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The Top Five Features That Should Return to Madden

Anyone who has ever played Madden NFL knows that with each iteration there are changes. There are almost always additions combined with subtractions, whether they be game modes, features, or menu options. In anticipation of Madden NFL 25, we're going to focus on the five features that we miss the most from past editions of Madden.


One feature sorely missing from prior editions is Michael Vick's invincibility. We kid, we kid.

Import Draft Class from NCAA Football - This feature was seemingly removed in Madden NFL 13 in order to accommodate the new "Connected Careers" mode. Madden NFL 13 featured fictional draft classes that were commented on in the game via the virtual twitter feed. The omission of the draft class import feature was the first time that a Madden game had shipped without the feature since Madden NFL 2003. Much of the NCAA Football series' sales in the months of September and October have had a lot to do with the ability to import draft classes into Madden in my opinion. Many gamers were left frustrated when this feature was scrapped for Madden NFL 13. The option to use the players that you recruited in NCAA Football inside of Madden is a huge factor in immersion. Let's hope we see a return of the draft class import feature in Madden NFL 25.

The Tony Bruno Show - New to Madden NFL 2005 was the Tony Bruno radio show. Billed as EA Sports Radio, the Bruno-hosted show played each week, and if users listened to the show they could hear interviews with players and coaches, hear Tony take calls fans, and hear about things happening in the your NFL world. It was another feature that took immersion to another level. Also tied in with this, was EA's Storyline Central, which included licensed, real newspapers from every NFL city. Players would also email you to complain about playing time or to thank you for an opportunity to start for example. To this day, Madden NFL 2005 is still considered one of the most feature rich Maddens of all-time.


Madden NFL 09 had fair play, which forced players to play non-cheese games of Madden.

EA Sports Fair Play - Madden NFL 2004 saw the debut of what was dubbed EA Sports Fair Play. What this feature did was to force players to call plays against other users like a real NFL coach would. That meant forcing users to punt on 4th down from their own side of the field and trying to restrict other forms of online "cheese" and super aggressive play calling. With some real life NFL coaches calling plays in non-traditional ways recently, this feature might have to be tweaked, but it's still worth revisiting. This has been a hot button issue for the community since it's removal after Madden NFL 09. I don't think there is any question that the option of a fair play lobby should be present for users who want a sim experience while playing online. I really don't understand why this was removed and I would say it's one of things that keeps me from personally playing Madden online more often.

QB Vision Control - Madden NFL 06 featured a very polarizing new feature: The QB Vision Cone. Basically, the QB Vision Control directly tied a quarterback's awareness rating to how he viewed the field. Quarterbacks with higher awareness that would cover more ground on the field, and could make more accurate throws within that field of vision. Users could shift the vision cone using the thumbstick, to simulate the quarterback scanning the field. Users could also push the triggers to change receivers and simulate a quarterback going through his route progression. Throwing on the run became much more difficult as well.

The QB Vision Control feature helped to create a fun cat-and-mouse game on the field. Skilled defensive users could track a quarterbacks's vision as he scanned the field and try to jump the route as the ball was thrown. On the offensive side, users could use the vision cone to fake out a defender and switch to the truly intended receiver at the last minute. It was one of the most truly innovative features in Madden history and the debate rages on to this day. I would love to see the option to use QB Vision Control put back into the game in the very near future.


Pre-release promo material for Madden NFL 25 hints at the return of Owner Mode into Connected Franchise.

Owner Mode - Madden NFL 2004 saw the introduction of "Owner Mode." Owner Mode allowed you to play up to 30 seasons in the game and it was deep. When I say it was deep, there are still tutorials to this day on the internet for Owner Mode and Madden NFL 2004 even shipped with a four minute video tutorial on Owner Mode, which was narrated by Melissa Stark and Al Michaels. The feature also included "Advisors" to help users make changes based on team weaknesses and your team's success. Users could check out fan support, attendance numbers, cash assets, income and expenses, and more.

Something that was more at home on the PC text-sim market, Madden NFL 2004 added a graphic interface that allowed users to set ticket prices, concession prices, parking prices, merchandising, and advertising prices. Even these were broken down into individual items such as hot dogs, foam fingers, and billboards. The amount of depth was a breath of fresh air for a franchise mode that needed one. The offseason was really emphasized in Owner Mode, allowing you direct control over your coaching staff and even your trainers. You could promote coordinators, fire head coaches, and generally do everything that happens in the NFL offseason. You could even relocate your team to a new city. Owner Mode was probably the deepest mode ever created in a console football game. It was a true nod to the hardcore sim players.

It has been hinted that Owner Mode is coming back for Madden NFL 25, it would be a moment none too soon.


Madden NFL 25 Videos
Member Comments
# 41 db56 @ 05/15/13 05:22 PM
Great Article!

Import? Absolutely
Tony Bruno? Yes! I'd rather have Sportscenter but imo radio format blows twitter out of the water!!
Fair Play? I play offline most of the time
Vision Cone? Yes! loved it.
Owner mode? Yes!

Thanks OS
 
# 42 Armor and Sword @ 05/15/13 05:25 PM
Last gens franchise mode was great.

M12's franchise mode was almost a return to glory.

2K5 presentation coupled with Madden 2007's franchise mode would have been the perfect marriage.
 
# 43 kehlis @ 05/15/13 07:58 PM
Quote:
Originally Posted by ghettogeeksta
Quote:
Originally Posted by bear_down520

QB Vision was the worst thing to ever happen to Madden before CCM.

May I ask why?


Because if you played against people who did all out blitz's or nano blitz, you had no chance to get the ball to a open receiver because you had to move that stupid cone to find a open receiver.
That's why you read the blitz at the line and make a change, no different than in real life.
 
# 44 SamoanSteelerFromAus @ 05/15/13 08:11 PM
Maaan it still amazes me how much stuff they have added and then taken out for no apparent reason.

My list would be:
- The option of turning on the weapons feature from 08
- Full editing of players and teams
- The option to create a player and his attributes or put him through the drills to establish his overall rating
-The option of the QB cone
- Helmets flying off of players
- Traditional franchise (I hated CCM with a passion)
- Mini camp games
- Legendary teams
- More customization for players ( i remember when you used to be able to edit their faces and change the sizes of their limbs, also there used to be more accessories)

Furthermore what I hope they add that is new: Proper line interaction and blocking AI along with D line stunts and gaps. It's unbelievable that a game in 2012 didn't have d line stunts when they are fundamental to football and ALl pro football 2k8 had it! Pretty much just copy the trenches from APF and this game would be leaps and bounds better.
 
# 45 SamoanSteelerFromAus @ 05/15/13 08:12 PM
P.s why isn't there things like collars, bulges, neck roles or washboards in this game? I think they added one ugly white one last year but cmon that was only one.
 
# 46 SpergLordStuntn @ 05/15/13 08:51 PM
they need to bring back playmaker mode where you could tell free running blockers to engage someone. the blocking logic now is bad so why not be able to show them who to block on the run
 
# 47 BlackRome @ 05/15/13 08:54 PM
Quote:
Originally Posted by ccoaxum
i agree 100%, i did nost like the vision thing at all. That radio feature was horrible but everything else i would like to see come back, i stop buying NCAA because of no imports smh, i agree i would like to be able to save games in middle of the game, i would like to see a half-time show, like to erin andrews or somebody else doing the video reports or something as well(that was nice touch in 2010 or 11.
Of course most Madden players didn't like the vision cone. It forced you to really play QB. It made players that only throw screens and crossing routes very limited. You actually had to use the passing windows that most users don't have to use without it.

The vision cone was the best thing to happen to Madden because it separated those who truly understand the game of football and people who use the same BS that ruins Madden online.
 
# 48 Other Guy @ 05/15/13 08:58 PM
Most of my choices have already been listed, but...

Skill games/Training camp
In game saves
Classic Teams/All Madden teams
Cutaways to other highlights.....old feature, they used to show last minute FG's etc.
 
# 49 BlackRome @ 05/15/13 09:02 PM
Quote:
Originally Posted by gr18
No to Tony Bruno and the vision cone.I never had a problem manipulating the stick to get to the receiver I needed to.I generally pick plays that I don't have to go through more than two reads often.If you had a bad qb and were getting nano blitzed you would live off short slants.The cone wouldn't do squat to differentiate.I believe player traits are much more useful.

I'd like to see player morale because it brought a more interesting aspect to how you would handle players during the season and off-season.I'd also like to go back to a one year feature in Madden '94 where they would cut into your game with a game winning fieldgoal attempt from another game.
You only pick plays that you only have to make two reads. SMDH. This is what I'm talking about. You shouldn't be able to be in a game of Madden only having the ability to make two reads. This statement says everything about what is wrong with Madden.

Don't tell me. Your two reads were a crossing route. a slant or a hook. That's shameful.

I played Madden 06 in pro leagues. That's why I loved the vision cone. You wouldn't have scored.

If you don't have the ability or the knowledge to read the field like a real NFL QB. Not some college QB who's only asked to read one side of the field. You should get punished for not having the skills.

You sir are the typical Madden user which ruins the game online.

SMDH.
 
# 50 Grey_Osprey @ 05/15/13 09:23 PM
Great thread with a great list of features/options that would be nice to see added back into Madden. Personally, I could live without the QB vision cone, but just about everything else would be great to see back in the game.

To add to the list, I believe at one time you could name captains. And I believe Madden 07 had a vast aray of player roles that gave small boosts to certain attributes. If memory serves me, players could have roles change too. Thought that was a cool feature.
 
# 51 WildVikingFox @ 05/15/13 09:26 PM
Owner Mode sounds AMAZING. EA better bring it back!
 
# 52 cowboy_kmoney @ 05/15/13 09:50 PM
I miss a few of the things said so yeah it woukd be something for them to start with and letting us know they r on our side on this. Please bring back imported drafts from NCAA.
 
# 53 Trick13 @ 05/15/13 10:04 PM
Quote:
Originally Posted by bear_down520
QB Vision was the worst thing to ever happen to Madden before CCM.
Wrong - the worst thing to happen to Madden was 3D grass - it effectively ended "signature animations" - the "graphics over substance" mindset of this gen was horrible - the vision cone was actually a feature that forced you to read defenses, allowed you to look off safties and it just added to the "strategy/chess match" aspect, which is sorely missing now because the pass rush is non-existent, the zone defense is horrid, and I miss the cone of realism...


Now, for the actual top 5;

5. Edit player - including Hgt/wgt/body type/position/number/ and
celebrations you can "map" to each button for 1st down/TD/sack/
big hit/FF/INT - after each event listed you should have a second
to press any button and have the celebration you "mapped" there
play out (no on screen cues)

4. Import draft classes with editor for imported and Madden "generated"
classes

3. Custom sub packages - global and formation specific (allowed for 2nd
and 3rd team packages and you knew what each was cuz you
made them...

2. Custom playbooks with play editor (even if limited to every assignment
that EA has in the game - I am ok with no custom routes - but
bring back delayed blitzes and let us pick what routes or
assignments each play has in it

1. PS2 control layout - more intuitive and by far more realistic as it
"forced" the user to let go of "sprint" to perform "footwork" moves
outside of very slight directional changes - "cut moves"
And yes I would keep "hurdle" on Y and triangle and have "cover
ball" accomplished by holding both triggers (stiff-arm) at the same
time - I would have had moves (all of them) like passing is now as
in "type" determined by user input and these new "modified" moves
would have been accomplished by holding the button and then
releasing - rating level (ACC,AGI) would determine how quickly you
could perform "consecutive" moves and rating level for each move
would determine the "window length" of how long you could hold
down each button before releasing (thus performing more effective
moves) but it would come with some risk - holding down the button
would cause player to "gather" his feet, holding too long for the
player's rating would result in loss of balance/slip/trip/fall/fumble
/injury

Honorable mention for me (#6) would be the vision cone.
 
# 54 Skyboxer @ 05/15/13 10:32 PM
Quote:
Originally Posted by DeuceDouglas
I think that's part of the greatness of it. It is truly a read and react feature. You could select the receiver that got highlighted from the snap, hot route a quick read in case of blitz, made it harder to throw on the run, and truly put a value on a good quarterback.
Also a Quick hold of (I believe) Left trigger and the WR icon would put the cone right on that receiver at the snap to counter a quick blitz. Basically setting your hot receiver for when D blitzes.
Anyways I wouldn't mind to see more options than the outdated Hit X for X system we still have.
 
# 55 Trick13 @ 05/15/13 11:03 PM
Quote:
Originally Posted by ghettogeeksta
Yeah the button passing game is very outdated and is boring and repetitive, hopefully they give us something different next-gen.
Like what? I don't get where this is coming from and how anyone proposes having a passing system for football where you are not throwing to a receiver, or his route - When do QBs blindly throw to a "spot" on the field??? You may think that, when some nimrod receiver runs the wrong route - but the QB actually throws the pass, in anticipation of where the receiver is going to be, not just some arbitrary spot on the field - making the pass game truly "route based" meaning the throw can not re-route a receiver who is not looking at the ball would be the way to go, IMO...
 
# 56 canesfins @ 05/15/13 11:56 PM
Madden 2005 was awesome.
 
# 57 Skyboxer @ 05/15/13 11:58 PM
If/when we can actually control where we throw the ball, will also automatically add in realistic over/under throws. Not to mention a WR with an option route that reacted to a DB and ran a hook but we didn't read it the same and threw the original call, a fly...adds a lot to the passing game.

We never see realistic underthrows,overthrows because the ball and WR are joined together in the programming IMO.

X for X is tired, old and outdated for 2014. Just give us some options.
 
# 58 tril @ 05/16/13 12:28 AM
restructuring contracts
 
# 59 tril @ 05/16/13 12:36 AM
Quote:
Originally Posted by ghettogeeksta
100 percent agree,
Why don't they jack Back Breaker's throwing control scheme and improve it.
I'm still waiting to the catch animation where the receiver does a hitch and the Qb throws the ball low and short, and the receiver has to do a forward dive towards the low thrown ball, this is such a common catch, and it's still not in the game.


yup!! they need to to implement a total control passing scheme using the both sticks/controls. They have it in games have it for basketball, baseball, hockey, soccer, tennis etc. Its about time EA football implements this.

on a side note, Back breaker had some great features. I wonder if they will be releasing a game on the new consoles. Backbreaker just needed a better camera angles and presentation.
 
# 60 Skyboxer @ 05/16/13 12:46 AM
Just to clarify.. I'm not saying take away X-X system.
I simply want a new refreshing passing system as an option to use.

I still love Fevers system and with a few tweaks it could have been a great one.
 


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