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WWE 2K15 Day One Impressions

With WWE 2K15 having kind of a strange release schedule, a lot of users have been waiting to see whether the new consoles make this year's entry worthy of the upgrade. After spending some time with the Xbox One version, it's safe to say that 2K's influence on this year's product is obvious. From some of the subtle animations changes and presentational flair, everything has received a boost in some way.

Then again, from what I've seen, there are clearly areas where corners have been cut to ship a product on time, such as missing modes, a smaller roster and a diminished creation suite. We're not talking NHL 15 levels of feature and mode omission here, but there are some items missing, so make sure you go in with your eyes open. Some users are quite upset at only 25 create-a-wrestler spots, for instance, compared to 100 on previous generation hardware.

Here are some of my quick impressions:

• In terms of presentation, the game has a lot of positives. Improved facial detail, better hair tech, additional lighting and denser crowds are some of the elements I noticed immediately, and some of the entrances are downright uncanny in their accuracy.

• In-match presentation seems like a half-step up from last year. There are some different camera cuts and altered replay packages, and some new fatigue and desperation animations do add a lot of emotion. It was neat seeing my created character dive from his knees to break up a pin in a triple threat match or fall down to one knee after hitting a finisher. Still, a lot of legacy animations and sliding are noticeable.

• The biggest gameplay addition is chain wrestling, and I like it quite a lot. It's a rock-paper-scissors concept. The idea is that both characters start a match fresh and shouldn't just be able to execute grapple moves. By selecting either wristlock, waistlock or side headlock, you'll go into a little sequence of cat and mouse, trying to outthink your opponent. The interface is a bit busy, but I love the conceit of the feature.

• Stuff like weapons, catapult finishers, OMG moments and finishers remain the same, but the stamina of each character is represented as well as their overall health. If you do moves in quick succession, you'll greatly diminish your stamina. This becomes a consideration later in matches, as you might not be able to follow up on a big move.

• Gameplay, on the whole, feels familiar but with some added emphasis on stamina and pacing. The emotion found in some animations and "selling" adds to certain matches, but a lot of contests will play out as squashes, one way or the other. Strike and running spam has been reduced, thanks to slower animations, but some of these repetitive elements are still present.

• The MyCareer mode is generally entertaining, if a little bit plain. The ability to go up through NXT and onto the bigger shows (Superstars, Smackdown, etc) is a solid base, and you get some level of agency about your fate. Sometimes you get several match choices, and certain matches will gain you followers on social media, while others gain you VC and more skills points to improve your character. It's a question of climbing the ladder faster or safer.

• Some moments did seem pre-destined, though, as a booker would say I had a terrible match when it was rated four stars right after. Kind of odd. It seems like they want you to progress at certain points and just kind of make an excuse to do so. Still, since you can't really lose, it's fun to see what happens when you do.

• Funnily enough, you almost have to lose a bunch in the career mode, as "doing the job" seems like part of the design. You're just not strong enough to handle most of the big boys early on, and I found myself trying to get DQ'd to hold onto the NXT title. That didn't work for long!

• The social media and out-of-ring stuff is pretty limited for a lot of the mode, but it is there in some respects. Again, this seems like something that will be much bigger in future years, but what's there is kind of cool.

• The creation features for entrances and such are pretty speedy, and you see an animated gif of pyros and editable moments, which saves egregious loading times in these areas. Loading times overall are pretty good.

• Universe mode looks mostly the same, with the ability to discover "clues" by playing and simming storylines. These clues will provide the seeds for more interesting feuds and stories in the future. You can set short, medium and long rivalries, as before. There are 861 clues to collect.

• The 2K Showcase mode looks to have the same quality bar from the Attitude and WrestleMania versions, but now with one-on-one feuds. I played some of CM Punk vs. John Cena, and there were lots of video montages and cinematic moments, including historical objectives. I'm not sure if these rivalries really match up to the previous ideas in this mode, but they are more of that type of experience, if that's what you're after.

• The John Cena–curated soundtrack is only 12 tracks, and well…. Yeah, some of those songs are just awful. To be fair, some are decent.

Outlook

I'm interested to get further into MyCareer and play some more of the 2K Showcase mode. I haven't had much of a chance to get online yet, so that's also a point of interest. A day-one patch adds six-player support for online, by the way. What's here seems like a reasonably featured wrestling product with solid gameplay and a new shine, and it's been fun to improve my created character.

The full review of WWE 2K15 (Xbox One and PS4) will be up on OS this week.


WWE 2K15 Videos
Member Comments
# 1 snc237 @ 11/18/14 11:21 AM
I have heard a lot of match types have been stripped from quick play. Is this true. I need my 2 on 2 ladder match.
 
# 2 scottyp180 @ 11/18/14 11:27 AM
Quote:
Originally Posted by snc237
I have heard a lot of match types have been stripped from quick play. Is this true. I need my 2 on 2 ladder match.
2 on 2 ladder match might be out google search youll be able to find a list, but they might have 2on 2 tlc which isn't much different.
 
# 3 dafilthymofo @ 11/18/14 11:32 AM
I love the graphics and gameplay. Yes there is stuff missing but the in ring action will make up for it. Ultimate Warrior looks incredible.
 
# 4 HoundsOfHowl @ 11/18/14 11:35 AM
I've played the game about 2 hours this morning and have to say this :

I only rented WWE 2k14 due to the proximity of the release of the Xbox One, so it's hard for me to compare too much here.

The graphics are great for being the first wrestling game on the new consoles, I look forward to future installments of the series.

Wrestling feels great here, the weight of the superstars, the fatigue, and all the animations that go with that make this game feel awesome.

I played a match with Sting vs Fandango last night as a warm up match on Legend mode and near the end of the match I had fatigued and went to climb the top ropes and it looked so realistic, from the climb through the ropes being slow to the climb all the way to the top turnbuckle.

I really enjoyed what I got to play and will be leaving work shortly to go back and play some more of the game.

My negatives to this game are:
- the roster being so small to me compared to 2k14 (I personally like having tons of legends and past superstars and current superstars) but I can look past the roster here and enjoy the game with what current superstars are here.

- The lack of match types and customization being gone (This is my biggest gripe of this game, but again it's the first WWE game on the new consoles, so I will again look past it for this year.)

Final thought from my few hours of gaming - 7.3/10
 
# 5 Detroitfan4life1993 @ 11/18/14 11:38 AM
Quote:
Originally Posted by dafilthymofo
I love the graphics and gameplay. Yes there is stuff missing but the in ring action will make up for it. Ultimate Warrior looks incredible.
I think this game might have the best gameplay in the entire series. I know it sucks with all the missing features and match types but as long as the gameplay is great they can keep adding to the game every year.
 
# 6 dafilthymofo @ 11/18/14 11:45 AM
Quote:
Originally Posted by Detroitfan4life1993
I think this game might have the best gameplay in the entire series. I know it sucks with all the missing features and match types but as long as the gameplay is great they can keep adding to the game every year.
Yes I am all about graphics and game play and this game totally knocks my socks off. It just plays so well it has to be seen to be believed. I look forward to having some incredible matches with this one.
 
# 7 thefakeJTS @ 11/18/14 11:49 AM
Does this game have a Universe mode?


Sent from my iPhone using Tapatalk
 
# 8 Detroitfan4life1993 @ 11/18/14 11:51 AM
Quote:
Originally Posted by thefakeJTS
Does this game have a Universe mode?


Sent from my iPhone using Tapatalk
Yes it does.
 
# 9 SoundTheAlarm @ 11/18/14 11:54 AM
Where are you guys putting in your codes for Sting and the Season pass? I go to the Playstation store button in the game and all I get is a blank blue screen. Can't find anywhere else to put in codes.
 
# 10 nwfdwill @ 11/18/14 11:54 AM
I can't really give a full review of the game because I only played one match since I work early this morning. I'm really digging the graphics. I played a six-man elimination tag match to check out a few entrances. I like the gameplay so far. The controls, to me, felt a little stiff and sometimes a little laggy, but that could be because it was just me trying to play a game at 3AM heh. I'm hoping this was only a one-time thing since I haven't seen anyone else complain about the issue I had, but my game actually froze on me toward the end of the match I played.

Sent from my SPH-L710 using Tapatalk
 
# 11 cattlekiller @ 11/18/14 11:54 AM
I read on the IGN review that PS4 can only have 4 wrestlers in the ring at once, is this true for the PS4 owners?
 
# 12 TJdaSportsGuy @ 11/18/14 11:55 AM
Quote:
Originally Posted by thefakeJTS
Does this game have a Universe mode?


Sent from my iPhone using Tapatalk
Yes and it's way better than last year. Now, you actually have access (as you unlock them) to a list of the different storylines that can play out. If you decide to create your own rivalries, you can select which storyline you'd like to attach to it.

There is even a section for "Special Stories". The only one I've unlocked there was a "What if? - Cena versus Undertaker" story. Looking forward to trying that one out.
 
# 13 RGiles36 @ 11/18/14 12:11 PM
OP's review mentioned some matches feeling like squashes -- can we still dictate length of match I.E. normal/epic/quick?
 
# 14 woody2goody @ 11/18/14 12:15 PM
Quote:
Originally Posted by cattlekiller
I read on the IGN review that PS4 can only have 4 wrestlers in the ring at once, is this true for the PS4 owners?
It said only 4 humans I think.
 
# 15 countryboy @ 11/18/14 12:15 PM
Are ex-superstar entrances and movesets still in the game? (Angle, Hardys, Taz, etc..)
 
# 16 m1ke_nyc @ 11/18/14 12:20 PM
Lost my first match to John Cena in bout 3 minutes. Was a squash lol. Waiting on bestbuy to email me my Sting code
 
# 17 Anaxamander @ 11/18/14 12:24 PM
I only played a couple of universe matches this morning, but man... this gameplay is excellent. The superstars finally feel like they have weight to them. Normal strikes feel much more impactful than they ever did before. The stamina completely changes the end game. In previous years, even at the end of the match, you had two guys darting around the ring like Sonic the Hedgehog, trying to be the first to get that running grapple. Now, you've got to account for the fact that even if you're winning, it's going to take you a while to get to your feet. I love it.

The new tile-based menus are also excellent. The interface has taken a huge step up.

The fact that you can assign storylines to your universe rivalries is sick. I also noticed that if you let the CPU generate the rivalries, they also choose storylines. I know some people were worried they would be generic, but they're not!

The lacking match modes are a bummer, but they are the easiest part to add back if 2K wants to patch them in.

Quote:
Originally Posted by RGiles36
OP's review mentioned some matches feeling like squashes -- can we still dictate length of match I.E. normal/epic/quick?
Yes. I think they call it short, normal, and long.
 
# 18 scottyp180 @ 11/18/14 12:29 PM
Quote:
Originally Posted by cattlekiller
I read on the IGN review that PS4 can only have 4 wrestlers in the ring at once, is this true for the PS4 owners?
Incorrect. The first match I played was elimination chamber. Six wreslters in the ring along with structure of the chamber on screen at once. I did think action got a little sluggish, nothing major, but six people at once is certainly possible.
 
# 19 Retropyro @ 11/18/14 12:43 PM
Quote:
Originally Posted by cattlekiller
I read on the IGN review that PS4 can only have 4 wrestlers in the ring at once, is this true for the PS4 owners?
4 human controlled players on PS4.
 
# 20 JKSportsGamer1984 @ 11/18/14 01:00 PM
I have to be that guy but the foot planting is very bad. I get that this isn't supposed to be an all out simulation but at times players are sliding & warping all over the ring like they're on ice skates. 2K needs to adapt some type of true step technology for all their sports games because foot planting continues to be a sore spot for them.
 


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