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NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Old 09-04-2015, 05:41 PM   #265
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

So ya... The NBA 2K15.5 blog w/ Da_Czar is coming up in a bit...
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Old 09-04-2015, 05:43 PM   #266
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Steve_OS
So ya... The NBA 2K15.5 blog w/ Da_Czar is coming up in a bit...
Aaaaww yeeeaaahh! Bring it on!
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Old 09-04-2015, 05:44 PM   #267
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Talking Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
NEW - Elite defender responsibility – In any other basketball game prior to NBA 2K16, a Cavs vs. Bulls match up would have Dunleavy guarding LeBron the entire game. Now certain teams will put their best defenders on you depending on the situation. Expect players like Klay Thompson, Jimmy Butler, or Kawhi Leonard to switch on to elite perimeter players.

I asked about this in the previous dev blog and 2k comes through with the goods yet again. This is yet another feature to help improve authenticity and create more realistic gameplay.

I'm really hoping this carries over to MyCareer too i.e. If I'm the best scorer will they put their best defender on me and vice versa.

Quote:
NEW – Multiple defensive player assignments - Just like the finals, a player like LeBron could see up to four different Warriors match up with him throughout a game. This can change due to quarter, score and how he’s having success

Now this here is just ridiculous. It seems the importance of not just having one defensive stopper, but multiple, could really become an effective way to shut down the opposing star players.

2k, you guys have outdone yourselves
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Old 09-04-2015, 05:45 PM   #268
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Great news
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Old 09-04-2015, 05:46 PM   #269
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Have you ever seen an 85 year old with a rotary phone in their home try to operate an IPhone 6?? That's going to be me for about a month with this game lol!!! I love it!
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Old 09-04-2015, 05:48 PM   #270
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

Quote:
Originally Posted by Da_Czar
I know guys are excited and want to break down every piece of film to find stuff. But it's really important that you remember what I mean when I say the game is not perfect.

That does not mean all the improvements we are talking about are not real. It simply means not every single possession of every single game will everthing appear as it does in real life.

Sometimes the discussion turns from how far we advanced from the last game ot how far we are from perfection.

So just remember the improvements are real but it is still a game. Your still going to see something here or there but OVERALL this is a huge gameplay improvement over 2k15. And it is just a single development cycle.

Just a note for those who actually like games and have realistic expectations for a video game.
I will admit that I was a little dissapointed in the amount of foot sliding I still see, but that's almost a function of how amazing the Gameplay Features video was in showing how well it works when it does. It seems most jarring when players turn suddenly and the animations don't appear to blend, or players slide into a pick and roll. What was really odd was seeing Bogut slide to the pick, but then almost running in place on the roll. Maybe that was the foot planting *really* kicking in.

But man, all the new team, AI, and defensive matchup features cover just about everything I've wanted for years. As a GSW fan, I've been watching Curry break schemes for so long-- and it's amazing that we will actually get defenses tailored to some of our favorite players. It's going to be fun having full command of a quick-shot-release Curry and seeing the CPU try to stop him at all costs.


I was wondering how the matchup schemes were implemented-- any algorithm alone is going to produce things that are just a little "off". But amazingly much of these schemes and matchups appear to be curated from real life data and narratives. And they can be updated through the season. That's... even better.


What would be amazing would be game-to-game updates during the 2016 playoff reflecting adjustments that we see. That would truly be an event for us NBA and basketball gaming nerds.

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Old 09-04-2015, 05:50 PM   #271
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by TarHeelPhenom
Have you ever seen an 85 year old with a rotary phone in their home try to operate an IPhone 6?? That's going to be me for about a month with this game lol!!! I love it!
Exactly Also not playing organized bball ever in my life and not know the nuances of pick and roll defense, names and what they mean of different defenses, rotations etc is gonna be a problem. Instead of studying for exams I'm gonna be studying how NBA teams defend PnR and how they rotate etc. (european football/soccer guy all my life)

Anyone has a guidebook or somethink?
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Old 09-04-2015, 05:50 PM   #272
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Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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Originally Posted by Khaos_Kiwi
I asked about this in the previous dev blog and 2k comes through with the goods yet again. This is yet another feature to help improve authenticity and create more realistic gameplay.



I'm really hoping this carries over to MyCareer too i.e. If I'm the best scorer will they put their best defender on me and vice versa.









Now this here is just ridiculous. It seems the importance of not just having one defensive stopper, but multiple, could really become an effective way to shut down the opposing star players.



2k, you guys have outdone yourselves

Agreed. So hyped for that. So much good stuff in this blog and like 24th said, I don't know how the hell I am going to score lol. For MC, hopefully your teammates are much better.

2K11 is really looking like it's in trouble. Did not think it would be passed up anytime soon. 2K16 is looking like it will take that spot.
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