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How To Fix NBA Live 14

If you read my review of NBA Live 14, then you should have an idea that the game's developers have a mountain of work towering above them. Even the team has acknowledged the game must be fixed, by posting an apology and promise to bring NBA Live to an acceptable level of performance and play.

Now here we are, with a specific checklist of what needs to be improved to make NBA Live 14 worth the $60 that Electronic Arts is asking basketball fans to pay.

Practice Mode
  • Create a training environment where gamers can practice dribbling, shooting and running plays.

Dribbling
  • Increase the fluidity and responsiveness of right joystick dribble moves.
  • Decrease the effectiveness of the dribble spin move.
  • Generate more charges, travels and turnovers whenever poor ball handlers use the hop step/euro step and whenever the move is used in traffic.
  • Eliminate clipping issues with limbs, bodies and the ball.
  • Make steal attempts more dependent on proper collision physics and less reliant on attribute-driven "dice rolls."

Passing
  • Remove the charge-up passing mechanic. All X button passes should automatically release at maximum speed. Let the O button "lob" passes be used for soft throws.
  • Speed up all throwing and receiving animations.
  • Improve players' ability to catch passes in stride without spinning around and coming to a complete stop.
  • Players should be squaring their shoulders to the basket during catch animations instead of waiting until the catch animation completes.
  • Fix the bug where the pass recipient will stare down the ball and let it go right by him or bounce right off his body.

Shooting
  • Either add a directional "shot stick" or significantly improve the animation selection for shots around the rim.
  • Reduce the shooting penalty from flat-footed shot contests if the shooter has a significant height advantage over the defender.
  • Provide more on-screen feedback explaining why shots do or do not go in (late timing, contested shot, off-balance attempt, etc.).
  • Speed up and smooth out the transitional animations when going from a dribble move to a shot attempt. Give special attention to the post move transitions.

Play-Calling
  • Examine why so many AI teams are simply pounding the ball into the post, regardless of a player's talent or defensive matchup.
  • Improve the AI's off-ball movement, both for the user and computer teams.
  • Instead of sliding and jogging around the court, make the AI players' cuts sharper and more explosive when they are executing plays.
  • Boost the responsiveness of the "call for screen" command.
  • Eliminate clipping issues between the screener and the on-ball defender.
  • Enhance the effectiveness of screens and how often they impede an on-ball defender.

Defense
  • Allow defenders to move their feet and keep their hands up simultaneously.
  • Reduce the ball-tracking ability and the speed of all shot blocking animations.
  • All players around the rim should be attacking the ball on rebounds. The ball should never be bouncing to the ground while multiple players stare at it complacently.
  • The ball handler should be more vulnerable to a steal, charge or a turnover whenever he is driving and the "cut off" defensive animation occurs.

Rules
  • Referees make way too many incorrect blocking calls or no-calls and not enough charging calls.
  • Increase the likelihood of a shooting foul occurring during turbo-aided block attempts.
  • Solve the consistency issues with out-of-bounds calls.
  • Stop counting foot-on-the-line jumpers as three pointers.
  • Raise the amount of CPU fouls committed per game.
  • Include gameplay sliders for all NBA rules.

Dynasty
  • Create an in-game Jalen Rose model that appears on-screen during his studio show.
  • Have Jalen Rose show video highlights, not just box scores, for the night's out-of-town games.
  • Make the "wired for sound" cut scenes play during time outs and breaks between quarters, not at halftime and after the game.
  • Reduce the amount of dead-air in commentary.
  • Solve the random in-game crashes.

Rising Star
  • Reevaluate each position's starting attributes. The default ratings are way too low for a first-round pick.
  • Improve draft logic and coaching decisions.
  • Overhaul teammate AI.
  • Expand the simplistic in-game grading system.
  • Add more in-game goals besides simply outranking your matchup.
  • Allow the user to import his or her EA Sports Game Face.
  • Develop off-the-court storylines and cut scenes.

Camera Issues
  • Boost the frame rate on the "Baseline High" and "Baseline Low" cameras up to a steady 60 FPS.
  • Include a "Custom Camera" option ala NHL 14 that lets users create a custom gameplay perspective.
  • Have the scoreboard dynamically disappear whenever it is covering up a player with the ball.
  • Players should be substituting and lining up in real time during play stoppages instead of using a choppy cut scene to teleport everyone into place.

Online Play
  • Fix the latency issues.
  • Let gamers play online with the "ratings only" shooting option.

Ultimate Team
  • Add an auction house where gamers can buy or sell specific NBA players.
  • Release special "team of the week," "player of the game" and "milestone" cards throughout the NBA season ala Hockey Ultimate Team.
  • Include the option to challenge a friend's Ultimate Team to an exhibition game.

NBA Rewind
  • Prevent the generic "Point Guard #0" player from appearing on the user team.

Big Moments
  • Eliminate the disappearing crowd audio bug.
  • Solve the random freezes and crashes.

30-Team Online Leagues
  • Online Leagues have been a standard feature in triple-A sports games for several years now. They should be in NBA Live 14 if it is going to being sold and marketed as a complete, $60 game.

Online Team Play
  • Whether it features Rising Star players or existing NBA players, NBA Live 14 should give gamers the option of teaming up online for 5 vs. 5 games. Ideally, the mode should include persistent online clubs like in FIFA 14 and NHL 14.

 

What other suggestions do you have?


NBA Live 14 Videos
Member Comments
# 41 actuallybrown @ 11/26/13 10:14 PM
Quote:
Originally Posted by bigeastbumrush
I hate to say this but EA needs to stick a fork in NBA Live. It's done. It's a wrap. Give up all the licenses.

They need to go the route of NFL 2k8 and make a fictitional basketball game with fake teams and players. Fake arenas. Fake announcers. All fake everything.

This way they won't be held to the expectation of realism and they can give people a fun change of pace from the game that most closely represents that realism.

I wouldn't go the NBA Street route but something that looks like basketball where they won't be held to the standard of actual NBA players and their likenesses.

I know it's wishful thinking because of all the $$$ at stake but I think it's the best idea. Give up the licenses and allow another studio to take on making the game because when it comes to EA and the NBA, they just can't get it right.

If you try to build next year off the '14 foundation, there may be improvement but not enough to move the needle that it would make an impact. Possibly in '16 but by then the other game will be so far ahead that it'll be fruitless.
I said it before and I'll say it again:



^^ Bring this back, as it was, and all will be forgiven. Live can die if this is awesome, and I personally don't think anybody will feel too bad. It'd be good for the gaming world, good for the sport, and good for the fans.
 
# 42 GisherJohn24 @ 11/26/13 11:00 PM
Nahh. I don't want a next gen street baller. Isn't that developer gone too anyway? All the old live and street devs are long gone
 
# 43 Scribe1980 @ 11/26/13 11:02 PM
So in other words, basically the entire game.

The sentence above contains eight words.

I could have saved you a lot of time, Jason.
 
# 44 yungflo @ 11/26/13 11:29 PM
Quote:
Originally Posted by LakersForLife
EA didn't have the time? Lol
if you noticied, every EA game released on next gen has been rushed. They just now fixed BF4. It was terrible. Couldn't get into a conquest game and couldn't stay in a game without being dropped. All the studios have suffered, the higher ups chose to ignore live and gave it a one year dev cycle.
 
# 45 LakersForLife @ 11/27/13 02:46 AM
Quote:
Originally Posted by yungflo
if you noticied, every EA game released on next gen has been rushed. They just now fixed BF4. It was terrible. Couldn't get into a conquest game and couldn't stay in a game without being dropped. All the studios have suffered, the higher ups chose to ignore live and gave it a one year dev cycle.
Yeah I have BF4 and glad they fixed Conquest, I don't see how 4 Years isn't enough for EA Sports
 
# 46 jukeum445 @ 11/27/13 12:13 PM
EA isn't as good as they used to be ... it wont matter
 
# 47 vtcrb @ 11/27/13 08:16 PM
Quote:
Originally Posted by jukeum445
EA isn't as good as they used to be ... it wont matter
You are right BUT they have the Financial Backing to bring in the RIGHT people and software and fix the game. They have all the Money they were using for NCAA Football to put into Live and Make it ALOT better. As most of you Know I have been a MAJOR 2k guy, but they have become Complacent because they have No competition. Live coming back strong will make it BEST for ALL Basketball gamers, No matter WHICH game you support.
 
# 48 jwtucker710 @ 11/27/13 09:14 PM
Quote:
Originally Posted by Rhouston
In all honestly, you nailed it Chris. Your list is quite long and comprehensive, which is a sign to me that EA Sports simply can't work off the current build and has to build Live from the ground up. But to say that this isn't going to happen would be an understatement.

I'm not "fanboying" -- I'm basing my opinion off of the recent history of this series. It's become evident that for whatever reason, EA Sports' programmers and art team just can't figure out how to make a SEMI-realistic representation of basketball -- Mike Wang must contain the secret information that he took with him when he went from Live to 2K after Live 10. If you've played the NBA Elite 11 demo and then played NBA Live 14, they play a lot closer than EA Sports wants us to think.

We can make a list of everything Live needs to fix, but at the end of the day, I'd be shocked if they fixed at least half of the list in the next 2 or 3 years. And once again, EA Sports will just be setting itself up for failure.

Like some of the people on these boards, I think the best option is to scrap NBA Live altogether -- the series has been tarnished to the point that it's beyond repair.
b.s. -- Sean O'Brien has been a lead programmer for 15 or so years at EA SPORTS. He should know what he's doing, and I believe he does. Something had to have happen while in dev. no excuse for a poor game release. They likely had to just get it out and were not finished yet.
Very strange. I don't get it. Something had to have happened in the circles of the production team for this to occur.
Bottom line is that EA knows that they don't have the market to make a profit off LIVE, knowing how good 2K is. But damn, you had a chance to redeem yourself.
 
# 49 jwtucker710 @ 11/27/13 09:23 PM
Quote:
Originally Posted by Barbatrucco
It's not a question of what to fix, it's a question of total rebuilding.
Rember what Mike Wang say to ESPN when he leaves EA in 2010? I will remember to all of you:

"When I went over there (to EA), a lot of it was for personal reasons. I wanted to try something new, try a new challenge. But after being there and spending some time over at EA, it was clear that they do things a different way, and in a way it's just inefficient and just not the place to be to make the best games,"

And then what's happen? EA fails with Nba Elite 11. Disappeared in 2012 and 2013 and return for next gen with this impractical Nba Live 14.



EA has failed to improve. It has been sitting on its laurels in the middle of the past decade not realizing that behind the 2K advancing at double speed. When the EA has been overtaken by 2K (2005?) the rate of improvement in the 2K was so high that then there was no more competition.
What is worse, for me, is that EA has had three years to work for the NBA Live and this is the result.
I do not give any hope to the EA for what concerns the basketball. There is no race.
The EA has proven that he can not change, because to compete with NBA 2K you have to change everything and start from scratch. Everything.
Not to sound like a wise guy or anything, but Electronic Arts is made up of numerous video game divisions. To be real about it, we can say the EA Sports division might be finished or in trouble (no golf or NCAA Football going forward) but they probably are not, and will be fine. EA has plenty of other games that make them a boat load of $$. Basketball nickels and dimes for the company as a whole. But they do not need a backlash or a basketball sim that gets ripped to shreds.
They just need to bring in a whole new group and work on LIVE 15. Tweak LIVE 14 and suck it up, EA.
 
# 50 jwtucker710 @ 11/27/13 09:25 PM
Quote:
Originally Posted by jukeum445
EA isn't as good as they used to be ... it wont matter
Madde 25 & NCAA 14 were pretty damn good.
 
# 51 GisherJohn24 @ 11/27/13 09:38 PM
Quote:
Originally Posted by jwtucker710
b.s. -- Sean O'Brien has been a lead programmer for 15 or so years at EA SPORTS. He should know what he's doing, and I believe he does. Something had to have happen while in dev. no excuse for a poor game release. They likely had to just get it out and were not finished yet.
Very strange. I don't get it. Something had to have happened in the circles of the production team for this to occur.
Bottom line is that EA knows that they don't have the market to make a profit off LIVE, knowing how good 2K is. But damn, you had a chance to redeem yourself.
but why do they keep releasing unfinished product? Especially when Live is on thin ice already? This is a terrible decision. If the gme wasn't finished, they should have released it when it was ready. Even if it was next summer.
 
# 52 Boilerbuzz @ 11/27/13 10:35 PM
Quote:
Originally Posted by vtcrb
You are right BUT they have the Financial Backing to bring in the RIGHT people and software and fix the game. They have all the Money they were using for NCAA Football to put into Live and Make it ALOT better. As most of you Know I have been a MAJOR 2k guy, but they have become Complacent because they have No competition. Live coming back strong will make it BEST for ALL Basketball gamers, No matter WHICH game you support.
I don't know where you people get the "no competition" mess. There was only ONE year where everyone knew Live wasn't coming out and that was 2011. 2k11 was developed alongside Elite. 2k13 had the specter of Live 13. And now this year. So, where is this complacency? Seems to me the facts don't support the "no competition" platform or your claims of complacency.


Sent from my iPad using Tapatalk HD
 
# 53 Boilerbuzz @ 11/27/13 10:43 PM
Quote:
Originally Posted by jwtucker710
b.s. -- Sean O'Brien has been a lead programmer for 15 or so years at EA SPORTS. He should know what he's doing, and I believe he does.

First, the man is a producer, not a programmer. There a HUGE difference between the 2. Second, how long he's been there means nothing if he doesn't know how to run a team making a basketball game. That being said, the man can be a friggin genius, but if he doesn't have the team capable of executing his vision, it's all meaningless. People forget about the Tiburon brain drain a couple of years ago...
 
# 54 Boilerbuzz @ 11/27/13 10:47 PM
Quote:
Originally Posted by jwtucker710
They just need to bring in a whole new group and work on LIVE 15. Tweak LIVE 14 and suck it up, EA.
Isn't that exactly what they've been doing?


Sent from my iPad using Tapatalk HD
 
# 55 RangersCruz @ 11/28/13 04:09 AM
Give me decent graphics for a next gen game and ill buy it
 
# 56 yungflo @ 11/28/13 04:15 AM
Quote:
Originally Posted by jwtucker710
Not to sound like a wise guy or anything, but Electronic Arts is made up of numerous video game divisions. To be real about it, we can say the EA Sports division might be finished or in trouble (no golf or NCAA Football going forward) but they probably are not, and will be fine. EA has plenty of other games that make them a boat load of $$. Basketball nickels and dimes for the company as a whole. But they do not need a backlash or a basketball sim that gets ripped to shreds.
They just need to bring in a whole new group and work on LIVE 15. Tweak LIVE 14 and suck it up, EA.
I'd say fifa and bf are their only important franchises right now.
 
# 57 yungflo @ 11/28/13 04:20 AM
Quote:
Originally Posted by Boilerbuzz
First, the man is a producer, not a programmer. There a HUGE difference between the 2. Second, how long he's been there means nothing if he doesn't know how to run a team making a basketball game. That being said, the man can be a friggin genius, but if he doesn't have the team capable of executing his vision, it's all meaningless. People forget about the Tiburon brain drain a couple of years ago...
I won't blame brian, but the suits will and he'll get demoted or fired. Something leads me to believe the brass is not allocating resources in time to produce live. so S.O.B(lol get it?) had to make crucial choices involving the development of the game.

Now, I don't agree with what he said in his apology. It was half an apology. "We're sorry that YOU don't know how to play the game, so we'll twitch it to you" is what he basically said.

And the comment about focusing on graphics vs gameplay..as if the art team or vice versa is capable of pulling double duty and working in both departments. If he really had to make that choice, I feel bad for him and the shape the NBA dept is in that company.
 
# 58 GisherJohn24 @ 11/28/13 08:55 AM
Quote:
Originally Posted by RangersCruz
Give me decent graphics for a next gen game and ill buy it
Can players move like human beings too?
 
# 59 Boilerbuzz @ 11/28/13 09:59 AM
Quote:
Originally Posted by yungflo

Now, I don't agree with what he said in his apology. It was half an apology. "We're sorry that YOU don't know how to play the game, so we'll twitch it to you" is what he basically said.

And the comment about focusing on graphics vs gameplay..as if the art team or vice versa is capable of pulling double duty and working in both departments. If he really had to make that choice, I feel bad for him and the shape the NBA dept is in that company.
Exactly how I feel. Also, what about the thank you? He thanks the people that still support them? Does that include the people that bought the game, but are bold enough to say it is not a good game? Middle finger to you complainers even if you supported us the only way we really care about?
 
# 60 RangersCruz @ 11/28/13 10:01 AM
Quote:
Originally Posted by GisherJohn24
Can players move like human beings too?
For a next gen game i can't believe that everybody moves like robots
 


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