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Madden NFL 25: Strategic Areas Which Need Improvement

Broken Auto Substitutions

In Connected Careers mode, the auto substitution feature simply does not work. Tired players will remain on the field with orange and red stamina, regardless of how high the “sub out” threshold is set.

With so many fatigued players stuck on the field, injuries are bound to occur, potentially ruining teams' season whenever key defenders or skill position players get carted off.

At certain positions like running back and wide receiver, setting the “sub out” value too high will cause players to leave the field and never return to play, even after resting up.

Lack Of Off-Ball Injuries

In Madden NFL 25, 95 percent of the injuries occur between the tackler and the ball carrier.

As a result, offensive linemen never get injured, aside from the odd time when they're making a tackle on a fumble return or interception return.

With no need to carry backup linemen on the roster, general managers can load up on defenders and the offensive skill positions.

Frustrating Formation Subs System

Despite all the menus and sub-menus in Madden NFL 25's Connected Careers mode, there remains no way to set up formation-specific substitutions prior to entering a game.

Even if you're willing to sacrifice a few delay of game penalties on the opening drive to set up your substitutions from inside the huddle, those changes will be automatically reset at the game's conclusion.

Madden sorely needs a menu inside its career mode where every starter in every formation (including special teams) can be edited and permanently saved.

Custom Playbook Limitations

If All-Pro Football 2K8 for the PlayStation 3 can allow all 6,442 plays in the game to be stored in a single playbook, how is it that Madden NFL 25 on the PlayStation 4 remains limited to just 400 plays and 11 formations per playbook?

Fans of the Ask Madden playcalling option still have no way to use that feature in a custom playbook, as Ask Madden will be automatically replaced by My Gameplan.

There also seem to be several glitches on the PlayStation 4 that will cause custom playbooks to randomly crash the system or bug out during games.




Removed Create-A-Play Feature

Madden NFL 09 on the PlayStation 3 was the last game in the series to allow user-created plays, and even then, gamers had to own NFL Head Coach 09 just to access the feature.

It makes no sense that a $1 independent game like Avatar Football can include a play creator, but a $60, million-selling blockbuster like Madden NFL 25 cannot.

If Madden is unwilling to reinstall a full play editor, the game should at least be able to remember players' preferred hot route combinations. That way gamers would not have to waste 10 to 15 seconds every down recreating the same pre-snap adjustments.

Lack Of Individual Defensive Assignments

If you want to have your best cornerback automatically lining up over the offense's best receiver all game long, you're simply out of luck in Madden NFL 25.

There is currently no way to make a specific defender shadow a specific offensive player, outside of coming to the line and manually performing a hot route every down.

Convoluted Hot Route System

Madden NFL 25's pre-play offensive controls are acceptable, apart from the inability to flip the direction of shotgun runs or any play that involves pre-snap motion.

But on defense, having to manually move your cursor over each player just to alter his assignment is frustratingly slow and tedious.

It takes far too much time and far too many button presses to perform basic tasks like telling a defender to use inside coverage technique.

Madden's pre-snap controls are badly in need of a redesign. On the Xbox One, Kinect voice recognition could be a tremendous help for speeding up and simplifying pre-play commands.




Few Coverage Shells, Little Pre-Snap Movement

Passing the ball has always been too easy in Madden games, and a lack of defensive deception is a major reason why.

In Madden, a quarterback can easily diagnose the defensive coverage as soon as the teams get set.

Aside from “base align” and “show blitz,” there are no defensive shells in Madden NFL 25 that could be used to show the quarterback one look before falling back into a different defense at the snap.

And barring a small selection of predetermined plays, individual defenders cannot creep up on the line of scrimmage to show a fake blitz or improve the angle of an intended blitz.

Can't Call Defense Line Stunts

For as long as Madden has existed, it has given gamers no control over the defensive line stunts that are tied to each play call.

As a result, the awareness ratings for interior linemen simply do not matter in Madden, as guards and centers will become engaged in a block the second the ball is snapped.

Additionally, athletic interior defenders like Ndamukong Suh or Jurrell Casey cannot use their explosiveness to maneuver around slower offensive linemen, as large percent of the game's plays will force them to run straight ahead, directly into a blocker.

The lack of line stunts also limits how creative gamers can be with their blitzes, as the potential to confuse the offensive line with loop blitzes and delay blitzes is nonexistent in Madden NFL 25.

Position Change Restrictions

Want to move a defensive end to defensive tackle? Cornerback to free safety? Outside linebacker to defensive end? Offensive tackle to guard?

You cannot in Connected Careers mode, due to player editing restrictions.

While it is possible to move players around on the team depth chart, anyone who is not lining up at his listed position will receive a huge penalty to his awareness rating, rendering that player ineffective on the field unless he is being manually controlled every snap.




Cannot Take Your Connected Careers Team Into Practice Mode

Yes, Madden NFL 25 does offer practice drills, where you gain experience points from completing weekly minigames. But if you want to take your Connected Careers team into Madden's fully featured practice mode, there is no way to do so.

For serious, competitive Madden gamers, practice is arguably the most-played mode in the game, yet it cannot be accessed from within Connected Careers. There is also no way to export your franchise team for use in outside game modes.

By the time you advance three to four seasons into Connected Careers, and the rosters no longer resemble today's NFL, there is no good way to get a feel for your team or for your opponent's team outside of actual league games.

Penalty Problems

Have you ever seen an ineligible man downfield on a screen pass in Madden NFL 25? What about pass interference or illegal contact? Late hits out of bounds or after the whistle? My answer to all those questions is a disappointed “Nope.”

The NFL rulebook contains 85 different penalties, yet there are currently just 14 possible penalties in Madden NFL 25.

The few penalty types that have been programmed into Madden rarely get called on the field, unless you are playing with the slider settings significantly pumped up.

Many of the game's sliders do not even function properly. Turning up holding and clipping, for instance, will cause lots of infractions on pass plays and kick returns, but virtually no flags on running plays.

Madden already contains far too many player ratings, but one attribute that's sorely needed is a “discipline” rating ala the EA NHL series. The game needs a way to distinguish between an aggressive safety like Bernard Pollard, who's good for at least two personal fouls a game, versus a disciplined player like Wesley Johnson, who played 169 consecutive quarters on Vanderbilt's offensive line without committing a holding penalty.

Incorrect NFL Rules

In Madden NFL 25, games that end in a tie are not correctly calculated in the standings. If one team finishes with a 9-7 record, but another team has an 9-6-1 record, the game will incorrectly place the 9-7 team ahead of the 9-6-1 team.




On the final play of a half, if you take a fair catch on a punt, your team is supposed to be granted a free kick from the spot of the catch, even if there is no time on the clock. This rule does not exist in Madden NFL 25. In the 20 or so games I've played, there have been three opportunities where this rule could have come into play and potentially added three points to the scoreboard.

Backward Wind Indicator

In Madden NFL 25, the wind on the field blows opposite the direction of the wind indicator. This is an easy adjustment to make once you realize what's going on, but for the millions of people who play Madden without reading its Internet forums, this mistake will mess with their kicking game.

Kicking Is Too Easy

I cannot remember the last time I missed a field goal in Madden for any reason other than a lack of kick power.

Madden NFL 25 still does not discourage players for lowering the aim arrow all the way down on every kick, as there is little chance of ever getting a field goal blocked, regardless of its trajectory.

If Madden's developers do not want to include blocked kicks and bad snaps for fear of alienating casual players, the least the team could do is include a "real field goal percentage" option ala NBA 2K, which would finally make the game's kicking accuracy rating relevant.


Madden NFL 25 Videos
Member Comments
# 21 LBzrule @ 12/31/13 04:19 PM
Quote:
Originally Posted by jyoung
I would love to see a voice command system where all you have to do is say the player's last name, followed by an assignment.

So you could say:

"Bailey, shade in."

And Champ Bailey plays inside technique on whomever he's covering.
I shall add that to the list. Also Facemask, I have no problemo with Kinect I didn't think I would like it, but to me this thing can revolutionize sports games since most sports are about communication. Just my opinion. I've already detailed how EA could use it. I like the suggestion jyoung just made too. Having the entire coaching and adjustment experience under the sound of your voice would just be way too good to be true, which is why I know it will not get done LOL. I just get the sense they are content and don't want to push the game. We'll see though.

Adding to jyoung's suggestion:

Why can't I just call my entire defense through voice.

4-3 Over, Base Cover 3, 4 Across (shell).
Then if I want to make adjustments at the line I should be able to do that too. Not only that with Kinect, there is no reason why they cannot have guys actually playing their real positions, like Sam backer and then you can call the strength at the line of scrimmage and they line up based on how you call the strength.

Again, I'm fascinated with the kinect and its possibilities, which will probably get largely ignored, for sports gaming, in particular football.
 
# 22 Icelandair @ 12/31/13 05:20 PM
Only problem with requiring the use of Kinect is that when my toddlers talk in the room it interprets it as random things so I'll end up calling a timeout in the middle of the 1st quarter. Fifa had something similiar where it would fire you from your career mode for too much cussing, and it interpreted my kids babbles as cuss words. Inevitably I end up turning the kinect off.
 
# 23 LBzrule @ 12/31/13 06:17 PM
Quote:
Originally Posted by Icelandair
Only problem with requiring the use of Kinect is that when my toddlers talk in the room it interprets it as random things so I'll end up calling a timeout in the middle of the 1st quarter. Fifa had something similiar where it would fire you from your career mode for too much cussing, and it interpreted my kids babbles as cuss words. Inevitably I end up turning the kinect off.
I'm not advocating a requirement. I'm advocating it the way it is right now. Right now you can use it or not. I personally use it to audible. I would like to use it to identify the Mike. You know that feature that is supposed to be in the game but is not LOL. I would like to use it to set up all kinds of looks on defense. When on defense I would like to not only have stunt commands but also have Bluff commands. So any coverage I should be able to go with Sugar; Red; Green; all bluffs by way. But I should be able to get the front how I want it without manually moving guys around.

Now I do think it would be required to call some of the things I've said though. I don't see how that can be done via the controller. Otherwise, you don't have to call them. Your offense and defense would be more vanilla (in the sense that you would just be using what you can do on a controller), but that's fine too.

I came up with the idea in thinking about how in the hell can they get line stunts in this game with an already overly saturated interface for defense. If they are not going to change the way you call plays I thought about how they could get them in. Slapped myself up side the head and said easy. Kinect. Then I say how can they get coverage shells? Easy Kinect. What about a deeper hot route system on offense. Easy, Kinect.
 
# 24 Bad_Intentions @ 12/31/13 06:22 PM
Nice list, crazy to never see a Pass INT or defensive holding penalty. Field goal kicking is just automatic as well. I think special teams as a whole needs to be overhauled to give you a realistic chance of blocking punts/kicks and pulling off decent returns without having to pull some crazy arcade moves to juke the first few defenders.

I would also like to have the ability to call for a double team on a particular defensive lineman.

Also please do a refresh on the playbook. We've seen the same plays for it seems since madden 00. Especially the defensive playbook is really thin IMO.

Although not strategic passing to a RB heading into the flat seems to result in the ball carrier catching and automatically running out of bounds way too often.
 
# 25 LBzrule @ 12/31/13 07:17 PM
Quote:
Originally Posted by Bad_Intentions
Nice list, crazy to never see a Pass INT or defensive holding penalty. Field goal kicking is just automatic as well. I think special teams as a whole needs to be overhauled to give you a realistic chance of blocking punts/kicks and pulling off decent returns without having to pull some crazy arcade moves to juke the first few defenders.

I would also like to have the ability to call for a double team on a particular defensive lineman.

Also please do a refresh on the playbook. We've seen the same plays for it seems since madden 00. Especially the defensive playbook is really thin IMO.

Although not strategic passing to a RB heading into the flat seems to result in the ball carrier catching and automatically running out of bounds way too often.
If they would just do what I ask LOL, this wouldn't be a problem at all.
 
# 26 JMUfootball @ 01/01/14 02:51 AM
The amount of arrogance displayed by EA Tiburon is absolutely dumbfounding. They let these faults exist year after year and hope their net profit ekes out a gain at EOY, driven entirely by gullible 7 year olds who buy madden thinking it is the best sports game the genre has to offer.

I haven't bought a madden in years. I hope others join me. Many others. Enough is enough. Let lard *** Haumiller and his lazy crew know that this piece of crap game is entirely unacceptable.
 
# 27 TombSong @ 01/02/14 08:32 AM
They also need to make a more efficient way of viewing player ratings and REMOVE the ratings from the game they CLAIM don't matter anymore.

If I am viewing a WR why do I need to see his BSH, PMV, FMV, TAK, etc ratings ?

They also need to go into detail as to how EVERY rating and player trait effects the players and how they play.
This is stuff that should have BEEN done.
 
# 28 4thQtrStre5S @ 01/02/14 11:04 AM
Defense needs a major redoing....Being able to make pre-snap adjustments on defensive plays and save them, such as in practice mode, is a must...A play editor, in general, is needed.

Everything else mentioned in the article is also of top priority.
 
# 29 El_Poopador @ 01/02/14 11:52 AM
i agree with pretty much everything although i did see a late hit out of bounds penalty within the first five minutes of my first game lol. i was shocked because ive never seen it before in any of the cg games.
 
# 30 The_Balm @ 01/02/14 04:40 PM
Great list! So many of these are embarrassing omissions and have been for years.
 
# 31 LBzrule @ 01/02/14 05:32 PM
Quote:
Originally Posted by RACZILLA
I like this. Seems like a good way to teach less experienced players as well and could ultimately be a little easier to use.
This is exactly what I had in mind when thinking about it along with eliminating adding extra things to the game. We wouldn't need custom playbook with the hot route system I'm talking about. You go to practice mode and start putting stuff together via voice command. You wouldn't need a play editor, it's all on the fly. I really would like for EA to do this. We need a true next gen experience. With other games delving into deep story telling and using multiple media platforms to bring these games to life (still gotta hope things mesh well together, but the projects are very ambitious) I would like for football for once to stop with the status quo experience and do something great. Delve into what football is all about.
 
# 32 Eski33 @ 01/02/14 05:46 PM
Agreed as well. My biggest complaint is more cosmetic. Why can't we get a full stable of uniforms? There are so many duplicates for teams (ie 2012 uniforms are the same as current uniforms so why put both in?).

Can we not get every uniform ever worn by each team both home and away? Oilers 90's with blue pants on road? Cleveland's orange pants? Cowboys original road blues to the navy with silver numbers worn in mid 80's? Patriots red pants? Seahawks 80's home and away?

And the choice of having classic logos on the field?
 
# 33 NDAlum @ 01/02/14 06:22 PM
Excellent points and I would like them all changed
 
# 34 LBzrule @ 01/03/14 07:52 PM
Another idea for Kinect. When on defense if my opponent likes running screens I should be able to say before the snap and even after it SCREEN!!! SCREEN!!! SCREEN!!! And my players should break off their pass rush and lock it up. None of this contain this guy and all that mess just to deal with a screen.
 
# 35 JoshC1977 @ 01/04/14 10:17 AM
They need to get rid of the whole right/left thing on defense and go with strong-side/weak-side.
 

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