge defender's defensive IQ and ratings, he will now drop and take the appropriate containment angles. Turning the corner on a hard hedge or blowing past the post in ICE should be much more challenging this year.

NEW – Player-specific defensive behaviors & Crowd System – Like Mike mentioned to you earlier, we really wanted to make elite defenders feel special. When you play against a Kawhi Leonard or a Tony Allen, they feel like they’re constantly “bodying” you all night. They wear you down in real life, and they’re going to wear you down in NBA 2K16. We didn’t stop there, different defenders will react differently to particular moves. Be prepared to take what the defense gives you.

NEW - On the fly defensive adjustments – No longer do you have to call a timeout to make a simple coverage adjustment to a hot player. While on defense, you can now change the ball pressure on the fly. Be careful of how many adjustments you do, the more adjustments the more potential for confusion amongst the rest of the defenders.

Controls: Tap L1/LB > select the defender > choose defensive pressure adjustment.

NEW – Defensive on ball & shot indicator – You will receive feedback this year on how well you’re positioned and how you contested/affected the opposition's shot. Similar to the shot meter, green means you did an outstanding job, red means “hand down, man down!” haha

NEW - Help side player indicator – When on defense, your indicator will light up red letting you know at that position or point on the floor you are responsible for helping or rotating.

NEW – Off-ball player perceptions - Defensive IQ means more to the game than ever before. The defensive players on the floor now have their own “perceptions” of what they can or cannot see. Expect players with lower IQs to be late, or at times, completely miss their rotation assignments.

NEW – Off-ball chucks and body ups - We added a ton of content to this system this year. No longer do you have to worry about the offensive players cutting across your face all night. You can now affect cutters by being in the appropriate defensive position.

NEW – Championship DNA Badge - When we met with Doc Rivers, he noted the basketball brilliance of players with championship experience like Kobe Bryant and LeBron James. He noted on how they knew they could see double teams before they were going to happen. Get ready to feel that same experience because if you control someone with that badge, you will see red circles around the defenders who are coming to double team.

BTW… Your MyPlayer can attain this badge being the highest-rated player or Finals MVP on a championship team. :)

Now let’s get to the good stuff!

TEAM LEVEL

If there was one benefit to having a successful professional basketball career, it’s the relationships that were built with NBA teams and players over the years. This year I was fortunate enough to speak with nearly every team in the league about their coaching schemes and philosophies. 

THE ADAPTIVE COACHING ENGINE

This engine allows the AI to dynamically and progressively adapt to you, the gamer, as you play in your Exhibition, Season, and Playoff games. For the first time ever, each player is treated differently depending on the team, score and situation. 

Here is what lives within:

NEW - TEAM-SPECIFIC DEFENSES – All 30 NBA Coaches will have their own adaptability and defensive coaching philosophies in NBA 2K16.

  • Like mentioned above, these coaches will now adapt to players differently depending on
    • Exhibition
    • Season
    • Playoffs
    • Player type
    • Behavior
    • Efficiency
    • And more
  • NEW – Legendary team adjustments (Some highlights).
    • Jordan RULES – Yes, the infamous “Jordan Rules” are in the game. The entire progression on how they disrupted Jordan’s rhythm in the late '80s is here. From where they forced him when he had the ball, to the change from Dumars to Rodman depending on success.
    • Scottie Pippen matching up with Magic Johnson - As you know this was the adjustment that changed the entire '91 series.
    • Gary Payton on MJ in '96 Finals.
    • Celtics adjustments to the Showtime Lakers.

“How many adjustments are in this Adaptive Coaching Engine?” – To be honest, I’m not sure. I stopped counting at five thousand.

Let’s continue…

  • NEW - Player efficiency evaluation – In basketball games prior to NBA 2K16, the only defensive adjustment you would see take place is a double team once a player has scored a particular number.  NOW scoring 30 with KD on 26 shots is not the same as KD scoring 28 on 15 shots. Each team will react differently depending on score, the player and efficiency that he’s producing at.
  • NEW - Specific Player archetype adjustments – Scoring 20 with Andre Miller and Steph Curry will mean totally different things to the 30 different teams in the league. Coaches like George Karl may look to stop the bleeding immediately with an aggressive adjustment while Steve Kerr is fine with keeping everyone else on the floor in check.
  • NEW – Stretch 4s and pop recognition – Again, in games prior to NBA 2K16, players like Kevin Durant can come over and set 1-3 ball screens and destroy you! Now teams understand who the screener is and how he’s playing.

One Example:

Problem: Durant is going to set a ball screen on the point guard, he’s on fire and on track to score 40+

Answer: Hedge defender now decides to “hug up” on Durant, eliminating the pop threat.

  • NEW - All playoff adjustments against particular players in last season’s playoffs are in NBA 2K16
    • Here’s a few examples:
      • Matt Dellavedova pressuring Curry at 94 ft.
      • Cleveland doubling Curry on every pick and roll.
      • Bogut matching up with Tony Allen. – Don’t be surprised if you see this adjustment if Golden State is down in the series again. :)
      • Etc.

I know what you’re thinking, “Is this just based on historical data?”

Nope! Let me give you an example of how this works:  

This past season I noticed an adjustment on Chris Paul in screen and roll from a particular team. I called over there and asked them, “Hey, I noticed you guys were showing hard on CP3 last night, is this a new change to the scheme? I haven’t seen you guys do that all year.”

“Nope, that was just for him.”

“Do you guys plan on continuing to guard him like that in the pick and roll?”

“Yup, it worked well for us.”

I show you this to tell you that these are the regular conversations we had throughout the year and we’ll continue to have this season.

So with that said….

NEW - Every pick and roll defense in the NBA is in NBA 2K16!

Our Adaptive coaching engine has allowed us the ability to incorporate positional hedging combinations. A team like the Raptors who can now hard hedge with their power forward and drop their center in the pick and roll.

Another thing to note: Like Mike mentioned in his blog, a lot of work was put into our body ups this year. Getting to the hip with the right player is as essential as ever when working in the pick and roll.

Just like in real life, teams will go outside their pick and roll scheme for particular players. Below is an example of how the Clippers played Livingston and Curry

In this example, you can actually hear Davis yelling, “ICE! ICE!”

Clippers in the regular season versus Harden:

Let’s keep going…

  • NEWPre rotations - You can now pre-rotate in pick and roll situations. This is great to use against strong dive guys such as Dwight Howard and DeAndre Jordan.
  • NEW - Team-specific help rotations - Some teams like to pre-rotate on side pick and rolls, and others like the Sacramento Kings may help one pass away but only from the corner.
  • Make the extra pass - Look to see more two and three man back side rotations. Along with that, look to see specific rotations around particular pick and roll scenarios.

Yes... I do have one offensive feature for you :)

NEW - Pick and roll mechanic – SimNation, you now have the ability to choose the screen side of the screener and decide when he will slip, roll or fade. This becomes essential to use in side screen and roll against heavy ICE teams. Controls: Hold LB/L1 to call for screen > Tap RT/R2 to flip side of screen, Tap RB/R1 for roll/fade, Tap LB/L1 again to slip or pop early.

Now let’s get back to defense.

  • NEW - CPU “Junk” defenses – a team like the Mavericks will show you a man look until the first or second pass, then they will transition into a 2-3 zone. This is all dependent on the team or player they are facing.
  • NEWMultiple defensive player assignments - Just like the finals, a player like LeBron could see up to four different Warriors match up with him throughout a game. This can change due to quarter, score and how he’s having success.
  • NEW - Elite defender responsibility – In any other basketball game prior to NBA 2K16, a Cavs vs. Bulls match up would have Dunleavy guarding LeBron the entire game. Now certain teams will put their best defenders on you depending on the situation. Expect players like Klay Thompson, Jimmy Butler, or Kawhi Leonard to switch on to elite perimeter players.   

  • UNDERSTANDING YOUR WEAKNESS – Stephen Curry was the MVP of last season, but he wasn’t the best post defender. Teams will now double team immediately if they recognize that a guard has a significant size advantage or he’s a particular problem on the block.  
  • NEW - On-ball and off-ball screen switching logic. You and the CPU have the ability to switch guard to guard, big to big, or everything. Look for teams like the Bucks with their long and agile lineups to switch everything on occasion.

  • OFF BALL DENIALS:
    • Improved positioning – Defenders are much more sound on staying “up the line” and on top of offensive players. You will also see passing and catching pay more respect to the off ball denial positioning.
    • Late game content – Off-ball defenders understand the situation so don’t be surprised to see them play more urgent and active denial animations.
  • Other Improvements
    • Improved pass deflections
    • Improved off ball steals

  • NEW - Team recognition of mismatches on the block. No longer will you see teams not double when Shaq is posting up Steve Kerr! :)
  • NEWLate game pick and roll switching. Don’t expect to cheese the CPU late in the shot clock, they now have the ability to switch late pick and rolls.

  • Improved help rotations

  • Improved transition defense - Last year you could have success by weaving up and down the sidelines in semi transition. Thank you Twitch and YouTube streamers! This has all been accounted for.
  • Improved double team rotations - Teams will now prefer to leave weaker shooters in double team situations. 
  • NEWQuarter by quarter defensive adjustments - A team like the Clippers may show you a different look to start the third quarter of games. This will vary depending on the opposition. 
  • NEW - Extending pressure – Don’t be surprised to see players such as Patrick Beverley and Matthew Dellevadova (in particular situations) pressure you 94 feet. This will impact stamina on both the ball carrier and on-ball defender.

That’s nice, right? :)

What’s the best part of it all? It can be updated throughout the season! Yup, it’s no different than a roster update. Don’t expect them to happen as often, but if we notice trends throughout the league or specific team, expect a change. This is also something I would love to hear from you about, what defensive trends are YOU seeing from your favorite team?

OTHERS:

  • NEW“Dig” ability in the low post - You no longer have to fully commit to a double team when a player has the ball in the post. The dig setting will have the nearest perimeter defender attempting a quick swipe and retreating back to their man.
  • NEWTeam comparison chart now in coaches’ clipboard - No more having to press start to attain this info.
  • Improved double team pursuit angles – Double teams as a whole are much stronger this year. Look to get rid of the ball against agile bigs coming to double.
  • Changed POE logic -Teams will stay more in their base defense with their team-specific pressures. Look to POEs as more of an extreme this year. More of a statistical impact will be required for these changes to take place.

Last but not least, don’t be surprised to see your favorite coach pacing the sideline with our new signature coach walks.

IN CLOSING - YOU, THE GAMER!

I’m very happy about what we were able to achieve in a year. This is the great thing about working here at Visual Concepts. No vision is compromised, all in to win while having a great time in the process. I hope you guys enjoyed the read, and I would love to see our game be another vehicle to educate our gamers about the beautiful game of basketball.

I’ll leave you with this…

You’ve read through the blog of defensive goodness and you have seen the first clips of gameplay. Now my question to you, do you have what it takes to lead the league in scoring? Can you bring the Larry O’Brien back to your city?

I guess we’ll see on September 25th!

Czar… the floor is yours!


NBA 2K16 Videos
Member Comments
# 241 lakers24 @ 09/04/15 04:44 PM
Quote:
Originally Posted by 23
This is probably the most real to life defense EVER (inside drive just died a thousand deaths) and all i can see is a slide?
Slight one at that. Just like the Delly on Curry one, most of his pressure he was planting his feet and changing direction which is more then I can say for 2k15 and 14 with all the sliding and warping they had on D. The Pat Beverley one looked hella great though.

Quote:
Originally Posted by Goffs
I have to mention this again but I really love how the crowd follows the ball now
Such a small but great detail. Really adds to everything, also the scoreboards have a minor update as they removed the random colored background behind team logos. Makes it look a bit cleaner.
 
# 242 Bornindamecca @ 09/04/15 04:46 PM
Quote:
Originally Posted by blingballa333
I believe that is just the sideline force field coming into play. No biggie.
The thing to keep an eye out for is whether sliding provides an advantage, or is the cause of a disadvantage. There is some flexibility in friction on a hardwood floor in real life, so it's important to remember that it's not the LOOK of video game sliding we're trying to avoid, but the FUNCTION.

Sliding is not governed by ratings, so sliding into and out of advantageous positions is part of the problems we have with rebounding, loose balls, spot up shooting and defense. When sliding is only VISUAL, but the situation is happening according to basketball principles, it's a nitpick. When sliding is FUNCTIONAL, and affects the outcome of a situation, we need to be on notice and isolate the situations so we can help find solutions.

In the above example, does Melo go from a pull up 2 to a pull up 3 with that slide, even though he has done nothing to make that shift? Does he go from inbounds to out of bounds?

No way to know until we play the game, but this is the context of the sliding issue that I find useful.
 
# 243 DIESEL @ 09/04/15 04:46 PM
Wow! 2k15 is officially retired for me after reading that. Well done men. Well done.

Sent from my XT1254 using Tapatalk
 
# 244 TheBadazz @ 09/04/15 04:49 PM
Everything sounds great. This makes defensive teams something to fear. Now give me freelance offenses and presentation, and I'm all set. Been preordered digital from PSN a while ago.
 
# 245 scottyp180 @ 09/04/15 04:53 PM
I know the mods don't like us bringing up the competition in these threads but...its like EA is playing checkers and 2K is playing chess.
While EA is trying to nail the fundamentals with Live 2K is focused on the intricacies of the sport. It is one thing being able to go down the park and play a pick up game and then there is being able to excel and take your game to the next level with basketball IQ.
 
# 246 eko718 @ 09/04/15 05:14 PM
Quote:
Originally Posted by lakers24
Everything blends and transitions so smoothly, it's beautiful. The LeBron clip was a perfect example. He transitioned from bringing the ball up, to shortening his dribble, and then a pull up jumper, all the while it LOOKED as if you could break from those animations.


True, and is it just me or does Steph Curry have his dribbling coming off of screens mocapped? It looked so lifelike.

EDIT: Courtney Lee has finally been scanned and Mike Conley got a new one as well.
The dribble pull-up looks SIGNIFICANTLY improved. That Lebron move looked very authentic. Both Lebron and Wall had that beautiful hesitation then pull up, something like that was certainly not as fluid and controllable in 2K15.

I also noticed that Steph was looking very signature with that dribble technique.
 
# 247 Rockie_Fresh88 @ 09/04/15 05:25 PM
I know I complained a lot about the defense this year . But I really felt like I couldn't defend and contests adequately.

This changes thank you 2k this is all I asked for all year. I know it wasn't easy
 
# 248 irvgotti83 @ 09/04/15 05:26 PM
Casuals are somewhere hot as fish Grease right now get ready for complaints mike crazy lol
 
# 249 imdahman @ 09/04/15 05:26 PM
Mind. Blown. I actually haven't bought NBA2K in several years, so this looks like it'll be an incredibly reintroduction to the series

Can't wait to run with my new-look Raptors!
 
# 250 EarvGotti @ 09/04/15 05:34 PM
Quote:
Originally Posted by Rockie_Fresh88
I know I complained a lot about the defense this year . But I really felt like I couldn't defend and contests adequately.

This changes thank you 2k this is all I asked for all year. I know it wasn't easy
DEFENSE BABY!!!!!!!!!!!!!!!!
 
# 251 Steve_OS @ 09/04/15 05:41 PM
So ya... The NBA 2K15.5 blog w/ Da_Czar is coming up in a bit...
 
# 252 Goffs @ 09/04/15 05:43 PM
Quote:
Originally Posted by Steve_OS
So ya... The NBA 2K15.5 blog w/ Da_Czar is coming up in a bit...
Aaaaww yeeeaaahh! Bring it on!
 
# 253 Khaos_Kiwi @ 09/04/15 05:44 PM
Quote:
NEW - Elite defender responsibility – In any other basketball game prior to NBA 2K16, a Cavs vs. Bulls match up would have Dunleavy guarding LeBron the entire game. Now certain teams will put their best defenders on you depending on the situation. Expect players like Klay Thompson, Jimmy Butler, or Kawhi Leonard to switch on to elite perimeter players.

I asked about this in the previous dev blog and 2k comes through with the goods yet again. This is yet another feature to help improve authenticity and create more realistic gameplay.

I'm really hoping this carries over to MyCareer too i.e. If I'm the best scorer will they put their best defender on me and vice versa.

Quote:
NEW – Multiple defensive player assignments - Just like the finals, a player like LeBron could see up to four different Warriors match up with him throughout a game. This can change due to quarter, score and how he’s having success

Now this here is just ridiculous. It seems the importance of not just having one defensive stopper, but multiple, could really become an effective way to shut down the opposing star players.

2k, you guys have outdone yourselves
 
# 254 irvgotti83 @ 09/04/15 05:45 PM
Great news
 
# 255 TarHeelPhenom @ 09/04/15 05:46 PM
Have you ever seen an 85 year old with a rotary phone in their home try to operate an IPhone 6?? That's going to be me for about a month with this game lol!!! I love it!
 
# 256 Sundown @ 09/04/15 05:48 PM
Quote:
Originally Posted by Da_Czar
I know guys are excited and want to break down every piece of film to find stuff. But it's really important that you remember what I mean when I say the game is not perfect.

That does not mean all the improvements we are talking about are not real. It simply means not every single possession of every single game will everthing appear as it does in real life.

Sometimes the discussion turns from how far we advanced from the last game ot how far we are from perfection.

So just remember the improvements are real but it is still a game. Your still going to see something here or there but OVERALL this is a huge gameplay improvement over 2k15. And it is just a single development cycle.

Just a note for those who actually like games and have realistic expectations for a video game.
I will admit that I was a little dissapointed in the amount of foot sliding I still see, but that's almost a function of how amazing the Gameplay Features video was in showing how well it works when it does. It seems most jarring when players turn suddenly and the animations don't appear to blend, or players slide into a pick and roll. What was really odd was seeing Bogut slide to the pick, but then almost running in place on the roll. Maybe that was the foot planting *really* kicking in.

But man, all the new team, AI, and defensive matchup features cover just about everything I've wanted for years. As a GSW fan, I've been watching Curry break schemes for so long-- and it's amazing that we will actually get defenses tailored to some of our favorite players. It's going to be fun having full command of a quick-shot-release Curry and seeing the CPU try to stop him at all costs.


I was wondering how the matchup schemes were implemented-- any algorithm alone is going to produce things that are just a little "off". But amazingly much of these schemes and matchups appear to be curated from real life data and narratives. And they can be updated through the season. That's... even better.


What would be amazing would be game-to-game updates during the 2016 playoff reflecting adjustments that we see. That would truly be an event for us NBA and basketball gaming nerds.
 
# 257 8KB24 @ 09/04/15 05:50 PM
Quote:
Originally Posted by TarHeelPhenom
Have you ever seen an 85 year old with a rotary phone in their home try to operate an IPhone 6?? That's going to be me for about a month with this game lol!!! I love it!
Exactly Also not playing organized bball ever in my life and not know the nuances of pick and roll defense, names and what they mean of different defenses, rotations etc is gonna be a problem. Instead of studying for exams I'm gonna be studying how NBA teams defend PnR and how they rotate etc. (european football/soccer guy all my life)

Anyone has a guidebook or somethink?
 
# 258 Jrocc23 @ 09/04/15 05:50 PM
Quote:
Originally Posted by Khaos_Kiwi
I asked about this in the previous dev blog and 2k comes through with the goods yet again. This is yet another feature to help improve authenticity and create more realistic gameplay.



I'm really hoping this carries over to MyCareer too i.e. If I'm the best scorer will they put their best defender on me and vice versa.









Now this here is just ridiculous. It seems the importance of not just having one defensive stopper, but multiple, could really become an effective way to shut down the opposing star players.



2k, you guys have outdone yourselves

Agreed. So hyped for that. So much good stuff in this blog and like 24th said, I don't know how the hell I am going to score lol. For MC, hopefully your teammates are much better.

2K11 is really looking like it's in trouble. Did not think it would be passed up anytime soon. 2K16 is looking like it will take that spot.
 
# 259 BA2929 @ 09/04/15 05:51 PM
This is amazing. I'm a guy that does A LOT of fantasy drafts in 2k and likes to make his teams revolve around great defense. In the past, that was basically a fruitless endeavor unless I just had a bunch of Gold Badge defensive guys, but even then the post players were basically interchangeable.

Not now.

Now I can feel free to make the most fan-freaking-tastic defensive team of all-time with Dikembe Mutombo playing both PF and Center and swatting every shot from the three point line to the basket.

 
# 260 Boilerbuzz @ 09/04/15 05:51 PM
Quote:
Originally Posted by Sundown


What would be amazing would be game-to-game updates during the 2016 playoff reflecting adjustments that we see. That would truly be an event for us NBA and basketball gaming nerds.

This was the point if my post about the live updates. He said updated like the roster. Can you imagine seeing a special defensive assignment in the real world playoffs put into the game shortly thereafter?! Crazy!
 


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