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Madden NFL 15: Online Impressions

As the world of video games hectically migrates towards online gaming as its main focus, the sports genre is no different. Playing head-to-head was once the acceptable norm, but oh how the landscape has changed over the last 5 years. Now sports gamers want and expect the full game experience online, and in many cases, even more.

With EA’s latest iteration of its NFL franchise, Madden 15, dropping this week, fans of the series are hoping that the polarizing developer has delivered just that - a full online experience.

Head-to-Head

For some, this mode is still the bread and butter of the online experience in Madden. They would rather not be bothered with connected franchises, draft classes, downloading sliders. Simply give them an opponent, a controller, and a decent internet connection. Good news for fans of this mode, it’s still there and solid as ever. The options are pretty vanilla, but that is exactly what one would expect. You can choose to play a random opponent, or pick a friend from, well, your friends list. Even though the options are bland, that doesn’t mean they are limited. Online fans will find the ability to choose the difficulty, quarter length, specific camera, and obviously their team and stadium of choice.

One can knock some of the choices EA Sports has made over the years in regards to this title, but the one constant has always been a solid ability to connect online, and run smoothly. This year is no different; as once you are connected, the game runs as smooth as it does offline. One of the biggest problems or gripes with H2H play has always been gameplay manipulation, or “cheesing” as some would define it. This year EA has decided to implement a slower process in hot routing in hopes of thwarting those who attempt to derail the fun by taking advantage of the games shortcomings. It is definitely a step in the right direction, but let’s be honest, those who want to “cheese” will always find a way to do it, and developers can only do so much to combat it.

Online Connected Franchise

For me (and many others) this is where the game starts to shine. Obviously in our review, Chris has talked about some of the issues that still plague the mode, but those aside, this mode it what gives the Madden 15 online a certain longevity. Most know what this game mode entails, and if I am being completely transparent, not a lot has changed in this mode. Once again the option to play online as an owner, coach, or player returns, and you can choose to play this mode solo, or with some of your best next-gen friends.

As a player you pick the team to play for, earn experience points to upgrade your player, but you only have control over that player. If you want to have the option to control both the offense and defense, make personnel decisions, or move you franchise to an entirely different locale, than coach or owner mode is the choice for you. As commissioner, you have the standard set of options to choose from, including maximum users in franchise, types of trades allowed, type of player progression, slider settings, and much more. If you played this mode last year than you will feel right at home, and while there have been some upgrades in the mode, including the new game-prep and coach upgrades, not a lot has changed. You can’t beat the option of gathering some friends and battling through the experience of an NFL season(s). I experienced no connectivity issues at all, and the set-up of the league is extremely seamless.

There have been serious issues with this mode, including user vs. user CFM games not counting. However, as of this writing it seems like those issues may be smoothed over somewhat. There are sporadic connectivity issues and desyncs, which could be for any number of reasons and they don't seem to be widespread enough at this point to say its a server or software issue.

Madden Ultimate Team

According to EA, this is the fastest growing mode in the game, and EA has made some changes that should make things a bit easier for fans of MUT. In Madden 15, they have upgraded the “best lineup” option to now include reserves, They have also decided to bring back “chemistry” for MUT, and include multiple options of both offense and defense to help the user put together the best team available.

Obviously Madden Ultimate Team does not require one to play online against other human opponents, but most fans of this mode choose to do so. Ultimate team puts you into a 10-game season, and includes an eight team playoff. The better you do, the better the rewards. Even if you’re not a fan of this mode, you have to admit that there is something exciting and addicting when it comes to opening that pack of cards.

If you are a fan of online play, than EA has put together a strong lineup of modes for you to enjoy. Other than then issues that Sony has been having with the PSN and ongoing maintenance, we experienced little to no hiccups when playing any of these modes online.

Final Thoughts

Despite some hiccups at launch, less than a week later and it seems like many of the issues are already being ironed out. It's unfortunate another sports game had problems at launch, but thankfully the issues didn't last too long. If you are looking to take Madden online, you will most likely (but not fully guaranteed) have a good experience.


Madden NFL 15 Videos
Member Comments
# 1 jtownboy15 @ 08/30/14 12:54 PM
What happened to team up
 
# 2 TTD71 @ 08/30/14 02:06 PM
Until EA returns an option to play in lobbies or servers with a "Fair Play" option, Head to Head remains frustratingly the same. Its not even about wins and losses to "cheesers" (or whatever you prefer to call them)...its about how damn BORING it is to be playing the same game for the last 10+ years.

Football is not going for it on 4th and 11 from your own 20 in the first quarter.
Football is not onside kicks to open the game.
Football is not running constant no huddle, even off of sacks and bad plays, only to run the same play and get a same result.

If EA wanted to improve online H2H play they would institute the same system that 2K uses for basketball H2H and force players who behave badly online to wait a period of time before they can play again.

I would like to see them force players who quit a game wait until the person they quit against finishes their next game (or 1 hour server ban, whichever is less) to prevent people from constantly quitting and making insane decisions in the game. I don't care if people want to waste their own time and play like jackoffs, but when you request a friendly quit with no score on the opening possession because you would rather not waste 45 minutes with these people, you have no choice but to play them or to take a quit and that is just not right.

Quit catering to the social misfit crowd is an EA specialty...I guess they figure that the 11-15 year old crowd are the ones making these kind of gameplay decisions, but their wrong...
 
# 3 GmenAllday @ 08/30/14 02:37 PM
Quote:
Originally Posted by TTD71
Until EA returns an option to play in lobbies or servers with a "Fair Play" option, Head to Head remains frustratingly the same. Its not even about wins and losses to "cheesers" (or whatever you prefer to call them)...its about how damn BORING it is to be playing the same game for the last 10+ years.

Football is not going for it on 4th and 11 from your own 20 in the first quarter.
Football is not onside kicks to open the game.
Football is not running constant no huddle, even off of sacks and bad plays, only to run the same play and get a same result.

If EA wanted to improve online H2H play they would institute the same system that 2K uses for basketball H2H and force players who behave badly online to wait a period of time before they can play again.

I would like to see them force players who quit a game wait until the person they quit against finishes their next game (or 1 hour server ban, whichever is less) to prevent people from constantly quitting and making insane decisions in the game. I don't care if people want to waste their own time and play like jackoffs, but when you request a friendly quit with no score on the opening possession because you would rather not waste 45 minutes with these people, you have no choice but to play them or to take a quit and that is just not right.

Quit catering to the social misfit crowd is an EA specialty...I guess they figure that the 11-15 year old crowd are the ones making these kind of gameplay decisions, but their wrong...
@TTD71 wait how is that bad? I love people going for it on 4th and long backed up on on their own side of the field, i love them doing onside kicks it works like 1 out of 10 times gives me perfect field postion, and i love people running no huddle with the same plays...they are easy to read. These are all benefits to people that play agajnst these type of players in my opinion. Im not with forcing people to play a certain way you bought the game you should play it however you want. As far as people quitting games they lose points and you gain some i dont see the problem with that.
 
# 4 Smoke6 @ 08/30/14 03:15 PM
Quote:
Originally Posted by GmenAllday
@TTD71 wait how is that bad? I love people going for it on 4th and long backed up on on their own side of the field, i love them doing onside kicks it works like 1 out of 10 times gives me perfect field postion, and i love people running no huddle with the same plays...they are easy to read. These are all benefits to people that play agajnst these type of players in my opinion. Im not with forcing people to play a certain way you bought the game you should play it however you want. As far as people quitting games they lose points and you gain some i dont see the problem with that.
I agree with ttd but this yrs version is way more manageable than previous yrs so far. This time (for now) its an authentic chess match given their is still cheesy tactics but their is a defense for it aswell, it just takes some digging to discover there are more plays at your disposal as always instead of relying on the norm and modifying from that.

Open your mind and your playbook and make them play the game you want out of it even if they dont. It took me a while but now im grasping it and people are resorting to cheating and getting their wins still now.
 
# 5 KOYO78 @ 08/30/14 03:26 PM
I just beat a guy running 4 verts all game, took me about a quarter to find the right but when I did all u heard on the other end was complaining and raging. Glad EA implement the previous play feature so u can see what ur opponent called it should force ppl to come up with schemes as oppose to running one play all game.
 
# 6 dakidjr23 @ 08/30/14 09:09 PM
i never been big on the lobbies i just wanted to find a quick match and be in and out. i do love how i can see opponents plays in which it forces myself and others to be creative on play calling.
 
# 7 life4eva @ 08/30/14 11:07 PM
H O R R I B L E game....... Smh

How can any football gamer accept this, wow what beyond disgusting hype for this game. Horrible physics, slow reaction times and never truly feeling in control of your player. Man how I miss NFL 2K football, Madden 15 is a disgrace and I can't believe I spent money on this........

Also the play calling menu must be the worst I've ever seen in football gaming
 
# 8 LBzrule @ 08/30/14 11:10 PM
It's still a mess from server issues to people's game play. I just had two games drop and I got losses. One I would have loss anyways, but maybe not had I been able to actually call F'ing plays on defense. Whoever came up with this new play call screen really needs a stern talking too. It's overtly obstructive and at times you can't even call a play at all. I've given up several 4th downs because I can't call a play so I just start running offsides to try to get in a better position only to not be able to call a damn play again. What a mess. The second game I was up 3 to 0 and had just thrown a pick and then got the you have been removed from the server message. Don't know why, but whatever.
 
# 9 Gorilla Glass @ 08/31/14 10:40 AM
Online play has come a long way. Gone are days of stutter stepping up the field and the dreaded dime nano type of defenses.

Although things are better today, I would still like to see a fair play system implemented back into the game. There's nothing worst than guys going for it on 4*th and 25 only to leave his opponent hanging by quitting, if they don't get it.



Bring back fair play EA.
 
# 10 Smoke6 @ 08/31/14 10:47 AM
Quote:
Originally Posted by Gorilla Glass
Online play has come a long way. Gone are days of stutter stepping up the field and the dreaded dime nano type of defenses.

Although things are better today, I would still like to see a fair play system implemented back into the game. There's nothing worst than guys going for it on 4*th and 25 only to leave his opponent hanging by quitting, if they don't get it.



Bring back fair play EA.
also they get the win when they quit, dunno if its something buggy or all the time. I got the points as if I won but an 'L' in my win/loss column.
 
# 11 LBzrule @ 08/31/14 10:50 AM
Quote:
Originally Posted by Gorilla Glass
Online play has come a long way. Gone are days of stutter stepping up the field and the dreaded dime nano type of defenses.

Although things are better today, I would still like to see a fair play system implemented back into the game. There's nothing worst than guys going for it on 4*th and 25 only to leave his opponent hanging by quitting, if they don't get it.



Bring back fair play EA.
Sorry but absolutely wrong on the bolded. Just give it some time and you'll be seeing the DT nanos where your line on a consistent basis allows the DT to run right through. Just be glad you haven't faced it yet, I have. It's alive, very much alive
 
# 12 Gorilla Glass @ 08/31/14 11:02 AM
Quote:
Originally Posted by LBzrule
Sorry but absolutely wrong on the bolded. Just give it some time and you'll be seeing the DT nanos where your line on a consistent basis allows the DT to run right through. Just be glad you haven't faced it yet, I have. It's alive, very much alive
That stinks because it can be deadly.

I'm too old for this ish. lol
 
# 13 Sausage @ 08/31/14 12:53 PM
Quote:
Originally Posted by LBzrule
Sorry but absolutely wrong on the bolded. Just give it some time and you'll be seeing the DT nanos where your line on a consistent basis allows the DT to run right through. Just be glad you haven't faced it yet, I have. It's alive, very much alive
Were you able to record it to send to Rex? May help alleviate the issue sooner than never, lol
 
# 14 perezs07 @ 08/31/14 01:12 PM
How does that seeing the opponents previous play work. I never really paid attention to it. I just assumed it was a suggestion play screen or something which I don't need.
 
# 15 friscob @ 08/31/14 01:19 PM
Gameplay has been smooth and lag free for me. Haven't been booted from any games which happened on the regular last yr. Defense is much better so you stand a chance against cheesers. Because the defense is improved ive noticed people playing the game in a more realistic manner (could be a coincidence based on small sample size). Still not close to sim by any means but noticeably better than the avg experience i would get from ppl in last years game.

Really just want the community feature to come back so you can play with custom sliders against like minded people. Hope they can patch it in at some point
 
# 16 friscob @ 08/31/14 01:24 PM
Quote:
Originally Posted by perezs07
How does that seeing the opponents previous play work. I never really paid attention to it. I just assumed it was a suggestion play screen or something which I don't need.
Just shows you their last run play and then how you fared against it compared to community averages. It's helpful i guess, but if you're paying attention you can figure out what your opponent is doing without Madden having to tell you what play they just ran.
 
# 17 LBzrule @ 08/31/14 02:18 PM
Quote:
Originally Posted by Sausage
Were you able to record it to send to Rex? May help alleviate the issue sooner than never, lol
I'll do it next time. I'm sure I'll see it sometime hmmm very soon LOL. I'm betting it won't even take three games.

Even if I were to send it though, they would need to know what that other person is doing to make that happen. That's the key. If they don't know what the other person is doing then it will take forever to figure it out because then if they fix the line just to deal with this one thing it's going to open up something else.
 
# 18 Kevin McKoy @ 08/31/14 02:33 PM
Also from what i have noticed, it appears our good friend strong power has made its way back. Particularly out of twin pistols, but it is still really effective in regular balanced double tight end sets also.

That is still the hardest run play to stop, i will come out in a under defense to decrease the bubbles in the formation, even spread my linebackers out, doesn't matter they still run you over with this play. Its almost making me want to hang up the cleats until next year.
 
# 19 mstikes @ 08/31/14 02:38 PM
My first online game H2H was enjoyable although I won 35-0 the guy I was playing didn't quit. Before that I lost a game on MUT which was a knightmare with the guy running no huddle all game !



Sent from my Aspire V5-561P using Tapatalk
 
# 20 perezs07 @ 08/31/14 02:46 PM
Quote:
Originally Posted by friscob
Just shows you their last run play and then how you fared against it compared to community averages. It's helpful i guess, but if you're paying attention you can figure out what your opponent is doing without Madden having to tell you what play they just ran.
So if your running cover 2 zone I'm assuming it shows after each time you run it
 

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