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MLB 15 The Show: Diamond Dynasty Hits and Whiffs

Though its opening week has been beleaguered by technical difficulties, Diamond Dynasty's redesign for MLB 15: The Show has transformed the mode from being a total afterthought in MLB 14: The Show to being something that I somehow want to keep playing, despite all of its mechanical kinks. If Sony San Diego's quality assurance department can squash some of these bugs over the next week or two, then Diamond Dynasty could become one of the better fantasy team modes in sports gaming.
 

Hits


You can customize everything

MLB 15: The Show is the only Ultimate Team-style mode that lets users hand-design their own logos and uniforms. It's an excellent way to let players express their personality, plus it increases the feeling of ownership you have towards your team. Even if you're an uncreative person, you can still download other people's creations by accessing the "Vault" feature. I just wish that everything uploaded to the Vault carried over to the next version of MLB The Show, because it's a bummer having to spend a day or two recreating the same super-detailed designs every season.

Customizable logos/uniforms should be a standard option in every fantasy team mode by now, but I'm guessing that it still hasn't (and won't) become widespread, for the greedy reasons detailed immediately below:

Reasonable card packs

Most Ultimate Team-type modes water down their card packs by filling them with worthless items like uniforms, logos, coaches, attribute boosts, and player contracts. Developers do this to lower the odds of players pulling anything worthwhile, which urges users to continue opening packs over and over again, until they finally get something good -- after dozens, if not hundreds of attempts.

Card packs -- which cost a mere 1,000 stubs -- are still an odds-based gamble in MLB 15: The Show, but the contents feel more rewarding in Diamond Dynasty than they do in MyTeam/Ultimate Team, since the ratio of junk (2 trinkets) to athletes (6 ballplayers) is more reasonable. The ability to "feed" unneeded cards directly to your created player and raise his attribute ratings also helps to alleviate the frustration of receiving duplicate players.

Dynamic player ratings for current-day MLB cards

In one of the Twitch livestreams leading up to MLB 15: The Show's release, Sony mentioned that the player ratings for all current-day cards will be automatically updated throughout the season alongside the game's regular roster updates. That means buying low on 2014 disappointments like Cliff Lee or Prince Fielder could pay off later this year, if those players return to their past forms.

This method of keeping the player cards updated is much more consumer-friendly than what Ultimate Team and MyTeam do -- i.e., releasing three, four, even five differently rated versions of the same athlete throughout the year. Once you purchase a player in Diamond Dynasty, he's yours to keep for the remainder of MLB 15, and his ratings will rise or fall according to how he performs in real life. It's also nice to not have to worry about managing player contracts, which was a concept that only benefited the game companies, by forcing users to continue spending currency, even after they'd acquired all the cards they desired.

Well-organized auction area

The marketplaces in Ultimate Team and MyTeam are cluttered, difficult-to-navigate messes. Instead of being overwhelmed by dozens of clone cards, all lined up in short, slow-to-load, single-file rows, Diamond Dynasty simply has one page per team and one listing per player, which makes it easy to find the exact item that you're searching for. Athletes are even ordered by their overall rating, making it simple to see the most valuable items for each team. There is no eBay-style countdown clock, so you won't have to worry about getting outbid at the last second by bothersome "snipers." And there's no need to keep relisting items repeatedly, since orders never expire. If someone undercuts you by one or two stubs, it only takes about 15 seconds to cancel your old listing and post a replacement order. Even entering bids is easier in Diamond Dynasty, because it uses a punch-in numberpad instead of an incrementally scrolling number slider. Everything you can do on your PlayStation 4, you can also do on your computer or smart phone, thanks to MLB 15's web-powered marketplace.


Whiffs


This is the most blatantly "pay to win" mode in sports gaming

Ultimate Team and MyTeam have always been designed to prevent users from directly purchasing in-game currency. In those modes, gamers are only allowed to spend real money on randomized card packs. Despite that setup, unofficial "black markets" still exist in Madden NFL, EA NHL, NBA 2K, et al., allowing gamers to purchase in-game currency at unofficial "coin selling" websites. This illegal practice has cost Electronic Arts and Take-Two Interactive quite a bit of cash, so to compensate, Sony San Diego has just decided to let MLB 15 users purchase currency (called "stubs") at their official in-game shop. That decision works well for Sony (more money into their coffers), and for the players who are willing to use their credit cards to build-up their squad (unburdened by the randomness of card packs). But for the users who refuse to pay more than MSRP for their sports games, Diamond Dynasty puts its $60-per-year customers at a greater competitive disadvantage than any other Ultimate Team-type mode.

Hit-by-pitch and walk cutscenes are freezing online games

It only took a couple days for the MLB 15 community to discover that repeatedly walking or hitting a batter will often trigger a fatal freeze bug in online contests. So if you take the lead in an online match, and your opponent knows about the freeze glitch, he can trigger it the next time he takes the mound, and now you're stuck in a stand-off, where the person who turns off his system first will be handed a loss.

The developers, at least, are already aware of this issue, and are working on a fix for it.

Extra Innings games against the CPU aren't being processed

Currently, there are three ways to play Diamond Dynasty: online versus another user, offline versus a CPU-controlled MLB team, offline versus a CPU-controlled user-created team. That last option is named "Extra Innings," and unfortunately, none of the five games I've completed in that mode have shown up under my match history. A message will appear on the screen after you finish a game, stating that "the results are being processed." It's been a week and a half since MLB 15: The Show's release day, and still, none of my Extra Innings games have been processed.

This exact issue was in MLB 14: The Show, which makes it even more irksome to see again this season.

No option for shorter matches

An hour is a long time to commit to online match, especially when you're competing against complete strangers, who may or may not be numskulls. Like Madden NFL's Ultimate Team mode, MLB: The Show needs an option for shorter online games. Sony San Diego could accomplish that by turning on Quick Counts, or by making a separate mode that starts at the seventh inning, with a tie score and appropriately fatigued starting pitchers.

No way to play your friends

Playing online against total strangers or offline against predictable computer opponents should not be your only options in Diamond Dynasty. Users should be able to challenge their friends to unranked matches that don't count towards the global leaderboards, and don't generate any stubs or universal rewards (to prevent "farming").

If your pause timer expires, you automatically forfeit the game

To minimize griefing, MLB 15: The Show has implemented a five-minute pause limit for each player. That's fine for a nine-inning contest, but if a game goes to extra innings, then those five minutes might not be enough time to make all the necessary defensive and offensive adjustments that happen during a baseball game. Right now, if your pause timer runs out, you automatically forfeit the game, regardless of what the scoreboard says. A simple solution to this problem is adding another minute to each player's pause timer at the start of every inning past the ninth. That way, users will still have plenty of time to make the appropriate changes, even in lengthy games.

Online difficulty level should be higher than "All-Star"

Many Diamond Dynasty lineups are already filled with athletes who have juiced-up attribute ratings, resulting in hitting cursors that fill the entire strike zone, and throwing accuracy that allows pitchers to easily paint the corners. To compensate, the online difficulty settings for head to head games really need to be raised to "Hall of Fame" or "Legend." That way, users will have to work a lot harder at the plate to get hits and strikeouts, instead of being able to turn their brains off, and let the attribute ratings do all the work.

Your created player's stats are not being recorded

Whether you've been playing offline or online games, your created player's career stats will show zeros across every category, because Diamond Dynasty is not currently recording CAP statistics. Baseball places a higher importance on box score numbers than any other American sport, and baseball video games shouldn't be any different. Let's see some stats for these CAPs, Sony!

Cannot save separate hitting lineups according to pitcher handedness

No manager is going to pencil-in a bunch of hitters who are bad against left-handed pitching, once he sees that the starter he'll be facing is a lefty. So why not let users create two separate squads based on pitcher handedness? The appropriate lineup could automatically load-in once your opponent's starting pitcher is decided in the randomized "dice roll." A hitter's ratings can drop by 20 to 30 points in MLB 15: The Show, just based on the pitcher's handedness, so users should be able to set lineups that are pitcher-appropriate, before entering a game.

 

What do you think of Diamond Dynasty? Are you a fan of this year's mode?


MLB 15 The Show Videos
Member Comments
# 21 Millennium @ 04/10/15 06:25 PM
Quote:
Originally Posted by Shakedowncapo
Like the author also talked about...There is a black market for this type of activity in those games, illegal or not, its still there being done!

As far as your comparison goes with ratings, I'll never buy into that. Ubaldo in the hands of one gamer can be completely different in the hands of another. When Moyer was still around I would throw gems in my online leagues because I knew how to pitch with him. Yet, when putting Halladay on the mound I struggled all year...Why?! Ratings sure didn't help me!

All of us have that with certain players whether its batting or pitching, so for you to say that ultimately the ratings matter the most...especially in the most important aspect (pitcher vs batter) is just not right to me.

It may be happening, but that is not the fault or intent of the developer. And people are banned when they are found to be doing it.

You could say the same thing about Madden. I can't use mobile quarterbacks. But I'm awesome with Payton Manning and Tom Brady (two frowned upon QBs in the MUT game). Player preference doesn't change. Problem is I can't buy Manning or Brady straight up. I can buy anyone I want in MLB.

The design of the mode is sound, with this exception. You can not directly link money to in game currency. You need two forms of currency - One to purchase random cards (in the form of packs, so this would be okay with cash) and one to run your Community Market.

I'm curious as (posting this again) to whether you think two forms of currency would make the game mode better. If you do, then you and I agree on basics and are arguing the semantics of the effects of "Player Skill". If you don't, I would like you to explain how.

I don't mind having a back and forth with you, but I'd like it if you responded to my posts instead of turning the attention to another point so that we could make this more constructive.
 
# 22 thaSLAB @ 04/10/15 06:36 PM
Quote:
Originally Posted by ggsimmonds
Didn't read the article (don't care about these types of game modes) but whoever is responsible for that jersey needs to be banned
Haha yeah, my first thought was "yeah those uni's are definitely a whiff" lol

htcONE [M8] 5.0 | Tapatalk
 
# 23 johnlnames @ 04/10/15 07:04 PM
Quote:
Originally Posted by Shakedowncapo
"This is the most blatantly "pay to win" mode in sports gaming"

This is straight BS. Like the poster said above, I've come across a couple of teams absolutely stacked and held them to one or two runs due to having a decent pitching staff and knowing how to setup pitches. NBA2k is the most blatant pay to win model due to the nature of the sport and being able to manipulate CPU teammates with some made up Ruby Kobe, etc.
You can not deny that player ratings don't make an impact. Yeah I've beat stacked teams as well, but that has to do with the user controlling the players. When I play users with equal skill as me, but have all diamond player line ups, all I can do is pray he has an off game. I went up against kershaw and lost 1-0. More than 50% of the balls I put in play had good timing with the PCI on the ball, yet I only managed to get 2 hits. His only run was a HR by trout that he pulled out of the zone.
 
# 24 sydrogerdavid @ 04/10/15 07:23 PM
Good article, but I don't think the game automatically forfeits the game if you run out of time. I think you just played a big fat jerk who took advantage of the situation.

In my second DD game, my opponent ran out of time in the 7th or 8th. It told me to press square to forfeit his game. I was down by a couple of runs, but he could have had some real reason to pause the game which caused him to run out of time. I walked off in the 10th.
 
# 25 Shakedowncapo @ 04/10/15 07:27 PM
Quote:
Originally Posted by Millennium
It may be happening, but that is not the fault or intent of the developer. And people are banned when they are found to be doing it.

You could say the same thing about Madden. I can't use mobile quarterbacks. But I'm awesome with Payton Manning and Tom Brady (two frowned upon QBs in the MUT game). Player preference doesn't change. Problem is I can't buy Manning or Brady straight up. I can buy anyone I want in MLB.

The design of the mode is sound, with this exception. You can not directly link money to in game currency. You need two forms of currency - One to purchase random cards (in the form of packs, so this would be okay with cash) and one to run your Community Market.

I'm curious as (posting this again) to whether you think two forms of currency would make the game mode better. If you do, then you and I agree on basics and are arguing the semantics of the effects of "Player Skill". If you don't, I would like you to explain how.

I don't mind having a back and forth with you, but I'd like it if you responded to my posts instead of turning the attention to another point so that we could make this more constructive.
Quite honestly, its too early to tell. We would have to revisit this by the end of the season and see what shakes out in regards to the pricing value of diamond, gold and legend players. Will one currency allow the market to keep flowing and not having to play over 1000 MyTeam games so you can purchase that one onyx Mcgrady card? We'll just have to see how us, the players, mold the market. With that type of grind, I can see why people would tend to do things the non-ethical way.

I think one thing we'll agree on is that this could end up being very lucrative for SCEA and that might allow us to see way better legends going for way higher prices in future games, if it shows people are willing to put the money down. At the end of the day, people still have to put hundreds of dollars into these super lineups.

This whole thing started with the headline, within the article "Pay to win" and of course it would spiral into another conversation. I don't see where I strayed otherwise!
 
# 26 Shakedowncapo @ 04/10/15 07:30 PM
Quote:
Originally Posted by johnlnames
You can not deny that player ratings don't make an impact. Yeah I've beat stacked teams as well, but that has to do with the user controlling the players. When I play users with equal skill as me, but have all diamond player line ups, all I can do is pray he has an off game. I went up against kershaw and lost 1-0. More than 50% of the balls I put in play had good timing with the PCI on the ball, yet I only managed to get 2 hits. His only run was a HR by trout that he pulled out of the zone.
I would never deny that. My point was that you ultimately control the outcome of the game on both sides more so than ratings. You ran into a Kershaw where everything you put into play was at someone. You, as well as I know that happens sometimes and the next time the result could be totally different.
 
# 27 johnlnames @ 04/10/15 07:54 PM
Quote:
Originally Posted by Shakedowncapo
I would never deny that. My point was that you ultimately control the outcome of the game on both sides more so than ratings. You ran into a Kershaw where everything you put into play was at someone. You, as well as I know that happens sometimes and the next time the result could be totally different.
They weren't balls hit right at people tho. His outfield was mccutchen trout and Gomez, that's another reason why I only had two hits. His outfield tracked down everything. It happens everytime I face aces with a superstar D, I don't get any breaks. But teams that have guys like trout, hit balls out of the zone low and away for a HR or extra bases. I haven't had any luck with packs, so my defense is terrible and i barely beat people I should destroy.
 
# 28 johnlnames @ 04/10/15 08:01 PM
I'm now saving stubs to buy players I know I can win with. If I wanted, I could straight up buy these guys with my own money. isnt that the definition of pay to win?
 
# 29 Shakedowncapo @ 04/10/15 08:04 PM
Quote:
Originally Posted by johnlnames
They weren't balls hit right at people tho. His outfield was mccutchen trout and Gomez, that's another reason why I only had two hits. His outfield tracked down everything. It happens everytime I face aces with a superstar D, I don't get any breaks. But teams that have guys like trout, hit balls out of the zone low and away for a HR or extra bases. I haven't had any luck with packs, so my defense is terrible and i barely beat people I should destroy.
I've put up runs against that same outfield in a game that froze on both of us (one of the major issues with the mode). But it goes back to the point of not needing a superstar outfield to make those plays! An outfield out Billy Hamilton, Eric Young Jr and Adam Eaton or Lorenzo Cain would rob the same hits from you.
 
# 30 Shakedowncapo @ 04/10/15 08:05 PM
Quote:
Originally Posted by johnlnames
I'm now saving stubs to buy players I know I can win with. If I wanted, I could straight up buy these guys with my own money. isnt that the definition of pay to win?
No, because you're not guaranteed to win.
 
# 31 johnlnames @ 04/10/15 08:12 PM
Quote:
Originally Posted by Shakedowncapo
I've put up runs against that same outfield in a game that froze on both of us (one of the major issues with the mode). But it goes back to the point of not needing a superstar outfield to make those plays! An outfield out Billy Hamilton, Eric Young Jr and Adam Eaton or Lorenzo Cain would rob the same hits from you.
Yeah but they wouldn't come up the next inning and hit a bad pitch for a home run or an extra base.and pay to win doesn't mean you're guarenteed to win. It means you're paying money to get the advantage.
 
# 32 Shakedowncapo @ 04/10/15 08:15 PM
Quote:
Originally Posted by johnlnames
Yeah but they wouldn't come up the next inning and hit a bad pitch for a home run or an extra base.and pay to win doesn't mean you're guarenteed to win. It means you're paying money to get the advantage.
You keep pushing the goal posts back. First it was about them robbing hits, now its about them hitting bad pitches. And somehow pay to win doesn't actually mean "WIN" but gain an advantage. Cool. This won't go anywhere except back and forth in scenarios so I'll bow out.
 
# 33 johnlnames @ 04/10/15 08:30 PM
Quote:
Originally Posted by Shakedowncapo
You keep pushing the goal posts back. First it was about them robbing hits, now its about them hitting bad pitches. And somehow pay to win doesn't actually mean "WIN" but gain an advantage. Cool. This won't go anywhere except back and forth in scenarios so I'll bow out.
I didn't mean to confuse you, my first post was about how I lost a game 1-0 to a guy with all superstars. His only run was a HR by trout on a pitch out he pulled of the zone. He also caught anything hit out to him, so my point was superstars have the advantage. Hamilton, Cain and young can bring what they do defensively, but they have way less of a chance to get a hit with compared to the superstars.
 
# 34 Millennium @ 04/10/15 08:52 PM
Quote:
Originally Posted by Shakedowncapo
You keep pushing the goal posts back. First it was about them robbing hits, now its about them hitting bad pitches. And somehow pay to win doesn't actually mean "WIN" but gain an advantage. Cool. This won't go anywhere except back and forth in scenarios so I'll bow out.
Quote:
Originally Posted by johnlnames
I didn't mean to confuse you, my first post was about how I lost a game 1-0 to a guy with all superstars. His only run was a HR by trout on a pitch out he pulled of the zone. He also caught anything hit out to him, so my point was superstars have the advantage. Hamilton, Cain and young can bring what they do defensively, but they have way less of a chance to get a hit with compared to the superstars.
Johnlnames - You're having the same misunderstanding with Shakedown that I had, and I understand it now.

We all agree that there is a better way to do it. When we say "Pay To Win", we mean it as a figure of speech. We don't mean literally "Pay money for wins", it means you can pay money for significant advantages.

Simple misunderstanding, for all involved.
 
# 35 johnlnames @ 04/10/15 09:11 PM
Quote:
Originally Posted by Millennium
Johnlnames - You're having the same misunderstanding with Shakedown that I had, and I understand it now.

We all agree that there is a better way to do it. When we say "Pay To Win", we mean it as a figure of speech. We don't mean literally "Pay money for wins", it means you can pay money for significant advantages.

Simple misunderstanding, for all involved.
haha idk, is there a way you can pay to get an automatic win? Because I've never heard of it. 😝
 
# 36 ChaseB @ 04/10/15 10:16 PM
Quote:
Originally Posted by Shakedowncapo
"This is the most blatantly "pay to win" mode in sports gaming"

This is straight BS. Like the poster said above, I've come across a couple of teams absolutely stacked and held them to one or two runs due to having a decent pitching staff and knowing how to setup pitches. NBA2k is the most blatant pay to win model due to the nature of the sport and being able to manipulate CPU teammates with some made up Ruby Kobe, etc.
This has been discussed a lot already later in the thread, I would just like to point out "pay-to-win" isn't "clickbait" in that -- yes for the reasons already mentioned it's not clickbait -- but also because that phrase is just an accepted part of the free-to-play universe. I can understand why those are getting it confused if they're not aware of that lexicon.

It doesn't 1 to 1 mean you pay money and get to win every time. Rather you pay money to get better stuff than those who play "straight up" in the game, and thus have advantages others would not have from an assets level. It does NOT mean you will then win every time, just that you will have an advantage over the field.

In other words, it's really in no way meant to compare the sports at a base competitive level, as yes, I would agree it's easier to negate better players in a one versus one situation rather than a basketball or football situation where you have a million guys not in your control at any given moment. But again, "pay-to-win" does not have anything to do with that here.

Just wanted to clarify for the sake of doing so!
 
# 37 jyoung @ 04/11/15 04:11 PM
NBA 2K15 MyTeam -- You can spend $50 on VC and get absolutely nothing worthwhile from the resulting card packs.

NHL 15 Ultimate Team -- You can spend $50 on coins and get absolutely nothing worthwhile from the resulting card packs.

MLB 15 Diamond Dynasty -- You can spend $50 on stubs and get several legendary/diamond players of your own choosing.

That is what makes Diamond Dynasty more competitively imbalanced than any other microtransaction-based game mode.
 
# 38 Dolenz @ 04/12/15 06:04 PM
Quote:
Originally Posted by heater41
I'd kill for auto fielding and base running in this mode. As an older gamer, it would make things much simpler for those like myself who simply prefer to hit and pitch.
That is the main reason I don't play that mode. I understand why they don't allow it but I just have issues.
 
# 39 johnlnames @ 04/13/15 02:04 PM
Quote:
Originally Posted by Go Yankees
I was debating starting a new DD but i was watching a live stream lastnight and a guy was playing DD, i asked if your DD can be transfed from year to year, he said no, is this true? If true i dont see a point to DD and the whole cards rewards packs and so on, if this is true then why is it called diamond DYNASTY if you can only build your diamond "DYNASTY" for a year, then have to restart a new DD in the show 16', all of this seems very confusing and if i am right i find this to be unacceptable, am i getting bad info? THIS MAKES ZERO SENSE TO ME, please someone explain.
it's prolly best it's not year to year. After two years of playing, everybody would have every card in the game and there wouldn't be much of a point playing.
 
# 40 jm2054 @ 04/13/15 02:16 PM
Quote:
Originally Posted by Go Yankees
I was debating starting a new DD but i was watching a live stream lastnight and a guy was playing DD, i asked if your DD can be transfed from year to year, he said no, is this true? If true i dont see a point to DD and the whole cards rewards packs and so on, if this is true then why is it called diamond DYNASTY if you can only build your diamond "DYNASTY" for a year, then have to restart a new DD in the show 16', all of this seems very confusing and if i am right i find this to be unacceptable, am i getting bad info? THIS MAKES ZERO SENSE TO ME, please someone explain.
No mode like this transfers year to year it would be pretty dumb if it did. By year 2 every one would have all diamond line ups no game transfers ultimate team modes year to year and they shouldn't
 


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