Home
Feature Article
NCAA Football 13: What do we and don't we know?

The release of NCAA Football 13 is only a few short weeks away. But what do we know about the game so far? The demo is out, so the short answer is “a lot.” But there are a number of things that remain uncertain that will affect whether NCAA Football 13 goes down as the best NCAA game of this console generation or as another disappointment.
 


We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it. The Madden team has promised interesting draft classes with backstories like those found in Head Coach 09. If these stories are compelling enough, I doubt too many gamers will be complaining that they can’t import “real” college players to use in the NFL. Then again, maybe I’m underestimating the appeal of bringing real NCAA players into Madden. What do you think, OS readers? Is the loss of exported draft classes a huge problem?

The passing game has received a significant overhaul. Psychic defensive backs have been toned down and routes that used to be pointless now appear to be effective. Opening up new passing options could tilt the game heavily in favor of human players on offense. But to counter the new potential variety in passing, human players face new constraints. Some receivers start each play with their passing icons invisible, symbolizing that they’re not looking for a pass yet. Drop back too far behind the line of scrimmage, and you’ll lose the passing icons as well. Plus, from my time with the demo, it seems like CPU defenders are interception-crazy, especially on the deep ball. What we don’t know, though, is if these countermeasures will be enough. Even against Alabama’s defense on the demo, I’m completing a very high percentage of my passes. Is this a reflection of the demo being set on an easy difficulty level, or has passing become too easy?

Also, in the Heisman Challenge as Robert Griffin III, I’m seeing a huge number of interceptions. If the game finds “balance” by having human-controlled quarterbacks complete 20 of 25 passes with four interceptions, nobody’s going to be happy with that either. The early reviews will give some indications of how the new passing system works, but I suspect it will take a month or so before everyone has had time to adjust and can make a reasoned judgment about whether the new passing system is a net positive.
 


Recruiting also should look very different. Finally, the game has included sleepers and busts (something I’ve been yelling about for a while).

http://www.operationsports.com/featu...o-for-success/

But sleepers and busts only work if your CPU competition doesn’t “know” who’s going to thrive or crumble without scouting them. If every two-star sleeper has offers from USC, Alabama and Ohio State, then there will be no fun in looking for gems. Speaking of scouting, you’ll have the potential to scout prospects and reveal more accurate ratings as you recruit them. From the videos we’ve seen, it looks like this feature is implemented well – much better than the debacle that was scouting in Madden NFL 12’s franchise mode. Again, though, the success of this feature depends on what happens with the CPU-controlled teams. In truth, I doubt we’ll ever know how CPU scouting works as it should all happen behind the scenes in the game. But it would be nice if we saw CPU teams’ interest in players warming up or cooling as they learned more about a player. Personally, I can’t wait to recruit with the new system. I just hope the system lives up to its promise.

Finally, we’ve learned a lot about the new Heisman Challenge mode, which will allow gamers to take control of past Heisman Trophy winners and place them on any team while attempting to replicate their best seasons. The demo gave us some time with RG3, who should be one of the most popular players to use. The demo also introduced us to the gimmick that allows us to slow down time and look for an open receiver or running lane. Surprisingly, I found the feature to work pretty well, particularly in concert with the new passing system. What’s not clear, though, is if this mode will be fun as a running back or a wide receiver. As a quarterback, you can make sure that you touch the ball every play. Can gamers stay interested if they’re running a decoy route or pass protecting?

OS readers, what are your big questions about the game? What things are you waiting to see play out? And what do you want to know about before you decide whether to buy the game?


NCAA Football 13 Videos
Member Comments
# 1 jmik58 @ 06/25/12 01:48 PM
Can anything be done to make the CPU ball carrier more "intelligent"? The inability of the CPU to effectively read blocks is a huge problem.
 
# 2 tical2399 @ 06/25/12 01:58 PM
"We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it".

Wow really? Working hard to keep that featured communities aren't ya OS? You're not sure anybody will miss it? I'm guessing by that statement, you haven't been reading the responses on your own site, or pasta's, or EA's or youtube. Importing classes is HUGE and will be sorely missed by a ton of people.

In fact there a decent number of people who won't buy either now, me included. I know EA doesn't care about how important it was to fans, but you don't have to just co-sign any talking point they put out just to keep your featured community status. C'mon Son!!!!!
 
# 3 jjsmitty34 @ 06/25/12 02:07 PM
I'd love to know if the Depth Chart Logic has been fixed..
 
# 4 mistertony25 @ 06/25/12 02:37 PM
The lack of draft class importing is making both games a non-purchase for me, this year. As a strictly offline player, the immersion and symmetry of having the two games interact helped to create a truly unique experience for me. One of the things I like to do is edit names to include friends as new recruits and then see how they develop at the next level, as well. This is, for me, truly an escape and the import/export feature was a huge driving factor in my enjoyment of the games.
I don't doubt that the Madden draft classes will be really good and engaging. But, I don't that the "option" is forced on me. I hope the import/export option comes back next year.
 
# 5 Geauxldenboy @ 06/25/12 02:45 PM
Quote:
Originally Posted by jjsmitty34
I'd love to know if the Depth Chart Logic has been fixed..
As an off-line dynasty guy this is huge for me but I feel like it's something that goes under the radar every year.
 
# 6 BigBadTom @ 06/25/12 03:09 PM
What do we know and not know?
We dont know what ea was thinking trying to pull this crap again for the 100th time.
What we do know: not many people will pick up this game
 
# 7 Playmakers @ 06/25/12 03:14 PM
Quote:
Originally Posted by jmik58
Can anything be done to make the CPU ball carrier more "intelligent"? The inability of the CPU to effectively read blocks is a huge problem.
yes it can but if your counting on EA doing it for you then lets just say your going to be one unhappy camper....

u have 2 roll up your sleeves and put in the work yourself if u want 2 fix the issue.
 
# 8 bigtimegeek @ 06/25/12 03:23 PM
very disappointed in losing the ability to import the draft classes....that being said, the classes that were coming into madden were very flawed....so if they are taking this away to fix it, and implement it with more accuracy...that i can live with....but please lets not start going backwards in sports games....

ps...bring back the spring game!!!!
 
# 9 BoomerSooner11 @ 06/25/12 03:25 PM
I'm still going to buy the game but I was pretty bummed out that we couldn't import draft classes this year.
 
# 10 BSchwartz07 @ 06/25/12 03:25 PM
Pretty typical of EA, take a feature fans love, make it worse and worse each year until they ultimately pull it. Madden '15 will use importing players from NCAA as a "NEW AMAZING FEATURE"....
 
# 11 Matt10 @ 06/25/12 03:26 PM
Ugh. Draft class importing is the most appealing feature of NCAA. Now my sleeper recruit 4 years later, who's turned into a 90 ovr, and won the Heisman - we'll never know what happened to him at the end of his college career. Where he was drafted...whether he was a bust in the combine or not.

Sad
 
# 12 bigtimegeek @ 06/25/12 03:28 PM
Quote:
Originally Posted by BSchwartz07
Pretty typical of EA, take a feature fans love, make it worse and worse each year until they ultimately pull it. Madden '15 will use importing players from NCAA as a "NEW AMAZING FEATURE"....
"Madden '15 will use importing players from NCAA as a "NEW AMAZING FEATURE"...."


hope they try and pull this crap....but could see it happen....
 
# 13 The Yurpman @ 06/25/12 03:31 PM
I've faithfully bought both NCAA and Madden every year for over a decade. This will be the first year I buy neither of them. I've been duped one too many times.
 
# 14 MrChainsaw @ 06/25/12 03:35 PM
Quote:
Originally Posted by BigBadTom
What do we know and not know?
We dont know what ea was thinking trying to pull this crap again for the 100th time.
What we do know: not many people will pick up this game
It's hilarious how far this statement is from the truth.
 
# 15 Marino @ 06/25/12 03:38 PM
Quote:
Originally Posted by The Yurpman
I've faithfully bought both NCAA and Madden every year for over a decade. This will be the first year I buy neither of them. I've been duped one too many times.
Good post. Very insightful.
 
# 16 jfsolo @ 06/25/12 03:52 PM
Quote:
Originally Posted by MrChainsaw
It's hilarious how far this statement is from the truth.
No, he's right the import issue is going to doom the game, instead of selling right around 1.6 million units like it does every year, it's probably going to plummet down to 1.57 million units.
 
# 17 bh446066 @ 06/25/12 04:01 PM
Quote:
Originally Posted by thevaliantx
That's pure fandom and naivety if I ever saw it. Good luck with that thought process.
That's not how I took that statement...thought it was a good post, and can only hope that's the case. Do I believe it's the case? Maybe. If it's something on Madden's end that they are changing/improving and is still being developed, making importing draft classes impossible this year, then that's something I'll have to accept. I just wish they would be accountable and offer up honest explanations for things they continually leave out or take away altogether.
 
# 18 davis420 @ 06/25/12 04:17 PM
From what I see, I know white uniforms won't be getting dirty.
 
# 19 k9nike @ 06/25/12 04:22 PM
I have been playing Madden and NCAA from day one. The fact that you can't import draft clasess really takes away from both games. Its sad that they are trying to improve the game and they do something so stupid !!
 
# 20 thelasthurtknee @ 06/25/12 04:30 PM
Quote:
Originally Posted by tical2399
"We know that importing draft classes from NCAA to Madden isn’t going to be possible this year, so for all those gamers who claim to buy or rent NCAA only to create the draft classes – don’t bother. We know this feature is gone, but what we don’t know is if anyone will miss it".

Wow really? Working hard to keep that featured communities aren't ya OS? You're not sure anybody will miss it? I'm guessing by that statement, you haven't been reading the responses on your own site, or pasta's, or EA's or youtube. Importing classes is HUGE and will be sorely missed by a ton of people.

In fact there a decent number of people who won't buy either now, me included. I know EA doesn't care about how important it was to fans, but you don't have to just co-sign any talking point they put out just to keep your featured community status. C'mon Son!!!!!
Its was a open question to sparq conversation and debate. You ever read a article before? C'mon kid
 

« Previous123456Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.