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Mario Kart 8 DLC Pack 1 Review

Nearly half of the Wii U's 7.29 million owners have purchased Mario Kart 8, which by September's end, had sold 3.49 million copies, according to Nintendo's latest earnings report.

Naturally, the company is now looking to extract additional revenue from its successful kart racer's sizable player base. So far, Nintendo has announced two packs of paid downloadable content, with the first bundle going live Wednesday, November 13, and the second batch arriving in May 2015.

But on an eShop where consumers' $8 can also buy timeless, full-length masterworks like Link to the Past, Super Metroid, Super Castlevania IV, Contra III, et al., it's tough to recommend exchanging those eight bucks for a grab bag of mostly mediocre add-ons.

Nintendo clearly didn't listen to fans' feedback after Mario Kart 8's May release, because this first edition of DLC makes the same mistake of using too many reskinned models and not enough unique characters. It makes no sense to build a speedy Mute City course and a sleek Blue Falcon machine without also creating that car's driver, Captain Falcon. Likewise, gaining big air in the bumpy Excitebike Arena would feel even better if gamers could actually use the Famicom-colored Excitebike rider. Instead, Nintendo is asking players to pay for Raccoon Mario and Cat Peach, despite the fact that Mario Kart 8 already includes Baby Mario, Metal Mario, Baby Peach, and Pink Gold Peach on its default roster.

Link's clunky Master Cycle is equally disappointing, as I'd rather see the Hylian hero riding his actual steed, Epona, instead of some metal sports bike covered in blue armor. If Daytona USA can have a real horse racing alongside motor vehicles, why can't Mario Kart? Nintendo could have improved Link's lackluster appearance by letting him utilize some of his signature equipment, such as shooting arrows instead of tossing turtle shells, having up-close sword slashes replace the portable piranha plant, or simply playing the Song of Storms and adding a rain shower to his lighting strikes.

While Link's grassy homeland of Hyrule does make a great setting for a race track (as do the aforementioned Excitebike and F-Zero worlds), the five other DLC courses are comparatively dull. Of the many levels Nintendo could have pulled from Mario Kart: Double Dash!!, Yoshi Circuit's sharp corners and bland backgrounds make it one of the worst possible selections; Peach Beach, Daisy Cruiser, DK Mountain, Mushroom Bridge, heck, even Baby Park's insane item barrage would have been a better choice. The short, simplistic Super Nintendo version of Rainbow Road also fails to deliver any of the excitement and imagination that Mario Kart's best courses show.

The DLC's only nostalgia-free levels, Dragon Driftway and Ice Ice Outpost, aren't particularly memorable, let alone enjoyable. The latter is almost entirely split into two tiny pathways, which restrict your driving space and increase the rate of unavoidable weapon spam. The former is full of slow, awkward upside-down sections, which remain more distracting and disorienting than they are fun, especially during cramped splitscreen multiplayer races.

With a better selection of tracks and a stronger cast of characters, Mario Kart 8's first attempt at paid DLC could have easily justified its $8 asking price. But until a sale cuts down its current cost, Wii U owners will get more mileage from their money if they choose to download one of the many classic titles featuring these mascots' most familiar roles.
 

Recommendation: Wait for a sale.

For a complete analysis of Mario Kart 8, check out Operation Sports' full written review.


Member Comments
# 1 TheBleedingRed21 @ 11/15/14 01:03 PM
Maybe it's just me but this review was a little harsh and not totally correct.

I enjoy the characters that were in the pack, I feel you shouldn't bash it in the review since you knew what was in it beforehand.

They didn't listen to consumers? Nintendo rarely (if ever) does DLC, so actually they listened to all the fans asking for more.

Is it the best selection of content? Maybe not. But is it bad as you make it out to be? Not at all.
 
# 2 scottyp180 @ 11/15/14 01:29 PM
The charater selection is with out a doubt the most disappointing aspect of mario kart and its dlc. When you look at super smash's roster you have a huge selection of characters all with variety, we aren't seeing 5 different marios or any of the mini Bowser kids. It makes me wonder why mario lart can't have a similar roster. If characters like sonic, mega man, pac man, kid icarus, star fox, captain falcon, etc can be in super smash why are they, and so many more characters, a no show for mario kart? It's great to see Link but I would love to see them build on using other characters other than strictly mario associated characters.

I will say that price is not bad for this. You can get both dlc together, of course having to wait for the 2nd release, for $12. Typically games charge about $15 just for extra multiplayer maps. Nintendo kept the price reasonable.
 
# 3 Caius101 @ 11/16/14 09:54 AM
This review comes off as extremely bias and harsh... sounding the content THEY wanted was not on in the DLC so it is immediately a waste of cash. You should rewrite the thing with a less jaded eye or have someone else review the product.
 
# 4 jcmreds @ 11/16/14 11:53 AM
This is dlc done right imo.
 
# 5 TheBleedingRed21 @ 11/16/14 01:53 PM
Just wanted to say this as I re-read it again...

You say that we should wait on a price cut of $8?! Most DLCs offer little content for $15 a pop, you get TWO DLC for $12.

How in the world do you justify your claim of it being a waste of money?
 
# 6 aukevin @ 11/17/14 12:39 PM
Character re-skins are annoying, agreed. Don't need all the variations of Mario when you could introduce new characters or bring back missing ones like Bowser Jr. But you'd rather have a real horse for Link? I think that would be pretty silly.
 
# 7 Pezell04x @ 11/17/14 02:53 PM
This is a pretty bad review. For value's sake, the $12 bundle gives you 6 characters, 8 carts and 16 maps.
 
# 8 jyoung @ 11/18/14 11:19 AM
Quote:
Originally Posted by TheBleedingRed21
How in the world do you justify your claim of it being a waste of money?
The two questions that led me to that conclusion were:

1) How much of this content am I interested in playing more than once?

For me, that list is limited to Link (although Nintendo failed to fully take advantage of his character), the Blue Falcon, Mute City, Excitebike Arena, and Hyrule Circuit, which isn't a whole lot of content. Everything else in this bundle felt like expendable filler to me.

2) What else can $8 get me on Nintendo's eShop?

There's a long list of classic NES, SNES, Game Boy, and Game Boy Advance games that will provide more fun and lasting value than this DLC, which is why I don't recommend paying full price for it. $4 is the most that I would have paid for this first pack, given the many superior products that are sitting right next to it on the same virtual shelf.
 
# 9 spoofrice11 @ 11/18/14 02:57 PM
Sounds like a fair review to me.

When Mario Kart came out the lineup was a disappointment. Having 3 Marios & 3 Peaches, and a bunch of Bowsers kids, instead of unique and original characters. Where is Dry Bones, Kamek, Birdo, Diddy, etc…

Now Nintendo is giving us more characters, yay. Except it is 2 more costumes of Mario/Peach, and one good one! Where's the originality?
 

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