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WWE 2K15 Day One Impressions

With WWE 2K15 having kind of a strange release schedule, a lot of users have been waiting to see whether the new consoles make this year's entry worthy of the upgrade. After spending some time with the Xbox One version, it's safe to say that 2K's influence on this year's product is obvious. From some of the subtle animations changes and presentational flair, everything has received a boost in some way.

Then again, from what I've seen, there are clearly areas where corners have been cut to ship a product on time, such as missing modes, a smaller roster and a diminished creation suite. We're not talking NHL 15 levels of feature and mode omission here, but there are some items missing, so make sure you go in with your eyes open. Some users are quite upset at only 25 create-a-wrestler spots, for instance, compared to 100 on previous generation hardware.

Here are some of my quick impressions:

• In terms of presentation, the game has a lot of positives. Improved facial detail, better hair tech, additional lighting and denser crowds are some of the elements I noticed immediately, and some of the entrances are downright uncanny in their accuracy.

• In-match presentation seems like a half-step up from last year. There are some different camera cuts and altered replay packages, and some new fatigue and desperation animations do add a lot of emotion. It was neat seeing my created character dive from his knees to break up a pin in a triple threat match or fall down to one knee after hitting a finisher. Still, a lot of legacy animations and sliding are noticeable.

• The biggest gameplay addition is chain wrestling, and I like it quite a lot. It's a rock-paper-scissors concept. The idea is that both characters start a match fresh and shouldn't just be able to execute grapple moves. By selecting either wristlock, waistlock or side headlock, you'll go into a little sequence of cat and mouse, trying to outthink your opponent. The interface is a bit busy, but I love the conceit of the feature.

• Stuff like weapons, catapult finishers, OMG moments and finishers remain the same, but the stamina of each character is represented as well as their overall health. If you do moves in quick succession, you'll greatly diminish your stamina. This becomes a consideration later in matches, as you might not be able to follow up on a big move.

• Gameplay, on the whole, feels familiar but with some added emphasis on stamina and pacing. The emotion found in some animations and "selling" adds to certain matches, but a lot of contests will play out as squashes, one way or the other. Strike and running spam has been reduced, thanks to slower animations, but some of these repetitive elements are still present.

• The MyCareer mode is generally entertaining, if a little bit plain. The ability to go up through NXT and onto the bigger shows (Superstars, Smackdown, etc) is a solid base, and you get some level of agency about your fate. Sometimes you get several match choices, and certain matches will gain you followers on social media, while others gain you VC and more skills points to improve your character. It's a question of climbing the ladder faster or safer.

• Some moments did seem pre-destined, though, as a booker would say I had a terrible match when it was rated four stars right after. Kind of odd. It seems like they want you to progress at certain points and just kind of make an excuse to do so. Still, since you can't really lose, it's fun to see what happens when you do.

• Funnily enough, you almost have to lose a bunch in the career mode, as "doing the job" seems like part of the design. You're just not strong enough to handle most of the big boys early on, and I found myself trying to get DQ'd to hold onto the NXT title. That didn't work for long!

• The social media and out-of-ring stuff is pretty limited for a lot of the mode, but it is there in some respects. Again, this seems like something that will be much bigger in future years, but what's there is kind of cool.

• The creation features for entrances and such are pretty speedy, and you see an animated gif of pyros and editable moments, which saves egregious loading times in these areas. Loading times overall are pretty good.

• Universe mode looks mostly the same, with the ability to discover "clues" by playing and simming storylines. These clues will provide the seeds for more interesting feuds and stories in the future. You can set short, medium and long rivalries, as before. There are 861 clues to collect.

• The 2K Showcase mode looks to have the same quality bar from the Attitude and WrestleMania versions, but now with one-on-one feuds. I played some of CM Punk vs. John Cena, and there were lots of video montages and cinematic moments, including historical objectives. I'm not sure if these rivalries really match up to the previous ideas in this mode, but they are more of that type of experience, if that's what you're after.

• The John Cena–curated soundtrack is only 12 tracks, and well…. Yeah, some of those songs are just awful. To be fair, some are decent.

Outlook

I'm interested to get further into MyCareer and play some more of the 2K Showcase mode. I haven't had much of a chance to get online yet, so that's also a point of interest. A day-one patch adds six-player support for online, by the way. What's here seems like a reasonably featured wrestling product with solid gameplay and a new shine, and it's been fun to improve my created character.

The full review of WWE 2K15 (Xbox One and PS4) will be up on OS this week.


WWE 2K15 Videos
Member Comments
# 221 tbread28 @ 12/24/14 01:36 AM
That is a bunch of crap. So if you want any of those wrestlers in WCW, NXt packs you have to pay even more then season pass price. Thanks for the information.
 
# 222 Mercury112491 @ 12/26/14 10:43 AM
It's a "showcase season pass" ya know, for the showcases.
 
# 223 SmashMan @ 12/29/14 02:16 AM
Quote:
Originally Posted by Mercury112491
It's a "showcase season pass" ya know, for the showcases.
To be fair, it is rarely called that by 2K. It certainly wasn't in the initial press release on their site or on WWE.com. I believe the headline on 2K's site for the article was recently changed to be more clear.
Obviously if people would've read all the info it was spelled out what wasn't included, but 2K had to have known how calling it a "Season Pass" in official info would be read; and likely just wanted to avoid negative headlines.

---

I just randomly tried the Survivor Series '02 arena tonight, and WOW at the lighting on some entrances there. From what I tried, Swagger and Batista are standouts. I also like the smaller, almost house show feel of it.
 
# 224 FunkDockta27 @ 12/29/14 11:53 PM
There a way to change options on ps4 to make ur tag matches in a cell or take the dq off? Me and my boy were playin amd first time i went to look as he wanted a tag in a cell...and i cant find it?

Thank you
 
# 225 Dynasty League @ 12/30/14 04:37 PM
This game is awesome, I am going to start a league.
 
# 226 bigbob @ 01/01/15 04:31 PM
Cage matches are terrible.

I just spent ten minutes absolutely dominating Roman Reigns. I hit him with three F5s, busted him open.. However, every single time I went to climb to the cage, he immediately started getting up and I was only ever able to make it to the top of the cage once and that was for the first F5. However, he hits me with two spears and I can't even get to my feet until he's already on top of the cage.
 
# 227 Nines @ 01/02/15 09:32 PM
So question:

I have steered clear of this series since WWE 12. Is now a good time to dip my feet back in? I want to take advantage of the sale on PSN but even with gameplay footage out there I can't seem to make up my mind.

For you lot who have it, do you recommend it?
 
# 228 jb12780 @ 01/03/15 10:57 AM
Picked this up the other day. So many reversals.

Sent from my Nexus 9 using Tapatalk
 
# 229 bigbob @ 01/03/15 03:23 PM
Quote:
Originally Posted by Nines
So question:

I have steered clear of this series since WWE 12. Is now a good time to dip my feet back in? I want to take advantage of the sale on PSN but even with gameplay footage out there I can't seem to make up my mind.

For you lot who have it, do you recommend it?
Best in-ring action in a while. I'd recommend it.
 
# 230 babythug23 @ 01/12/15 12:48 PM
By far the best in the ring gameplay since n64 days. Finally a wwe game that feels like a wrestling game not a fighting game! !!!
 
# 231 AshamanCarnage @ 01/12/15 04:16 PM
Quote:
Originally Posted by Nines
So question:

I have steered clear of this series since WWE 12. Is now a good time to dip my feet back in? I want to take advantage of the sale on PSN but even with gameplay footage out there I can't seem to make up my mind.

For you lot who have it, do you recommend it?
The in ring action is good, and if you enjoy universe mode then it would
Be a good purchase.

Online is garbage and MyCareer doesn't offer much though.
 
# 232 mike24forever @ 01/13/15 02:54 PM
I've never played wrestling games on consoles before. I'm completely new to the series and the mechanics of the game. As I learn that this is not a button mashing fighting game and learn that it's like nothing I've played before, and as I learn the moves and what to do (I'm playing on easy)...I LOVE THIS GAME. I'm not a huge wrestling fan, but is this game fun. I like that you need to be in different parts of the ring to trigger certain moves. Really cool.

What I can't quite figure out is the blocking mechanics. I'm either TOO FAST or TOO LATE. Any tips for a noob?
 
# 233 AshamanCarnage @ 01/13/15 09:54 PM
Quote:
Originally Posted by mike24forever
What I can't quite figure out is the blocking mechanics. I'm either TOO FAST or TOO LATE. Any tips for a noob?
I thought it got easier by watching the animation or the movement of my opponent. If you hit the counter just as the animation is beginning, you should be able to pull it off.
 
# 234 cjallure24 @ 03/05/15 02:07 PM
I seriously hope they release this title for the PC. PROMISES were made, John Cena.
 
# 235 mattsb84 @ 03/09/15 01:28 PM
Quote:
Originally Posted by cjallure24
I seriously hope they release this title for the PC. PROMISES were made, John Cena.
I check on that every so often, but i haven't seen any updates since December =(.

No confirmation either way.
 
# 236 Stormyhog @ 03/11/15 12:27 PM
Does the move-set pack for $3.99 get assigned to the wrestlers automatically or do I have to do that myself? Also is it worth getting? Thx.
 
# 237 franch1se @ 03/11/15 01:56 PM
Quote:
Originally Posted by Stormyhog
Does the move-set pack for $3.99 get assigned to the wrestlers automatically or do I have to do that myself? Also is it worth getting? Thx.
You will have to do it yourself
 
# 238 kisstopher5 @ 03/21/15 05:02 AM
After hearing how dry-bones this game was for PS3 and I decided to wait for a price drop to buy and to get a next gen console which I recently did, so this is my impression and review of the game.

Pros
- Graphics are as advertised. Outstanding and impressive. Characters all look great and the fans really catch my attention for looking like actual people.
- In-ring gameplay is next level and best there's ever been for a pro wrestling game (and that's coming from an avid Fire Pro player who still plays from time to time.) I love the new start of the match animations as it adds realism (how many matches start with a huge move?) Also, as the match goes longer and both characters get tired and hurt therefore move slower and take more time in between moves. I love that. If done right, matches actually feel like wrestling matches now.a
- May just be me, but I feel the AI is much improved this year.
- I've heard complaints about load times, but comparing this to NBA 2K15, I feel this game is much quicker unless you're doing something with all CAWs.

Cons
-Limited on creative options. Without question the least amount of creation options since probably the early PS2 days. Not only can you only create 25 wrestlers, but you're given a download limit each day? Very odd and, at times, irritating move.
-I love NBA 2K15, so player WWE's career mode, you automatically expect similarities. There's not much. First effort though, so not a huge complaint. Just becomes very boring and repetitive at times.
-Very small roster.
-Universe mode is the same as it's always been. Good concept, but inconsistent and so very confusing at times.
-My biggest gripe is the takeaways. So many entrance animations taken away which kills the realism of many CAWs. Also, not custom entrance music isn't 2K's fault, but not adding more potential entrance music is. They knew that'd be a huge factor, but still only about 8 non-WWE songs to choose from.
-When will WWE video games learn: for menu music, we want both an actual soundtrack AND WWE themes and we want to pick which songs we want to hear! One day maybe...

In conclusion, while it may sound like this game is more bad than good, it's actually not. I'm extremely optimistic about the 2nd version of the Next Gen game. With the potential of custom soundtracks returning, hopefully a much improved roster (which is already being rumored), some more features, and the one thing everybody wants: a major NXT feel, I think WWE 2K16 could be a home run if done right.
 
# 239 AUChase @ 06/16/15 07:41 AM
I forgot how much fun this game could be playing with someone else locally.

My neighbor stopped by for some matches and a few drinks tonight and it became hilarious and fun really quick. The counter and kick out system made for some awesome matches and finishes.

There were a few *** kickings both ways, but also a few matches that ended after multiple finisher counters and crazy kickouts with almost no bar.
 


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