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Madden NFL 25: Strategic Areas Which Need Improvement

Broken Auto Substitutions

In Connected Careers mode, the auto substitution feature simply does not work. Tired players will remain on the field with orange and red stamina, regardless of how high the “sub out” threshold is set.

With so many fatigued players stuck on the field, injuries are bound to occur, potentially ruining teams' season whenever key defenders or skill position players get carted off.

At certain positions like running back and wide receiver, setting the “sub out” value too high will cause players to leave the field and never return to play, even after resting up.

Lack Of Off-Ball Injuries

In Madden NFL 25, 95 percent of the injuries occur between the tackler and the ball carrier.

As a result, offensive linemen never get injured, aside from the odd time when they're making a tackle on a fumble return or interception return.

With no need to carry backup linemen on the roster, general managers can load up on defenders and the offensive skill positions.

Frustrating Formation Subs System

Despite all the menus and sub-menus in Madden NFL 25's Connected Careers mode, there remains no way to set up formation-specific substitutions prior to entering a game.

Even if you're willing to sacrifice a few delay of game penalties on the opening drive to set up your substitutions from inside the huddle, those changes will be automatically reset at the game's conclusion.

Madden sorely needs a menu inside its career mode where every starter in every formation (including special teams) can be edited and permanently saved.

Custom Playbook Limitations

If All-Pro Football 2K8 for the PlayStation 3 can allow all 6,442 plays in the game to be stored in a single playbook, how is it that Madden NFL 25 on the PlayStation 4 remains limited to just 400 plays and 11 formations per playbook?

Fans of the Ask Madden playcalling option still have no way to use that feature in a custom playbook, as Ask Madden will be automatically replaced by My Gameplan.

There also seem to be several glitches on the PlayStation 4 that will cause custom playbooks to randomly crash the system or bug out during games.




Removed Create-A-Play Feature

Madden NFL 09 on the PlayStation 3 was the last game in the series to allow user-created plays, and even then, gamers had to own NFL Head Coach 09 just to access the feature.

It makes no sense that a $1 independent game like Avatar Football can include a play creator, but a $60, million-selling blockbuster like Madden NFL 25 cannot.

If Madden is unwilling to reinstall a full play editor, the game should at least be able to remember players' preferred hot route combinations. That way gamers would not have to waste 10 to 15 seconds every down recreating the same pre-snap adjustments.

Lack Of Individual Defensive Assignments

If you want to have your best cornerback automatically lining up over the offense's best receiver all game long, you're simply out of luck in Madden NFL 25.

There is currently no way to make a specific defender shadow a specific offensive player, outside of coming to the line and manually performing a hot route every down.

Convoluted Hot Route System

Madden NFL 25's pre-play offensive controls are acceptable, apart from the inability to flip the direction of shotgun runs or any play that involves pre-snap motion.

But on defense, having to manually move your cursor over each player just to alter his assignment is frustratingly slow and tedious.

It takes far too much time and far too many button presses to perform basic tasks like telling a defender to use inside coverage technique.

Madden's pre-snap controls are badly in need of a redesign. On the Xbox One, Kinect voice recognition could be a tremendous help for speeding up and simplifying pre-play commands.




Few Coverage Shells, Little Pre-Snap Movement

Passing the ball has always been too easy in Madden games, and a lack of defensive deception is a major reason why.

In Madden, a quarterback can easily diagnose the defensive coverage as soon as the teams get set.

Aside from “base align” and “show blitz,” there are no defensive shells in Madden NFL 25 that could be used to show the quarterback one look before falling back into a different defense at the snap.

And barring a small selection of predetermined plays, individual defenders cannot creep up on the line of scrimmage to show a fake blitz or improve the angle of an intended blitz.

Can't Call Defense Line Stunts

For as long as Madden has existed, it has given gamers no control over the defensive line stunts that are tied to each play call.

As a result, the awareness ratings for interior linemen simply do not matter in Madden, as guards and centers will become engaged in a block the second the ball is snapped.

Additionally, athletic interior defenders like Ndamukong Suh or Jurrell Casey cannot use their explosiveness to maneuver around slower offensive linemen, as large percent of the game's plays will force them to run straight ahead, directly into a blocker.

The lack of line stunts also limits how creative gamers can be with their blitzes, as the potential to confuse the offensive line with loop blitzes and delay blitzes is nonexistent in Madden NFL 25.

Position Change Restrictions

Want to move a defensive end to defensive tackle? Cornerback to free safety? Outside linebacker to defensive end? Offensive tackle to guard?

You cannot in Connected Careers mode, due to player editing restrictions.

While it is possible to move players around on the team depth chart, anyone who is not lining up at his listed position will receive a huge penalty to his awareness rating, rendering that player ineffective on the field unless he is being manually controlled every snap.




Cannot Take Your Connected Careers Team Into Practice Mode

Yes, Madden NFL 25 does offer practice drills, where you gain experience points from completing weekly minigames. But if you want to take your Connected Careers team into Madden's fully featured practice mode, there is no way to do so.

For serious, competitive Madden gamers, practice is arguably the most-played mode in the game, yet it cannot be accessed from within Connected Careers. There is also no way to export your franchise team for use in outside game modes.

By the time you advance three to four seasons into Connected Careers, and the rosters no longer resemble today's NFL, there is no good way to get a feel for your team or for your opponent's team outside of actual league games.

Penalty Problems

Have you ever seen an ineligible man downfield on a screen pass in Madden NFL 25? What about pass interference or illegal contact? Late hits out of bounds or after the whistle? My answer to all those questions is a disappointed “Nope.”

The NFL rulebook contains 85 different penalties, yet there are currently just 14 possible penalties in Madden NFL 25.

The few penalty types that have been programmed into Madden rarely get called on the field, unless you are playing with the slider settings significantly pumped up.

Many of the game's sliders do not even function properly. Turning up holding and clipping, for instance, will cause lots of infractions on pass plays and kick returns, but virtually no flags on running plays.

Madden already contains far too many player ratings, but one attribute that's sorely needed is a “discipline” rating ala the EA NHL series. The game needs a way to distinguish between an aggressive safety like Bernard Pollard, who's good for at least two personal fouls a game, versus a disciplined player like Wesley Johnson, who played 169 consecutive quarters on Vanderbilt's offensive line without committing a holding penalty.

Incorrect NFL Rules

In Madden NFL 25, games that end in a tie are not correctly calculated in the standings. If one team finishes with a 9-7 record, but another team has an 9-6-1 record, the game will incorrectly place the 9-7 team ahead of the 9-6-1 team.




On the final play of a half, if you take a fair catch on a punt, your team is supposed to be granted a free kick from the spot of the catch, even if there is no time on the clock. This rule does not exist in Madden NFL 25. In the 20 or so games I've played, there have been three opportunities where this rule could have come into play and potentially added three points to the scoreboard.

Backward Wind Indicator

In Madden NFL 25, the wind on the field blows opposite the direction of the wind indicator. This is an easy adjustment to make once you realize what's going on, but for the millions of people who play Madden without reading its Internet forums, this mistake will mess with their kicking game.

Kicking Is Too Easy

I cannot remember the last time I missed a field goal in Madden for any reason other than a lack of kick power.

Madden NFL 25 still does not discourage players for lowering the aim arrow all the way down on every kick, as there is little chance of ever getting a field goal blocked, regardless of its trajectory.

If Madden's developers do not want to include blocked kicks and bad snaps for fear of alienating casual players, the least the team could do is include a "real field goal percentage" option ala NBA 2K, which would finally make the game's kicking accuracy rating relevant.


Madden NFL 25 Videos
Member Comments
# 1 cmehustle @ 12/31/13 11:52 AM
Those are all really well thought out suggestions. Here''s a pet peeve of mines since well, since forever. Why is it that you can change any teams playbook to whatever plays that you want?? I know that will anger a lot of people but in what way is that realistic?? The problem that causes is unlike the real NFL Im not playing against the individual match ups like what happens in the real NFL. Im defending against your set of play(s) that you choose to run. The number four receiver from the Lions may not be quite as proficient as the fourth receiver from the Bengals for instance. Yet they run the routes exactly the same way and get open the exact same no matter which team I pick because I just use the same playbook. Or how about on defense when I run a 4-3 with a 3-4 team? Every player is out of place because the 3-4 end is now playing 4-3 end. In the NFL its a totally different position with different responsibilities but on Madden it makes no difference whatsoever. The NFL is a match up league where in Madden its very apparent that's not true. That would be almost equivalent to running the Rockets plays while playing with the Thunder and still getting 20 and 10 with K. Perkins. Sounds dumb right?
 
# 2 tril @ 12/31/13 12:13 PM
agree with everything said especially

1. penalties have always been my biggest gripe!!!

2. as well as the subbing in and out of different packages. the way it stands now is that they just spawn in and out (that's my best description.) subbing different packages in and out takes time. I ant to see the players coming from the sidelines to the field and vice versa. this would give clock management an entire different meaning. just make it an option. this adds real time elements to the game.

its about time Madden completely becomes real time. if they want to show replays keep the clock moving. bring back the old set up where you could select plays while the replay was playing. on the ps1 and ps2 days. and its also time that Madden gives us teh option of the agme being totally manual controled. on every feature. from hand offs to the rb, to catching the ball etc.
bring back the manual controls on or off .

between this and the subbing of packages time management again becomes important.

I like the bad snaps idea on kicking and should be added to the center/qb aspect also. there are clearly enough button combos too pull this off.
 
# 3 boxboy99 @ 12/31/13 12:55 PM
Good write-up. Wind direction and Standings should easily be patched, not doing so is developer laziness. Unfortunately, the developers have a history of inaccurate standings and tie breakers.
 
# 4 AgustusM @ 12/31/13 12:55 PM
extremely good list - I do give EA credit for the fact that Madden is a fun game to play. But in my opinion many of these are easy no brainers that never get addressed from year to year.

a bigger problem, that would take a lot more to solve is the NFL draft. Head Coach 09 had the best scouting\draft system of any game - yet none of those innovations made it into Madden yet. Current Madden drafts are nothing more then a crapshoot.

I understand the concern about the casual gamer, but I believe those concerns are already addressed with the "sign players for me" type of yes\no toggles. a simple scout for me and draft for me toggle would solve all of that.
 
# 5 DirtyJerz32 @ 12/31/13 01:57 PM
Excellent list and all these elements should be included. With the next gen systems in place there's no reason not be able to add each feature lists above.
 
# 6 khaliib @ 12/31/13 02:03 PM
Visual upgrades has always been the foundation of EA football games.

Looking at the guts of the CG Installed Game, most of the issues noted go far back as 2007, yet still remain part of the current build/programming of the game.

What the Game Install reveals is that there was really little advancement done to the game throughout the CG cycle.

Also, the metrics used for penalties etc... are just goofy and in many ways show how there was a deliberate attempt to keep the game from performing in a realistic simulation manner.
(on a 100 scale 25% chance a Def PI gets called and <5% chance of a Blocked Kick)

When I saw the same "EXACT" metric numbers in '06, '08, '10, '12, '13 and M25, it confirmed what many have been saying over the course of CG.

And from what I've been told, Next Gen rollout of Madden is following the same cycle as Madden 06 did for CG. (even worse is that EA football is soooooo restrictive now with the CCM garbage)

Why include non-NFL teams as part of the game if you're refusing to give gamers some/any customization access to those non-NFL teams.
Having access to change the colors of these teams Uni's has no impact on CCM Mode at all, but this how/what EA does.

Back to the Installed Game I go....
 
# 7 asu666 @ 12/31/13 02:17 PM
Great suggestions. The penalty situation really needs to be addressed. It's sad that NFL 2K5's half time show is still the gold standard too. Madden 25 doesn't even really have one. I'd love to see score updates or a ticker like NCAA Football 14's too.
 
# 8 SVCbearcat10 @ 12/31/13 02:19 PM
They really need to implement NCAA's no huddle system. Only being able to pick from a handful of plays is annoying, especially considering in real life the entire playbook is available for the given personnel on the field.
 
# 9 jenglund @ 12/31/13 02:21 PM
Funny thing is, these are all annoying in bite size chunks of gameplay, but seeing a comprehensive list makes you think this is the most incomplete of all major sports videogame franchises. Autosubs in particular just drives me nuts!
 
# 10 LBzrule @ 12/31/13 02:41 PM
They also need a depth chart for special teams to make sure you have the personnel on special teams that you want. I shouldn't look up and see Terrell Suggs on special teams just because I cut another OLB and then have to guess which spot Suggs is at that is causing him to be on special teams. Same with the #2 MLB/ILB. He shouldn't automatically be on special teams. Maybe I want the #3 ILB/MLB. They need to work this out for kickoff, kickoff return, punt and punt return.
 
# 11 LBzrule @ 12/31/13 02:43 PM
I've already spoken about my ideas for hot routes at least for Xbox 1 anyway. Forget controller interface go with Kinect Voice command: http://www.operationsports.com/LBzru...ame-on-xbox-1/
 
# 12 badazzleroybrown @ 12/31/13 02:46 PM
they took out the review each touchdown too. like the NFL does after scoring plays, there game is geared for quick play not realizim.

game fatigue needs to be fixed it is broken in franchise but works in the play now mode.
the game needs to give the coaches more things or options that effect things on the field so that madden wont feel so scripted or robotic like it does in it's current state.
penalty system needs to change, give of sliders that work.
 
# 13 Cardot @ 12/31/13 02:59 PM
The CPU needs to learn when to call a timeout.
 
# 14 jyoung @ 12/31/13 03:15 PM
Quote:
Originally Posted by LBzrule
I've already spoken about my ideas for hot routes at least for Xbox 1 anyway. Forget controller interface go with Kinect Voice command: http://www.operationsports.com/LBzru...ame-on-xbox-1/
I would love to see a voice command system where all you have to do is say the player's last name, followed by an assignment.

So you could say:

"Bailey, shade in."

And Champ Bailey plays inside technique on whomever he's covering.
 
# 15 Gotmadskillzson @ 12/31/13 03:18 PM
Give me the following:

1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

2. Over haul special teams. Special teams is still flat out boring because there is no threat of your kick being blocked on punts or FGs. No threat of the CPU returning a punt a TD either.

3. Give me some BAD snaps. Basketball games have bad passes. Soccer games have bad passes. Baseball games have bad pitches and catches. So why can't Madden have bad snaps ?

4. Penalties.

5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
 
# 16 AshamanCarnage @ 12/31/13 03:47 PM
Quote:
Originally Posted by Gotmadskillzson
Give me the following:

1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

4. Penalties.

5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
Completely agree 1 billion percent. I hate throwing jump/deep balls just to watch my 6'6 TE just stand there and watch the DB pick it off.
 
# 17 RACZILLA @ 12/31/13 03:58 PM
Quote:
Originally Posted by LBzrule
I've already spoken about my ideas for hot routes at least for Xbox 1 anyway. Forget controller interface go with Kinect Voice command: http://www.operationsports.com/LBzru...ame-on-xbox-1/
I like this. Seems like a good way to teach less experienced players as well and could ultimately be a little easier to use.
 
# 18 spacedog @ 12/31/13 04:09 PM
Quote:
Originally Posted by Gotmadskillzson
Give me the following:

1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

2. Over haul special teams. Special teams is still flat out boring because there is no threat of your kick being blocked on punts or FGs. No threat of the CPU returning a punt a TD either.

3. Give me some BAD snaps. Basketball games have bad passes. Soccer games have bad passes. Baseball games have bad pitches and catches. So why can't Madden have bad snaps ?

4. Penalties.

5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
For number 5 I've gotten a few strip fumbles, both were different animations and situations too. I think one was with me making a tackle on a QB and as he was falling, the defender reached in and pulled the ball loose. Another was actually when the CPU caught a pass and was getting tackled and the ball came in contact with CPU teammates' hand and fell loose. And the last one I recall was RGIII making a tackle from behind to club upward underneath my players' arm twice to knock it loose. Strip fumbles are there they're just really rare, so they could probably change it up maybe by increasing the occurrence instead of it being mostly hit sticks.
 
# 19 Hassan Darkside @ 12/31/13 04:11 PM
Quote:
Originally Posted by Gotmadskillzson
Give me the following:

1. WR/DB interaction. Makes no sense that FIFA has had jostling for around 4 years now and Madden still don't have it.

2. Over haul special teams. Special teams is still flat out boring because there is no threat of your kick being blocked on punts or FGs. No threat of the CPU returning a punt a TD either.

3. Give me some BAD snaps. Basketball games have bad passes. Soccer games have bad passes. Baseball games have bad pitches and catches. So why can't Madden have bad snaps ?

4. Penalties.

5. Strip ball fumbles. So far the only fumbles I ever see is from hit stick tackles.

6. On the subject of hit stick, bring back MANUAL control of tackling high or low.

7. More varied tackle animations and better situation based tackles. Tired of seeing smaller defenders tackling up high against bigger runners instead of tackling low. More wrap tackles would be nice too.
Agree with all this. I think point 1 needs to just be an overhaul of the passing game altogether including WR/DB interaction. Passing animations, dropback animations, catch animations, pass trajectories, bad throws, etc.

And along the same lines, I'd like to see more "human errors" than just bad snaps. False starts on the center. Fumbled snaps, fumbled handoffs, QBs tripping over lineman, WRs slipping in routes, DBs slipping, not just in bad weather games.

I do see strip fumbles now, but not accompanying strip animations. Sometimes I'll hit the strip button when going in for a tackle and he tackles the player and the player fumbles, but not because of a strip animation.

And in regards to injuries, will we ever see real time injuries? The irony of the demand for a lot of these features is they've been done before (albeit some by other games) but it's not uncharted territory.
 
# 20 spacedog @ 12/31/13 04:13 PM
I also agree with the WR DB interactions, including pass trajectories, INTs, etc. it seems like it happens less now after the patch but there are still instances where, if the ball were on the proper trajectory (even using players like 99 Montana with high accuracy ratings), DBS and linebackers that get beat by multiple yards can stop and jump 5' in the air and pick it off when it would realistically go over their heads most of the time, or at the most maybe get a fingertip or hand on it. Instead you often get punished for beating DBs since they're so good at undercutting passes where they're practically 5 yards behind the WR.
 

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