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Madden NFL 15: Is The Game Smarter?

One of the biggest issues with the EA's Madden franchise for years has been the head-scratching decisions made by the AI, either from your teammates, or your opponents. So many times fans of the series have watched computer players routinely ignore the action on the field, and act as if they were involved in some type of digital point-shaving scheme. Communities such as Operation Sports have tried their best to tweak sliders to compensate for the apparent lack of logic, but only so much could be done to negate the consistent absurdity of the AI decision making.

With the release of Madden 15, EA touts the all-new Player-Sense 2.0. Some of the improvements include smarter tackling, better QB play and decision making, contextual awareness, smarter zone coverage, etc. While all of this sounds like it will make for a much more enjoyable on-field experience for Madden 15 players, it only does so if implemented correctly – and that’s always the big question surrounding this franchise.

We can honestly say that from our time with Madden 15, which has been quite a lot, the developers (and upper management) seem to finally be grasping what its fan-base wants. Now that’s not to say there are no longer any deficiencies in the decision making progress, but in my humble opinion, the improvements far outweigh the negative this in this year’s iteration.

Even with all of the improvements across the board for this year’s title, we would be doing an injustice to our readers if we didn’t mention the DB-WR interaction. I am specifically talking about the wide receivers inconsistent approach to fighting for the ball. If you have played or watched any type of football on any level, than you have an understanding of when the ball is the in the air, both the receiver and defender are fighting each other for possession. In Madden 15 (and past titles) the defender does a very nice job of attacking the ball, but the receiver is entirely too passive. Occasionally one will see said receiver go up aggressively for the ball, but not nearly enough. From the earliest stages players are taught that when the ball is in the air, they are equal parts receiver and defender in instances of off-target and under-thrown balls. This is simply not the case in EA Sports’ NFL franchise – at least not enough.

The WR-DB interaction isn’t the only issue one will find with Madden 15's improved Player Sense 2.0 either. Although claims of zone-coverage being fixed isn’t entirely wrong, there are still too many instances where zone coverage just looks busted. One should expect a defender in zone coverage to anticipate and react, not just react. Sadly though, there are still cases where you will see the defender only react after the play has happened.
If you played last year’s Madden 25, than you have a complete understanding of the atrocious late-game clock management and play-calling system. In Madden 15 we have seen a very nice improvement in this area, but there are still cases where if a certain decision was made like that in real-life, someone’s getting fired on Monday. Once again, the improvement in AI play-calling is a huge leap forward, but there is still room for improvement.

EA Sports claims the computer now makes the same decisions a user would make. While we wouldn’t go quite that far, we can say we were pleasantly surprised by the progress made in the overall AI awareness and decision-making process. From a computer controlled player and decision making standpoint, the game has come a long way, but still has a way to go before one cannot differentiate between playing a human controlled team, or an AI controlled one.

Here is to hoping that the EA understands the improvements made in Madden 15 won't be the last -- there are areas that need still need attention. But this was a great start, and it gives hope to sports gamers now that they know they have a voice. Let’s hope the powers that be will allow the developers to continue along this path of improvement, leaving the old avenue of back-of-the-box features in the wind.


Madden NFL 15 Videos
Member Comments
# 41 CaseIH @ 09/11/14 04:29 AM
I had quit buying EA football games every years a few years back, and I hadnt bought a Madden game in atleast 2 years until this year. I have been pleasantly surprised with the gameplay this year, other than QB's completion % being too high, I have been happy with the gameplay. Sim Stats need fixed, but really have enjoyed it this year on the PS3, and I hope they dont shaft us old gen guys and not fix the game.

If they fix the old gen game with patches, and continue to build on this years game then they will get me back as a yearly buyer of their game. I hope they do, but as EA devs have so many times in the past is they have screwed things up with patches and have also took several steps back from 1 year to the next in the past. Here is hoping htye finally have their act together, cause this year game on the PS3 anyway is the best Madden I have played in years, and I cant even remember th elast time I enjoyed a EA football game, but its been a very long time, and I dont think I have ever enjoyed a Madden game on the PS3 console. Probably got to go back to the old PS1 and Xbox since I enjoyed Madden until this year,lol.
 
# 42 GisherJohn24 @ 09/11/14 08:36 AM
I'm still not sold on Madden 15. I love the new defensive player angle, but I went back to 10 yesterday and I find the AI is just as competent in 10, if not moreso in 10 then 15. The AI has not gotten better. The answer is no. They are not smarter.
 
# 43 joshopsu @ 09/11/14 02:08 PM
Quote:
Originally Posted by Demoncrom
I had Geno Smith throw for 80% completions on All-Pro against me one time. Geno Fricking Smith, yeah that's realistic, dude is a 60% pass on his best day.
Geno Smith completed 82.1% (23/28) against OAK this weekend. In 2013, he had 6 games of at least 60%, which included an 80% game (16/20) against ATL.
WE ALL NEED TO REMEMBER TO NOT JUDGE STATS BY 1 GAME. It's too small of a sample space.
Please don't confuse my above statement as being pro-madden or thinking the AI is great. I don't have the game yet. I just wanna remind people that you can't judge anything by 1 game of stats. In my opinion, you have to take a sample of AT LEAST 8 games, if not more.
 
# 44 joshopsu @ 09/11/14 02:11 PM
Quote:
Originally Posted by FedExPope
Hell no its not smarter. It's not even smart. It's dumber than ****. It won't run replays on questionable calls inside of 2 minutes in the 2nd and 4th quarters, and if you try to challenge a call at any other part of the game you're told "There's nothing to challenge."

If we're so smart at Tiburon, why don't we just scrap the challenging system and have the game just correctly call every single play? Since we can't handle making a functioning challenging and replay system.
I totally agree. The purpose of real life challenges is to correct HUMAN mistakes. There is no need for it in a video game to take up data space on a disk because the officials/referees are not HUMAN. It's just a waste of time.
 
# 45 Alliedboba @ 09/11/14 03:53 PM
Quote:
Originally Posted by KingofATL
The answer is NO

And the problem in general is EA Sports doesn't target the hardcore fans of the respected sports title. Instead they try and make the game accessible to everyone from 8 to 80 y/o, when they just need to make the games for the real gamers who will appreciate the game and come back for more.

So in the end very little effort is dedicated in making the games epic or more intelligent. Instead they focus on marketing and bullsh*t features like "Ultimate Team". Now they wanna remove key features of games like sliders & game modes that people love. Then on top of all of that, they have the nerve to buy exclusive rights so no one else can make a game. It is really absurd if you really take time to think about what they are doing to the sports genre of gaming. EA Sports is like a cancer in the industry that is slowly our beloved gaming experience.

It is an issue that has plagued EA Sports for years.... "greed over substance"
1st of all, Gold star to KingofATL, who IMO hit the nail on the head. Secondly, am I the only one that has seen blocking assignments that are set in stone? As in, a player is set to block on the right side, then he's put in motion to the left, and at the snap will run all the way to the right side for his "assignment"? I can even recall instances where two players have opposite assignments, mainly on punt team, who will cross each other at the snap, instead of just picking up the guy(s) on their own side.
 
# 46 JasonZimmerman @ 09/12/14 03:23 PM
Quote:
Originally Posted by Demoncrom
I had Geno Smith throw for 80% completions on All-Pro against me one time. Geno Fricking Smith, yeah that's realistic, dude is a 60% pass on his best day.
I play with the Bears, I was playing GB. I understand it's Rogers, but he went 27 for 29 and no matter what I tried to do I couldnt make him throw incomplete! Of his 2 incompletions, both shouldve been sacks fumbles, which BTW they still havent fixed that issue either.
 
# 47 JasonZimmerman @ 09/12/14 04:24 PM
Also, why is it in Broadcast view the user controlled player runs backwards sometimes? Meaning Ill try to rush the line or return a kick and push left, the player turns around and runs the other way! I don't happen on offense, just defense, punt return, and kick return!
 
# 48 Valdarez @ 09/13/14 05:43 AM
Kind of a generalized article. Would have been nice to have specific examples of the supposed smarter AI. Is the defense covering lanes properly? What about user blocking when running? Are lead blockers turning around to block a guy behind you leaving you to be leveled by a blocker in front? How is the line play on runs and such? Are gaps opening up properly or are they still doing simple man on man blocking? List could go on, but you see my point. Like the gist of the article, but real data and examples would be far more edifying.
 
# 49 Dudefromatl @ 09/14/14 01:21 PM
The defense is just bad as the last few years. im so tired of seeing my defense just stand around and do nothing in man coverage and especially zone
SMH
 
# 50 Dudefromatl @ 09/14/14 01:32 PM
The defense is just bad as the last few years. im so tired of seeing my defense just stand around and do nothing in man coverage and especially zone
SMH
 
# 51 sdftutdgfh @ 09/16/14 12:12 AM
I can tell it is better overall. Perfect, no...but better.
 
# 52 John_Taffer @ 09/17/14 07:36 PM
This game is as broken as any Madden prior. I've tried, and tweaked with numerous slider sets posted here, and haven't noticed any difference. CPU QB just does dink, and dunk passes, barely throwing longer than 15 yards. The Defense, doesn't play defense unless you're on offense. Then you have LB's acting like Neo from the Matrix picking off perfectly placed passes. I was suckered into buying the Xbox 1/Madden bundle, but this will be my last Madden ever.
 
# 53 szdghfstu @ 09/18/14 12:07 AM
I had a play where in the middle of the play the LT and the RE switched roles. The RE started blocking and the LT starting going after the QB. It was the craziest thing I ever saw on madden.
 
# 54 simcity24 @ 09/18/14 09:06 PM
These comments are hilarious, only because their so true and common among all of us. It is true that almost every passing play is a sack or a completion. I knocked out Manziel who was 10/10 and then knocked out the backup (wasnt Hoyer). The 3rd string QB (cant remember name) came in and he also continued to throw above 85%. Sometimes on defense I feel like dropping the controller because no matter how many adjustments I make the QB finds an open WR unless I get the sack first. Not to mention the offensive line for the CPU is ridiculously good.
 
# 55 LorenzoDC @ 09/18/14 09:54 PM
Reading all this is making me feel better and better about not buying the game this year. I'm usually a day one guy, for many years now, and I'm not a guy who hates EA. I've tried for years to enjoy the game for what it is, not what it isn't.

But last year left such a bad taste in my mouth as a solo CFM player, I decided to wait until at least mid September to decide whether or not to buy. Now in mid September I see gameplay is improved incrementally but CPU AI is still inadequate, both during the game and for CFM team management logic. I see offline CFM broken for stats and team logic and no patch yet deployed.

It's just not enough. I wanted to reward the gameplay guys for working to make the game more sim and I don't doubt their commitment or sincerity. But they just have too far to go for the game to be worth my time and be fun for me yet. And CFM is still a mess. Josh Looman has not delivered. And then I look at the strategic game design decisions for franchise modes made by NBA 2K, allowing for full customization and control in MyLeague, and I look at what CFM forces a player to do. . . SMH.

All of this makes me sad, not angry. I like football better than basketball, but I can't go through another cycle of fighting a hopeless fight to make Madden playable as sim in CFM again. Too many years with the same game failings and issues, and I just can't.

I can play Destiny until NBA 2K comes out on October 7th. Maybe I'll try Madden in 2015 sometime once the price drops to $30, if I'm bored, or maybe rotate it in through Gamefly some day. But if the game isn't fun and replayable and deep, it's just not worth the time, no matter the price.

 
# 56 rootofalleli @ 09/18/14 11:05 PM
I haven't bought Madden for two years now, and the last few times I bought it, I couldn't stay interested. I read threads like this and I have to double check the date to make sure I haven't wandered into the Madden '11 archives or something.

Thanks for saving me money, OS posters!
 
# 57 gdubois2816 @ 09/22/14 02:49 PM
I had a game where I was the Lions against the Panthers and they were winning by 7 and about to punt at the 50 yard line on 4th and 7 with about 2 minutes left. They did a fake punt pass, failed miserably and I ended up scoring and winning in overtime. I felt like I cheated because no NFL team in their right mind would do that (99.9% at least). Other than that my only gripe is the CPU not throwing the ball deep practically ever except for hail mary's.
 
# 58 GisherJohn24 @ 09/22/14 04:20 PM
Quote:
Originally Posted by gdubois2816
I had a game where I was the Lions against the Panthers and they were winning by 7 and about to punt at the 50 yard line on 4th and 7 with about 2 minutes left. They did a fake punt pass, failed miserably and I ended up scoring and winning in overtime. I felt like I cheated because no NFL team in their right mind would do that (99.9% at least). Other than that my only gripe is the CPU not throwing the ball deep practically ever except for hail mary's.

2 games before halftime the CPU ran the clock down to zero easily in field goal range. Never tried to use timeouts,
 
# 59 schnaidt1 @ 09/22/14 07:43 PM
this article loses all validity to me because you only talk about wr-db interaction...

like lets seriously not mention cpu sacks??? ...

the sacks because cpu qbs just sit and hold on to the football for forever until they get sacked....or calling 10 screen plays a game and cant get rid of the ball so get sacked again...


how do you not mentions cpu sacks in the a title asking if the cpu is smarter? the answer is no....the game is not smarter...the game however does cheat by knowing what play you call...what you audible too...and when the ball is thrown without looking.
 

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